With yet another failed Starship test this week, in which the ambitious heavy rocket exploded once again, you might reasonably suspect that luck has finally run out for SpaceX.
Technology
Why do SpaceX rockets keep exploding?
But this degree of failure during a development process isn’t actually unusual, according to Wendy Whitman Cobb, a space policy expert with the School of Advanced Air and Space Studies, especially when you’re testing new space technology as complex as a large rocket. However, the Starship tests are meaningfully different from the slow, steady pace of development that we’ve come to expect from the space sector.
“The reason a lot of people perceive this to be unusual is that this is not the typical way that we have historically tested rockets,” Whitman Cobb says.
Historically speaking, space agencies like NASA or legacy aerospace companies like United Launch Alliance (ULA) have taken their time with rocket development and have not tested until they were confident in a successful outcome. That’s still the case today with major NASA projects like the development of the Space Launch System (SLS), which has now dragged on for over a decade. “They will take as long as they need to to make sure that the rocket is going to work and that a launch is going to be successful,” Whitman Cobb says.
“This is not the typical way that we have historically tested rockets.”
SpaceX has chosen a different path, in which it tests, fails, and iterates frequently. That process has been at the heart of its success, allowing the company to make developments like the reusable Falcon 9 rocket at a rapid pace. However, it also means frequent and very public failures, which have generated complaints about environmental damage in the local area around the launch site and have caused the company to butt heads with regulatory agencies. There are also significant concerns about the political ties of CEO Elon Musk to the Trump administration and his undemocratic influence over federal regulation of SpaceX’s work.
Even within the context of SpaceX’s move-fast-and-break-things approach, though, the development of the Starship has appeared chaotic. Compared to the development of the Falcon 9 rocket, which had plenty of failures but a generally clear forward path from failing often to failing less and less as time went on, Starship has a much more spotty record.
Previous development was more incremental, first demonstrating that the rocket was sound before moving onto more complex issues like reusability of the booster or first stage. The company didn’t even attempt to save the booster of a Falcon 9 and reuse it until several years into testing.
Starship isn’t like that. “They are trying to do everything at once with Starship,” Whitman Cobb says, as the company is trying to debut an entirely new rocket with new engines and make it reusable all at once. “It really is a very difficult engineering challenge.”
“They are trying to do everything at once with Starship.”
The Raptor engines that power the Starship are a particularly tough engineering nut to crack, as there are a lot of them — 33 per Starship, all clustered together — and they need to be able to perform the tricky feat of reigniting in space. The relighting of engines has been successful on some of the previous Starship test flights, but it has also been a point of failure.
Why, then, is SpaceX pushing for so much, so fast? It’s because Musk is laser-focused on getting to Mars. And while it would theoretically be possible to send a mission to Mars using existing rockets like the Falcon 9, the sheer volume of equipment, supplies, and people needed for a Mars mission has a very large mass. To make Mars missions even remotely affordable, you need to be able to move a lot of mass in one launch — hence the need for a much larger rocket like the Starship or NASA’s SLS.
NASA has previously been hedging its bets by developing its own heavy launch rocket as well as supporting the development of Starship. But with recent funding cuts, it’s looking more and more likely that the SLS will get axed — leaving SpaceX as the only player in town to facilitate NASA’s Mars plans.
But there’s still an awful lot of work to do to get Starship to a place where serious plans for crewed missions can even be made.
“There’s no way that they’re putting people on that right now.”
Will a Starship test to Mars happen by 2026, with a crewed test to follow as soon as 2028, as Musk said this week he’s aiming for? “I think it’s completely delusional,” Whitman Cobb says, pointing out that SpaceX has not appeared to be seriously considering issues like adding life support to the Starship or making concrete plans for Mars habitats, launch and landing pads, or infrastructure.
“I don’t see SpaceX as putting its money where its mouth is,” Whitman Cobb says. “If they do make the launch window next year, it’s going to be uncrewed. There’s no way that they’re putting people on that right now. And I seriously doubt whether they will make it.”
That doesn’t mean Starship will never make it to Mars, of course. “I believe SpaceX will engineer their way out of it. I believe their engineering is good enough that they will make Starship work,” Whitman Cobb says. But getting an uncrewed rocket to Mars within the next decade is a lot more realistic than next year.
Putting people on the rocket, though, is another matter entirely. “If they’re looking to build a large-scale human settlement? That’s decades,” Whitman Cobb says. “I don’t know that I will live to see that.”
Technology
Anthropic wants you to use Claude to ‘Cowork’ in latest AI agent push
Anthropic wants to expand Claude’s AI agent capabilities and take advantage of the growing hype around Claude Code — and it’s doing it with a brand-new feature released Monday, dubbed “Claude Cowork.”
