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’Tis the season for AI apps and AI gadgets

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’Tis the season for AI apps and AI gadgets

Hi, friends! Welcome to Installer No. 21, your guide to the best and Verge-iest stuff in the world. (If you’re new here, welcome, sorry for all the bad jokes, and also you can read all the old editions at the Installer homepage.) 

I’ve been in Vegas all week for CES, the annual extravaganza of gadgets and gizmos aplenty, whozits and whatsits galore. Most of what’s here isn’t yet available for purchase (and a lot of it never will be), but I love getting a peek into what the tech industry is dreaming about, so I figured I should share some of the best new stuff here. I’ve also been reading about how Cyberpunk 2077 turned into a hit, learning some new tech minimalism ideas, watching Patriot and rewatching Archer, and trying out a new homescreen layout after discovering the Blank Spaces app for iOS.

I also have for you some awesome updates to old apps, a couple of movies worth streaming this weekend, all the AI silliness you could imagine, an Android launcher worth trying, and much more. Big week, lots of gadgets! Let’s go.

(As always, the best part of Installer is your ideas and tips. What are you into right now? What should everyone else be into right now? Tell me everything: installer@theverge.com. And if you want to get Installer in your inbox a day early, subscribe here.)

The Drop

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  • The GPT Store. I still hate that we’ve allowed “GPT” to become the standard name for AI tools. But alas. OpenAI’s app store is already full of GPTs to help you with research, brainstorming, tattoo design for some reason, and lots more. Lots of fun stuff to play with.
  • Clear 2. The original Clear launched more than a decade ago, and there’s still no to-do list app as fun to use. I’m digging the new version (which is iPhone and iPad-only), too, with all its customizable colors and icons and sounds. 
  • True Detective Season 4. Some of True Detective has been near-perfect television. Some of it has been, uh, bad. But I have high hopes for this season, both because Jodie Foster and Kali Reis are starring and because “mysterious disappearance in an Alaska research station” is a premise you just can’t ruin. 
  • BBEdit 15. The 30-year-old text editor keeps chugging along, and it keeps being great. The new version has some power-user organizational tools, a really neat ChatGPT interface, and my favorite new thing: a mini map that makes it way easier to find stuff in a huge document.
  • Ayaneo Next Lite. I’m convinced 2024 is going to be The Year of The Gaming Handheld, as the whole tech world tries to copy and one-up the Switch and Steam Deck. Ayaneo had been good at this for a while, and there’s some weirdness around the SteamOS-ness of this one, but it looks like it might be a winner.
  • Killers of the Flower Moon. It’s finally streaming! I look forward to watching this movie 25 minutes at a time on Apple TV Plus, hopefully finishing it right before it wins a bunch of Oscars. 
  • Hey Calendar. I churned out of Hey’s email app after a while because while it has lots of good ideas, it was just too much change in my email setup. Calendar strikes a better balance: it’ll import your other events, but then has a ton of smart UI and features (like habit tracking! I love habit tracking!) on top. App Store shenanigans aside, this is just a really nice app.
  • Dunkey’s Guide to Streaming Services. Sometimes it’s nice to be reminded that the streaming TV landscape really is as stupid as it seems. We live in a golden era of content, except nothing makes sense, it’s all too expensive and complicated, and god help you if you just want to watch a Spider-Man movie.
  • Self Reliance. This movie was basically made for me in a lab: I love Jake Johnson and Anna Kendrick, I’m a sucker for the silly premise about a dark-web reality TV show, and I love a good comedy slash thriller slash meta commentary on the modern world. This is top of my Hulu watch list for the weekend.

Spotlight

As I mentioned above, it’s CES time! Usually I spend this week wandering around Las Vegas checking out neat new gadgets, devising strategies for convincing my wife that we totally need a 98-inch TV that costs as much as a house, and trying to figure out what fun trends we’re going to see over the next 12 months.

This year, it was both obvious and not at all surprising what everyone’s thinking about. It’s AI. It’s cars. It’s cars with AI. It’s headphones and smart rings and robot bartenders and projectors and AI inside of all those things, too.

