Movie Reviews
The Borderlands Movie: The Kotaku Review
An hour after leaving a screening of the new Borderlands movie, directed by Eli Roth (Hostel) and starring Cate Blanchett, Kevin Hart, Jamie Lee Curtis, and Ariana Greenblatt, I’m staring at a blinking cursor in a blank Google Doc, urging inspiration to strike.
Surely a live-action movie based on the wildly successful edgelord video game franchise from 2K and Gearbox would inspire a couple hundred words, right? Surely the star-studded cast, which includes several Oscar winners (and Jack Black), would prompt a spark of creativity. Surely the vibrant visuals, cacophonous explosions, and poop and pee jokes would destroy the writer’s block dam, sending forth a surge of witty words and succinct sentences. But I’m at a loss.
Borderlands is not just bad, it’s depressing.
On the border of a breakdown
I saw Borderlands at an early screening at Alamo Drafthouse, during which cosplay was encouraged. No one wore costumes, and the theater was solemnly silent, as if we were about to watch archival video of the deadliest WWII battle or found footage from 9/11. R-rated trailers aired before it, prompting me to question if this movie, directed by Roth (known for his gory, gross violence), was rated R (it’s not).
Before I have a chance to double-check the rating, Cate Blanchett’s voice echoes through the theater. “Long ago, our galaxy was ruled by an alien race,” she intones, sounding bizarrely flat for an incredibly talented actor who endeavored to deliver a fun, frenetic performance in another superficial flick: 2017’s Thor: Ragnarok. I’m immediately assaulted by aggressive, slap-dash cuts and shimmery CGI images of guns, neon signs, and Psychos, as Blanchett (who plays Lilith, a character who inspired early-twenties me so much I got one of her quotes tattooed) gives us the plot overview with as much energy as a ‘50s housewife who regularly mixes mood stabilizers and martinis.

Lilith tells us that the Eridians laid the foundation of this galaxy, then disappeared, leaving behind a secret vault hidden on the planet Pandora, inside of which are powerful relics of the long-lost civilization. “That sounds like some wacko B.S., huh?” Blanchett asks. I stifle a groan with a huge bite of my burger. Rather than giving moviegoers the free-wheeling wanderlust that the Borderlands games offer, the film is incredibly linear and straightforward: Lilith, a bounty hunter, is hired by the head of arms manufacturer Atlas Industries to track down his daughter Tiny Tina on the planet Pandora.
We’re introduced to almost all of the main cast rather quickly: Hart as Roland, Greenblatt as Tiny Tina, Florian Munteanu as a Psycho named Kreig. Roland breaks Tiny Tina out of some kind of facility by way of a fairly bland action sequence, during which he punches a guard and calls him a “fake Stormtrooper-ass bitch.” I guess that means Star Wars exists in the Borderlands universe? It doesn’t improve after this.
If you told me Borderlands used AI for its dialogue, I’d believe you without question. Nearly every line that’s uttered with the kind of fake peppiness I’d reserve for my elementary school cheer competitions is either a limp-dicked “edgy” joke that wouldn’t warrant a single Reddit upvote or a cliche phrase like “I’m too old for this shit” and “This has been a really long day.” I could count on one hand the lines that were thoroughly genuine—or at least not dripping with so much snark they were almost sticky. There is no humanity here, just humorless humans.
When a needle-drop of Muse’s “Supermassive Black Hole” bleeds into a scene in which it’s playing over the speakers in a Pandoran bar, I nearly slam my head onto the table. What are we doing here?

We need to talk about Tina
Blissfully, Borderlands isn’t that long of a movie, and the breakneck speed at which the film is paced means we meet Jamie Lee Curtis’ Tannis just before I need a pee break (I chugged a beer). Curtis plays her with a socially awkward twitchiness that I didn’t expect from the actor, and while it’s at least an attempt at imbuing the character with a personality, it is incredibly grating. But again, she tried—Blanchett is phoning it in, Hart has no business playing the straight man, and Greenblatt is doing the best she can with material that’s based on a white character doing a blaccent (which the film, thankfully, avoids). But even she can’t save a line read that requires her to say “badonkadonk” in the year of our lord 2024.
