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A Vermont podcast about musical memories becomes a board game

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A Vermont podcast about musical memories becomes a board game


Recent research shows that 35% of Americans between the ages of 18 and 34 play games with family and friends at least once a month. And just over a quarter (26%) play games at least once a week. CBS News reports a surge in younger folks taking to board games.

Vermonter Kyle Thompson hopes his new music-inspired board game will soon join the ranks amongst favorites like Monopoly and checkers for game players of all ages. It’s a game that explores the songs that activate our memories and emotions.

Thompson, also known by his stage name “Fattie B,” is a giant in the Burlington music scene. He was part of the genre-blending group Belizbeha in the early 2000s. He’s been a local club DJ for decades and has a podcast called “3Some” airing on Big Heavy World on Tuesday evenings.

And it’s the podcast that served as the board game’s impetus. In it, Thompson gets to do his favorite thing: talk music with his guests, primarily about the stories that connect people to certain songs.

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Kyle Thompson, also known by his stage name “Fattie B,” created a game based on his podcast called 3Some, in which guests talk about songs that are meaningful to them.

His guests — all Vermonters — dive deep into their connections to three songs in their lives and the memories they stir up.

“I honestly just did the podcast as a labor of love because I love talking music with people and music stories,” Thompson said.

That’s the basis for the game he’s calling “Drop The Needle,” a reference to playing vinyl records.

In a whirlwind two months, the podcast-turned-board-game has moved from concept to near-completion: “Drop The Needle” will be available soon.

“The questions are all picked out. I’ve got the website. I’ve got the game pieces,” Thompson said.

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The impetus to create a game sprung from conversations with podcast guests and listeners who were spurred on by the podcast and continued to have deep conversations about musical memories on their own with friends.

“I had one person call me and say, ‘I had dinner with my best friend of 35 years and I learned more about him from his three song stories than I knew before he got there,’” Thompson said.

And Thompson said that bears out. “Some of these conversations, unless you’re prompted, you’re not talking about these things that had this deep impact on your life,” he said.

After Thompson’s sister shared that a friend found a podcast episode especially profound, Thompson realized its positive reverberations, and then his sister said, “You should turn this into a game.”

Thompson said he began to map out the concept in his head. “If I was going to do this, what would it look like? What would it feel like? And then I sent an email to like, 20 of my most creative friends.”

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His friends populated his inbox with potential music-memory-jogging questions and prompts, then Thompson connected with a company that prints and makes games. And it’s now going into production.

“What song would make the funniest ringtone for your worst-ever boss?”
“What was the very first record, CD, cassette or 8-track that you purchased with your own money? Please tell the story.”

Sample questions submitted by Alex Fredericks and Shauna Anderson from the board game Drop The Needle

Thompson said each game box will include 150 cards — each bearing attributions to his friends who submitted the questions — along with small game pieces that look like miniature 45 records as tokens for keeping track of who has told their stories.

But more than winning a round, “It’s really more about diving into these conversations, diving into these stories, having these memories flood back to you,” Thompson said.

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He said he hopes the game will also bridge some divides.

“I think, most importantly, and what everyone is really relaying to me is like, this is something that the world needs right now, getting people in the same room and speaking to each other.”

Thompson said he’s imagining groups of family and friends gathered around for “a positive, you know, meeting of the minds and sharing of emotion and human connection, the questions are amazing. I think people are going to have such a blast playing it.”

Ten percent of “Drop The Needle” game sales will go to an organization called Musicians On Call. They work with artists like Noah Kahan and Stevie Wonder, who visit hospitals and bring critically ill patients a much-needed diversion with music and conversation.

And board game players will be able to get in on the questions, too. Going forward, Thompson says, there’s going to be a card in the pack with a QR code that says, “Submit your questions here,” and players can scan it and submit questions for future expansion packs.

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“For me, finding a way to pay things back while I’m doing something has always been important,” Thompson said.