The Verge has a lot of great coverage of all things CES, and you should definitely spend some time poking through our stories and streams. Here are just a few of what I think are the most interesting, Installer-y things in Vegas this year:

  • The Rabbit R1. The most intriguing gadget of the year so far, at least for me. This is a great-looking, Teenage Engineering-designed, surprisingly inexpensive AI device. Can it be more than just a smartphone app? Is its Large Action Model a total privacy disaster? I don’t know! But I find this much more compelling than certain other AI gadgets. 
  • The Honda Zero Series. This car concept straight up looks like the Batmobile, and I can’t decide whether I love or hate it for that. But I love that Honda’s looking for ways to make cars lighter and sleeker instead of bigger and truck-ier, and you know? I do want to drive the Batmobile. I love it.
  • Ballie. Projectors were one of the stories of the year this CES, and Samsung’s Ballie — a rolling AI assistant / projector / robot companion — kinda stole my heart. I’m still not sure anyone has made a good case for why you need a robot in your home, but Ballie’s one of the best so far.
  • Xreal Air 2 Ultra. Apple wasn’t at CES, and the Vision Pro was still one of the most-discussed things in Vegas. But I continue to think Xreal is on a cool path: it’s building displays into glasses and giving those displays more and more power. The $699 Air 2 Ultras are heavy on technology and light on cool apps, but that might change fast.
  • Movano’s Evie Ring. I agree with Victoria Song: this is the year of the smart ring. The Evie Ring, which has some impressive health-focused features and is designed specifically for women, is a pretty impressive device — but I suspect we’re going to see a lot more like it this year. 
  • The Aqara Hub M3. We’re inching slowly closer to the interoperable smart home we need and deserve, but we’re not there yet. For now, we get super-versatile hubs like this one. Aqara is a rising star in the smart home world, and the hub makes it a serious player.

I’d bet heavily that at least one of these things will never ever actually hit the market. (Ballie and Honda are probably the favorites to never appear.) But the trends here are really interesting: cars are being rethought from the ground up, the screens are starting to follow us around, and everyone is pushing hard to find a new kind of device that isn’t a smartphone or a watch. It’s going to be really fun to see if any of it actually takes off.

The Verge’s Mia Sato warned me when I asked her to share her screen that it was going to be super boring. To which I said, Mia, there are no boring homescreens, only boring people. Wait, no, not that. Only boring app icons? I don’t know. We’ll come back to it.

Mia covers a lot of things for The Verge, and this week wrote a spectacular story about how SEO culture and optimization has changed the way websites work. Everyone’s trying to be seen by Google, and so the whole web looks the way Google wants. It’s a great story, with some amazing illustrations and interactives. 

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Here’s Mia’s (decidedly not super boring) homescreen, plus some info on the apps she uses and why:

The phone: iPhone 11 Pro.

The wallpaper: I’ve had this wallpaper for almost a decade and across several phones. I have to keep finding a resized version when I upgrade my device. It’s a quote from William Blake, and the design is by artist Tessa Forrest.

The apps: Messages, Photos, Camera, Settings, Google Calendar, Google Maps, Instagram, Slack, Gmail, Clock, Bose Connect, Messenger, Transit, Compass, Notion, Mail, Safari, Phone, Apple Music.

I try to keep my homescreen a neutral space, so it’s heavy on the practical things: camera, photos, calendar, my public transit app, my Bose app for my headphones, Gmail for work. I have messaging apps that I need to keep an eye on: Slack for my job, Messenger for family. Most social media is buried deep on other pages, because otherwise I would be unwell — I don’t know why Instagram is there, to be honest. 

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I’m obsessed with the Compass app and am a Compass app power user, probably. When you get off the subway, Google Maps is always directionally confused, but the compass app will tell you which way to start walking. Putting Notion on the homescreen is my delusional stretch goal for the year: I’m trying to make a habit of organizing my thoughts instead of writing them on random scraps of paper that are then lost. I leave the bottom row empty so I can swipe without accidentally opening apps.

I also asked Mia to tell us a few things she’s into right now. Here’s what she shared:

  • The Japanese post-harcore / pop-punky band Mass of the Fermenting Dregs. They never tour in the US, and I recently saw them in Brooklyn. The concert vibe was like someone opened several mosh pits at a K-pop concert. Everyone was doing coordinated hand motions. It was perfect. Maybe start here.
  • I have been poring over a set of craft books from the ‘60s and ‘70s called Creative Hands. They have instructions for sewing, knitting, crochet, needlework, beading, literally any kind of home craft project you can think of. I’ve been gatekeeping these because I’m still missing a few editions.
  • My mom got me a subscription to a monthly mystery tinned seafood box. Last month’s included sardine pate, which I forced my friends to try with me, and it was surprisingly incredible spread thin on crackers.
  • I recently hosted a viewing party of Cher’s 1999 Do You Believe? Tour concert movie. It was an HBO special but is unstreamable online, so I ordered a DVD on eBay for $6. I watched this on VHS every single day from the ages of like five to eight, and it formed probably 60 percent of my personality. Put Cher in the Las Vegas Sphere! Then send me to write about it!