And also, not to be ageist, but why the fuck is everyone so old? Lilith is 22 years old in the original Borderlands game and Tannis is in her thirties—aside from the star power afforded by casting Blanchett and Curtis, the only reason for aging up these characters is so they can play matronly figures to Greenblatt’s Tina.
And therein lies the main problem: centering Tina. The plot revolves around her believing she is the child of Eridia and the key to opening the vault, and the film hinges all of the emotional weight on a character who wears a bunny-ear headband and throws explosive teddy bears at people while spewing one-liners like a sugar-crazed 11-year-old in a Fortnite lobby. She does not inspire any sort of empathy, even with Greenblatt’s valiant efforts and Blanchett’s only real acting taking place in their scenes together. It’s like making a Gears of War movie with a Carmine brother at the center—it’s going to be annoying from the jump.
All of this takes place in a weird CGI world that occasionally looks decent but is more often an illegible green-screen mess of explosions or muddy, dark, murky nonsense. Lilith’s flame-orange hair and comic book costume set against a dusty, bland landscape and broken-down industrial buildings is visually and tonally jarring—it’s like the filmmakers got halfway to making a movie inspired by the cel-shaded world of Borderlands and then dumped it all onto the sets used for the Halo series. Speaking of costumes, I’d love to know what the budget was for push-up bras. Tannis, Mad Moxxi, and Lilith all have their breasts pushed up so high they’re nearly in their throats—it is so desperately 2006, so reminiscent of the Victoria’s Secret Fashion Show, that I couldn’t help but giggle. Boobs, am I right?
By the time the film ends and Jack Black’s Claptrap pops up on screen during the credits to lament the loss of his Easter egg, I am ready to go home and cleanse my palate. I need some proper aughts trashiness, some expensive needle drops, and some questionable costumes. I get home, plop down on the couch, and turn on Gossip Girl. At least this has personality.
The Borderlands movie isn’t so good it’s surprising, and it’s not so bad it’s worth a hate-watch. It is simply sad. It feels like the result of a bunch of suits who sat around a glossy mahogany table (like in that one Key and Peele sketch) and reminisced about the early aughts, a time before the financial crisis, a time when the term “cancel” was reserved only for television shows, a time when Muse was one of the biggest rock bands on the planet.
It is devoid of humanity and personality, despite trying very, very hard to establish that it is quirky. It is the woman with frozen peas on her head in the grocery store aisle—she’s so crazzzzzyy, love her! It should not exist.
.
Movie Reviews
Resurrection movie review & film summary (2025) | Roger Ebert
Across the three feature films he’s made to date, the 36-year-old Chinese filmmaker Bi Gan has proven himself prodigiously gifted at manipulating the parameters of time and space through moving images, resulting in visually astonishing, narratively diffuse feats of showmanship that drift and shift in accordance with a self-consciously slippery dream logic.
In his 2015 debut, “Kaili Blues,” which maps the contours of the area around his hometown, Kaili City, in southwestern Guizhou province, Bi traced the psychic and physical geography of his own youth to reflect on rural China’s relationship to the country’s rapidly advancing modernity. Wandering the streets and alleys of a riverside village in a bravura long take that collapsed its past, present, and future in a swirl, he announced himself as a boldly cinematic voice, one for whom restless yearning to escape from existentially impoverished realities into fantastic, subconscious realms was clearly a formal and thematic imperative.
His elliptical debut turned out to be mere table-setting for “Long Day’s Journey Into Night,” a labyrinthine neo-noir that—despite unfurling across Guizhou province—was a more baroque, impersonal affair. Following another drifter in search of a missing person, Bi reinterpreted this generic premise as a jumping-off point to meditate at large on time, memory, and cinema’s role in shaping both, enumerating his influences—among them Hou Hsiao-hsien, Wong Kar-wai, and Andrei Tarkovsky, the latter of whom Bi has openly referred to as a formative inspiration—while burnishing his international reputation as a filmmaker capable of traversing stylistic boundaries with supreme confidence. Again came a fluid long take, this time in the form of an hour-long 3D sequence shot that started once its protagonist took his seat at a run-down movie house.
