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Tonally inconsistent ‘Dragon Age: The Veilguard’ is still BioWare’s best action game

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Tonally inconsistent ‘Dragon Age: The Veilguard’ is still BioWare’s best action game

Two buddies and a baby griffin enjoy a quiet moment of companionship.

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In 2010, Canadian developer BioWare was in peak form. It released Mass Effect 2 to near-unanimous acclaim, winning over 100 awards, just one year after the successful launch of an old-school roleplaying series in Dragon Age: Origins. The company was the name in cinematic RPG experiences, with a near-pristine record of classics like Baldur’s Gate, Neverwinter Nights, and Knights of the Old Republic (we don’t talk about Sonic Chronicles: The Dark Brotherhood).

But in the following years, BioWare’s reputation began to falter. Dragon Age 2 was rushed and underbaked. Mass Effect 3 and Dragon Age: Inquisition sold well, but felt a little off — from Dragon Age brightening up its dark fantasy setting to Mass Effect failing to deliver the meaningful choices players expected. Then came the critical disappointment of Mass Effect: Andromeda, the commercial disaster of Anthem, leadership departures, and layoffs. BioWare’s heyday had all but ended.

Now, after a nearly decade-long development cycle, BioWare is shooting for redemption with Dragon Age: The Veilguard. After completing it in 60 hours, I’m happy to report that the game is packed with excellent combat, level design, progression systems, equipment optimization, and charismatic companions. It is, simply put, a well-executed action RPG. However, Veilguard’s wildly inconsistent tone prevents it from standing tall in BioWare’s illustrious catalog.

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If you’re hoping for a return to the series’ origins, you’ll be disappointed. But if you’re looking for an expertly streamlined blockbuster, Veilguard is a delight.

Controlled detonation

Let’s start with Veilguard’s strongest feature — its action gameplay. Mastering combat and party composition is a thoroughly rewarding experience from start to finish. I began the game in normal mode, dying more than I care to admit with my rogue assassin build. After completing Shadow of the Erdtree, I thought, “I’m better than this!” — so I respecialized until I found the right archery-focused build, stacked gear buffs on gear buffs, assigned all the best combinations of companion skills, and demolished the game on hard mode.

My character's archery powers in their full glory.

My character’s archery powers in their full glory.

Andy Bickerton/BioWare


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I say this not to flex my true gaming prowess (although I’ll gladly take credit), but to show how well BioWare created mechanics that encouraged, nay demanded, mastery. Veilguard’s undoubtedly their strongest outing when it comes to action-focused combat — and plentiful accessibility and difficulty settings allow for a more casual experience, if you want to take it easy.

Similarly, the level design, clearly inspired by 2018’s God of War, beautifully improves on Inquisition’s bland open zones. Rather than focus on formulaic checklists, Veilguard offers side quests that consistently reward exploration with useful loot and impactful plot points. I was often surprised by the depth of Veliguard’s missions, particularly when they involved factions or the history of Solas and Mythal (hint hint: do that one).

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Avengers assemble

Compared to its predecessors, Veilguard often feels ripped from a different franchise. Some scenes are distinctively Dragon Age, while others feel more like a Disney movie. It’s an M for Mature game with an excess of tonally conflicting E for Everyone moments. On the one hand, you have blood mages ritualistically sacrificing enslaved people, a horrifying blight decimating villages, and ancient Elven gods turning innocent people into monsters. On the other hand, you have a silly skeleton butler soundtracked by music that feels like Christmas morning at Hogwarts.

All seven companions, gathered in the game's home base.

All seven companions, gathered in the game’s home base.

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It’s not wrong to pepper moments of levity into a grim storyline — lord knows The Last of Us Part 2 could have used some — but Veilguard’s jarring tonal shifts betray the compelling dark lore Dragon Age was founded on. Ultimately, it doesn’t add up to a cohesive, well-realized world.

It’s not like the writing is awful. Companions are generally likable, and much of the dialogue feels organic and engaging. Your home base in the Fade, The Lighthouse, is crammed with rewarding character development, fun interactions, and, of course, romance (not just between you and your chosen partner, but also between companions themselves!).

Relationships are the horse driving the cart rather than, say, the political and religious complexities of Inquisition. It feels more like Mass Effect than Dragon Age in that sense — and that’s not always a bad thing. BioWare has always been ahead of the curve in diverse representation, and Veilguard incorporates a storyline involving a character coming out as non-binary. You can even have your character, “Rook,” identify as trans.