Crowdsourced

Here’s what the Installer community is into this week. I want to know what you’re into right now as well! Email installer@theverge.com or message +1 (203) 570-8663 with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. 

Thermomix is the next level of kitchen gadgets! It’s been popular in Europe for decades, and they recently launched in the US. We’ve used it almost every day for years, it’s the best appliance! That said, pretty much the only things it doesn’t do are frying and pressure cooking, so your instant pot is still a great companion!” — Christophe

Tamagotchi Adventure Kingdom. The best new game on Apple Arcade! a mix of Hello Kitty Island Adventure, Animal Crossing and Stardew Valley.” — Gabriel

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“I recently stumbled across a website called Longreads. It’s a website that curates longer-form articles from different publications in a wide range of subjects. I think we could probably all benefit from going a little slower on the internet in this hyper-consumerism age, and this website is perfect for that. It’s like a really good restaurant in a town full of fast food joints.” — Tommy

“The new season of Dimension 20 came out on Dropout this week — it’s the third season of their very popular ‘Fantasy High’ storyline!” — Zach

Niagara Launcher on my Pixel Fold! I usually shy away from third-party launchers on Pixel phones but I’ve been having a blast with Niagara. It’s super clean, has nice features and has a dev team that communicates!”  — Nation

“The book Material World and a refurb Surface Duo as a sort of at-home tablet / widget to futz with.” — Matt

“Watching The Brothers Sun on Netflix. It’s better than expected, a fun action show about the Taiwanese triads. Most of the locations are based in LA.”  — Andy

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“After leaving Apple Music and Spotify for Plex, one thing I was going to miss was my Wrapped at the end of the year. But I hooked Plex up to ListenBrainz to track my listens, and got an awesome year in review page at the end of the year.” — Michael

Dune. Reading it again in preparation for the second movie later this year.” — Manuel

Signing off

On Thursday this week, I woke up and found out my iPhone had updated overnight. And suddenly it was totally unresponsive. I could wake up the screen, but touch didn’t work, swipes didn’t work, nothing worked. And over the course of a bunch of hours trying to fix it — which I eventually did, by semi-miraculously managing to just factory reset the thing — I realized I’m way too reliant on my phone. I had no other way to log into some apps without my phone for two-factor and QR scanning. I had no good way to reach my wife, because we talk on SMS. It was a bad setup.

So my new 2024 resolution is to make sure I’m not reliant on a single device for anything. I have to rethink my messaging setup, move my passwords and codes to a cross-platform app, and add some redundancy and backup plans to everything. It’s going to be a pain, but I am not eager to relive the feeling I had that morning of just being completely out of luck and out of touch for way too long. It’s the year we go device agnostic, my friends!

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Technology

Xbox is a disaster

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Xbox is a disaster

This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on the bleak state of the video game industry, follow Andrew Webster. The Stepback arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here.

Microsoft closed out Summer Game Fest with a bang. The company’s annual June showcase was packed with crowd-pleasers: Halo, Gears of War, Fable, a translucent Xbox, and even some pleasant surprises like new Persona and Crazy Taxi games. It was the kind of event that harkened back to the boisterous days of E3, when the industry was in a healthier place and game reveals were cultural events.

Just three days after the showcase, new Xbox CEO Asha Sharma warned of a “reset” at Microsoft’s gaming division, which would require “making hard choices.” The weeks that followed were filled with reports of impending layoffs, studio closures, and game cancellations. Ninja Theory is reportedly one of the studios on the chopping block, despite having just revealed a new game at SGF. If all this comes to pass, Xbox will be a shell of its former self.

After muscling its way into the console space nearly 25 years ago, Microsoft’s gaming division is at its lowest point ever. And the fallout from some disastrous decisions is going to get very ugly in the coming weeks and months.

It wasn’t always this way. With the arrival of the original Xbox in 2001, Microsoft seemed poised to be a viable contender in the space, with all of its resources helping it play catch-up with the likes of Sony and Nintendo. Major exclusives like Halo and a prescient foray into online play through Xbox Live helped to solidify this position for a time. But Microsoft flubbed the launch of the Xbox One in 2013 with an ill-fated push into non-gaming features like TV, and the brand has never really recovered. With the oft-confusing Xbox Series X / S generation, the company only fell further behind.

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There are many reasons for this, but arguably the most damning was Microsoft’s extremely expensive push into subscription services. On paper it made some sense: Streaming services like Netflix were upending the film and TV landscape, so maybe the same could happen for gaming. Microsoft made some absolutely gigantic bets on this unproven future, spending billions of dollars to acquire studios and publishers in an attempt to build out a large library of content for Game Pass that would lure subscribers.

