Earlier this month, I finally achieved the elusive goal I had set for myself in Bungie’s Marathon. I collected six of the game’s rarest items, allowing me to attempt and then successfully clear the raid-style Compiler boss. I felt a massive weight lift off my shoulders — nearly 185 hours of playtime and I had managed to complete Marathon’s pinnacle activity. A day later, I took my first break from the game.
Technology
Marathon’s second season is a chance for Bungie to turn things around
I had been playing Marathon virtually every day since it launched in March, and I needed to put it down. Treating a Bungie game like it’s a grueling second job is nothing new. Certainly not for me or the many fellow Destiny players that cut their teeth on repetitive level grinds, randomized gear chases, and the difficult raid encounters of Bungie’s prior looter shooter. I have thousands of collective hours in the Destiny franchise. So I knew to expect from Marathon something generally familiar: a game with which I would develop an addictive and complicated relationship, equally defined by love and frustration. But I wasn’t prepared for just how quickly I’d go through the stages of that relationship.
I’ll admit: Characterizing how you play an online video game as if it’s a toxic relationship is probably an indication that the problem is more with me than the game. But my experience is not unique — three months since Marathon’s launch, its player numbers have plummeted, and its abrasive nature, complex risk-and-reward systems, and sometimes excruciating difficulty are starting to grate on diehard players, too.
Marathon puts unreasonably tall walls in front of its players
The magic of Bungie game design is marrying deep systems with unparalleled gunplay and incredible art direction. When all three work in concert, it’s exhilarating, a near-perfect loop of minute-by-minute sensation inside of a long and rewarding arc of self-directed mastery and aspiration. Marathon nailed the gunplay and the art. But its systems, combined with the high-stakes lose-it-all nature of extraction shooters, keep putting unreasonably tall walls in front of its players.
Season 2 is just a few days away, slated for June 2nd. It will involve a complete reset of every player’s progression: All loot will disappear, faction levels will be reset, and players will be asked to start over again from scratch. It’s also a chance for Bungie to reset the narrative around Marathon.
For the company, the stakes could not be higher. Earlier this month, Bungie announced that it would cease active development on Destiny 2, ending a definitive chapter in the studio’s post-Halo history after more than 12 years. Fans are understandably upset, and many are now directing their ire at Marathon, claiming it pulled resources away from continuing Destiny 2 or from kickstarting a full-fledged Destiny 3. Bloomberg has since reported that Bungie is now planning layoffs as part of the decision to end development on Destiny 2.
The studio’s future now depends more than ever on the success of Marathon, a game that has been defined, almost immediately after launch, by its lackluster performance. The longevity of the live-service title has become the central point of anxiety and contention within the Marathon community, as players debate what went wrong, what could fix it, and whether this downward spiral is an existential threat to their favorite new hobby. It has gotten so extreme that the game’s official subreddit has now banned all discussion about player numbers except those made in a single megathread now dedicated to the subject. Now, Destiny’s demise has only exacerbated every conversation about Marathon and its future.
Image: Bungie
As someone who’s gone all in on Marathon, I feel confident I can diagnose at least one of the central issues at play. Marathon is simply too demanding: It requires too much time, too much wasted effort, and far too much failure. It is simply too hard, not just for new players, but for everyone. Yes, the game has a problem bringing in new people, but it also treats those that do stick around with increasing levels of disregard. I want to feel like the time and effort I dedicate to Marathon is being rewarded, and often I am disappointed.
Every online multiplayer game has to contend with the tension between courting and keeping casual players and maintaining a competitive atmosphere and high skill ceiling. Yet I’ve never seen a game accelerate from its honeymoon phase into struggling to survive this quickly. Visit the game’s Reddit community and you’ll see players penning multi-hundred-word personal essays, analyses, and straight-up confessionals about what they think is wrong with Marathon. These players are not the problem. Marathon has serious flaws that inhibit its ability to be enjoyed like a normal video game.
Marathon has serious flaws that inhibit its ability to be enjoyed like a normal video game
In many ways, the extraction genre Marathon occupies is built on failure. You cannot let so-called “gear fear” — the anxiety of losing rare and hard-fought items — control your experience. You’re conditioned to not care about the guns and mods you lose, the time you waste, and the opportunities you squander because of bad luck or another better team or a lobby of high-level streamers. One tiny split-second decision can ultimately ruin an entire run, and that’s just how it goes. What one team does to you, you can always do to another. A free kit in Marathon can also turn into a backpack of purple gear if you play your cards right.
