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Arcane’s second season is a revolutionary powderkeg

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Arcane’s second season is a revolutionary powderkeg

The first season of Netflix and Riot’s Arcane animated series fashioned disparate pieces of League of Legends lore into a beautiful, devastating tale about a society on the brink of collapse. The show infused each of its characters with a depth and complexity that felt unlike anything Riot had done elsewhere in the longrunning franchise. And its commitment to telling its own story made it remarkably easy for new fans to dive in.

There’s a density to Arcane’s second season that feels reflective of the show’s creative team working to bring this juggernaut of a story to a satisfying end in just nine short episodes. Especially since it has been three years since season 1, you might need a refresher on how things became so dire for the citizens of Piltover and Zaun. But while the new season drops you right back into the chaos in a somewhat disorienting way, it does an excellent job of weaving together the many different threads of Arcane’s powerful legend.

Arcane’s first season ended with a literal bang — an explosive attack from Jinx (Ella Purnell) on the elite council members of Piltover just as they were about to sign a peace treaty that would have brought an end to their war on the impoverished people of Zaun. Though Jinx’s attack was rooted in years of personal psychological torment and her growing up as part of Zaun’s abused, disenfranchised underclass, it was a moment that made her sister Vi (Hailee Steinfeld) see truly her as a terroristic monster. It wasn’t clear who might emerge from the smoking rubble in the end, but there was no question about how much harder Piltover would retaliate with its dangerous Hextech weapons.

Arcane’s second season picks up in the immediate aftermath of the attack to emphasize the sheer amount of destruction Jinx caused in her crusade to make Piltover pay for its history of injustices. With so many of Piltover’s political leaders dead, the city’s priorities and its balance of power have to shift in ways that feel necessary to Vi and other survivors like enforcer Caitlyn Kiramman (Katie Leung). But while the new season takes some time to make you appreciate the magnitude of Piltover’s loss, it pushes this act of Arcane’s story into motion by exploring how oppressive societies create the monsters they ultimately come to hate and fear.

Everyone suffers as Arcane moves its characters into a new phase of conflict, but the show uses Vi and Jinx in particular to highlight how profoundly war can unmoor people from their senses of self. It’s easier for the sisters to let one another go than it is for either of them to see themselves in the other’s face. And when presented with chances to channel their feelings into action, it seldom occurs to them how fighting just to hurt the other side is guaranteed to cause self-inflicted wounds.

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Arcane repeatedly echoes that idea as it briskly shifts focus to the rest of its cast and brings the devastating danger of Hextech into sharp focus. Inventor Jayce Talis (Kevin Alejandro) and politician Mel Medarda (Toks Olagundoye) can understand the gravity of the escalation her warhawk mother Ambessa (Ellen Thomas) is hungry for. But that foresight can only do so much to keep the calls for a full-on invasion of Zaun at bay.

Arcane’s second season uses the rising tension and Jayce’s fears about what he has helped create to delve deeper into the magical mysteries of Hextech with a subplot that zooms far out into new realms of the League of Legends universe. It’s another way the show reinforces its ideas about actions coming with consequences that aren’t immediately obvious up close. And in some of Arcane’s characters, it crystalizes how heavy a price the planet can pay as humanity wages war.

Hextech also features largely in most of this season’s more visually stunning set pieces, which are once again truly the show’s greatest strength. Though the show as a whole is still utterly gorgeous, the action feels even more brutal this time around. On occasion, the “cool” needle drops feel a bit tone deaf because of how frank Arcane is trying to be in its depiction of a society tearing itself apart. But that has always kinda been Arcane’s vibe, and the season really leaning into it will likely appeal to hardcore fans.

Because the stakes are even higher and all of Arcane’s players are now fully locked into the war, this season’s first three episodes often feel more narratively dense and like they’re moving at a much faster pace. That might be more exhausting if the season was dropping all at once, but Netflix has smartly chosen to split it up into three separate acts set to debut through the end of the month. We won’t know until the end of November just how Arcane’s creators intend to bring this story to a close and whether it might set the stage for whatever’s coming next for the franchise. But this first act is a strong opener for Arcane’s final chapter.

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Bose SoundLink Home review: a speaker that’s all about looks

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Bose SoundLink Home review: a speaker that’s all about looks

Sometimes it’s okay to buy a speaker mostly for the aesthetic. And from the moment it was first announced, Bose’s $219 SoundLink Home stood out from the pack (and Bose’s own other efforts) with a mid-modern style that bears little resemblance to most competitors. It’s the kind of gadget that people are likely to notice and comment on. No one says a word about boring, ho-hum cylindrical speakers.