“Cowork can take on many of the same tasks that Claude Code can handle, but in a more approachable form for non-coding tasks,” Anthropic wrote in a blog post. The company is releasing it as a “research preview” so the team can learn more about how people use it and continue building accordingly. So far, Cowork is only available via Claude’s macOS app, and only for subscribers of Anthropic’s power-user tier, Claude Max, which costs $100 to $200 per month depending on usage.
Here’s how Claude Cowork works: A user gives Claude access to a folder on their computer, allowing the chatbot to read, edit, or create files. (Examples Anthropic gave included the ability fo “re-organize your downloads by sorting and renaming each file, create a new spreadsheet with a list of expenses from a pile of screenshots, or produce a first draft of a report from your scattered notes.”) Claude will provide regular updates on what it’s working on, and users can also use existing connectors to link it to external info (like Asana, Notion, PayPal, and other supported partners) or link it to Claude in Chrome for browser-related tasks.
“You don’t need to keep manually providing context or converting Claude’s outputs into the right format,” Anthropic wrote. “Nor do you have to wait for Claude to finish before offering further ideas or feedback: you can queue up tasks and let Claude work through them in parallel. It feels much less like a back-and-forth and much more like leaving messages for a coworker.”
The new feature is part of Anthropic’s (and its competitors’) bid to provide the most actually useful AI agents, both for consumers and enterprise. AI agents have come a long way from their humble beginnings as mostly-theoretically-useful tools, but there’s still much more development needed before you’ll see your non-tech-industry friends using them to complete everyday tasks.
Anthropic’s “Skills for Claude,” announced in October, was a partial precursor to Cowork. Starting in October, Claude could improve at personalized tasks and jobs, by way of “folders that include instructions, scripts, and resources that Claude can load when needed to make it smarter at specific work tasks — from working with Excel [to] following your organization’s brand guidelines,” per a release at the time. People could also build their own Skills for Claude relative to their specific jobs and tasks they needed to be completed.
As part of the announcement, Anthropic warned about the potential dangers of using Cowork and other AI agent tools, namely the fact that if instructions aren’t clear, Claude does have the ability to delete local files and take other “potentially destructive actions” — and that with prompt injection attacks, there are a range of potential safety concerns. Prompt injection attacks often involve bad actors hiding malicious text in a website that the model is referencing, which instructs the model to bypass its safeguards and do something harmful, such as hand over personal data. “Agent safety — that is, the task of securing Claude’s real-world actions — is still an active area of development in the industry,” Anthropic wrote.
Claude Max subscribers try out the new feature by clicking on “Cowork” in the sidebar of the macOS app. Other users can join the waitlist.
Technology
Robots that feel pain react faster than humans
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Touch something hot, and your hand snaps back before you even think. That split second matters.
Sensory nerves in your skin send a rapid signal to your spinal cord, which triggers your muscles right away. Your brain catches up later. Most robots cannot do this. When a humanoid robot touches something harmful, sensor data usually travels to a central processor, waits for analysis and then sends instructions back to the motors. Even tiny delays can lead to broken parts or dangerous interactions.
As robots move into homes, hospitals and workplaces, that lag becomes a real problem.
A robotic skin designed to mimic the human nervous system
Scientists at the Chinese Academy of Sciences and collaborating universities are tackling this challenge with a neuromorphic robotic e-skin, also known as NRE-skin. Instead of acting like a simple pressure pad, this skin works more like a human nervous system. Traditional robot skins can tell when they are touched. They cannot tell whether that touch is harmful. The new e-skin can do both. That difference changes everything.
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A humanoid robot equipped with neuromorphic e-skin reacts instantly to harmful touch, mimicking the human nervous system to prevent damage and improve safety. (Eduardo Parra/Europa Press via Getty Images)
How the neuromorphic e-skin works
The e-skin is built in four layers that mirror how human skin and nerves function. The top layer acts as a protective outer covering, similar to the epidermis. Beneath it sit sensors and circuits that behave like sensory nerves. Even when nothing touches the robot, the skin sends a small electrical pulse to the robot every 75 to 150 seconds. This signal acts like a status check that says everything is fine. When the skin is damaged, that pulse stops. The robot immediately knows where it was injured and alerts its owner. Touch creates another signal. Normal contact sends neural-like spikes to the robot’s central processor for interpretation. However, extreme pressure triggers something different.
How robots detect pain and trigger instant reflexes
If force exceeds a preset threshold, the skin generates a high-voltage spike that goes straight to the motors. This bypasses the central processor entirely. The result is a reflex. The robot can pull its arm away instantly, much like a human does after touching a hot surface. The pain signal only appears when the contact is truly dangerous, which helps prevent overreaction. This local reflex system reduces damage, improves safety and makes interactions feel more natural.