This sophomore effort—technically a leap forward, one achieved with a surfeit of production resources—brought Bi toward other issues, none unfamiliar for an emerging auteur with his emphases. Most glaringly, for all the puzzling surface pleasures wrought by its heightened stylization and oblique storyline, the film felt consciously artificial, all but completely lacking its predecessor’s tactility. If “Kaili Blues” laid the groundwork for Bi’s cineastic language, it also grounded him in a localized context where his abstractions could still accrue atmospheric density. “Long Day’s Journey Into Night” might be seen as unburdened by its aversion to narrative or emotional clarity, but its flourishes felt curiously weightless and inconsequential.
“Resurrection,” Bi’s third feature, is no less staggering than his last two, and it’s saturated with some of the more striking images you’re likely to see in a theater this year. Still, its onerously oneiric progression is a disappointing development, signaling a greater shift from the yearning poetics of Bi’s past work toward circular meta-cinematic pastiche. If his previous films were concerned with exploring time and memory, the subject of dreaming is what most moves Bi in “Resurrection” — but in all three instances, his thesis is essentially the same self-reflexive assertion of belief in cinema’s power to reflect the experience of our inner journeys.
Styled as a love letter to the grand illusion of cinema, albeit one to be read upon its deathbed, “Resurrection” opens in a fitfully imagined alternate reality where imagination itself has become imperiled. People have discovered that the secret to immortality lies in no longer dreaming. However, a small subset of the population has defied this anti-dreaming decree, preferring to still revel in fantasies despite the fact that this significantly shortens their lifespans. (A series of intertitles, styled to emulate those of the silent-film era, compares people not dreaming to “candles that do not burn,” and Bi consistently returns to this metaphor across each of the film’s chapters.)
Dream dissidents, known as “Deliriants,” are summarily outcast from society and hunted down by “Other Ones,” who are capable of entering their dreams and do so to extinguish them, lest these outliers become monstrous. “Resurrection” follows one Deliriant, played by Chinese pop star and actor Jackson Yee, as he shapeshifts from dream to dream at the behest of an Other One (Shu Qi), who installs a film projector inside him as a seeming act of mercy, allowing him a few reveries more before his inevitable death. Comprising the rest of the film, each of the Deliriant’s dream scenarios is linked to a different era of moviemaking, from German expressionism to neon-streaked, Wong Kar-wai-indebted romanticism; Bi also connects each vignette to one of the five senses and places them in distinct periods of 20th-century Chinese history.
The most spellbinding section comes first, through Bi’s tribute to silent melodrama, as the Other One hunts Yee’s Deliriant through what appears to be a Chinese opium den but soon transforms into a byzantine maze of exaggerated, crooked film-set backdrops. Evoking memories of both Murnau and Méliès, the accomplished production design of “Resurrection”—by Liu Qiang and Tu Nan—shines brightest here. Through its successive sections, the film then morphs into a war-time espionage thriller, adrift in smoke and mirrors; a folktale set in the ruins of a Buddhist temple, involving a thief and a trickster god; a tragicomic riff on “Paper Moon,” about a con artist and his orphan apprentice who allege they can identify playing cards by smell; and, finally, a woozy romance between two young lovers—one seemingly a vampire—on the eve of the new millennium, this last part playing out as another of Bi’s virtuosic long takes.
The ambition, as we’ve come to expect from him, is overpowering. “Resurrection” is alternately a sci-fi picture, a monster movie, a film noir, a cryptic parable, a crime caper, and a gangland romance — and it’s sometimes all of the above, blurring tones and textures to suggest a certain metamorphic potential within each of the stories as the Deliriant experiences them. Yet there’s a curiously draining quality to Bi’s film as well, one that feels related less to its sprawling scope than to the repetitive, riddling nature of the segments therein. As a procession of characters is transmogrified in strange ways, or otherwise meet surprising ends, across a series of abstruse set pieces that function primarily to pay homage to various techniques, Bi’s dominant mood is one of plaintive desolation, and this wears thin as quickly as all the willfully ersatz dialogue he invites audiences to puzzle over.
