Last Samurai Standing begins with a familiar premise. Desperate samurai dispossessed by the restoration of the emperor enter into a deadly game for a life-changing cash prize — all for the entertainment of anonymous elites. Unlike its inspirations Battle Royale and Squid Game, however, Last Samurai Standing’s violence is chaotic, fast-paced, and kinetic, though it hides a careful choreography that makes the series a more electric proposition than its predecessors.
Technology
How Last Samurai Standing adds kinetic action to the Battle Royale formula
Viewers have Junichi Okada to thank for that. As well as starring in and producing Last Samurai Standing, he serves as the series’ action planner. Many will be familiar with the results of an action planner’s work — sometimes called an action director, elsewhere a “coordinator,” and even “choreographer” — though perhaps not what the role entails. In the case of Last Samurai Standing, it’s a role that touches on nearly every aspect of the production, from the story to the action itself.
“I was involved from the script stage, thinking about what kind of action we wanted and how we would present it in the context of this story,” Okada tells The Verge. “If the director [Michihito Fujii] said, ‘I want to shoot this kind of battle scene,’ I would then think through the content and concept, design the scene, and ultimately translate that into script pages.”
The close relationship between the writer and director extends to other departments, too. Though an action planner’s role starts with managing fight scenes and stunt performers, they also liaise with camera, wardrobe, makeup, and even editorial departments to ensure fight scenes cohere with the rest of the production.
Image: Netflix
It’s a role which might appear a natural progression for Okada, who is certified to teach Kali and Jeet Kune Do — a martial art conceived by Bruce Lee — and holds multiple black belts in jiujitsu. Though the roots of his progression into action planning can be traced back further, to 1995 when he became the youngest member of J-pop group V6.
“Dance experience connects directly to creating action,” he says. “[In both] rhythm and control of the body are extremely important.” Joining V6 at the age of 15, that experience has made Okada conscious of how he moves in relation to a camera during choreography, how he is seen within the structure of a shot, and, critical to action planning, how to navigate all of that safely from a young age.
That J-pop stardom also offered avenues into acting, initially in roles you might expect for a young pop star: comic heartthrobs and sitcom sons. But he was steadily able to broaden his output. A starring turn in Hirokazu Kore-eda’s Hana followed, as did voice acting in Studio Ghibli’s Tales From Earthsea and From Up on Poppy Hill. A more telling departure was a starring role in 2007’s SP, in which he played a rookie in a police bodyguard unit, for which he trained for several years under shootfighting instructor Yorinaga Nakamura.
“What I care about is whether audiences feel that ‘this man really lives here as a samurai.’”
In the years since, Okada has cemented himself as one of Japan’s most recognizable actors, hopping between action starring roles in The Fable to sweeping period epics like Sekigahara. Those two genres converge in his Last Samurai Standing role of Shujiro, a former Shogunate samurai now reduced to poverty, working through his PTSD and reckoning with his bloodthirsty past in the game. These days, it’s less of a concern that the character butts up against his past idol image, he suggests. “What I care about is whether audiences feel that ‘this man really lives here as a samurai.’”
For Okada’s work on Last Samurai Standing, as both producer and action planner, that involved lacing high-octane but believable action with the respect for history and character studies of the period dramas he loves. “Rather than being 100 percent faithful to historical accuracy,” he adds, “my goal was to focus on entertainment and story, while letting the ‘DNA’ and beauty of Japanese period drama gently float up in the background.”
A focus on what he defines as “‘dō’ — movement,” pure entertainment that “never lets the audience get bored” punctuated — with “‘ma,’” the active emptiness that connects those frenetic moments. Both can be conversations, even if one uses words and another communicates dialogue through sword blows. This is most apparent when Shujiro faces his former comrade Sakura (Yasushi Fuchikami) inside a claustrophobic bank vault that serves as a charnel house for the game’s less fortunate contestants.
“The whole battle is divided into three sequences,” Okada says. The first starts with a moment of almost perfect stillness, a deep breath, before the two launch into battle. “A fight where pride and mutual respect collide,” he says, “and where the speed of the techniques reaches a level that really surprises the audience.” It’s all captured in one, zooming take with fast, tightly choreographed action reminiscent of Donnie Yen and Wu Jing in Kill Zone.
So intense is their duel that both shatter multiple swords. The next phase sees them lash out in a more desperate and brutal manner with whatever weapons they find. Finally, having fought to a weary stalemate, the fight becomes, Okada concludes, “a kind of duel where their stubbornness and will are fully exposed” as they hack at each other with shattered blades and spear fragments.

