Lifestyle
Nintendo and Ubisoft revive overlooked franchises in their first games of the year
Ashley Mizuki Robins from Another Code: Recollection and Sargon from Prince of Persia: The Lost Crown.
Nintendo/Ubisoft
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Nintendo/Ubisoft
Ashley Mizuki Robins from Another Code: Recollection and Sargon from Prince of Persia: The Lost Crown.
Nintendo/Ubisoft
Ubisoft and Nintendo came out with their first games of the year this week. Prince of Persia: The Lost Crown twists a 35-year-old series into a new format, while Another Code: Recollection updates a forgotten franchise. While both will be available on the Nintendo Switch, The Lost Crown is also on PC, Xbox and PlayStation.
Prince of Persia: The Lost Crown
Few legacy franchises have slid from acclaim to indifference quite like Prince of Persia. The iconic 1989 original eventually spawned a beloved GameCube title in 2003, only to dwindle over the succeeding decade of disappointing sequels. Fourteen years after its last main game (and a forgettable Jake Gyllenhaal movie) the series is back with The Lost Crown, which landed without much preceding hype. Gamers looked at its Switch-friendly cel-shaded visuals, its young, reworked hero and gave a collective shrug.
Prince of Persia’s robust new cast.
Ubisoft
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Ubisoft
Prince of Persia’s robust new cast.
Ubisoft
But as it turns out, The Lost Crown is not only a fantastic Prince of Persia game; it’s one of the best action-adventure games I’ve played in years. The talented developers at Ubisoft Montpellier (who also worked on the critically adored Rayman Legends series) successfully revived the moribund series by putting a premium on fun. Everything is fun. The action, the exploration, the platforming — it’s all just fun.
Prince of Persia: The Lost Crown twists the established series into a “Metroidvania” — a genre in which players have to fight through an interconnected puzzle of a world. It requires good recall and creative thinking. But it’s also a frustrating genre that asks players to retread old spaces, often without avail. These games throw roadblocks that can’t be solved until much later, and traversal and progression are non-linear.
As an antidote to this, The Lost Crown makes the simple act of movement a joy. New hero Sargon is fast, even before the addition of any of the game’s power-ups. He can jump off walls, fast-fall at ridiculous speeds, slide under obstacles, and sprint through an area in seconds. The game emulates action games like Devil May Cry and fighting games like Street Fighter, essentially allowing players to cancel animations before they finish. The result is completely smooth and responsive movement, making traversal — even through those old areas — always a thing to look forward to. It’s a brilliantly interlinked world filled with delights, surprises and wicked hard combat encounters.
Sargon boasts incredible athleticism and a fearsome arsenal.
Ubisoft
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Ubisoft
Sargon boasts incredible athleticism and a fearsome arsenal.
Ubisoft
And those combat encounters! It’s become a bit hackneyed to compare games to Dark Souls and Hollow Knight, but The Lost Crown takes its cues from both games. The combat is simple but deep, relying on one-button combos, dodges and parries. But the boss fights are really memorable, and there are a lot of them. Especially on the game’s harder difficulty settings, you will absolutely die, and you will absolutely have fun doing it.
There are dozens of clever ways The Lost Crown eases player stress. Frequent checkpoints, numerous fast-travel options, and the ability to link screenshots to the map to avoid needless back-tracking ease much of the friction that often comes with games like this. The Lost Crown is the Swiss watch of Metroidvanias. It distills what’s great about an entire genre into an elegant, cohesive and memorable package. — Vincent Acovino, Producer, All Things Considered
Another Code: Recollection
I can’t remember much of my life before kindergarten — few can. Another Code: Recollection, a Switch remake of a DS game and its Wii sequel, spins its emotional core out of this near-universal amnesia. For protagonist Ashley, dredging up her own haphazard early-life memories turns out to be key in mending not just her own broken family, but entire communities riven by trauma. While its themes might be obvious and its dialogue unsophisticated, this quest for remembrance results in a compelling middle-grade mystery only occasionally burdened by dull gameplay.
