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Do we know enough about the health risks of new semiconductor factories?

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Do we know enough about the health risks of new semiconductor factories?

Having pumped billions of dollars into building the next generation of computer chip factories in the US, the Biden administration is facing new pressure over the health and safety risks those facilities could pose. Environmental reviews for the new projects need to be more thorough, advocates say. They lack transparency around what kinds of toxic substances factory workers might handle, and plans to keep hazardous waste like forever chemicals from leaching into the environment have been vague.

A coalition of influential labor unions and environmental groups, including the Sierra Club, have since submitted comments to the Department of Commerce on draft environmental assessments, saying that the assessments fall short. The coalition’s comments flag lists of potential issues at several projects in Arizona and Idaho, including how opaque the safety measures that manufacturers will take to protect both workers and nearby residents are. 

“We aren’t objecting to the existence of these plants. We know that they’re going to have to use hazardous substances.”

The groups don’t want to stop the projects from moving forward, they say. Their aim is to make sure that the industry avoids missteps it made when the US used to make a lot more semiconductors. America’s first generation of semiconductor factories, or fabs, left Silicon Valley pockmarked with toxic Superfund sites that are still being cleaned up decades later. That’s why they say it’s crucial to assess the environmental risks now and give communities a chance to weigh in on new fabs springing up across the nation.

“We aren’t objecting to the existence of these plants. We know that they’re going to have to use hazardous substances. Obviously, we’re pushing for substitutes when they can, but one of our biggest problems is the lack of transparency,” says Lenny Siegel, executive director of the Center for Public Environmental Oversight (CPEO). 

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Federal dollars come with strings attached 

Siegel is part of CHIPS Communities United, a coalition that has formed over the past year working to hold semiconductor manufacturers accountable to communities where they set up shop. The group is also spearheaded by some big-name unions including Communications Workers of America, United Auto Workers, and the International Brotherhood of Electrical Workers. 

The coalition has formed at a pivotal time in the US. The CHIPS and Science Act, which passed in 2022, created $52.7 billion in funding for chip manufacturing. That’s supposed to help build up a domestic supply chain for computer chips in high demand for everything from cars and gaming to AI. As of June, more than half of that money had been distributed to eight companies building factories in 10 states. Private companies have committed an additional $395 billion to new semiconductor and electronics manufacturing in the US since 2021, according to the Biden administration.

If a company accepts federal funds, it can be subject to added environmental regulation on top of any local rules it has to follow at a construction site. A bedrock environmental policy in the US is the National Environmental Policy Act (NEPA), which requires federal agencies to conduct environmental reviews of major projects and share its findings with the public. 

If NEPA applies, the agency will initially put together a document called an environmental assessment to determine if there could be “significant” environmental effects. If it finds no significant impact, then the review process ends. But if it deems there to be significant risks, it has to prepare a more detailed environmental impact statement and open up the process for more public engagement. 

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“There’s no guarantee”

So far, the Department of Commerce has released draft environmental assessments for three specific project sites: Micron’s plans in Boise, Idaho, as well as Intel’s and TSMC’s facilities in Arizona. All three drafts generally describe potential environmental effects as minor or stipulate that there would be “no significant effects” — as long as there are controls in place. (The jargon they use is “best management practices,” or BMP.)

CHIPS Communities United isn’t convinced. It submitted comments to the Department of Commerce calling on it to craft a more robust environmental impact statement for each of the projects. One of the key things they’re calling out is that there isn’t enough transparency on what those best management practices are and how they’d be monitored or enforced.

“These are huge projects, and they will have an environmental impact. The draft environmental assessments make assumptions about what is going to be done to mitigate those impacts, but there’s no guarantee that those mitigations will be carried out,” Siegel says. 

Computer chips have a toxic history

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A longtime activist, Siegel also served as mayor of Mountain View, California, in 2018 — where chip factories contaminated soil and water sources before manufacturing started to move abroad. Santa Clara County, where Mountain View is located, has more Superfund sites than any other county in the US. Arsenic, chloroform, and lead are just a few of the many hazardous substances that leached into groundwater and are still being cleaned up at old manufacturing sites.