But this thing, with its fabric housing wrapped in a brushed aluminum band, feels like vintage Bose. The company doesn’t always show this much attention to detail in design and materials, so I’m encouraged by the Home’s unique vibe.

How we rate and review products

If you’ve used or heard Bose’s SoundLink Flex, then you’ve already got a good understanding of what the Home speaker will sound like in your living room. Their tuning is quite similar. Like the Flex, the Home outputs mixed-down mono audio. I’ll always take stereo speakers when given the choice, but mono is common for the portable speaker category — though Bose is pushing it with the price here — and especially at this size. 

With that in mind, the SoundLink Home sounds quite detailed and clear. Vocals are crisp. Acoustic instruments have a touch of warmth. And even if you dial the volume up to extremes, there’s little distortion. That’s partially because this speaker is no bass champ; the SoundLink Max wipes the floor with it in that regard, but is bulkier and nearly twice the price. The Home only supports your standard AAC and SBC Bluetooth codecs, whereas the Flex (second-gen) and Max both throw in aptX Adaptive compatibility for devices that offer it.

The controls are fairly straightforward. The multi-function button (at right) handles playback controls and activating your phone’s voice assistant.

The thing is, you’re going to have to really like the Home’s out-of-the-box sound, because there’s no changing it. In another departure from other Bose speakers, the SoundLink Home lacks any kind of mobile companion app. As a result, you’re unable to customize its EQ at all. That’s a disappointing omission that would be easier to forgive from a cheaper speaker, but not this one. You can at least pair two units together to create a stereo pair. If you’re willing to drop the money on that, you’ll be rewarded with noticeably richer sound. 

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There’s not much to see around back besides more fabric and a small indentation.

Another important thing to be aware of with the SoundLink Home is that there’s no water resistance to speak of. The same goes for dust resistance. This is not meant to be a poolside or outdoor speaker. It’s right there in the name, I suppose. You’ll want to put the speaker somewhere safe (and dry). A covered patio is about as far as you’ll want to take it. Bose doesn’t even recommend taking it into the bathroom. The ruggedized Flex is a better choice for those who need a road warrior that can withstand the elements. Durability is one area where the Home falls short of Ultimate Ears, JBL, Soundcore, and other brands that have Bluetooth speakers at similar prices.

Books for scale. This is a pretty small speaker.

So far I’ve discussed a lot of what’s missing, but one advantage over the SoundLink Flex is that the Home supports USB-C audio in. And you can take advantage of that at the same time that you’re paired over Bluetooth. So you could theoretically listen to wired audio from your laptop while using the speaker for phone calls or interacting with Siri or Google Assistant. (You can hold down the multi-function button up top to activate your phone’s voice assistant.) Calls and other Bluetooth activity will override the USB-C connection.

That USB-C port is on the speaker’s left side, which makes some cables look a bit inelegant when they’re plugged in. Bose at least includes a 90-degree USB-C cable to keep it as subtle as possible. Battery life is rated at up to 9 hours of playback, and my tests have shown that number to be mostly accurate. If you’re listening at or above 70 percent volume, expect to lose a couple hours. It’s not impressive endurance, but for a speaker that’ll only be traveling around your house, it’s sufficient. It takes between three and four hours to fully recharge the speaker over USB-C, which seems rather long for the passable battery life you’re getting.

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It’s got style, but is there enough substance?

There’s really not much else to cover with the SoundLink Home. It bets a whole lot on looks and feel and clears the bar on sound quality without any glaring tonal weaknesses. The absence of any EQ settings will inevitably disappoint those of you who like to tinker, and I think any $200-plus Bluetooth speaker should have some measure of weatherproofing. But Bose went in a different direction with the SoundLink Home. If you’re looking to buy (or gift) a speaker that’s off the beaten path, I wouldn’t fault you for choosing this one.

Photography by Chris Welch / The Verge

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The life-changing benefits of Apple's Personal Voice and Live Speech

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The life-changing benefits of Apple's Personal Voice and Live Speech

Imagine losing the ability to speak and communicate with your loved ones. It sounds scary, right? What if you could preserve your unique voice and continue expressing yourself, even when speaking becomes challenging?

Apple’s Personal Voice and Live Speech features are groundbreaking accessibility tools designed to do exactly that. These innovative technologies allow you to create a synthesized voice that sounds just like you, giving individuals at risk of losing their speech a powerful way to maintain their personal communication style. 

Whether you’re dealing with a progressive medical condition, recovering from an injury, or simply want a backup communication method, Personal Voice and Live Speech offer an incredible solution.