And while Game Pass proved popular initially, it ultimately plateaued, which meant that Microsoft spent all of that money on a business that didn’t grow anywhere near as large as it expected. (The service currently has around 30 million subscribers, while Microsoft had hoped to hit 100 million by 2030.) This misguided play also coincided with the “This is an Xbox” marketing campaign, which suggested that Xbox wasn’t a single console but rather a suite of Game Pass-capable devices, leading to even more confusion around the brand.

Just how bad are things? As Sharma and Xbox’s chief content officer Matt Booty wrote in the “reset” memo, “Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue.” The Activision deal, meanwhile, cost $68.7 billion. The company spent all of that money just to make it even less clear what an Xbox is.

This past February, there was a major shake-up at the Xbox division. Former boss Phil Spencer, who oversaw the brand through the Game Pass push and its many costly acquisitions, retired, while former president and COO Sarah Bond left the company. Despite some uncertainty around her lack of experience in the world of gaming — her prior role at Microsoft was head of the CoreAI division — Sharma’s early days provided some cause for optimism. She appeared willing to listen to fans on things like backward compatibility and exclusives, scrapped the unpopular Microsoft Gaming branding in favor of just Xbox, and moved the brand away from controversial AI features. She also made some strange and superficial changes, like restyling Xbox as XBOX.

But it’s clear the issues at Xbox run much deeper than a simple name change can fix. Sharma inherited a business that spent colossal amounts of money and had little to show for it, and now the bill is coming due. What makes this especially tragic is the sheer pedigree of the game studios that are being impacted. My colleague Tom Warren reported that Microsoft was mulling over closing at least five studios, which includes the likes of Arkane — best known for the wildly influential Dishonored series — and Double Fine Productions, a beloved team behind cult hits like Psychonauts, and more recently Keeper and Kiln. That’s multiple teams filled with talented individuals responsible for some of the most notable games ever made. Now they’re being discarded because of poor decisions they had no part in.

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But even amid this apocalyptic landscape, Xbox’s issues feel particularly existential. Its hardware and subscription businesses are both faltering, and now it’s decimating its game development teams as well. Tom reported that the impending layoffs are expected to start next week, and it’s not clear yet just how widespread they will be. Part of the uncertainty is that we don’t know exactly what will happen to these studios; some may be hit with layoffs, some may be closed entirely, and some may be spun off as independent entities.

Whatever happens, though, Xbox will look drastically different once it’s all over. And given the dire state of console gaming, these might not even be the last changes for Microsoft’s gaming division.

  • Sharma has done a lot of work to clean up the messaging around Xbox, but plenty of confusion remains, particularly when it comes to the company’s console exclusivity strategy.
  • At the same time the Xbox is struggling, a new player is entering the space, as Valve launches the console-like Steam Machine.
  • As always, Nintendo largely operates in its own parallel universe that has allowed it to largely weather the current storm.
  • Bloomberg’s Jason Schreier has done some excellent reporting on the turmoil at Xbox, and has also helpfully condensed everything into a video on his YouTube channel.
  • Matthew Ball is Xbox’s new strategy officer, and in an interview with The Game Business he explained how the brand is thinking about the next console, currently codenamed “Project Helix.”
  • Speaking of execs, Booty talked to Game Informer following the SGF showcase to try and explain Xbox’s ever-changing strategy around exclusives, saying that “We want there to be a reason to believe and a reason to buy Xbox.”
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China’s robot-run hotel opens to public in 2027

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China’s robot-run hotel opens to public in 2027

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Pudu Robotics has announced what it calls the first “full-scenario robot-serviced hotel.” The project will use robots across the entire guest experience, from reception and room service to cleaning, food preparation and guest support.

The hotel is set to open in 2027, with trial rooms and robot-powered services expected to begin in late 2026. Early guests will be able to try robot check-in and autonomous in-room delivery before the full launch.

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COULD THE NEXT CHINESE THREAT WALK INTO YOUR KITCHEN ON TWO BATTERY-POWERED LEGS?

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Pudu Robotics says its robot-run hotel will use AI-powered machines across check-in, room service, cleaning and guest support. (Pudu Robotics)

Where the robot-run hotel will be located

The hotel will sit on West Artificial Island, a man-made island tied to the Shenzhen-Zhongshan Link in Guangdong Province. That cross-sea bridge and tunnel project is one of the Pearl River Delta’s biggest transportation projects.

The location feels fitting. Shenzhen already has a reputation as one of China’s major technology hubs. Room-service delivery robots are already common in hotels across many large Chinese cities.

However, this project goes much further. Instead of adding a few robots to assist hotel staff, Pudu wants to create a connected robot service system that can handle the entire guest experience.

