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'Games made by soulless machines': Tech sparks debate over AI stories in video games

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'Games made by soulless machines': Tech sparks debate over AI stories in video games

A screenshot from Nvidia and Convai’s recent demonstration video of AI in video games.

Screenshot by NPR


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Screenshot by NPR


A screenshot from Nvidia and Convai’s recent demonstration video of AI in video games.

Screenshot by NPR

Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren’t so sure.

In a recent demo from the tech company Nvidia, a human player talked to two video game characters using a microphone — and the characters responded in real time using generative AI.

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Nvidia is promising a new kind of storytelling made possible by Generative AI technology.

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In a press release, Nvidia said the technology offered the chance to turn “generic non-playable characters (NPCs)” into “dynamic, interactive characters capable of striking up a conversation, or providing game knowledge to aid players in their quests.”

Nvidia had partnered with the tech start-up Convai for the demo, but they aren’t the only ones pushing the new technology. At this year’s Game Developers Conference in San Francisco on March 18-22, new video games powered by generative AI technology are expected to be announced.

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And the companies at the forefront of AI are not just promising to do the work that human writers are already doing; they are promising to completely change the way video game stories are told.

It’s a claim that, across the industry, is being met with skepticism and hesitation.

Pushing the boundaries

In truth, the change is already happening.

The tech is already being used widely in game development. In a survey of more than 3,000 developers conducted by the Game Developers Conference, nearly a third say they already use AI in their workplace. Employees in business and marketing were most likely to use it, while those in narrative were among the least likely.

But it’s in storytelling that the promise and perils are being most closely watched.

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Games often have hundreds of characters who, together, help build a bigger story and more immersive experience. Until now, their dialogue has always been written by humans.

Yet Kylan Gibbs, who develops AI at his company Inworld AI, says the generative technology can create a new relationship between author and creator.

“It means that every person ends up with something that — while still beheld to the story and narrative allure of the world — they’re able to look at from different angles,” he said.

Not everyone is so sure. Or, at least, not so willing to begin using AI in their own games.

Josh Sawyer is the studio design director at Obsidian Entertainment, which made narratively acclaimed games like Pentiment, and Fallout: New Vegas, and he isn’t sold by the recent run of AI.

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“A lot of the demos, I’m not going to lie, they seem impressive for a chat bot,” he said, adding it was not something he would use in his games.

Fallout: New Vegas is a science-fiction role playing game beloved for its story and characters.

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In a game like Fallout: New Vegas, which follows the remaining denizens of Earth living in the wake of a nuclear apocalypse, it’s the smaller interactions with the world’s many characters — and their carefully crafted responses — that make for a good story.

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“The appeal for our players is the characters feel very specific,” Sawyer said. “I’m not looking to make a lot of generic dialogue.”

Xalavier Nelson Jr., who leads the independent studio Strange Scaffold, has similar concerns. He says everything in a game needs to be filtered through a layer of intent.

“When I hear about building NPCs that make for better or equivalent game experiences while being driven by AI responses, the first thing I have to ask is … how much does that create a cohesive experience for the player?”

“Even if an NPC interacts in a million different ways … if it doesn’t add up to a wider message, you end up with what we call in games ‘oatmeal’ — a sludge which functionally means or performs nothing outside of a sheer amount of stuff that’s put into the world.”

A question of ethics

Joon Sung Park, an AI researcher at Stanford, doesn’t think generative AI will take the place of human writers who come up with high-concept, compelling storylines.

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Instead, he sees AI making a game’s many small characters more complex, more dynamic, and more spontaneous.

“Where these agents are good at is creating believable micro-moments,” he said. “But they’re likely not going to be able to create individual, really fun stories.”

Still, today it’s human writers who craft a lot of the one-liners and small talk that side characters say in a video game. If AI does that instead, it might put some writers out of work, according to Nelson Jr.

“When we eliminate positions for juniors, that means they don’t become mid level. Which means they don’t become seniors. Which means they don’t become the vibrant creative voices and directors of tomorrow,” he said.

Despite the fact that generative AI is already being used across the industry, 87% of game developers surveyed by the Game Developers Conference say they are at least somewhat concerned with how this tech will impact the game industry.

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That’s why for many it’s not a question of whether AI can write a good story — it’s whether it should.

“Ten years from now, the AI might become so good at what it does that it’s indistinguishable from the best human writers,” says Eric Barone, who wrote and designed the hit game Stardew Valley entirely by himself.

“I feel like we have to turn to a spiritual element here. I want to play games by human beings, not games made by soulless machines.”

It’s an ethical question writers are confronting now. But players will face it soon, and they’ll have to decide whether games written by artificial intelligence are the game they want to play.

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Explosion at Lumber Mill in Searsmont, Maine, Draws Large Emergency Response

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Explosion at Lumber Mill in Searsmont, Maine, Draws Large Emergency Response

An explosion and fire drew a large emergency response on Friday to a lumber mill in the Midcoast region of Maine, officials said.

The State Police and fire marshal’s investigators responded to Robbins Lumber in Searsmont, about 72 miles northeast of Portland, said Shannon Moss, a spokeswoman for the Maine Department of Public Safety.

Mike Larrivee, the director of the Waldo County Regional Communications Center, said the number of victims was unknown, cautioning that “the information we’re getting from the scene is very vague.”