Bi’s reverence for the century of cinema he references throughout “Resurrection” is indisputable, and the sheer opulence on display will leave some enraptured. Certainly, in terms of production design and cinematography, he’s assembled an intimidating contraption made up of far too many moving parts to track upon initial viewing. But the effect of this outsized ambition is often mannered, even mechanistic.
For all its waxing lyrical about the need for humanity to keep dreaming through cinema, all its technically polished tributes to film history, its showmanship lacks emotional substance. If imitation is the sincerest act of flattery, here it also proves flattening; as in “Long Day’s Journey Into Night,” Bi enshrines his influences through recurrent motifs and symbols, through one assured demonstration of a recognizable style after another, but in doing so he also entombs them, creating a film that feels like less a work of imaginative possibility from an ascendant master than an act of preservation by a dutiful curator.
Paradoxically, for a film about the undying essence of the movies, what’s missing is any more molten, organic sense of processing that would evoke the true surreality of dream states. In place of an artist’s passion, Bi’s cold touch carries an undertaker’s sense of ceremony. Without a deeper subconscious drive behind his construction, it also lacks the intense aura of mystery and desire one would welcome in a grand monument like this. Instead, Bi has erected a series of simulacra, a hall of mirrors that reflect one another endlessly yet also indifferently; its images only seem to grow smaller and smaller as they recede into infinite distance. “Resurrection” is ravishing in its command of shadow and light, but it studiously hollows out any sense of soul beneath the surface.
“Resurrection” is now in theaters, via Janus Films.
Movie Reviews
Ella McCay
Other Noteworthy Elements
Ryan and Ella’s marriage appears to be on the rocks. Ella wonders if Ryan only married her for the perks of her career (even when they were young, it was clear Ella had a big future in store). And Ryan’s foul behavior suggests this is true.
When Ella forgets to thank Ryan for his support during a speech (because she gets flustered by unexpected interruptions from Governor Bill), Ryan essentially throws a temper tantrum. He uses the incident to try to convince Ella to get him a political position (egged on by his mother, who belittles her own husband). He then resorts to unscrupulous means to manipulate and embarrass Ella, holding the threat of divorce over her head.
We’re told that other politicians despise Ella. Her very presence reminds them of their own inadequacies as policymakers and compromises they’ve made as politicians. (At one point, Ella criticizes the majority of her fellow politicians for spending more time campaigning than they do reading proposed legislation.) Even Bill, when Ella asks him for advice, is hesitant to openly support Ella, since it could hurt his own career. As such, the film seems to serve as a commentary on the political state at large: Ella literally says, “You can’t be popular and fix anything.”
Not long after Eddie’s affairs come out, Helen hugs him and tells him she loves him but that she’ll never forgive him for cheating on his wife. Years later, Eddie seemingly tries to make amends with his children, but it’s fueled by a selfish desire, since his current girlfriend told him she wouldn’t marry him unless he made up with his kids. And when Helen tells Eddie that he needs to stop messing up long enough for his kids to forgive him and do the work required to fix his relationships, he retorts that his kids will “be better” once they forgive him.
We learn that Ella’s mom passed away young, though we’re not given the details of what caused her death. Eddie admits that he sent Casey to military school after her death because he “didn’t want the responsibility” and that he avoided Ella because he was scared of how she’d react to that decision. (At the film’s start, he and Ella haven’t spoken in 13 years.)
A politician uses a cheat sheet of sorts while calling donors to make it seem like he cares about them. People lie, scheme and manipulate others. We hear about political blackmail and bribery. Casey’s job involves advising people on sports betting. A trooper assigned to Ella’s protection unit purposely goes into overtime in spite of a budget crisis because he’s tight on cash and apparently going through an expensive divorce.
Casey is described as agoraphobic because he hasn’t left his house in 13 months. However, he insists that his reclusiveness is a choice—that he can leave whenever he wants. But he does seem to have some severe anxiety about leaving, and we learn that his self-imposed solitary confinement followed an embarrassing romantic mishap. His house is littered with dirty dishes and bags of trash.
A woman gets petty revenge against someone by calling the health department on his pizzeria and getting it shut down.