Ashley encounters a ghost she calls D, who proceeds to aid her through the first of Recollection’s two parts.
James Mastromarino/Nintendo
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James Mastromarino/Nintendo
Ashley encounters a ghost she calls D, who proceeds to aid her through the first of Recollection’s two parts.
James Mastromarino/Nintendo
Recollection opens with two homicides, one witnessed by a boy in 1948 and the other by a girl in 1994. Fast forward to 2005, and the girl, Ashley, now 14, is sailing to the eerie if ludicrously entitled “Blood Edward Island” to meet the father who left her in her aunt’s care after her mother’s killing. Soon stranded at the abandoned Edward family estate, Ashley is accompanied by the ghost of the boy from 1948 and a “Dual Another System” — an all-purpose gadget bequeathed by her father. This “DAS” resembles a Nintendo Switch (in the original, it looked like a Nintendo DS, naturally) and comes equipped with maps, a camera and an automatically updating web of character profiles.
This first game, Two Memories, presents a Resident Evil puzzle-box mansion without horror or danger. You’ll trek from wing to wing, uncovering room keys with help from the DAS and the ghost boy, “D.” While Ashley searches for her missing dad and learns about the memory-altering “Another” technology that led to her mom’s murder, D slowly recalls the tragedy that befell his great-grandfather, father and uncle.
Sometimes tedious but rarely obscure, this new version graciously provides navigation aids and gentle hints at the press of a button. I cruised through Two Memories in six hours, indulging the former feature frequently and the latter only twice. The next game in the collection, Journey Into Lost Memories, took me closer to eight hours and largely trades these adventure game puzzles for perfunctory quick-time events.
Ashley recalls this and many other memories from when she was 3-years-old that prove crucial in unravelling a decades-spanning mystery.
Nintendo
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Nintendo
Ashley recalls this and many other memories from when she was 3-years-old that prove crucial in unravelling a decades-spanning mystery.
Nintendo
That’s due to yet another gizmo — the RAS, a bracelet that lets the now 16-year-old Ashley open locked doors by clearing randomized button prompts. It’s busy work, but at least it’s usually brief. Journey Into Lost Memories, therefore, comes closer to a visual novel, where the comic-book presentation and bustling cast carry a messier, multifaceted story that veers further toward science fiction. Here, ghosts aren’t just literal spirits but also the traumatic memories that haunt generations of families.
It’s telling, then, that Recollection is itself born from the past. As what is likely one of Nintendo’s last remakes for the Switch, it shows how much care the company can take in repackaging old games, even as it threatens many others with oblivion by closing digital storefronts. Industry amnesia isn’t just the consequence of a maturing medium but a strategy that ensures that consumers keep paying for the same titles repeatedly. Yet, if we must ride this cynical cycle, I hope more games get the Another Code: Recollection treatment. It’s worth remembering for just a little longer. — James Mastromarino, NPR Gaming lead and Here & Now producer
Lifestyle
‘American Classic’ is a hidden gem that gets even better as it goes
Kevin Kline plays actor Richard Bean, and Laura Linney is his sister-in-law Kristen, in American Classic.
David Giesbrecht/MGM+
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David Giesbrecht/MGM+
American Classic is a hidden gem, in more ways than one. It’s hidden because it’s on MGM+, a stand-alone streaming service that, let’s face it, most people don’t have. But MGM+ is available without subscription for a seven-day free trial, on its website or through Prime Video and Roku. And you should find and watch American Classic, because it’s an absolutely charming and wonderful TV jewel.
Charming, in the way it brings small towns and ordinary people to life, as in Northern Exposure. Wonderful, in the way it reflects the joys of local theater productions, as in Slings & Arrows, and the American Playhouse production of Kurt Vonnegut’s Who Am I This Time?