Drop The Needle will be available for sale on its website, as well small stores throughout New England in the coming months. Mary Williams Engisch was a guest on the “3Some” podcast in May 2025.





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Commentary | Afonso-Rojas: Who pays when businesses ignore risks?

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Commentary | Afonso-Rojas: Who pays when businesses ignore risks?


In 2024, when Vermont passed the nation’s first Climate Superfund law (Act 47), it did something unusual; it sent a bill. After catastrophic flooding that turned roads into rivers, damaged homes and businesses, and strained public budgets, our little green state moved to require major fossil fuel companies, such as ExxonMobil, Chevron, Shell USA, and BP America, to help pay for the costs of climate damage. It was a striking moment for policy innovation and corporate accountability. Implicit in the law is a simple idea: these costs were predictable, and someone chose not to plan for them.

For community members across Vermont, and in similar towns nationwide, Vermont’s decision is a call to action. When major companies avoid managing environmental risks, local residents pay the price through higher taxes, damaged homes, disrupted livelihoods, and strained public services. “Good” business should mean safeguarding the communities they rely on, not shifting costs onto neighbors and taxpayers. Every time companies ignore these risks, the burden lands on local taxpayers and community budgets, not just corporate balance sheets.

Thus, community benefit must be proactively built into business models from the start. They must choose prevention over mitigation. Vermont’s Climate Superfund law makes clear that when companies fail to invest in local resilience, the burden shifts to taxpayers and neighbors. Too often, companies take from communities without investing in their strength. When disaster strikes, the community pays first, while corporate donations often arrive too late or are motivated more by public relations than genuine support.

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This is inadequate and inefficient, leaving communities vulnerable and weary. Companies that prioritize local hiring, invest in regional supply chains, and partner with community organizations create stronger, more resilient neighborhoods and consumers. Local procurement reduces supply chain disruptions, and partnerships with governments and nonprofits ensure investments address real needs. Embedding community benefit is not charity; it is smart risk management that protects both businesses and residents.

However, purpose without power is empty. Many companies continue to fall into the trap of confusing “purpose” with performance, as mission statements and sustainability pledges have become synonymous with largely symbolic changes. Executives continue to be rewarded for short-term financial gains rather than long-term resilience or community impact. This results in sustainability commitments often being sidelined when they conflict with quarterly targets. If companies are serious about sustainability, they must collaborate, employ, and invest locally to reduce long-term risks and improve communities’ well-being.

Some critics of Act 47 may argue that requiring businesses to invest in sustainability and community resilience imposes unnecessary costs. But these costs do not vanish. When companies fail to manage environmental risks, families pay higher taxes, local governments stretch their budgets, and communities face lasting hardships. Vermont’s Climate Superfund law puts the responsibility back on those who caused the harm, rather than allowing community members to bear the weight.

Addressing these challenges requires companies to work directly with their stakeholders. Multi-stakeholder solutions and collaborations between businesses, governments, NGOs, and labor groups are essential for achieving meaningful impact. For example, working with local governments can improve infrastructure planning, while collaboration with community organizations ensures that projects address real needs. These partnerships transform sustainability from a corporate initiative into a collective effort with broader and more lasting benefits.

Vermont’s Climate Superfund law is, in many ways, a response to communities being left to bear the consequences of unmanaged risks. Companies must embed community benefit into their operations, align incentives with long-term outcomes, and engage in partnerships that extend beyond their own walls. Because when the bill for unmanaged risk comes due, it lands squarely on the community.

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Vi Afonso-Rojas is an Honors student at the University of Rhode Island, double-majoring in Supply Chain Management and Environmental and Natural Resource Economics. The opinions expressed by columnists do not necessarily reflect the views of Vermont News & Media.



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VT Lottery Pick 3, Pick 3 Evening results for May 10, 2026

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Powerball, Mega Millions jackpots: What to know in case you win

Here’s what to know in case you win the Powerball or Mega Millions jackpot.

Just the FAQs, USA TODAY

The Vermont Lottery offers several draw games for those willing to make a bet to win big.