[Spoiler warning] Ryan, in a strange grab for attention, starts a political scandal for Ella involving blackmail and bribery. He gives Ella an ultimatum, and Ella responds that if he loved her—if he even liked her—he wouldn’t be doing this to her. Because Ryan doesn’t get what he wants, he blames the blackmail and bribery on Ella, telling the press that he’s divorcing her. And the scandal, though completely fabricated, is bad enough for her party to remove her from office.
Movie Reviews
Movie Review: In Scarlet, transplanting Hamlet to an anime dreamworld | Mint
The Japanese writer-director Mamoru Hosoda has made some amazing films that take profound leaps into dreamlike worlds.
Hosoda’s “Mirai” (2018) is about a 4-year-old boy who’s resentful of his newborn sister. But in his backyard garden, he meets his sister as a teenager. This is just the first of many domestic time travels, as the boy meets other relatives from other points in their lives. A new understanding begins to dawn.
In “Belle” (2022), a teenager who’s lived through tragedy finds a soaring catharsis in a virtual realm. I thought it was one of the best films of that year, and I still think it might be the best movie ever made about the internet. Either way, its song-and-soul-shattering climax is unforgettable.
Yet in Hosoda’s latest, “Scarlet,” the director’s enviable reach exceeds his grasp. In it, his female protagonist is a medieval princess who, after seeing her king father killed by her uncle, and dying herself, awakes in an expansive purgatory. In this strange afterlife, peopled by the dead from all time periods, she seeks revenge for her father.
Anyone, I think, would grant that a Japanese anime that transplants “Hamlet” to a surreal netherworld is a touch more ambitious than your average animated movie. Unlike the wide majority of cartoons, or even live-action movies, the problem with “Scarlet” isn’t a lack of imagination. It’s too much.
Hosoda, a former Studio Ghibli animator whose other films include “Wolf Children” and “Summer Wars,” has an extraordinary knack for crafting anime worlds of visual complexity while pursuing existential ideas with a childlike sincerity. But an excess of baroque design, of emotion, of scope, sinks Hosoda’s “Scarlet.” It’s the kind of misfire you can forgive. If you’re going to fail by overreach, it might as well be with a wildly ambitious rendering of “Hamlet.”
In the thrilling prologue, set in 16th century Denmark, Scarlet (Ashida Mana) watches as her uncle Claudius (Kôji Yakusho) frames her father as a traitor and has him executed. Enraged, Scarlet — without any visitation from her father’s ghost — goes to kill Claudius. Only he poisons her first, and Scarlet awakes in what she learns is called the Otherlands.
It’s a kind of infinite wasteland, full of wandering souls and marauding bandits. People are there for a time, and then they pass into nothingness. A stairway to heaven is rumored to exist somewhere. As she seeks Claudius, Scarlet is joined by a stranger she encounters named Hijiri (Okada Masaki). A paramedic from modern day, he spends most of his time in the Otherworld trying to heal the wounds of others, including Scarlet’s foes.
“Scarlet” can be meandering and tedious. Even Rosencrantz and Guildenstern turn up. If the Otherworld is laid out like Scarlet’s troubled conscience, the ensuing battle between vengeance and forgiveness feels dully simplified. It’s all a sea of troubles. Hosoda tries to build some interiority to the story (not a small aspect of “Hamlet”) through Hijiri’s backstory, telescoping Shakespeare’s quandaries to contemporary times.
Hosoda grafted “Beauty and the Beast” into “Belle,” to sometimes awkward, sometimes illuminating effect. But in “Scarlet,” he struggles to bridge “Hamlet” to today. It’s a big swing, the kind filmmakers as talented as Hosoda should be taking, but it doesn’t pay off. Still, it’s often dazzling to look at it and it’s never not impassioned. Hosoda remains a director capable of reaching trembling, operatic heights. In “Scarlet,” for instance, Claudius gets a spectacular death scene, a remarkable accomplishment considering he’s already dead.
“Scarlet,” a Sony Pictures Classics release, opens in limited release Friday and in wider theatrical release Feb. 6. Rated PG-13 by the Motion Picture Association for violence/bloody image. Playing in both Japanese with subtitles and English dubbed versions. Running time: 112 minutes. Two stars out of four.
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