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Video game performers are on strike — and AI is the sticking point : Consider This from NPR

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Video game performers are on strike — and AI is the sticking point : Consider This from NPR

The character Aerith Gainsborough in Final Fantasy 7 Rebirth.

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The character Aerith Gainsborough in Final Fantasy 7 Rebirth.

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If you’re not entrenched in the world of video games, you might not realize how much real actors have to do with modern gaming.

They provide everything from a few lines of dialogue for side characters in games, to recording hundreds or even thousands of very emotional lines, says Michigan State professor Amanda Cote, who studies the industry and culture of gaming.

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“So really storyline-driven games, something like Mass Effect or a Far Cry, you’re recording hundreds of lines of dialogue to cover the many different storyline branches that a player could potentially encounter. And you’re trying to make sure that all of those make sense with the changing storyline,” she says.

“This isn’t like a movie where there’s one version of the script and you might do several takes of it, but the overall story is the same. This is recording potentially different endings, different storyline arcs, making sure that those all stay coherent with how your character might develop along those different lines.”

There are also performance capture artists – they wear bodysuits with sensors and their movements are captured digitally on camera, which later gets computerized.

Some of the biggest game studios rely on voice and performance capture artists, and all this adds up to big bucks. The video game industry made close to $185 billion last year.

But not everyone is happy.

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Generative AI is a sticking point

Video game performers are currently on strike.

Their union, SAG-AFTRA, had been in contract negotiations with major video game companies for more than a year and a half. Cote says performers are seeking things like clearer safety and protection measures — such as receiving a five minute break per hour of on-camera work, or having an on-set medic present when they’re performing stunts — and that it appears the union and video game producers have found good terms on most of those issues.

But those talks have stalled over artificial intelligence.

Veronica Taylor is one of the many video game actors who are worried that the companies they work for could replace them with artificial intelligence or use their voices and motions in ways they did not consent to. She says it’s already happening.

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“I have found my voice in voice banks where people can take my voice and make it say things I’ve never said,” she told NPR.

The companies say they offered AI protections, but union members say they don’t extend to everyone.

Stunt performers and those whose motions are captured digitally are concerned that video game companies could create digital replicas of their physical work without their consent.

“What they are saying is that some of these performances, specifically for movement, is just data,” says Andi Norris, a member of SAG-AFTRA’s negotiating committee who has worked on games like Predator: Hunting Grounds. “I can crawl all over the floor and the walls as, you know, such-and-such creature, and they will argue that that is not performance, and so that is not subject to their AI protections.”

She argues her work is not just a data point, it’s done by her as a real person.

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Performers who spoke to NPR say it’s important to recognize that they aren’t arguing that AI can never or should never be used in games — they just want to make sure that uses of AI are clear, understandable and compensated.

Members go on strike

Zeke Alton, who is also on the SAG-AFTRA negotiating committee, says performers are the canary in the coalmine of the new technology.

“We are setting a precedent for how the workforce in both the United States and around the world is going to be treated,” he says. “Are they going to use this new emergent technology as tools for creatives, and for workers, to create efficiency? Or is this tool going to be used by executives to remove the worker?”

SAG-AFTRA union video game performers strike outside Warner Bros. Games on Thursday.

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Cote says generative AI is potentially destabilizing to the creative industries in general, but specifically in gaming.

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“When we look at something like AI in live action settings, we run into the issue of the ‘uncanny valley’ where the face of an AI character looks just a little bit odd to us,” he says. “But when we’re thinking about industries like voice acting or motion capture, the work that performers do in that context is then attached to digital avatars in animation. So we don’t get that ‘uncanny valley’ effect because the final result is a digital avatar. And so this may make the use of generative A.I. easier in games than other industries.”

Video game voice and motion actors, whose human performances become computer data, say they are especially vulnerable to being replaced by generative AI. And their collective bargaining now will inform the ways we think about this technology going forward.

A spokesperson for the video game companies involved in the negotiations released a statement saying the companies and the union have already found common ground on 24 out of 25 proposals — and that they are disappointed the union has chosen to walk away when they are close to a deal. The video game companies say they’re prepared to resume negotiations.

Editor’s note: Many NPR employees are members of SAG-AFTRA, but are under a different contract and are not on strike.

This episode was produced by Brianna Scott. It was edited by Patrick Jarenwattananon and Clare Lombardo. NPR’s Art Correspondent Mandalit Del Barco contributed reporting. Our executive producer is Sami Yenigun.

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‘Hamnet’ star Jessie Buckley looks for the ‘shadowy bits’ of her characters

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‘Hamnet’ star Jessie Buckley looks for the ‘shadowy bits’ of her characters

Jessie Buckley has been nominated for an Academy Award for best actress for her portrayal of William Shakespeare’s wife in Hamnet.

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Actor Jessie Buckley says she’s always been drawn to the “shadowy bits” of her characters — aspects that are disobedient, or “too much.” Perhaps that’s what led her to play Agnes, the wife of William Shakespeare, in Hamnet.

Buckley says the film, which is based on Maggie O’Farrell’s 2020 novel, offered a chance to counter a common narrative about the playwright’s wife: that she “had kept him back from his genius,” Buckley says.

But, she adds, “What Maggie O’Farrell so brilliantly did, not just with Agnes and Shakespeare’s wife, but also with Hamnet, their son, was to bring these people … and give them status beside this great man. … [And] give the full landscape of what it is to be a woman.”