ROBOTS LEARN 1,000 TASKS IN ONE DAY FROM A SINGLE DEMO
Scientists developed a robotic skin that can detect pain and trigger reflexes without waiting for a central processor to respond. (Han Suyuan/China News Service/VCG via Getty Images)
Self-repairing robotic skin makes fixes fast
The design includes another clever feature. The e-skin is made from magnetic patches that fit together like building blocks. If part of the skin gets damaged, an owner can remove the affected patch and snap in a new one within seconds. There is no need to replace the entire surface. That modular approach saves time, lowers costs and keeps robots in service longer.
Why pain-sensing skin matters for real-world robots
Future service robots will need to work close to people. They will assist patients, help older adults and operate safely in crowded spaces. A sense of touch that includes pain and injury detection makes robots more aware and more trustworthy. It also reduces the risk of accidents caused by delayed reactions or sensor overload. The research team says their neural-inspired design improves robotic touch, safety and intuitive human-robot interaction. It is a key step toward robots that behave less like machines and more like responsive partners.
What this technology means for the future of robots
The next challenge is sensitivity. The researchers want the skin to recognize multiple touches at the same time without confusion. If successful, robots could handle complex physical tasks while staying alert to danger across their entire surface. That brings humanoid robots one step closer to acting on instinct.
ROBOT STUNS CROWD AFTER SHOCKING ONSTAGE REVEAL
A new e-skin design allows robots to pull away from dangerous contact in milliseconds, reducing the risk of injury or mechanical failure. (CFOTO/Future Publishing via Getty Images)
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Kurt’s key takeaways
Robots that can feel pain may sound unsettling at first. In reality, it is about protection, speed and safety. By copying how the human nervous system works, scientists are giving robots faster reflexes and better judgment in the physical world. As robots become part of daily life, those instincts could make all the difference.
Would you feel more comfortable around a robot if it could sense pain and react instantly, or does that idea raise new concerns for you? Let us know by writing to us at Cyberguy.com.
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Technology
You need to listen to Billy Woods’ horrorcore masterpiece for the A24 crowd
Billy Woods has one of the highest batting averages in the game. Between his solo records like Hiding Places and Maps, and his collaborative albums with Elucid as Armand Hammer, the man has multiple stone-cold classics under his belt. And, while no one would ever claim that Woods’ albums were light-hearted fare (these are not party records), Golliwog represents his darkest to date.
This is not your typical horrorcore record. Others, like Geto Boys, Gravediggaz, and Insane Clown Posse, reach for slasher aesthetics and shock tactics. But what Billy Woods has crafted is more A24 than Blumhouse.
Sure, the first track is called “Jumpscare,” and it opens with the sound of a film reel spinning up, followed by a creepy music box and the line: “Ragdoll playing dead. Rabid dog in the yard, car won’t start, it’s bees in your head.” It’s setting you up for the typical horror flick gimmickry. But by the end, it’s psychological torture. A cacophony of voices forms a bed for unidentifiable screeching noises, and Woods drops what feels like a mission statement:
“The English language is violence, I hotwired it. I got a hold of the master’s tools and got dialed in.”
Throughout the record, Woods turns to his producers to craft not cheap scares, but tension, to make the listener feel uneasy. “Waterproof Mascara” turns a woman’s sobs into a rhythmic motif. On “Pitchforks & Halos” Kenny Segal conjures the aural equivalent of a POV shot of a serial killer. And “All These Worlds are Yours” produced by DJ Haram has more in common with the early industrial of Throbbing Gristle than it does even some of the other tracks on the record, like “Golgotha” which pairs boombap drums with New Orleans funeral horns.
That dense, at times scattered production is paired with lines that juxtapose the real-world horrors of oppression and colonialism, with scenes that feel taken straight from Bring Her Back: “Trapped a housefly in an upside-down pint glass and waited for it to die.” And later, Woods seamlessly transitions from boasting to warning people about turning their backs on the genocide in Gaza on “Corinthians”:
If you never came back from the dead you can’t tell me shit
Twelve billion USD hovering over the Gaza Strip
You don’t wanna know what it cost to live
What it cost to hide behind eyelids
When your back turnt, secret cannibals lick they lips
The record features some of Woods’ deftest lyricism, balancing confrontation with philosophy, horror with emotion. Billy Woods’ Golliwog is available on Bandcamp and on most major streaming services, including Apple Music, Qobuz, Deezer, YouTube Music, and Spotify.
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