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A new age

Another critical element of any BioWare game is player choice. On that front, there were several times I had to take a long, hard look in the proverbial mirror. The lasting consequences of many decisions tie together seamlessly in Veilguard’s stellar finale, and the scale of potential outcomes feels grander than any past BioWare game (it’s not as grand as the ending Larian pulled off in Baldur’s Gate 3, but it’s still quite impressive). One choice hit me with a gut punch so hard that I’m still grappling with it days after finishing the game.

One of the game's big bads, the blighted Elven god Ghilan'nain.

One of the game’s big bads, the blighted Elven god Ghilan’nain.

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But like Mass Effect 3, if you’re hoping for decisions from prior entries to matter, you’re in for a letdown. There are only three choices that you can set for Veilguard’s world state, and they’re all from Inquisition — flying in the face of the “Dragon Age Keep” system that recorded your decisions across the whole series. I can understand how complex it would have been to honor every choice made in prior titles, but it’s a tragic lost opportunity not to reward fans who have been playing since Origins.

It’s easy to see how this squandered potential, along with the tonal inconsistencies, could have arisen out of Veilguard’s near-decade of troubled production. David Gaider, Dragon Age’s lead writer and creator, left BioWare in 2016. Originally designed with substantial live-service components, Veilguard shifted to a full-on single-player RPG in 2021, six years after development began.

But I’m ultimately hopeful. Even though BioWare didn’t quite hit the mark in Veilguard, if it could take its best innovations and stick the landing with consistent storytelling, the anticipated Mass Effect 5 could restore the company to its prior glory.

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Golden Age BioWare is dead. Long live BioWare.

James Perkins Mastromarino contributed to this review.

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‘Wait Wait’ for February 28. 2026: Live in Bloomington with Lilly King!

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‘Wait Wait’ for February 28. 2026: Live in Bloomington with Lilly King!

An underwater view shows US’ Lilly King competing in a heat of the women’s 200m breaststroke swimming event during the Paris 2024 Olympic Games at the Paris La Defense Arena in Nanterre, west of Paris, on July 31, 2024. (Photo by François-Xavier MARIT / AFP) (Photo by FRANCOIS-XAVIER MARIT/AFP via Getty Images)

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This week’s show was recorded in Bloomington, Indiana with host Peter Sagal, judge and scorekeeper Bill Kurtis, Not My Job guest Lilly King and panelists Alonzo Bodden, Josh Gondelman, and Faith Salie. Click the audio link above to hear the whole show.

Who’s Bill This Time

State of the Union is Hot; The Tribal Council Convenes Again; A Glow Up In the Doll Aisle

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Panel Questions

The Toot Tracker

Bluff The Listener

Our panelists tell three stories about a travel hack in the news, only one of which is true.

Not My Job: Olympic Swimmer Lilly King answers our questions about Lil’ Kings

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Olympic Swimmer Lilly King plays our game called, “Lilly King meet these Lil’ Kings” Three questions about short kings.

Panel Questions

Cleaning Out The Cabinet; Bedtime Stacking

Limericks

Bill Kurtis reads three news-related limericks: Getting Cozy With Cross Country Skiing; Pickleball’s New Competition; Bees Get Freaky

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Lightning Fill In The Blank

All the news we couldn’t fit anywhere else

Predictions

Our panelists predict, after American Girls, what’ll be the next toy to get an update.

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Zendaya and Tom Holland Are Married, Her Longtime Stylist Claims

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Zendaya and Tom Holland Are Married, Her Longtime Stylist Claims

Law Roach
Zendaya and Tom’s Wedding Already Happened …
Y’all Missed It!!!

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Bet on Anything, Everywhere, All at Once : Up First from NPR

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Bet on Anything, Everywhere, All at Once : Up First from NPR

Online prediction market platforms allow people to place bets on wide-ranging subjects such as sports, finance, politics and currents events.

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The rise of prediction markets means you can now bet on just about anything, right from your phone. Apps like Kalshi and Polymarket have grown exponentially in President Trump’s second term, as his administration has rolled back regulations designed to keep the industry in check. Billions of dollars have flooded in, and users are placing bets on everything from whether it will rain in Seattle today to whether the US will take over control of Greenland. Who’s winning big on these apps? And who is losing? NPR correspondent Bobby Allyn joins The Sunday Story to explain how these markets came to be and where they are going.

This episode was produced by Andrew Mambo. It was edited by Liana Simstrom and Brett Neely. Fact-checking by Barclay Walsh and Susie Cummings. It was engineered by Robert Rodriguez. 

We’d love to hear from you. Send us an email at TheSundayStory@npr.org.

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