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Those who want to play can enter the MegaBucks and Lucky for Life games as well as the national Powerball and Mega Millions games. Vermont also partners with New Hampshire and Maine for the Tri-State Lottery, which includes the Mega Bucks, Gimme 5 as well as the Pick 3 and Pick 4.

Drawings are held at regular days and times, check the end of this story to see the schedule.

Here’s a look at May 10, 2026, results for each game:

Winning Pick 3 numbers from May 10 drawing

Day: 3-7-1

Evening: 7-1-8

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Check Pick 3 payouts and previous drawings here.

Winning Pick 4 numbers from May 10 drawing

Day: 5-6-1-9

Evening: 1-7-2-0

Check Pick 4 payouts and previous drawings here.

Winning Millionaire for Life numbers from May 10 drawing

01-03-20-35-46, Bonus: 05

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Check Millionaire for Life payouts and previous drawings here.

Feeling lucky? Explore the latest lottery news & results

Are you a winner? Here’s how to claim your lottery prize

For Vermont Lottery prizes up to $499, winners can claim their prize at any authorized Vermont Lottery retailer or at the Vermont Lottery Headquarters by presenting the signed winning ticket for validation. Prizes between $500 and $5,000 can be claimed at any M&T Bank location in Vermont during the Vermont Lottery Office’s business hours, which are 8a.m.-4p.m. Monday through Friday, except state holidays.

For prizes over $5,000, claims must be made in person at the Vermont Lottery headquarters. In addition to signing your ticket, you will need to bring a government-issued photo ID, and a completed claim form.

All prize claims must be submitted within one year of the drawing date. For more information on prize claims or to download a Vermont Lottery Claim Form, visit the Vermont Lottery’s FAQ page or contact their customer service line at (802) 479-5686.

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Vermont Lottery Headquarters

1311 US Route 302, Suite 100

Barre, VT

05641

When are the Vermont Lottery drawings held?

  • Powerball: 10:59 p.m. Monday, Wednesday, and Saturday.
  • Mega Millions: 11 p.m. Tuesday and Friday.
  • Gimme 5: 6:55 p.m. Monday through Friday.
  • Lucky for Life: 10:38 p.m. daily.
  • Pick 3 Day: 1:10 p.m. daily.
  • Pick 4 Day: 1:10 p.m. daily.
  • Pick 3 Evening: 6:55 p.m. daily.
  • Pick 4 Evening: 6:55 p.m. daily.
  • Megabucks: 7:59 p.m. Monday, Wednesday and Saturday.
  • Millionaire for Life: 11:15 p.m. daily

What is Vermont Lottery Second Chance?

Vermont’s 2nd Chance lottery lets players enter eligible non-winning instant scratch tickets into a drawing to win cash and/or other prizes. Players must register through the state’s official Lottery website or app. The drawings are held quarterly or are part of an additional promotion, and are done at Pollard Banknote Limited in Winnipeg, MB, Canada.

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This results page was generated automatically using information from TinBu and a template written and reviewed by a Vermont editor. You can send feedback using this form.



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Vermont State Police investigating suspicious death

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Vermont State Police investigating suspicious death


Vermont State Police are investigating a suspicious death in the eastern part of the state.

The investigation began around 10 a.m. Saturday when police received a report of a dead woman at a property at 48 Douglas Hill Road in Norwich. First responders located a woman dead inside the residence.

State police said their initial investigation indicates the woman’s death occurred under “potentially suspicious circumstances.” Everyone associated with the matter is accounted for, and they said there is no danger to the public.

The victim’s body will be brought to the Chief Medical Examiner’s Office in Burlington for an autopsy to determine cause and manner of death. State police said they will release the woman’s identity following further investigation and notification of family members.

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No further details have been released.

Anyone with information that could assist investigators is being asked to call 802-234-9933 or submit an anonymous tip online at https://vsp.vermont.gov/tipsubmit.



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