Lifestyle
I played the new Resident Evil — and a whole lot more. Here are my thoughts
Resident Evil Requiem generated a lot of hype from its reveal trailer. But it was hardly the most interesting game at this year’s Play Days showcase.
Capcom/fortyseven communications
hide caption
toggle caption
Capcom/fortyseven communications
Just days after new games like Resident Evil Requiem were announced at Summer Game Fest, a collection of press and game industry stalwarts were invited to play them in Los Angeles.
I spent time with Capcom heavyweights like Resident Evil Requiem and Pragmata, but also a host of great games previously not on my radar.
One such surprise is a heist game where the player “steals” African art back from museums. Another is a new game from the art director of Journey that feels like a direct nod to that classic indie game.
The experience of choosing which games to play (and subsequently write about) mimics the reality of the games industry right now: there are so many great games and simply not enough time to play them all.
The art director of Journey has a new game
Sword of the Sea is the new game from developer Giant Squid, who created Abzu and The Pathless.
YouTube
“It was a once in a lifetime thing,” says artist Matt Nava, thinking back on the success of his work on the video game Journey. Released in 2012, the game played a key role in ushering in an era of show-don’t-tell video game storytelling. In Journey, mood, atmosphere and aesthetics are king; exposition and plot play second fiddle.
This is a legacy that Nava is well aware of. It also means Nava has to contend with the burden of following up on his past achievement, one of the greatest video games ever made.
Nava now works at the video game studio Giant Squid, which has made similarly atmospheric adventure games like Abzû and The Pathless. His approach to art direction remains the same as it always has: make hyper stylized games that refuse to chase photo-realism. “It’s not trying to depict what’s real,” Nava says. “It’s trying to get beyond what’s real.”
Sword of the Sea is the team’s latest project, set to release in August of this year. Players glide across vast sandy landscapes on a sword. Originally a lifeless desert, the area’s are gradually restored with water and life, becoming filled with color. In an era where so many video games seem tinted with the same dark blue, grim-dark hues, this game is a blindingly brilliant breath of fresh air.
It’s hard not to draw a parallel between the landscape of this game and Journey’s; hard not to see a similarity in its ideas about player movement and game feel.
Nava says there’s a reason for all of that. Sword of the Sea is the first time that Nava feels comfortable making a game in conversation with Journey. “It’s the first time where I’m like kind of openly saying — yeah, that was me.” In that way, the game feels like a kind of full-circle moment for an individual creator, but also, a long overdue homage and acknowledgement.
A heist game asks players to repatriate African art
Relooted is a game about “stealing” back African artifacts from museums.
YouTube
There are a lot of games with a great narrative hook that lack compelling gameplay. Relooted, on the other hand, stands out: a game with a bold narrative idea that is also mechanically engaging.
In it, you play as a team of thieves assembled to steal back African artifacts from museums. Each of the game’s museum areas represent both a puzzle solving challenge and platforming test. First, you’ll plan your escape. Then, you’ll execute the plan by grabbing the artifacts and running and jumping your way to the exit. Better strategy up front leads to a better execution time, and a better time leads to better scores.
Creative director Ben Myres grew up in Johannesburg, South Africa. He calls the game a work of “African-futurism,” distinct from afro-futurism in the sense that it is about “real people, real places, real cities in the future.” That kind of quest for authenticity extends to how the game catalogues its artifacts. Once repatriated, a detailed 3D model of the art is displayed within the game’s hub area, where players can delve into the real history of these objects.
Relooted might be the best game I played across any of this weekend’s showcases: a polished, thoughtful and outright fun heist caper that dares to ask challenging questions about art and ownership.
Resident Evil Requiem remains a mystery
The Resident Evil Requiem trailer was the big surprise of last Friday’s Summer Game Fest event.
YouTube
NPR was one of a few outlets to play a hands-on demo of Resident Evil Requiem. Resident Evil is one of the longest running horror franchises in gaming and arguably its most influential. That influence continues today and is a big part of Capcom’s eight-year streak of record-breaking profits.