Yet Marathon takes these genre staples several steps too far. It does with the soul-killing brutality of its ranked play (which is also plagued by cheating, including teams collaborating over proximity chat); the incomprehensible uphill battle of its complex and confusing progression system; its stinginess around upgrade materials; and its overreliance on randomness.
Marathon also gets harder the longer you play, thanks to features like level-based matchmaking and by increasingly upping the ante of the risk-reward loop required for high-level activities. Take for instance the vaults needed to access the Compiler boss. Each one requires a key that must be earned from another map, meaning you must fight other teams for it and successfully exfil. You then must take that key into the endgame Cryo Archive map to attempt to unlock a vault, an elaborate puzzle room that broadcasts your location to nearby teams and invites them to try and take you down. You must do this six times, with six different vaults of increasing complexity, to even access the Compiler, which itself requires a rare consumable keycard upon every attempt. This is so grueling that high-skill players are selling Compiler runs on eBay.
The game’s progression and loot system ensure that the less you play, the lower your chances of survival, a problem that compounds as a season drags on because other players quite literally have better stats, better guns, and more funds to purchase items necessary for success, like healing consumables and ammo. One particularly mind-boggling design choice is a season-long grind to unlock the ability to simply purchase purple shields, a feat I have yet to accomplish after more than 200 hours. The more you feel like each run is fruitless — a slot machine pull at best and an inevitable failure at worst — the more likely you are to give up. This shrinks the player base even further and accelerates what some in the community have come to call Marathon’s “skill-based death spiral.”
The more you feel like each run is fruitless — a slot machine pull at best and an inevitable failure at worst — the more likely you are to give up
Bungie, to its credit, has gone to great lengths acknowledging Marathon’s shortcomings. Game director Joe Ziegler penned a refreshingly reflective and self-aware season 1 postmortem. He called the game “overwhelming to learn,” admitted that its overall vibe was too intense, and said it was “hard to find that chill moment in Marathon” that would make it a place you wanted to hang out in, instead of one that singularly rewarded ruthless competition.
The developer has also promised major changes in season 2. In one particularly telling blog post, Bungie said progression in Marathon “should feel more like a staircase where you take one step after another, not like a wall you must climb.” With season 2, Bungie promises to speed up that faction progression, move runner upgrades to a new buildcrafting system called the Cradle, and enact a slew of changes designed to make the game feel more intuitive and rewarding and at the same time less brutal.

Perhaps the most monumental change on the way is the addition of experimental queues that will reduce or remove competitive PvP, in a bid to win over Destiny fans. It’s also an acknowledgment that though Marathon does exist primarily as an extraction shooter, the game may need to move, and do so quickly, beyond the limitations of the genre to achieve something even remotely close to the mass appeal of Destiny. And in a sign of just how serious Bungie is taking these issues, it announced that it would offer the game for free to all players for the first week of season 2, with your progress carrying over if you buy a copy of Marathon.
These are all great starts, and if Bungie is able to make the core loop of Marathon feel quicker, less punishing, and more streamlined, I have no doubt I’ll want to sink back in. Whether these changes will be enough to bring in jaded Destiny fans or players who steadfastly profess that extraction shooters are just not for them is a big question mark. What I do know is that Marathon is a game with an amazing foundation that deserves a fighting chance to become something greater, especially now that the studio has wagered more of its future on the game. The ingredients are all there — Bungie just needs to stop getting in its own way.
Technology
Humanoid robot cleans first US apartment
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A humanoid robot just walked into someone’s San Francisco apartment and cleaned it. Yes, really.
Gatsby, a local robotics startup operating under West Egg Labs, says it has completed the first consumer home cleaning by a humanoid robot in the United States. The customer came from Gatsby’s San Francisco waitlist, was picked at random and booked the cleaning through the company’s iOS app.
With Gatsby, instead of buying a pricey robot for your home, you book one when you need it, much like ordering a ride or food delivery from an app.
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HOME ROBOT AUTOMATES HOUSEHOLD CHORES LIKE ROSIE FROM ‘THE JETSONS’
The robot cleaning service raises new questions about privacy, trust and accountability as humanoid robots enter private homes. (Gatsby / Kurt “Cyberguy” Knutsson)
What Gatsby’s humanoid robot cleaning service does
Gatsby describes itself as an on-demand cleaning service in San Francisco that uses humanoid robots instead of human cleaners. You open the iOS app, pick a time and a robot shows up to clean your apartment.