Image: Netflix
It’s a rhythm that many fights in Last Samurai Standing follow, driven by a string of physical and emotional considerations that form the basis of an action planner’s tool kit: how and why someone fights based on who they are and their environment. Here it is two former samurai in an elegant and terrifyingly fast-paced duel. Elsewhere we see skill matched against brutality, or inexperience against expertise.
“I define a clear concept for each sequence,” Okada says, before he opens those concepts up to the broader team. From there, he might add notes, but in Last Samurai Standing, action is a collaborative affair. “We keep refining,” he says. “It’s a back-and-forth process of shaping the sequence using both the ideas the team brings and the choreography I create myself.”
There is a third factor which Okada believes is the series’ most defining. “If we get to continue the story,” he says, “I’d love to explore how much more we can lean into ‘sei’ — stillness, and bring in even more of a classical period drama feel.”
As much of a triumph of action as Last Samurai Standing is, its quietest moments are the ones that stay with you. The charged looks between Shujiro and Iroha (Kaya Kiyohara) or their shuddering fright when confronted with specters of their past. Most of all, Shujiro watching his young ward, Futaba Katsuki (Yumia Fujisaki), dance before a waterlogged torii as mist hovers. These pauses are what elevate and invigorate the breathless action above spectacle.
The pauses are also emblematic of the balance that Last Samurai Standing strikes between its period setting and pushing the boundaries of action, all to inject new excitement into the genre. “Japan is a country that values tradition and everything it has built up over time. That’s why moments where you try to update things are always difficult,” Okada says. “But right now, we’re in the middle of that transformation.”
That is an evolution that Okada hopes to support through his work, both in front of and behind the camera. If he can create avenues for new generations of talent to carry Japanese media to a broader audience and his team to achieve greater success on a global stage, “that would make me very happy,” he says. “I want to keep doing whatever I can to help make that possible.”
The first season of Last Samurai Standing is streaming on Netflix now, and a second season was just confirmed.
Technology
Valve’s huge SteamOS 3.8 update adds long-awaited features — and supports Steam Machine
Not only is it the first release to support the upcoming Steam Machine living room gaming PC, it comes with long-awaited features for Valve’s handhelds and more support for other companies’ handhelds than we’ve seen to date — including Microsoft and Asus’ Xbox Ally series, the Lenovo Legion Go 2, the OneXPlayer X1, and additional support for MSI, GPD, Anbernic, OrangePi, and Zotac.
The one that excites me most: Valve is adding genuine hibernation and “memory power down” modes to the Steam Deck — though just the LCD model to start — which should help extend battery life when you hit the power button or leave them idle. Some Windows machines currently last longer than the Steam Deck when asleep, because they self-hibernate to save power, while the Steam Deck has an instant-on sleep mode.
Plus, Valve has finally added a setting in its gaming mode to let you use your Bluetooth headset microphones — something I’ve been asking for since the beginning. (Valve did add it to the Linux desktop mode last year.) And the Steam Deck LCD is finally getting Bluetooth Wake re-enabled, so you can turn on your TV-connected Deck with a wireless controller from your couch.
The update comes with all sorts of improvements for the Linux desktop modes that sound like they’ll come in handy on a Steam Machine plugged into a TV or monitor, too, including desktop HDR, VRR display support, per-display scaling, “improved windowing behavior for games running in Proton,” and an upgrade to KDE Plasma 6.4.3 among other things.
And for a Steam Machine or Steam handheld plugged into a home entertainment system, they can now detect how many audio channels you have over HDMI to enable surround sound. (I believe surround sound was already a thing, so perhaps this is just a different and better automatic implementation.)
There’s also a new Arch system base and an updated graphics driver.
Perhaps most surprisingly, the “Non-Deck” section of the changelog is huge. Valve says long-pressing your power button should work “across a wide variety of devices” to power off, restart, or switch to the desktop mode. You should be able to change your processor’s power modes on the Xbox Ally now, and night mode and screen color settings should work on AMD Z2 Extreme handhelds in general.
There’s also “Greatly improved video memory management with discrete GPU platforms,” you can limit how far the battery charges in any of the Lenovo Legion Go handhelds (in desktop mode), and it should fix “washed out colors for Zotac and OneXPlayer handhelds with OLED.”
There’s a lot in this update, and it’s possible I missed a feature you care about, so check out the whole changelog here and below.
Technology
Fox News AI Newsletter: Wall-climbing robots swarm US Navy warships
Under the five-year contract, Gecko will begin work on 18 ships in the U.S. Pacific Fleet, with the initial award valued at up to $54 million. The contract vehicle is structured to allow other military services to access the technology as well. (Gecko Robotics )
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Welcome to Fox News’ Artificial Intelligence newsletter with the latest AI technology advancements.