The demo of Resident Evil Requiem begins at a moment shown in its recent trailer. The game’s protagonist, Grace Ashcroft, finds herself strapped upside down to a medical gurney inside of what appears to be a hospital. An IV is drawing blood from her arm. She breaks free: and the demo begins, orienting the player in a first-person perspective (a perspective that the player can switch to third person, which I learn only after the demo concludes).
What follows is a familiar survival-horror scenario. Walking through barely lit corridors, moving objects around the environment, and solving object-based puzzles in classic RE fashion. Throughout all of this, the player is stalked by a towering, Lovecraftian creature that smashes through ceilings and walls. When it manages to get its hands on you, it takes a brutal bite out of you. And when it kills you — as it did to me during the demo — the result is gory and brutal, with carnage and dismemberment reminiscent of Resident Evil 4.
I found it all compelling enough, but a bit safe. The creature AI, and how it tracked the player, felt prescriptive rather than interactive. The result is gameplay that feels like trial and error rather than the result of dynamic problem solving.
What is Resident Evil Requiem? Both Resident Evil 7: Biohazard and Resident Evil Village had strong thematic identities. In contrast, the aesthetic and tone of this game, at least across this tiny slice, is not as clearly defined. Is that mystique by design, a way of spurring conversation about what the full game will look rather than revealing its surprises too early?
Probably. I wouldn’t be surprised if Capcom is, intentionally, leaving us in the proverbial dark. The game is releasing in February of next year, so we won’t have to wait too long to find out.
Pragmata is a risky experiment that pays off
Pragmata is shaping up to be an interesting and original sci-fi game from Capcom.
YouTube
Capcom also let us go hands-on with Pragmata, a game first announced more than five years ago and targeting a 2026 release. It’s a science fiction action game where you assume the role of Hugh, a grizzled astronaut in a heavy space suit, and his hacker sidekick, Diana, an android girl who rides on his back.
The wrinkle here is that you actually control both characters at once: shooting with classic third person shooter controls, and using the face buttons to navigate a hacking grid that, if executed successfully, causes attacks to do considerably more damage. The result is a frenetic shooter that doubles as a frenetic puzzler; like playing Gears of War and Lumines at the same time.
It’s a weird concept. But compelling, if only because it feels like such an outlier to what modern shooters offer. In this 20 minute slice, I was crawling through linear hallways and picking up new weapons, blasting my way through bad guys and doing this intricate puzzle solving dance. It understood its strengths and stuck to its figurative guns.
I actually found its simplified design decisions refreshing, a break from the many sprawling open worlds I’m usually asked to slog through. It’s clearly the puzzle elements that stand out here and I’m interested to see how wild Capcom lets loose with those mechanics in the final game.
Onimusha’s producer explains Capcom’s success
Onimusha: Way of the Sword is the latest entry in this spooky action Capcom franchise.
YouTube
Onimusha: Way of the Sword is a third person action game with a light-horror feel. This new title marks a big budget revival for the series after Capcom prioritized other titles for years. Given player interest in third person action games of this kind, it makes sense why its making a return.
But it’s also symbolic of where Capcom is right now: successful enough to take a chance on a dormant franchise, thanks to a track record of quality that almost guarantees broad interest.
I want to pause for a second and talk about just how remarkable Capcom’s recent run is. At a time when big video game releases appear to be getting farther and farther apart, Capcom is bucking that trend, releasing a number of well-reviewed and financially successful games every year.
I asked Onimusha producer Akihito Kadowaki, what makes this possible? Is it because of their dedication to using familiar game engines and tools? Employee retention and expertise?
Not quite, although he admitted those were both contributing factors.
The real answer, he said through a translator, was that Capcom’s directors and project leads have a very clear direction of where they want to go, “a very good idea of what they want to create.”
Easier said than done, but in an industry where big studios often scrap and restart projects in an effort to appeal to everyone, Capcom’s secret sauce may lie in its all hands on deck approach to a single cohesive idea or vision.
It’s an answer that brings to mind my earlier demo of Resident Evil Requiem. All the more important, then, for that game to cohere into something more clearly defined.
Blumhouse tries its hand at playable horror
Crisol: Theater of Idols is being published by Blumhouse Games.
YouTube
The size of the video game market is no secret. You’ve heard countless times now from mainstream outlets like NPR that its revenue dwarfs that of the film and music industry combined. So, it makes sense that big media companies like Netflix and Amazon have made investments in gaming.