The creators of American Classic are Michael Hoffman and Bob Martin. Martin co-wrote and co-created Slings & Arrows, so that comparison comes easily. And back in the early 1980s, Who Am I This Time? was about people who transformed onstage from ordinary citizens into extraordinary performers. It’s a conceit that works only if you have brilliant actors to bring it to life convincingly. That American Playhouse production had two young actors — Christopher Walken and Susan Sarandon — so yes, it worked. And American Classic, with its mix of veteran and young actors, does, too.

American Classic begins with Kevin Kline, as Shakespearean actor Richard Bean, confronting a New York Times drama critic about his negative opening-night review of Richard’s King Lear. The next day, Richard’s agent, played by Tony Shalhoub, calls Richard in to tell him his tantrum was captured by cellphone and went viral, and that he has to lay low for a while.
Richard returns home to the small town of Millersburg, Pa., where his parents ran a local theater. Almost everyone we meet is a treasure. His father, who has bouts of dementia, is played by Len Cariou, who starred on Broadway in Sweeney Todd. Richard’s brother, Jon, is played by Jon Tenney of The Closer, and his wife, Kristen, is played by the great Laura Linney, from Ozark and John Adams.
Things get even more complicated because the old theater is now a dinner theater, filling its schedule with performances by touring regional companies. Its survival is at risk, so Richard decides to save the theater by mounting a new production of Thornton Wilder’s Our Town, casting the local small-town residents to play … local small-town residents.
Miranda, Richard’s college-bound niece, continues the family theatrical tradition — and Nell Verlaque, the young actress who plays her, has a breakout role here. She’s terrific — funny, touching, totally natural. And when she takes the stage as Emily in Our Town, she’s heart-wrenching. Playwright Wilder is served magnificently here — and so is William Shakespeare, whose works and words Kline tackles in more than one inspirational scene in this series.
I don’t want to reveal too much about the conflicts, and surprises, in American Classic, but please trust me: The more episodes you watch, the better it gets. The characters evolve, and go in unexpected directions and pairings. Kline’s Richard starts out thinking about only himself, but ends up just the opposite. And if, as Shakespeare wrote, the play’s the thing, the thing here is, the plays we see, and the soliloquies we hear, are spellbinding.
And there’s plenty of fun to be had outside the classics in American Classic. The table reads are the most delightful since the ones in Only Murders in the Building. The dinner-table arguments are the most explosive since the ones in The Bear. Some scenes are take-your-breath-away dramatic. Others are infectiously silly, as when Richard works with a cast member forced upon him by the angel of this new Our Town production.
Take the effort to find, and watch, American Classic. It’ll remind you why, when it’s this good, it’s easy to love the theater. And television.


Lifestyle
The L.A. coffee shop is for wearing Dries Van Noten head to toe
The ritual of meeting up and hanging out at a coffee shop in L.A. is a showcase of style filled with a subtle site-specific tension. Don’t you see it? Comfort battles formality fighting to break free. Hiding out chafes against being perceived. In the end, we make ourselves at home at all costs — and pull a look while doing it.
It’s the morning after a night out. Two friends meet up at Chainsaw in Melrose Hill, the cafe with the flan lattes, crispy arepas and sorbet-colored wall everybody and their mom has been talking about.
Miraculously, the line of people that usually snakes down Melrose yearning for a slice of chef Karla Subero Pittol’s passion lime fruit icebox pie is nonexistent today. Thank God, because the party was sick last night — the DJ mixed Nelly Furtado’s “Promiscuous” into Peaches’ “F— the Pain Away” and the walls were sweating — so making it to the cafe’s front door alone is like wading through viscous, knee-high water. Senses dull and blunt in that special way where it feels like your brain is wearing a weighted vest. The sun, an oppressor. Caffeine needed via IV drip.
The mood: “Don’t look at me,” as they look around furtively, still waking up. “But wait, do. I’m wearing the new Dries Van Noten from head to toe.”
Daniel, left, wears Dries Van Noten mac, henley, pants, oxford shoes, necklace and socks. Sirena wears Dries Van Noten blouse, micro shorts, sneakers, shell charm necklace, cuff and bag and Los Angeles Apparel socks.