Today, manufacturers use an ever-evolving chemical cocktail when making computer chips. The industry has taken strides to prevent pollution and replace certain substances that have been linked to miscarriages and other health risks. But toxicologists say the chemical mix is often changing faster than it takes to suss out the potential dangers. To make things harder, companies generally don’t like to share what kinds of chemicals they’re using, protecting them as trade secrets despite pressure from advocates to notify workers of the substances they’re handling. 

“We also want to see workers empowered in the facilities, not just to know what they’re working with, but to have a voice in health and safety protocols, to have the right to stop production if things are dangerous,” says Judith Barish, coalition director for CHIPS Communities United. “And we want to know that workers won’t be retaliated against if they speak out.” 

Forever chemicals have become a bigger concern lately with chip manufacturing. That encompasses thousands of different kinds of per- and polyfluoroalkyl substances (PFAS) that were used for years to make all kinds of products, from fabrics to nonstick pans, more durable. The US is just starting to craft regulations for the most common kinds of PFAS now, but there are still thousands of other forever chemicals for which there are no mandated exposure limits. Scientists are still scrambling to understand how exposure affects the human body, but there’s already evidence that high exposure can increase the risk of certain kinds of cancer, liver damage, high cholesterol, and some reproductive health issues. The semiconductor industry has also created its own PFAS consortium to study the chemicals and minimize pollution. 

How to get rid of forever chemicals is another area of active research since they earned their name by being particularly hard to destroy. It’s no surprise that CHIPS Communities United is worried about how new semiconductor fabs will handle hazardous waste, including PFAS. All three draft assessments conclude that hazardous materials on-site pose “no significant effects” — but only if those so-called best management practices take place.

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CHIPS Communities United wants to know how exactly those practices would be implemented. When it comes to forever chemicals, the assessments for TSMC and Intel say that the companies will separate PFAS from other waste streams and send it to off-site disposal facilities. What happens once those chemicals are off-site still worries the coalition. PFAS has been known to leak from landfills and even persist in the air after being incinerated.

A more detailed environmental impact statement for each of the proposed projects can help fill in the gaps, they contend. It’ll also give nearby communities more opportunities to weigh in on what kinds of solutions they’d like to see. Beyond that, they’d also like to see manufacturers enter into legally binding community benefits agreements. They also say that the Commerce Department should stipulate specific environmental and health protections in contracts with companies.

Those kinds of agreements can go a long way in the absence of up-to-date regulations. New federal rules for PFAS focus on drinking water rather than wastewater. And most chemical exposure limits set by the Occupational Safety and Health Administration (OSHA) haven’t been updated since the 1970s. OSHA says on its website that its exposure limits “are outdated and inadequate for ensuring protection of worker health.” Attempts to update them have repeatedly faced quick backlash from industry leaders and lawmakers with a deregulatory agenda. 

Proposed rules for cutting down greenhouse gas emissions are similarly in peril after several Supreme Court rulings and the prospect of another Donald Trump presidency. The coalition is also concerned about how these new fabs will keep their climate pollution in check. How much water these facilities will use is another point of contention, especially in places like Arizona that grapple with worsening drought. The comments CHIPS Communities United sent to the Department of Commerce for plants being built by Intel, Micron, and TSMC cover a range of issues, including climate change and air quality, hazardous substances and waste, and the cumulative effects of building multiple manufacturing facilities near each other. 

“In the absence of enforceable, transparent requirements to address such impacts, the applicant’s promise to address the impacts does not eliminate them,” the coalition’s responses to Micron and Intel projects say.  

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Intel declined to provide an on-the-record response to The Verge. It’s building two new chip factories and updating an existing fab at its Ocotillo campus in Chandler, Arizona. TSMC, which is building three new semiconductor fabs in Phoenix, didn’t respond to requests for comment. Micron is building a new 1.2-million-square-foot fab at its headquarters in Boise. In an email to The Verge, Micron said that questions regarding the draft environmental assessment should be directed to the CHIPS Program Office (CPO) within the Department of Commerce. 