This is not a robot vacuum. Gatsby says it uses full-size humanoid robots that walk through the apartment and handle chores such as dishes, surfaces, floors, making the bed and folding laundry.
The price is also part of the hook. Gatsby says it charges a flat $150 per clean, regardless of apartment size. That means a studio and a penthouse cost the same, with no tips, hidden fees or surcharges, according to the company. Gatsby compares that with typical San Francisco apartment cleaning services, which it says often run from $150 to $300. Gatsby says the robot cleaned the customer’s entire apartment on its own, with no human cleaner physically inside the home. The company also says a typical cleaning takes about 3 hours. One recent San Francisco cleaning ran from 8:42 a.m. to 11:47 a.m., with one robot and no human cleaner physically present.
No human cleaner, but there is a key detail
Gatsby says no human cleaner is physically present during the clean. For anyone who has ever cleaned frantically before the cleaner arrives, that may sound appealing. However, that does not necessarily mean there is no human involvement at all. Gatsby says harder tasks can be handled through remote human teleoperation, while routine work is autonomous. So, while a person may not be standing in your apartment, the service may still involve remote human help.
That detail does not erase the milestone. But it does change how people should think about privacy, trust and what “autonomous” really means inside a home.
Why Gatsby chose house cleaning first
Cleaning makes sense as a starting point because almost everyone has some relationship with it. Some people hate it. Some people outsource it. Others squeeze it in late at night because the day got away from them.
Gatsby founder and CEO Aron Frishberg frames housework as more than an annoying chore. He sees it as a time problem that falls hardest on people who are already stretched thin.
“Housework is the largest unpaid job in human history, and it falls hardest on the people with the least time to give,” Frishberg said. “Right now, somewhere, there’s a parent scrubbing floors who would rather be with their kid. A worker mopping after a sixteen-hour shift. We’ve mapped every neuron and synapse in a fruit fly’s brain, yet we still clean our homes the same way our ancestors did hundreds of years ago. We didn’t build this to clean apartments, we built it to give that time back to humanity.”
Gatsby is taking a robot-agnostic approach
Many humanoid robot companies want to build and sell the machine itself. Gatsby is trying a different route. The company says it is building the consumer distribution layer for humanoid robotics. In other words, Gatsby wants to be the app and service layer that connects customers with whichever humanoid robot performs best.
That could be smart if the robotics market keeps changing quickly. A better robot may arrive six months from now. A cheaper one may show up after that. Gatsby wants the flexibility to swap in stronger hardware while keeping the same app, booking flow and service model. The company describes itself as robot-agnostic. That means Gatsby is not betting everything on one robot body. It wants to work with multiple robot makers as the technology improves.
5 WORRISOME PRIVACY CLAUSES HIDDEN IN SMART HOME DEVICES
Gatsby says it completed the first consumer home cleaning by a humanoid robot in the U.S. at a San Francisco apartment. (Gatsby / Kurt “Cyberguy” Knutsson)
The humanoid robot still raises big questions
Home cleaning is brutally hard for robots. Apartments are messy, unpredictable and full of awkward objects. A robot has to deal with chairs, cords, clutter, pets, tight corners and the occasional pile of laundry that nobody wants to discuss.
Gatsby says the robot can handle tasks that go well beyond vacuuming, including dishes, surfaces, floors, bed-making and laundry folding. That sounds impressive. It also raises the bar for reliability. A robot that handles one apartment is a milestone. A robot that can clean many different homes, day after day, without awkward failures is a much bigger challenge.
The privacy angle people should not ignore
Letting any cleaner into your home requires trust. With robots, that trust gets more complicated. Gatsby markets the service as a way to avoid having a stranger physically inside your home. Still, remote assistance raises its own privacy questions. Customers should know what remote operators can see, how home data is handled and whether any video, audio or mapping information is stored.
That does not mean Gatsby is doing anything wrong. It simply means consumers should ask direct questions before letting any connected robot into a private space. Before booking any robotic home service, read the privacy policy, check what data the app collects and think about what parts of the home you are comfortable exposing to a connected device.
What happens if something breaks?
This may be the first question many people ask. A humanoid robot walking through an apartment sounds convenient until you picture it bumping into a lamp, knocking over a vase or dropping a dish.