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Live Speech and Personal Voice features on iPhone. (Kurt “CyberGuy” Knutsson)

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 How does Personal Voice work?

Personal Voice lets you create a digital version of your own voice by recording a series of phrases. Here’s how it works:

  • Personalized voice synthesis: Record your voice using your iPhone, iPad or Mac.
  • Privacy-focused: Voices are encrypted and stored securely on your device.
  • Compatibility: Works across Apple devices running iOS 17, iPadOS 17 or macOS Sonoma or later.
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Personal Voice feature on iPhone.

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Setting up Personal Voice

Personal Voice allows you to create a synthesized voice that sounds like your own. But first, ensure you have a compatible device running iOS 17, iPadOS 17 or macOS Sonoma or later. Choose a quiet room with minimal echo or background noise. You can pause and resume the recording session as needed. Now, here’s how to set it up:

On iPhone or iPad:

  • Open the Settings app.
  • Go to Accessibility.
  • Click Personal Voice.
  • Tap “Create a Personal Voice.”
  • Authenticate using Face ID, Touch ID or your device passcode.
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Steps to set up Personal Voice feature on iPhone. (Kurt “CyberGuy” Knutsson)

  • Click Continue.
  • Click the record button at the bottom of the screen.
  • Follow the on-screen instructions, which require you to “Read the Phrase” on the screen to record 150 randomly chosen phrases.
  • It will tell you once you are done recording. Then click Continue.
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Steps to set up Personal Voice feature on iPhone. (Kurt “CyberGuy” Knutsson)

On Mac:

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Steps to set up Personal Voice feature on Mac. (Kurt “CyberGuy” Knutsson)

  • Click System Settings.
  • Then, select Accessibility.
  • Click Personal Voice on the left of the screen.
  • Then, click “Create a Personal Voice.”
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Steps to set up Personal Voice feature on Mac. (Kurt “CyberGuy” Knutsson)

  • Authenticate using Touch ID, or your device passcode.
  • Then tap Continue, and then Continue again.
personal voice 8

Steps to set up Personal Voice feature on Mac. (Kurt “CyberGuy” Knutsson)

  • Click Continue one more time.
  • Click “Continue with Default Phrases.”
  • Click the record button at the bottom of the screen to check the sound quality.
  • Then tap Done. 
personal voice 9

Steps to set up Personal Voice feature on Mac. (Kurt “CyberGuy” Knutsson)

  • Follow the on-screen instructions, which require you to “Read the Phrase” on the screen to record 150 randomly chosen phrases. In this example, you’d say, “Does he know how to speak Spanish?”
  • Make sure it’s set to Continuous recording so that you can go from reading one phrase to the next without stopping.
  • It will tell you once you are done recording. Then click Continue.

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Steps to set up Personal Voice feature on Mac. (Kurt “CyberGuy” Knutsson)

Note: The device will generate your personal voice after you complete the 150-phrase recording process, which typically takes a few hours to days to fully process. It will process your speech securely on your device overnight while it is charging and connected to Wi-Fi. You can create multiple voices on each device, and the voice generation occurs only when your device is locked and charging.

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Using Live Speech

Live Speech allows you to type what you want to say and have it spoken aloud using your Personal Voice or other system voices. Here’s how to set it up and use Live Speech:

On iPhone/iPad: 

  • Click Settings.
  • Tap Accessibility.
  • Click Live Speech.
  • Toggle on Live Speech.
LIVE SPEEch steps 11

Steps to use Live Speech on iPhone. (Kurt “CyberGuy” Knutsson)

On Mac: 

  • Tap Apple menu.
  • Click System Settings.
  • Select Accessibility.
  • Click Live Speech.
live speech 12

Steps to use Live Speech on Mac. (Kurt “CyberGuy” Knutsson)

On Apple Watch: 

  • Go to the Settings app.
  • Tap Accessibility.
  • Click Live Speech.
  • Toggle on Live Speech. 
  • Then scroll down and select a voice to use, including your created Personal Voice, if available.

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Steps to use Live Speech on Apple Watch. (Kurt “CyberGuy” Knutsson)

APPLE AIRPODS PRO 2 MAKES HEARING TESTS AS EASY AS A FEW TAPS

How to use Live Speech

On iPhone/iPad:

  • Triple-click the side or top button.
  • Tap “Live Speech.”
  • Type your message.
  • Tap “Send” to have it spoken aloud.

On Mac:

  • Click the Type to Speak text field in the Live Speech window.
  • Type your message.
  • Tap the play button to have it spoken aloud.