“We posted the draft [environmental assessments] for public comment to provide transparency and facilitate the public’s input in this process. CPO will carefully consider all public comments received during the comment period as we work to finalize the NEPA process,” CHIPS communications director, Geoff Burgan, said in a statement. 

In other words, the Department of Commerce has to take all of these concerns into consideration as it finalizes its environmental reviews. That in itself is what makes federal review under NEPA a powerful tool. Last year, there was a failed attempt to exempt new chip factories from NEPA altogether.

“We believe that the people who work in the plants and live nearby have a right to know what they’re using,” Siegel says. So do others trying to figure out where to build a new home or childcare center, he adds. “People and planners need to have this information.”

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Xbox is a disaster

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Xbox is a disaster

This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on the bleak state of the video game industry, follow Andrew Webster. The Stepback arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here.

Microsoft closed out Summer Game Fest with a bang. The company’s annual June showcase was packed with crowd-pleasers: Halo, Gears of War, Fable, a translucent Xbox, and even some pleasant surprises like new Persona and Crazy Taxi games. It was the kind of event that harkened back to the boisterous days of E3, when the industry was in a healthier place and game reveals were cultural events.

Just three days after the showcase, new Xbox CEO Asha Sharma warned of a “reset” at Microsoft’s gaming division, which would require “making hard choices.” The weeks that followed were filled with reports of impending layoffs, studio closures, and game cancellations. Ninja Theory is reportedly one of the studios on the chopping block, despite having just revealed a new game at SGF. If all this comes to pass, Xbox will be a shell of its former self.

After muscling its way into the console space nearly 25 years ago, Microsoft’s gaming division is at its lowest point ever. And the fallout from some disastrous decisions is going to get very ugly in the coming weeks and months.

It wasn’t always this way. With the arrival of the original Xbox in 2001, Microsoft seemed poised to be a viable contender in the space, with all of its resources helping it play catch-up with the likes of Sony and Nintendo. Major exclusives like Halo and a prescient foray into online play through Xbox Live helped to solidify this position for a time. But Microsoft flubbed the launch of the Xbox One in 2013 with an ill-fated push into non-gaming features like TV, and the brand has never really recovered. With the oft-confusing Xbox Series X / S generation, the company only fell further behind.

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There are many reasons for this, but arguably the most damning was Microsoft’s extremely expensive push into subscription services. On paper it made some sense: Streaming services like Netflix were upending the film and TV landscape, so maybe the same could happen for gaming. Microsoft made some absolutely gigantic bets on this unproven future, spending billions of dollars to acquire studios and publishers in an attempt to build out a large library of content for Game Pass that would lure subscribers.

And while Game Pass proved popular initially, it ultimately plateaued, which meant that Microsoft spent all of that money on a business that didn’t grow anywhere near as large as it expected. (The service currently has around 30 million subscribers, while Microsoft had hoped to hit 100 million by 2030.) This misguided play also coincided with the “This is an Xbox” marketing campaign, which suggested that Xbox wasn’t a single console but rather a suite of Game Pass-capable devices, leading to even more confusion around the brand.

Just how bad are things? As Sharma and Xbox’s chief content officer Matt Booty wrote in the “reset” memo, “Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue.” The Activision deal, meanwhile, cost $68.7 billion. The company spent all of that money just to make it even less clear what an Xbox is.

This past February, there was a major shake-up at the Xbox division. Former boss Phil Spencer, who oversaw the brand through the Game Pass push and its many costly acquisitions, retired, while former president and COO Sarah Bond left the company. Despite some uncertainty around her lack of experience in the world of gaming — her prior role at Microsoft was head of the CoreAI division — Sharma’s early days provided some cause for optimism. She appeared willing to listen to fans on things like backward compatibility and exclusives, scrapped the unpopular Microsoft Gaming branding in favor of just Xbox, and moved the brand away from controversial AI features. She also made some strange and superficial changes, like restyling Xbox as XBOX.