Gatsby says customers are covered if the robot damages anything during a cleaning, with the company promising to replace items the robot breaks. That is a helpful promise, but customers should still review the fine print before booking.
Robots entering homes may need the same kind of trust-building that ride-sharing and food delivery needed years ago. People want convenience, but they also want accountability when something goes wrong.
Why this could shake up home services
If Gatsby can make this work reliably, the impact could stretch beyond spotless counters. A $150 robot cleaning visit could appeal to busy parents, older adults, people with mobility challenges and anyone who wants help without coordinating with a human cleaner. It could also put pressure on traditional cleaning services, especially in expensive cities where household help already costs a lot.
At the same time, this raises labor questions. Human cleaners already work in a tough market. If robot cleaning becomes cheaper and more convenient, workers could feel that shift first. The near-term reality may be less dramatic. Robots may handle basic tasks while humans continue to do deep cleaning, delicate work and jobs that require judgment. But Gatsby’s first consumer cleaning shows that home robotics has moved from showroom fantasy into someone’s actual apartment.
IS THIS ROBOT AFTER OUR HOSPITALITY, RETAIL AND HEALTHCARE JOBS?
Gatsby says its humanoid robots can handle chores such as cleaning dishes, floors, surfaces, bed-making and laundry folding. (Gatsby / Kurt “Cyberguy” Knutsson)
Where Gatsby is available now
For now, Gatsby says the service is available only in San Francisco. The company has a waitlist for other cities. That limited rollout gives Gatsby a chance to test the service in real apartments before expanding. It also gives customers, competitors and privacy experts time to see how this model works outside a carefully controlled launch.
What this means to you
For now, this is mainly an early look at where home services may be headed. If you live in San Francisco, Gatsby may already be on your radar. If you live elsewhere, the bigger takeaway is that consumer robots are starting to arrive as services rather than expensive gadgets you have to own.
That could make robot help more accessible. It could also make it easier for companies to test new technology inside real homes. So, treat this as promising but early. Ask practical questions before you get excited. How does the robot enter and leave? What happens if it breaks something? Can a remote operator see inside your home? Does the company record video? Who handles problems if the cleaning falls short? Those answers will matter as much as the robot itself.
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Kurt’s key takeaways
Gatsby’s first humanoid robot cleaning feels like one of those tech moments that sounds funny until you realize it may become normal. A robot showing up to scrub an apartment still feels strange. Then again, so did getting into a stranger’s car through an app. The big question is whether Gatsby can turn a clever first cleaning into a service people actually trust. Price helps. Convenience helps. But homes are personal spaces, and consumers will need more than a shiny robot and a slick app. If Gatsby can deliver clean rooms, clear privacy rules and dependable service, it could change how people think about housework.
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Technology
Welcome to Night Vale host Cecil Baldwin shares his tech pet peeves
Cecil Baldwin’s résumé includes appearances on Gravity Falls, narrating the documentary Scream, Queen! My Nightmare on Elm Street, and performing as part of the New York Neo-Futurists theater company. But he is best known as the host of the podcast Welcome to Night Vale, a long-running fiction show that blends macabre Lovecraftian horror with absurdist comedy. As Cecil Palmer, the voice of Night Vale Community Radio, Baldwin keeps the people of the titular town abreast of all the goings ons with the Faceless Old Woman Who Secretly Lives in Your Home and offers tips on how to best maintain their Bloodstone circles.
He also cohosts Random Number Generator Horror Podcast No. 9 with Night Vale cocreator Jeffrey Cranor, recently directed the play As Sylvia and raises awareness for LGBTQ+ issues and HIV. In short — he’s a busy man. So we’re excited that he found some time to tell us about his tech pet peeves.
What is one thing you wish you could change about your phone?
I wish it were impossible to manually text and drive a vehicle at the same time. We are collectively way worse at it than we think.
What is your happy place online?
Adding books to my Favorite list on Amazon so I remember titles/authors, and then taking that list to my local new and/or used bookstore and buying them there.
Which tech trend do you wish would go away?
Please, I’m begging you, let me watch the credits of the film or television show in peace. I just finished a movie, you don’t need to roll me right into a whole new one. Let me digest for just a second.
What creation are you most proud of?
It would have to be the podcast Welcome to Night Vale, right? It was the acting role that changed the trajectory of my life.
What do you do when you’re feeling stuck?