IN TODAY’S NEWSLETTER:
– WATCH: Wall-climbing robot swarms crawl US Navy warships as China’s fleet surges
– OPINION: AI comes with a hefty charge, and you are the one who gets stuck with the bill
– Dell workforce shrinks 10% for third consecutive year
Swarms of wall-climbing robots will soon be crawling across U.S. Navy warships in a $71 million effort to slash repair delays and boost fleet readiness as China continues expanding its naval power. (Gecko Robotics )
TECH AT SEA: WATCH: wall-climbing robot swarms crawl US Navy warships as China’s fleet surges – Fox News Digital reports on a new development in naval technology, featuring wall-climbing robot swarms that are crawling on U.S. Navy warships. This advancement comes at a critical time in defense politics as China’s naval fleet continues to surge in size and capability.
WALLET SHOCK: OPINION: AI comes with a hefty charge, and you are the one who gets stuck with the bill – In this opinion piece, the author discusses the economic implications of the growing artificial intelligence industry. The article argues that the hefty costs associated with AI development and its massive energy infrastructure will ultimately be passed down, leaving everyday consumers to foot the bill.
Dell Technologies headquarters in Round Rock, Texas, US, on Sunday, Nov. 26, 2023. (Sergio Flores/Bloomberg via Getty Images)
COST CRUNCH: Dell workforce shrinks 10% for third consecutive year – Fox Business reports that Dell’s workforce has shrunk by ten percent. This marks the third consecutive year of workforce reductions for the major technology company amid shifting economic conditions and corporate restructuring.
AIMING HIGH: FULL AUTONOMY: AI pilot technology advances towards military capability – Merlin CEO Matt George details how the company is using artificial intelligence to enable military and commercial aircraft to operate fully autonomously on Fox Business’ ‘The Claman Countdown.’
Single family homes in a residential neighborhood in San Marcos, Texas, US, on Tuesday, March 12, 2024. (Photographer: Jordan Vonderhaar/Bloomberg via Getty Images)
SHOULD I BUY?: Homebuyers, sellers turning to AI chatbots for advice – Prairie Operating Co.’s Lou Basenese and real estate broker Kirsten Jordan discuss how artificial intelligence is impacting homebuyers and sellers on ‘Fox Business In Depth.’
DISRUPTION IS HERE: Charles Payne: AI disruption is here – Fox Business host Charles Payne discusses the economic impact of the rise in artificial intelligence on ‘Making Money.’
BUILDING HER BUSINESS: How Angie Hicks turned Angi into a home services giant and AI player – Angi co-founder Angie Hicks discusses entrepreneurship, company growth and how she built out her business on ‘Mornings with Maria.’
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Technology
A rogue AI led to a serious security incident at Meta
For almost two hours last week, Meta employees had unauthorized access to company and user data thanks to an AI agent that gave an employee inaccurate technical advice, as previously reported by The Information. Meta spokesperson Tracy Clayton said in a statement to The Verge that “no user data was mishandled” during the incident.
A Meta engineer was using an internal AI agent, which Clayton described as “similar in nature to OpenClaw within a secure development environment,” to analyze a technical question another employee posted on an internal company forum. But the agent also independently publicly replied to the question after analyzing it, without getting approval first. The reply was only meant to be shown to the employee who requested it, not posted publicly.
An employee then acted on the AI’s advice, which “provided inaccurate information” that led to a “SEV1” level security incident, the second-highest severity rating Meta uses. The incident temporarily allowed employees to access sensitive data they were not authorized to view, but the issue has since been resolved.
According to Clayton, the AI agent involved didn’t take any technical action itself, beyond posting inaccurate technical advice, something a human could have also done. A human, however, might have done further testing and made a more complete judgment call before sharing the information — and it’s not clear whether the employee who originally prompted the answer planned to post it publicly.
“The employee interacting with the system was fully aware that they were communicating with an automated bot. This was indicated by a disclaimer noted in the footer and by the employee’s own reply on that thread,” Clayton commented to The Verge. “The agent took no action aside from providing a response to a question. Had the engineer that acted on that known better, or did other checks, this would have been avoided.”
Last month, an AI agent from open source platform OpenClaw went more directly rogue at Meta when an employee asked it to sort through emails in her inbox, deleting emails without permission. The whole idea behind agents like OpenClaw is that they can take action on their own, but like any other AI model, they don’t always interpret prompts and instructions correctly or give accurate responses, a fact Meta employees have now discovered twice.
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