Connect with us

Technology

OpenAI keeps shuffling its executives in bid to win AI agent battle

Published

on

OpenAI keeps shuffling its executives in bid to win AI agent battle

OpenAI announced yet another reorganization Friday, consolidating certain areas and making company president Greg Brockman the official lead of all things product.

In a memo viewed by The Verge, Brockman wrote that since OpenAI’s product strategy for this year is to go all-in on AI agents, the company is combining its products to “invest in a single agentic platform and to merge ChatGPT and Codex into one unified agentic experience for all.”

To do this, the company is making a suite of org chart changes, although it’s still operating under some of the same ones from last month. That’s when AGI boss Fidji Simo went on medical leave and OpenAI announced that Brockman would be in charge of product strategy and CSO Jason Kwon, CFO Sarah Friar, and CRO Denise Dresser would take control of business operations.

It’s all part of OpenAI’s recent strategic shift to focus on key revenue drivers like coding and enterprise and stop pouring resources into “side quests” ahead of its potential IPO later this year and amid investor pressure to turn a profit.

In Simo’s continued absence, Brockman’s role leading product strategy is now official, as well as the company’s “scaling” arm. Under Brockman will be four different pillars. The first is core product and platform, led by Thibault Sottiaux, who has been OpenAI’s engineering lead for Codex, and the second is critical enterprise industries, led by ChatGPT head Nick Turley. Third is the consumer pillar, such as health, commerce, and personal finance, which will be led by Ashley Alexander, who has been its healthcare products VP. The fourth pillar — core infrastructure, ads, data science, and growth — will be led by Vijaye Raji, who has been OpenAI’s CTO of applications.

Advertisement

Brockman wrote in the memo that OpenAI’s goal is now to “bring agents to ChatGPT scale, in order to give individuals and organizations significantly more value and utility from our products.”

Technology

Amazon security research reportedly led to the White House’s Anthropic Fable ban

Published

on

Amazon security research reportedly led to the White House’s Anthropic Fable ban

According to the Wall Street Journal, the export control directive that led to Anthropic cutting off access to Fable 5 and Mythos 5 was triggered in part by cybersecurity research from Amazon and conversations between CEO Andy Jassy and the White House. According to the report, the paper from Amazon claims that, through a series of prompts, it was able to get Fable 5 to serve up information that could be used in cyberattacks. Amazon has yet to respond to a request for comment.

Shortly after Jassy shared the company’s findings with the government, it made the call to block its use by foreign nationals. Complicating this issue is that many of Anthropic’s researchers are foreign-born, meaning they were barred from accessing their own product.

In a statement, Anthropic disputed the government’s characterization of the issue as a “jailbreak.” It argued that many of the same vulnerabilities could be discovered using other publicly available models, including GPT 5.5. Some security researchers appear to back the company’s interpretation. Katie Moussouris, the founder and CEO of LutaSecurity posted on BlueSky that “I’ve seen the paper. It’s not a jailbreak.” Former Commerce Department official Kate Koren speculated to the WSJ that the White House’s dislike of Anthropic may have influenced the decision.

Anthropic and the Trump administration have been at odds for some time over the company’s refusal to allow its AI to be used for mass surveillance of Americans or to power lethal autonomous weapons. In February, Trump instructed federal agencies to stop using Anthropic’s AI. And just hours later, Secretary of Defense Pete Hegseth designated the company a supply chain risk.

The government and the company seemed to have made amends, and the two had worked together to expand access to Mythos. However, now the two seem destined to clash again.

Advertisement
Continue Reading

Technology

Robot soccer player dents wall with terrifying kicks

Published

on

Robot soccer player dents wall with terrifying kicks

NEWYou can now listen to Fox News articles!

A robot soccer player just gave goalkeepers another reason to feel nervous. Booster Robotics titled its YouTube video “Try Stopping This Robot,” and after watching its T1 humanoid hammer soccer balls toward a goal, you can see why.

Most of the kicks hit the curtain behind the net. But several shots appear to hit with enough force to leave visible impact marks and dents in the wall. That part is what everyone is talking about.

At first, it just looks like a viral robot soccer video. Then the wall damage makes the whole thing feel a lot more serious. This video also raises an important question: What happens if someone were to end up in the path of a soccer ball kicked by one of these robots?

AUTONOMOUS HUMANOID ROBOT SOCCER DEBUTS IN CHINA

Advertisement

Booster Robotics’ T1 humanoid robot lines up a soccer kick inside the company’s lab, where its shots hit with enough force to dent the wall. (Booster Robotics)

Sign up for my FREE CyberGuy Report

  • Get my best tech tips, urgent security alerts and exclusive deals delivered straight to your inbox.
  • For simple, real-world ways to spot scams early and stay protected, visit CyberGuy.com trusted by millions who watch CyberGuy on TV daily.
  • Plus, you’ll get instant access to my Ultimate Scam Survival Guide free when you join.

What is the Booster T1 humanoid robot?

The Booster T1 is a humanoid robot from Beijing-based Booster Robotics. According to Booster, the T1 stands about 3 feet, 10 inches tall and weighs about 66 pounds. Booster says the T1 has 23 to 41 degrees of freedom, depending on the configuration. In everyday terms, that means it has enough moving joints to walk, turn, balance and perform athletic movements.

The company also says the T1 can walk for about two hours and stand for about four hours on a charge. It supports open-source tools, software frameworks and API interfaces. That makes it easier for teams to train the robot for new tasks. The company also says more than 50 robotics teams and research institutes already use the platform.

How robot soccer helps train humanoid robots

There is also a serious reason companies test robots this way. Soccer forces a humanoid robot to deal with movement, balance and split-second changes. The ball does not stay still. The robot has to adjust its body, shift its weight and decide what to do next. That makes soccer a useful test for machines that may one day work around people.