I will literally say to myself “1, 2, 3, 4, 5…. Walk away.” It’s like an unbinding, spoken out loud when I don’t know how to move forward with a project or I’m stuck in a social media scroll-frenzy that is giving no pleasure. Put it down. Walk away. Focus on something else for a while.
What’s the last piece of physical media you bought?
Picked up a few albums at my local record store: Marianne Faithfull À la Télévision 1965-1967, Jorge Ben Jor Jorge Ben, and Dr John Gris-Gris.
What would the tagline for your biopic be?
Performing authenticity… for real.
What’s the last GIF or meme you used?
Technology
Will this high-tech lounge change how you wait at airports?
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You know that feeling. You cleared security, your flight isn’t boarding yet and now you are wandering the airport terminal. You are looking for a seat, an outlet or something to eat that does not feel ridiculously overpriced.
At Minneapolis-St. Paul International Airport, a new lounge wants to make that dead time feel a lot less dead. Portal Lounge, a new high-tech airport lounge from the founders of Gameway, opened May 28 at MSP.
It blends gaming, dining, music, interactive design and robot-made drinks into a social space built for travelers who want a better way to spend their time before boarding.
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UNUSUAL AIRPORT AMENITY GAINS TRACTION AS PART OF HEALTHY TRAVEL PUSH: ‘MAKES A WORLD OF DIFFERENCE’
Portal Lounge’s glowing entrance gives travelers at MSP a first look at its high-tech airport lounge concept. (Portal Lounge)
Portal Lounge brings high-tech travel to MSP
Portal Lounge comes from Jordan and Emma Walbridge, the entrepreneurs behind Gameway. Their airport gaming concept already operates across nine U.S. airports, with plans to reach 11 locations by the end of the year.
Portal Lounge takes that gaming idea and expands it into a broader hospitality experience. Instead of building another traditional lounge around silence and exclusivity, the founders designed a social space with energy, entertainment and technology at the center.
The lounge spans 3,800 square feet and can hold about 114 people. It features a portal-inspired entrance, cinematic lighting, art deco-inspired interiors, curated music, custom furnishings and social seating areas.
Gaming stations turn airport waiting into playtime
One of the biggest tech features is the gaming setup. Portal Lounge includes 17 dedicated gaming stations with Nintendo Switch, Xbox, PlayStation and custom-built gaming PCs.
Travelers can choose from nearly 30 titles across casual, multiplayer, streaming and competitive gameplay. Adults ages 30 to 39 now represent the largest gaming demographic in the U.S. That same group also includes many travelers willing to spend on better airport experiences.
Emma said Gameway helped show how travelers respond when airport downtime becomes more interactive.
“Gameway really showed us how much travelers respond to environments that feel interactive and intentional,” Emma told CyberGuy. “When people are traveling, especially during delays or long layovers, they’re looking for ways to decompress and reset instead of just sitting in another generic waiting area.”
That insight helped shape Portal Lounge beyond gaming alone. Emma said the team wanted the space to feel welcoming, energetic and experience-driven while still offering the comfort travelers expect from a premium lounge.
“The gaming and entertainment elements are part of that, but so is the atmosphere, the food and beverage program, the music, and the overall design of the space,” she said.
RISKY ‘AIRPORT THEORY’ HAS TRAVELERS CUTTING ARRIVAL TIME FOR FLIGHTS ‘WAY TOO CLOSE,’ SAYS EXPERT
Gaming stations inside Portal Lounge let travelers play Nintendo Switch, Xbox, PlayStation and PC games before boarding. (Portal Lounge)
A robot bartender adds airport theater
The robotic bartender will probably get the most attention, and for good reason. Portal Lounge says it is introducing the first robotic bartender of its kind inside a U.S. airport lounge. The robot was developed in Italy and works alongside a traditional bar program. It can prepare cocktails and mocktails while giving travelers something highly visual to watch. That makes it part drink service and part entertainment.
This is where the lounge leans fully into tech-enabled hospitality. The robot does not replace the entire bar experience. Instead, it adds a memorable centerpiece that people will likely record, share and talk about before boarding. In other words, the robot bartender is the hook. The bigger story is how airports are starting to turn waiting into an interactive experience.
How Portal Lounge uses tech beyond the wow factor
“For us, the technology is there to enhance the experience, not overpower it,” Jordan told CyberGuy. “We wanted Portal Lounge to feel modern, social, and experiential in a way that traditional airport lounges really haven’t evolved into yet.”