“We’ve sent every resource in the county to that area, plus surrounding counties,” he said.

Footage from the scene shared by WABI-TV showed flames burning through the roof of a large structure as heavy, dark smoke billowed skyward.

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The Associated Press reported that at least five people were injured, and that county officials were considering the incident a “mass casualty event.”

Catherine Robbins-Halsted, an owner and vice president at Robbins Lumber, told reporters at the scene that all of the company’s employees had been accounted for.

Gov. Janet T. Mills of Maine said on social media that she had been briefed on the situation and urged people to avoid the area.

“I ask Maine people to join me in keeping all those affected in their thoughts,” she said.

Representative Jared Golden, Democrat of Maine, said on social media that he was aware of the fire and explosion.

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“As my team and I seek out more information, I am praying for the safety and well-being of first responders and everyone else on-site,” he said.

This is a developing story. Check back for updates.

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Woman killed in Atlanta Beltline stabbing identified

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Woman killed in Atlanta Beltline stabbing identified

Crime scene tape surrounds a bicycle in front of St. Lukes Episcopal Church in Atlanta on May 14, 2026. (SKYFOX 5)

The woman stabbed to death on the Beltline has been identified as 23-year-old Alyssa Paige, according to the Fulton County Medical Examiner.

The backstory:

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Paige was killed by a 21-year-old man Thursday afternoon while she was on the Beltline. Officials confirmed to FOX 5 that the stabbing happened near the 1700 block of Flagler Avenue NE.

Atlanta Police Chief Darin Schierbaum said the department was alerted around 12:10 p.m. that a woman had been stabbed just north of the Montgomery Ferry Drive overpass. She was rushed to Grady Memorial Hospital where she later died. Another person was also stabbed during the incident, but their condition remains unknown.

According to officers, the man responsible attacked a U.S. Postal worker prior to the stabbing before getting away on a bike. He then used that bike to flee the scene of the stabbing as well.

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The suspect was arrested near St. Luke’s Episcopal Church on Peachtree Street in Midtown around 5:25 p.m. 

What we don’t know:

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While officials haven’t released an official motive, they noted the man may have been suffering a mental health crisis.

The Source: Information in this article came from the Fulton County Medical Examiner’s Office and previous FOX 5 reporting. 

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Man Charged With Posting Bomb Instructions Used in New Orleans Attack

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Man Charged With Posting Bomb Instructions Used in New Orleans Attack

Federal prosecutors have filed charges against a former Army serviceman they accused of distributing instructions on how to build explosives that were used by a man who conducted a deadly attack in New Orleans on New Year’s Day last year.

The former serviceman, Jordan A. Derrick, a 40-year-old from Missouri, was charged with one count of engaging in the business of manufacturing explosive materials without a license; one count of unlawful possession of an unregistered destructive device; and one count of distributing information relating to manufacturing explosives, according to a criminal complaint unsealed on Wednesday. The three charges together carry a maximum sentence of 40 years in federal prison.

Starting in September 2023, the authorities said, Mr. Derrick was using various social media sites to share videos of himself making explosive materials, including detonators. His videos provided step-by-step instructions, and he often engaged with viewers in comments, sometimes answering their questions about the chemistry behind the explosives.

The authorities said that Mr. Derrick’s videos were downloaded by Shamsud-Din Bahar Jabbar, 42, who was accused of ramming a pickup truck into a crowd on Bourbon Street in New Orleans on Jan. 1, 2025, in a terrorist attack that killed 14 people and injured dozens. Mr. Jabbar was killed in a shootout with the police. Before the attack, Mr. Jabbar had placed two explosives on Bourbon Street, the authorities said, but they did not detonate.

The authorities later recovered two laptops and a USB drive in a house that Mr. Jabbar had rented. The USB drive contained several videos created by Mr. Derrick that provided instructions on making explosives. The authorities said the explosives they recovered were consistent with the ones Mr. Derrick had posted about.

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Mr. Derrick’s lawyers did not respond to requests for comment.

Mr. Derrick was a combat engineer in the Army, where he provided personnel and vehicle support, the authorities said. He also helped supervise safety personnel during demolitions and various operations. He was honorably discharged in February 2013.

The authorities did not say whether Mr. Derrick had any communication with Mr. Jabbar, or whether the men had known each other. In some of Mr. Derrick’s videos and comments, he indicated that he was aware that his videos could be misused.

“There are a plethora of uh, moral, you know, entanglements with topics, any topic of teaching explosives, right?” he asked in one video, according to the affidavit. “Of course, the wrong people could get it.”

The authorities also said that an explosion occurred at a private residence in Odessa, Mo., on May 4, and the occupant of the residence told investigators that he had manufactured explosives after watching online tutorials from Mr. Derrick.

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Mr. Derrick’s YouTube account had more than 15,000 subscribers and 20 published videos, the affidavit said. He had also posted content on other platforms, including Odysee and Patreon. Some videos were accessible to the public for free, while others required a paid subscription to view.

“My responsibility to my countrymen is to make sure that I serve the function of the Second Amendment to strengthen it,” Mr. Derrick said in one of his videos, according to the affidavit. “This is how I serve my country for real.”

Outside of the income he received through content creation, Mr. Derrick did not have any known employment. He did receive a monthly disability check from Veterans Affairs, the affidavit stated.

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