But it’s clear the issues at Xbox run much deeper than a simple name change can fix. Sharma inherited a business that spent colossal amounts of money and had little to show for it, and now the bill is coming due. What makes this especially tragic is the sheer pedigree of the game studios that are being impacted. My colleague Tom Warren reported that Microsoft was mulling over closing at least five studios, which includes the likes of Arkane — best known for the wildly influential Dishonored series — and Double Fine Productions, a beloved team behind cult hits like Psychonauts, and more recently Keeper and Kiln. That’s multiple teams filled with talented individuals responsible for some of the most notable games ever made. Now they’re being discarded because of poor decisions they had no part in.

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But even amid this apocalyptic landscape, Xbox’s issues feel particularly existential. Its hardware and subscription businesses are both faltering, and now it’s decimating its game development teams as well. Tom reported that the impending layoffs are expected to start next week, and it’s not clear yet just how widespread they will be. Part of the uncertainty is that we don’t know exactly what will happen to these studios; some may be hit with layoffs, some may be closed entirely, and some may be spun off as independent entities.

Whatever happens, though, Xbox will look drastically different once it’s all over. And given the dire state of console gaming, these might not even be the last changes for Microsoft’s gaming division.

  • Sharma has done a lot of work to clean up the messaging around Xbox, but plenty of confusion remains, particularly when it comes to the company’s console exclusivity strategy.
  • At the same time the Xbox is struggling, a new player is entering the space, as Valve launches the console-like Steam Machine.
  • As always, Nintendo largely operates in its own parallel universe that has allowed it to largely weather the current storm.
  • Bloomberg’s Jason Schreier has done some excellent reporting on the turmoil at Xbox, and has also helpfully condensed everything into a video on his YouTube channel.
  • Matthew Ball is Xbox’s new strategy officer, and in an interview with The Game Business he explained how the brand is thinking about the next console, currently codenamed “Project Helix.”
  • Speaking of execs, Booty talked to Game Informer following the SGF showcase to try and explain Xbox’s ever-changing strategy around exclusives, saying that “We want there to be a reason to believe and a reason to buy Xbox.”
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China’s robot-run hotel opens to public in 2027

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China’s robot-run hotel opens to public in 2027

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Pudu Robotics has announced what it calls the first “full-scenario robot-serviced hotel.” The project will use robots across the entire guest experience, from reception and room service to cleaning, food preparation and guest support.

The hotel is set to open in 2027, with trial rooms and robot-powered services expected to begin in late 2026. Early guests will be able to try robot check-in and autonomous in-room delivery before the full launch.

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COULD THE NEXT CHINESE THREAT WALK INTO YOUR KITCHEN ON TWO BATTERY-POWERED LEGS?

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Pudu Robotics says its robot-run hotel will use AI-powered machines across check-in, room service, cleaning and guest support. (Pudu Robotics)

Where the robot-run hotel will be located

The hotel will sit on West Artificial Island, a man-made island tied to the Shenzhen-Zhongshan Link in Guangdong Province. That cross-sea bridge and tunnel project is one of the Pearl River Delta’s biggest transportation projects.

The location feels fitting. Shenzhen already has a reputation as one of China’s major technology hubs. Room-service delivery robots are already common in hotels across many large Chinese cities.

However, this project goes much further. Instead of adding a few robots to assist hotel staff, Pudu wants to create a connected robot service system that can handle the entire guest experience.

What robots will do inside the hotel

The planned hotel will include 44 high-end rooms, a restaurant, a gym and other guest spaces. Robots will take on roles across the property, including reception, room service, cleaning, food preparation and guest support.

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That means you could check in with a robot, have luggage delivered by a robot and order drinks from your phone without calling the front desk. Then, cleaning robots would handle waste detection and room upkeep using AI.

Pudu says its robots will work from one shared intelligence framework. In other words, different machines will handle different jobs while staying connected through the same software system.

The robot staff behind the scenes

Pudu’s FlashBot will run an intelligent vending system, allowing guests to order drink deliveries by smartphone. The PUDU T300 will move luggage from the lobby to rooms.