On Apple Watch:

  • Triple-click the Digital Crown.
  • Tap Live Speech
  • Tap where it says “Type to Speak.”
  • Type your message using the letters below it.
  • Tap “Send” to have it spoken aloud.

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Kurt’s key takeaways

Personal Voice and Live Speech provide a means of communication for those who may lose their ability to speak and offer a deeply personal touch by allowing users to maintain their own voice. The ability to use these features across multiple Apple devices ensures continuity and accessibility in various situations, from phone calls to in-person conversations. It’s important to note that Apple has designed these features with privacy and security in mind. Personal Voice data is encrypted and stored securely on the device, and when shared across devices, it uses end-to-end encryption in iCloud.

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2024 has been an amazing year for roguelikes

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2024 has been an amazing year for roguelikes

The roguelike genre has turned from a relative niche into something much bigger. Roguelike games can be famously tough to crack into; generally, they have a high difficulty that means you’ll bang your head against a wall as you learn how to play the game, puzzle out what strategies work best in the procedurally generated levels, and figure out how to overcome tough enemies or challenges. 2024 showed that the genre wasn’t only a commercial force through hits like Hades II and Balatro, and also that a roguelike could be almost anything: from a poker variant to a flashy multiplayer action game.

Speaking of Balatro, it was undoubtedly one of, if not the, best games of the year. The game is supremely easy to pick up because of its roots in building traditional poker hands, but each round feels wildly different because of the clever and sometimes superpowered joker cards that can give you massive bonuses. The game is a perfect mix of skill, risk, and a little bit of luck, and it feels so good when you find a strategy that completely stacks the chips in your favor. I think I’ll be playing Balatro for years to come, especially with whatever’s cooking for the game’s upcoming major update. And now that the game is out on mobile, I can play wherever I want.

That is, when I’m not dipping my toes back into Hades II. The game, which is still in early access, is shaping up to be a worthy successor to Hades, and it’s arguably more fully fleshed out than many finished titles. I’ve already put more than 30 hours into Hades II, and I feel like I still have so much to unlock and master, but I’ve intentionally held myself back from playing more so that I don’t burn out on the game before it reaches v1.0. I only beat the new boss in the most recent major update a single time before deciding that was enough.

There are a couple other roguelikes that I have loved and want to put more time into but haven’t because of the sheer volume of other games in the genre to check out. Shogun Showdown, which is all about tactics and positioning, makes you feel like a genius by showing you the future. I really enjoyed getting a handle on the game’s weapons and items so that I could pull off well-planned combos against waves of enemies.

Windblown, the new roguelike from Dead Cells creators Motion Twin, takes a lot of what makes Dead Cells great and translates it to 3D. Weapons are varied, satisfying, and can combo well with each other. The game’s biomes are creative and fun to explore, with lots of nooks and crannies. But where Windblown really shines is its multiplayer — until playing the game, I had no idea how good roguelikes could be with friends. Like Hades, Windblown is also in early access, so I’m expecting to play it a lot more next year as Motion Twin makes major updates.

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And those are just the new roguelikes I’ve actually been able to put time into this year. There are still a bunch more that I want to play or have barely touched that seem extremely promising. Vampire Survivors got two major crossover DLCs that I want to dig into: one with Contra and one with Castlevania. (I’ve only played a couple rounds of the Castlevania expansion, and I was tickled at just how large the map was.) And while I’m talking about Vampire Survivors: Halls of Torment, which is kind of like Vampire Survivors mixed with an old-school Diablo aesthetic, left early access, and I want to check out what’s changed since I first dabbled in it last year.

The Rogue Prince of Persia, a roguelike take on classic Prince of Persia action and platforming, is an example of how big publishers like Ubisoft are jumping into the genre — and it seems like something that’s right up my alley. Rogue is another early access roguelike on this list, but it’s gotten a bunch of big updates since its May launch, including a significant update in November that revamped the art style and added new biomes, bosses, and more. I should also mention that Rogue also has a Dead Cells connection: it’s made by Evil Empire, the studio that worked on many Dead Cells updates and DLCs, which gives me a lot of faith that they’ll do a great job shepherding the game to its eventual full launch. 

Heck, 2024 has been such a banner year for roguelikes that even the 2014 classic The Binding of Isaac: Rebirth got a significant new DLC update that added online multiplayer.

The sheer amount of great roguelikes just this year shows that the framework of the genre offers a lot of ways to make interesting games. I particularly appreciate how they’re generally more digestible than blockbuster epics. Next year has some promising roguelikes like Slay the Spire 2 and Hyper Light Breaker, but I know I’ll be returning to a lot of 2024’s excellent roguelikes over and over again — well, after just one more round of Balatro.

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