If a fit is fire and no one is around to see it, does it make a sound? A certain kind of L.A. coffee shop is (blessedly) one of the few everyday runways we have, followed up by the Los Feliz post office and the Alvarado Car Wash in Echo Park. We come to a coffee shop like Chainsaw for strawberry matchas the color of emeralds and rubies and crackling papas fritas that come with a tamarind barbecue sauce so good it may as well be categorized as a Schedule 1. But we stay for something else.
There is a game we play at the L.A. coffee shop. We’re all in on it — the deniers especially. It can best be summed up by that mood: “Don’t look at me. But wait, do.” Do. Do. Do. Do. We go to a coffee shop to see each other, to be seen. And we pretend we’re not doing it. How cute. Yes, I’m peering at you from behind my hoodie and my sunglasses but the hoodie is a niche L.A. brand and the glasses are vintage designer. I wore them just for you. One time I was sitting at what is to me amazing and to some an insufferable coffee shop in the Arts District where a regular was wearing a headpiece made entirely of plastic sunglasses that covered every inch of his face — at least a foot long in all directions — jangling with every movement he made. Respect, I thought.
Dries Van Noten’s spring/summer 2026 collection feels so right in a place like this. The women’s show, titled “Wavelength,” is about “balancing hard and soft, stiff and fluid, casual and refined, simple and complex,” writes designer Julian Klausner in the show notes. While for the men’s show, titled “A Perfect Day,” Klausner contextualizes: “A man in love, on a stroll at the beach at dawn, after a party. Shirt unbuttoned, sleeves rolled up, the silhouette takes on a new life. I asked myself: What is formal? What is casual? How do these feel?” What is formal or casual? How do you balance hard and soft? The L.A. coffee shop is a container for this spectrum. A dynamic that works because of the tension. A master class in this beautiful dance. There is no more fitting place to wear the SS26 Dries beige tuxedo jacket with heather gray capri sweats and pink satin boxing boots, no better audience for the floor-length striped sheer gown worn with satin sneakers — because even though no one will bat an eye, you trust that your contribution has been clocked and appreciated.
Daniel wears Dries Van Noten coat, shorts, sneakers and socks. Sirena wears Dries Van Noten jacket, micro shorts and sneakers.
Back at Chainsaw the friends drink their iced lattes, they eat their beautiful chocolate milk tres leches in a coupe. They’re revived — buzzing, even; at the glorious point in the caffeinated beverage where everything is beautiful, nothing hurts and at least one of them feels like a creative genius. The longer they stay, the more their style reveals itself. Before they were flexing in a secret way. Now they’re just flexing. Looking back at you looking at them, the contract understood. Doing it for the show. Wait, when did they change? How long have they been here? It doesn’t matter. They have all day. Time ceases to exist in a place like this.
Daniel wears Dries Van Noten tuxedo coat, pants, scarf, sneakers and necklace and Hanes tank top. Sirena wears Dries Van Noten jacket, micro shorts, sneakers and socks.
Creative direction Julissa James
Photography and video direction Alejandra Washington
Styling Keyla Marquez
Hair and makeup Jaime Diaz
Cinematographer Joshua D. Pankiw
1st AC Ruben Plascencia
Gaffer Luis Angel Herrera
Production Mere Studios
Styling assistant Ronben
Production assistant Benjamin Turner
Models Sirena Warren, Daniel Aguilera
Location Chainsaw
Special thanks Kevin Silva and Miguel Maldonado from Next Management
Lifestyle
Nature needs a little help in the inventive Pixar movie ‘Hoppers’ : Pop Culture Happy Hour
Piper Curda as Mabel in Hoppers.
Disney
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Disney
In Disney and Pixar’s delightful new film Hoppers, a young woman (Piper Curda) learns a beloved glade is under threat from the town’s slimy mayor (Jon Hamm). But luckily, she discovers that her college professor has developed technology that can let her live as one of the critters she loves – by allowing her mind to “hop” into an animatronic beaver. And it just might just allow her to help save the glade from serious risk of destruction.
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