What robots will do inside the hotel

The planned hotel will include 44 high-end rooms, a restaurant, a gym and other guest spaces. Robots will take on roles across the property, including reception, room service, cleaning, food preparation and guest support.

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That means you could check in with a robot, have luggage delivered by a robot and order drinks from your phone without calling the front desk. Then, cleaning robots would handle waste detection and room upkeep using AI.

Pudu says its robots will work from one shared intelligence framework. In other words, different machines will handle different jobs while staying connected through the same software system.

The robot staff behind the scenes

Pudu’s FlashBot will run an intelligent vending system, allowing guests to order drink deliveries by smartphone. The PUDU T300 will move luggage from the lobby to rooms.

Meanwhile, the PUDU CC1 Pro and PUDU MT1 cleaning robots will handle cleaning tasks using AI waste-detection technology.

At the Shenzhen launch event, BellaBot Pro served coffee while KettyBot Pro delivered refreshments and snacks. That kind of robotic service may still surprise many travelers. In Shenzhen, though, it already fits into a broader tech culture where robot baristas and drone food delivery are becoming more visible.

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HUMANOID ROBOTS WORK NONSTOP IN PACKAGE TEST

Guests will be able to try robot check-in and autonomous in-room delivery during the hotel’s first public trial in late 2026. (Pudu Robotics)

How AI will run the hotel experience

The hotel will rely on PuduFM 1.0, the company’s embodied intelligence foundation model. It will also use PuduAgent to manage intelligent operations across the hotel.

“This partnership represents an important step toward large-scale deployment of embodied intelligence in premium hospitality environments,” said Cong Guo, co-founder and CTO of Pudu Robotics.

He also said the project gives the company a chance to explore new service models where AI and robotics work together to deliver connected service experiences.

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That may sound ambitious, yet the rollout will be gradual. The first public trial is expected in late 2026. A broader hotel opening is planned for 2027.

Why China is moving fast with robot hospitality

China has already embraced service robots in hotels, restaurants, airports and public spaces. The robot-run hotel takes that trend into a more advanced phase.

Shenzhen Culture & Tourism Industry Development will work with Pudu Robotics to turn West Artificial Island into a robotics and technology destination. The hotel is only one part of that larger plan.

Over the next four years, the island is expected to add more robotics across tourism and hospitality. That could turn the area into a testing ground for how travelers react when robots handle nearly every service touchpoint.

The hotel is planned as a connected robot service system where different machines handle luggage, deliveries, cleaning and hospitality tasks. (Pudu Robotics)

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What this means for you

If this hotel works well, it could change what you expect from travel in the future. Faster check-in, automated deliveries and round-the-clock service may sound convenient, especially when you arrive late or need something quickly.

However, there is another side to this. A robot-run hotel also raises questions about jobs, privacy, safety and what kind of hospitality guests actually want.

Some travelers may love the speed and efficiency. Others may miss the warmth of a person who can read the room, handle a strange request or help when something goes wrong.

That is where this project becomes important. It may show whether people are ready for hotels where AI handles the stay from start to finish.

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Kurt’s key takeaways

China’s first robot-run hotel feels like a major test of how far hospitality automation can go. We have already seen delivery robots roll through hotel hallways. Yet this project puts robots at the center of the entire stay. The convenience could be impressive. You could check in, order drinks, receive luggage and get room support without waiting on a busy front desk. For travelers who value speed, that may feel like a win. Still, hospitality has always been about more than efficiency. A great hotel stay often comes from small human moments. A kind greeting, a helpful suggestion or a quick fix when something goes sideways can make a trip feel easier.

If a robot-run hotel can give you faster service, would you miss the human touch or happily skip the front desk altogether? Let us know by writing to us at CyberGuy.com.

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NASA launched an emergency mission to stop the Swift Observatory from crashing to Earth

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NASA launched an emergency mission to stop the Swift Observatory from crashing to Earth

The Swift Observatory was launched in 2004, but recent solar storms have pushed its orbit lower, and it’s in danger of burning up in Earth’s atmosphere as soon as this year. To try and stave off its demise, NASA has enlisted Katalyst Space Technologies. The company’s Link spacecraft launched Friday with the goal of intercepting Swift, which has no propulsion system, and boosting its orbit back to its original position. Right now, Swift is circling at an altitude of 224 miles, and Link is aiming to raise that by about 150 miles.

Using a three-armed spacecraft to lift a satellite 150 miles higher into orbit is challenging enough, but the speed with which Katalyst pulled the mission together makes it even more impressive. NASA required the company to rush the job because Swift would be too low to save by October. $30 million and nine months later, help is on the way for the $500 million Swift.

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