Meanwhile, the PUDU CC1 Pro and PUDU MT1 cleaning robots will handle cleaning tasks using AI waste-detection technology.

At the Shenzhen launch event, BellaBot Pro served coffee while KettyBot Pro delivered refreshments and snacks. That kind of robotic service may still surprise many travelers. In Shenzhen, though, it already fits into a broader tech culture where robot baristas and drone food delivery are becoming more visible.

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HUMANOID ROBOTS WORK NONSTOP IN PACKAGE TEST

Guests will be able to try robot check-in and autonomous in-room delivery during the hotel’s first public trial in late 2026. (Pudu Robotics)

How AI will run the hotel experience

The hotel will rely on PuduFM 1.0, the company’s embodied intelligence foundation model. It will also use PuduAgent to manage intelligent operations across the hotel.

“This partnership represents an important step toward large-scale deployment of embodied intelligence in premium hospitality environments,” said Cong Guo, co-founder and CTO of Pudu Robotics.

He also said the project gives the company a chance to explore new service models where AI and robotics work together to deliver connected service experiences.

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That may sound ambitious, yet the rollout will be gradual. The first public trial is expected in late 2026. A broader hotel opening is planned for 2027.

Why China is moving fast with robot hospitality

China has already embraced service robots in hotels, restaurants, airports and public spaces. The robot-run hotel takes that trend into a more advanced phase.

Shenzhen Culture & Tourism Industry Development will work with Pudu Robotics to turn West Artificial Island into a robotics and technology destination. The hotel is only one part of that larger plan.

Over the next four years, the island is expected to add more robotics across tourism and hospitality. That could turn the area into a testing ground for how travelers react when robots handle nearly every service touchpoint.

The hotel is planned as a connected robot service system where different machines handle luggage, deliveries, cleaning and hospitality tasks. (Pudu Robotics)

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What this means for you

If this hotel works well, it could change what you expect from travel in the future. Faster check-in, automated deliveries and round-the-clock service may sound convenient, especially when you arrive late or need something quickly.

However, there is another side to this. A robot-run hotel also raises questions about jobs, privacy, safety and what kind of hospitality guests actually want.

Some travelers may love the speed and efficiency. Others may miss the warmth of a person who can read the room, handle a strange request or help when something goes wrong.

That is where this project becomes important. It may show whether people are ready for hotels where AI handles the stay from start to finish.

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Kurt’s key takeaways

China’s first robot-run hotel feels like a major test of how far hospitality automation can go. We have already seen delivery robots roll through hotel hallways. Yet this project puts robots at the center of the entire stay. The convenience could be impressive. You could check in, order drinks, receive luggage and get room support without waiting on a busy front desk. For travelers who value speed, that may feel like a win. Still, hospitality has always been about more than efficiency. A great hotel stay often comes from small human moments. A kind greeting, a helpful suggestion or a quick fix when something goes sideways can make a trip feel easier.

If a robot-run hotel can give you faster service, would you miss the human touch or happily skip the front desk altogether? Let us know by writing to us at CyberGuy.com.

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NASA launched an emergency mission to stop the Swift Observatory from crashing to Earth

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NASA launched an emergency mission to stop the Swift Observatory from crashing to Earth

The Swift Observatory was launched in 2004, but recent solar storms have pushed its orbit lower, and it’s in danger of burning up in Earth’s atmosphere as soon as this year. To try and stave off its demise, NASA has enlisted Katalyst Space Technologies. The company’s Link spacecraft launched Friday with the goal of intercepting Swift, which has no propulsion system, and boosting its orbit back to its original position. Right now, Swift is circling at an altitude of 224 miles, and Link is aiming to raise that by about 150 miles.

Using a three-armed spacecraft to lift a satellite 150 miles higher into orbit is challenging enough, but the speed with which Katalyst pulled the mission together makes it even more impressive. NASA required the company to rush the job because Swift would be too low to save by October. $30 million and nine months later, help is on the way for the $500 million Swift.

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