He said technology touches the full lounge experience, from check-in to entertainment, lighting, music and gaming. “The goal was to create something that feels seamless and immersive from the moment you walk in,” he said.
AIRPORT ROBOTS HANDLE BAGGAGE IN TOKYO TRIAL
Portal Lounge’s robotic bartender works alongside a traditional bar program to prepare cocktails and mocktails for travelers. (Portal Lounge)
Portal Lounge adds food, music and local flavor
Portal Lounge is also trying to move beyond the usual airport food experience. The menu includes chef-driven small plates, regional drinks and cocktails tied to Minnesota. One signature drink, called the “Lag Free,” is a Minnesota-inspired margarita with Honeycrisp apple, maple and citrus notes.
There is also “Prince’s Lemonade,” a zero-proof cocktail inspired by Minnesota music icon Prince. That local touch helps the lounge feel connected to Minneapolis instead of like another airport space that could be anywhere. It also speaks to a bigger travel shift. Many travelers want places that feel memorable, photo-worthy and tied to the city they are passing through.
Why airport lounges are changing
Airport lounges used to be pretty predictable. You got a quieter seat, a snack, Wi-Fi and maybe a drink before your flight. For years, that felt like enough. Now, many travelers want more from the time they spend inside airports. Some lounges are packed. Gate areas can feel chaotic. And when you have an hour or two before boarding, sitting around and staring at a screen gets old fast.
That is where Portal Lounge is trying something different. It operates as an independent common-use lounge instead of an airline-specific club. Travelers can access it through Priority Pass and participating credit card programs, including Chase, American Express and Capital One. Walk-in access is also expected to cost about $70, depending on availability.
That price may make some people pause. For a quick stop before boarding, it may not make sense. But for a long delay, an extended layover or a family with time to burn, the math changes. Portal Lounge is betting that games, food, music and robot-made drinks can make airport waiting feel a lot less like waiting.
Inside Portal Lounge, travelers can relax in a tech-forward social space with seating, lighting, food, drinks and music. (Portal Lounge)
Why MSP makes sense for Portal Lounge
Minneapolis-St. Paul International Airport gives Portal Lounge a strong place to launch this concept. MSP welcomed about 36 million passengers in 2025, and many of them begin their trips there. That means plenty of travelers arrive early, clear security and still have time before boarding.
That extra time is exactly what Portal Lounge is built around. If you are running to your gate, you are probably not stopping for a gaming session or a robot-made mocktail. But if you have 90 minutes to spare, the pitch changes fast. Suddenly, the airport wait does not have to mean sitting shoulder to shoulder at the gate, guarding your bag and watching the minutes crawl by. Portal Lounge is hoping that travelers with time to kill may want something better to do with it.
What this means for you
Portal Lounge could give airport downtime a much-needed upgrade. If you are flying through MSP, it may offer a more entertaining way to wait. You can play games, grab food, listen to curated music and check out a robotic bartender before your flight.
Emma said the goal is for travelers to feel like the lounge changes the way they experience airport time.”We hope travelers walk away feeling like their time at the airport became part of the trip itself, not just time spent waiting for a flight,” she said. “Portal Lounge was designed to create a more immersive, engaging, and entertainment-driven experience, where guests can genuinely relax, connect, and enjoy themselves in a way that feels very different from a traditional airport lounge.”
That sounds appealing, especially if you are facing a delay or traveling with people who get restless before boarding. Still, the coolest lounge in the airport does not help if you miss your flight. Set an alarm, watch the boarding time and do not let one more game turn into a sprint to the gate.
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Kurt’s key takeaways
Portal Lounge feels like a sign of where airport travel is headed. Travelers no longer want to sit around and stare at a boarding screen for two hours. They want comfort, entertainment and a better use of their time. The robotic bartender will grab attention. But the bigger tech story is the full experience: gaming stations, interactive design, curated music, social seating and a lounge model built around how people actually spend downtime today. Will every traveler want this? Probably not. Some people still want a quiet corner and a strong cup of coffee. But for travelers who see airport time as dead time, Portal Lounge could make the wait feel more useful and a lot more fun.
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Would you pay for a high-tech airport lounge with gaming stations and robot-made drinks, or would you rather save the money and wait at the gate? Let us know by writing to us at Cyberguy.com.
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