Those lessons can carry beyond the soccer field. A robot that learns how to recover from a fall or adjust to a moving object could be more useful in a warehouse, lab or disaster zone. That is why robot soccer has become a way for engineers to test how these machines handle pressure when the action does not go perfectly.

Advertisement

ROBOT PLAYS TENNIS WITH HUMANS IN REAL TIME

The soccer ball bounces back from the damaged lab wall after Booster Robotics’ T1 delivers a powerful kick. (Booster Robotics)

Booster T1 robot is built for developers

The T1 is meant for research and development. Booster positions the robot as a platform for schools, labs and robotics teams. Developers can use it to test software, train motion models and build new robot behaviors.

The company also offers RoboCup-related tools, including an open-source reinforcement learning framework and a demo system. That demo system covers perception, localization and decision-making for robot matches.

In other words, the T1 works like a serious robot body that developers can teach. That also explains why the wall-denting video is such a strong showcase. It shows the power, balance and control of these robots.

Advertisement

NEW CHINESE HUMANOID ROBOT SHOWS OFF ITS STRENGTH BY LIFTING 35 POUNDS PER HAND

Booster’s humanoid robot steps into a powerful kick, raising new questions about how much force these machines can safely use around people. (Booster Robotics)

Robot soccer power raises safety concerns

A robot strong enough to dent a wall can damage more than drywall. If a system fails, a powerful leg or arm could hurt someone nearby. That does not mean every humanoid robot poses a danger. It means companies need strong guardrails before these machines move into homes, hospitals, stores or public spaces.

Force limits matter. Emergency stops matter. Testing environments matter. Clear rules about where robots can operate matter. A robot in a lab can be impressive. A robot near the public needs a much higher safety bar.

RoboCup robot soccer has a bigger goal

Booster’s T1 is also part of the RoboCup world, which is basically an international robot soccer competition. But RoboCup isn’t only about robots kicking a ball around a field. The long-term goal is much bigger. RoboCup wants fully autonomous humanoid robots to eventually beat the human World Cup champions under official soccer rules.

Advertisement

That may sound like a wild idea. However, there is serious research behind it. Robot soccer forces teams to improve how these machines balance, see the field, react to movement and make decisions on their own. Booster says the T1 was built around robot soccer and RoboCup standards. The company also offers tools that help teams create robot soccer demos more quickly.

So, while robot soccer may look like a game, it is also helping engineers figure out how humanoid robots could become more capable in places far beyond the soccer field.

What this means for you

You may not care about robot soccer. Still, this kind of demo says a lot about the future of everyday robotics. Humanoid robots are learning to move with more confidence. They can balance better, recover faster and use their bodies with more force. That progress could eventually help with useful jobs, including warehouse work, elder care support or disaster response.

At the same time, stronger robots create new questions. Who checks their safety? Who sets the rules? Who is responsible when a robot breaks something or injures someone? The T1 video shows why the next phase of robotics really needs testing, transparency and accountability.

Take my quiz: How safe is your online security?

Advertisement

Think your devices and data are truly protected? Take this quick quiz to see where your digital habits stand. From passwords to Wi-Fi settings, you’ll get a personalized breakdown of what you’re doing right and what needs improvement. Take my Quiz here: Cyberguy.com   

Kurt’s key takeaways

This robot soccer video makes you stop and think. Booster Robotics’ T1 can kick a soccer ball with enough force to leave visible dents and impact marks in a wall. That to me is scary. It also raises a real safety question. As humanoid robots get stronger, companies will need to prove they can control that power around people. A robot kicking soccer balls in a lab is one thing. A robot near players, workers or bystanders is a very different story. Robot soccer may look like a game today. But it may also be showing us what tomorrow’s machines will be able to do. That is why it is important to keep an eye on this technology as it develops.

When you see a robot kick with this much force, does it make you excited about what is coming next, or worried about how safe these machines will be around people? Let us know by writing to us at Cyberguy.com.

CLICK HERE TO DOWNLOAD THE FOX NEWS APP

Sign up for my FREE CyberGuy Report

Advertisement
  • Get my best tech tips, urgent security alerts and exclusive deals delivered straight to your inbox.
  • For simple, real-world ways to spot scams early and stay protected, visit CyberGuy.com trusted by millions who watch CyberGuy on TV daily.
  • Plus, you’ll get instant access to my Ultimate Scam Survival Guide free when you join.

Copyright 2026 CyberGuy.com. All rights reserved.

Continue Reading

Technology

Sealed Super Mario Bros. sells for a record $3 million

Published

on

Sealed Super Mario Bros. sells for a record  million

A copy of Super Mario Bros., still in the box and sealed with its original sticker, just sold at Heritage Auctions for $3 million. That absolutely crushes the previous record of $2 million, also for a copy of Super Mario Bros., in 2021. That sale also came hot on the heels of a controversial auction of Super Mario 64 for $1.56 million.

Part of what drove the price of this particular copy so high is that, according to Heritage Auctions, instead of shrink wrap, this 19895 second run was sealed with a glossy sticker, which was discontinued shortly after. The site claims it’s the earliest known sealed copy of the game in existence. It’s also graded at 9.6 A++ by Professional Sports Authenticator.

The price of vintage gaming collectibles has been skyrocketing over the last few years. It was only in July of 2020 that Heritage Auctions set the record for the highest price paid for a game at auction, again, with a copy of Super Mario Bros., for $114,000. Six years later, that seems like an absolute bargain.

If the winner of the auction decides to do the unthinkable and break the seal on the game, Heritage Auctions is throwing in an NES console.

Continue Reading
Advertisement

Trending