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The film is nominated for eight Academy Awards, including best actress for Buckley. In it, she plays a woman deeply connected to nature, who faces conflicts in her marriage, as well as the death of their son Hamnet.

Buckley found out she was pregnant a week after the film wrapped. She’s since given birth to her first child, a daughter.

“The thing that this story offered me, that brought me into this next chapter of my life as a mother was tenderness,” she says. “A mother’s tenderness is ferocious. To love, to birth is no joke. To be born is no joke. And the minute something’s born into the world, you’re always in the precipice of life and death. That’s our path. … I wanted to be a mother so much that that overrode the thought of being afraid of it.”

Jessie Buckley stars as Agnes and Joe Alwyn plays her brother Bartholomew in Hamnet.

Jessie Buckley stars as Agnes and Joe Alwyn plays her brother Bartholomew in Hamnet.

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Interview highlights

On filming the scene where she howls in grief when her son dies

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I didn’t know that that was going to happen or come out, it wasn’t in the script. I think really [director] Chloé [Zhao] asked all of us to dare to be as present as possible. Of course, leading up to it, you’re aware this scene is coming, but that scene doesn’t stand on its own. By the time I’d met that scene, I had developed such a deep bond with Jacobi Jupe, who plays Hamnet, and [co-stars] Paul [Mescal] and Emily Watson, and all the children and we really were a family. And Jacobi Jupe who plays Hamnet is such an incredible little actor and an incredible soul, and we really were a team. …

The death of a child is unfathomable. I don’t know where it begins and ends. Out of utter respect, I tried to touch an imaginary truth of it in our story as best I could, but there’s no way to define that kind of grief. I’m sure it’s different for so many people. And in that moment, all I had was my imagination but also this relationship that was right in front of me with this little boy and that’s what came out of that.

On what inspired her to pursue singing growing up

I grew up around a lot of music. My mom is a harpist and a singer and my dad has always been passionate about music, so it was always something in our house and always something that was encouraged. … Early on, I have very strong memories of seeing and hearing my mom sing in church and this quite intense mercurial conversation that would happen between her, the story and the people that would listen to her. And at the end of it, something had been cracked between them and these strangers would come up with tears in their eyes. And I guess I saw the power of storytelling through my mom’s singing at a very young age, and that was definitely something that made me think I want to do that.

On her first big break performing as a teen on the BBC singing competition I’d Do Anything — and being criticized by judges about her physical appearance

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I was raw. I hadn’t trained. I had a lot to learn and to grow in. I was only 17. I think there was part of their criticism which I think was destructive and unfair when it became about my awkwardness, or they would say I was masculine and send me to kind of a femininity school. … They sent me to [the musical production of] Chicago to put heels on and a leotard and learn how to walk in high heels, which was pretty humiliating, to be honest, and I’m sad about that because I think I was discovering myself as a young woman in the world and wasn’t fully formed. … I was different. I was wild, I had a lot of feeling inside me. I could hardly keep my hands beside myself and I think to kind of criticize a body of a young woman at that time and to make her feel conscious of that was lazy and, I think, boring.

On filming parts of the 2026 film The Bride! while pregnant

I really loved working when I was pregnant. I thought it was a pretty wild experience, especially because I was playing Mary Shelley and I was talking about [this] monstrosity, and here I was with two heartbeats inside me. Becoming a mom and being pregnant did something, I think, for me. My experience of it, it’s so real that it really focuses [me to be] allergic to fake or to disconnection.

Since my daughter has come and I know what that connection is and the real feeling of being in a relationship with somebody … as an actress, it’s very exciting to recognize that in yourself and really take ownership of yourself.

I’m excited to go back and work on this other side of becoming a mother in so many ways, because I’ve shed 10 layers of skin by loving more and experiencing life in such a new way with my daughter. I’m also scared to work again because it’s hard to be a mother and to work. That’s like a constant tug because I love what I do and I’m passionate and I want to continue to grow and learn and fill those spaces that are yet to be filled — and also be a mother. And I think every mother can recognize that tug.

On the possibility of bringing her daughter to travel with her as she works

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I haven’t filmed for nearly a year and I cannot wait. I’m hungry to create again. And my daughter will come with me. She’s seven months, so at the moment she can travel with us and it’s a beautiful life. And she meets all these amazing people and I have a feeling that she loves life and that’s a great thing to see in a child. And I hope that’s something that I’ve imparted to her in the short time that she’s been on this earth is that life is beautiful and great and complex and alive and there’s no part of you that needs to be less in your life. You might have to work it out, but it’s worth it.

Lauren Krenzel and Susan Nyakundi produced and edited this interview for broadcast. Bridget Bentz, Molly Seavy-Nesper and Beth Novey adapted it for the web.

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‘Evil Dead’ Star Bruce Campbell Reveals He Has Cancer

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‘Evil Dead’ Star Bruce Campbell Reveals He Has Cancer

Bruce Campbell
I’m Battling Cancer

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‘Scream 7’ takes a weak stab at continuing the franchise : Pop Culture Happy Hour

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‘Scream 7’ takes a weak stab at continuing the franchise : Pop Culture Happy Hour

Neve Campbell in Scream 7.

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The OG Scream Queen Neve Campbell returns. Scream 7 re-centers the franchise back on Sidney Prescott. She has a new life, a family, and lots of baggage. You know the drill: Someone dressing up as the masked slasher Ghostface comes for her, her family and friends. There’s lots of stabbing and murder and so many red herrings it’s practically a smorgasbord.

Follow Pop Culture Happy Hour on Letterboxd at letterboxd.com/nprpopculture

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