But it’s been equally interesting to see how production companies like Annapurna Interactive and now Blumhouse Games, have used video games as a strategic extension of their broader portfolio.
Blumhouse showed off two games at the Play Days showcase. One was Crisol: Theater of Idols, a first-person horror game that takes place in a nightmarish alternate version of Spain. Another was Grave Seasons, a kind of Stardew Valley meets Doki Doki Literature Club riff on the farming sim genre.
Both impressed me. Not only in their quality, but also in the kind of games they promise to be: eccentric and impassioned projects that feel in the spirit of the Blumhouse try-anything horror ethos.
Lifestyle
‘Wait Wait’ for December 13, 2025: With Not My Job guest Lucy Dacus
Lucy Dacus performs at Spotlight: Lucy Dacus at GRAMMY Museum L.A. Live on October 08, 2025 in Los Angeles, California. (Photo by Rebecca Sapp/Getty Images for The Recording Academy)
Rebecca Sapp/Getty Images
hide caption
toggle caption
Rebecca Sapp/Getty Images
This week’s show was recorded in Chicago with host Peter Sagal, guest judge and scorekeeper Alzo Slade, Not My Job guest Lucy Dacus and panelists Adam Burke, Helen Hong, and Tom Bodett. Click the audio link above to hear the whole show.
Who’s Alzo This Time
Mega Media Merger; Cars, They’re Just Like Us; The Swag Gap
Panel Questions
An Hourly Marriage
Bluff The Listener
Our panelists tell three stories about a new TV show making headlines, only one of which is true.
Not My Job: Lucy Dacus answers our questions about boy geniuses
Singer-songwriter Lucy Dacus, one third of the supergroup boygenius, plays our game called, “boygenius, meet Boy Geniuses” Three questions about child prodigies.
Panel Questions
Bedroom Rules; Japan Solves its Bear Problem
Limericks
Alzo Slade reads three news-related limericks: NHL Superlatives; Terrible Mouthwash; The Most Holy and Most Stylish
Lightning Fill In The Blank
All the news we couldn’t fit anywhere else
Predictions
Our panelists predict what will be the next big merger in the news.
Lifestyle
L.A. Affairs: I had casually known her for 5 years. Was I finally ready to make a move?
In Fairfax, nestled on Beverly Boulevard near Pan Pacific Park, I ran a modest yet beloved pan-Asian restaurant called Buddha’s Belly. More than a place to eat, it was a gathering spot where our team and loyal regulars created an atmosphere of warmth and community. Every day, we exchanged stories about our guests, the generous, the quirky and the kind souls whose smiles lit up our little corner of L.A.
For five years, one regular stood out. The Buddha’s Belly team referred to her as “Aloha.” She had a familiar and beautiful face and she adored our shao bing finger sandwiches and pad Thai. During those five years, all I ever said to her was: “How’s your pad Thai?,” “Nice to see you” and “Thanks for coming in!” Her friendly smile and presence were the highlights of our routine interactions.
Then one hectic afternoon changed everything. Rushing to a meeting and about to leap into my car, I caught a glimpse of Lynda sitting at Table 64, smiling at me through our bamboo-lined patio (a.k.a. “bamboo forest”). I went over to say a quick hi.
“How’s your pad Thai?” I asked, and then I was off.
A couple blocks from the restaurant, I was struck by the feeling that our brief encounter was different this time. There was a spark — a look in her eye. So I did something out of character: I called the manager on duty and asked him to go to Table 64, Seat 3, and ask for her number.
The next day, I found a business card on my desk with Lynda’s cell number. It was on! That small gesture signaled the start of something extraordinary.
Eager to seize the moment, I called and invited her out for a date that same weekend. However, it was her birthday month, and that meant her calendar was booked solid for the next three to four weekends. Not wanting to let time slip away, I proposed an unconventional plan: to join me and an octogenarian friend at our annual opening night at the Hollywood Bowl. Little did I know this would turn out to be equal parts amazing and mortifying. My friend was so excited — she had no filter.
Shortly after picking up our dinner at Joan’s on Third, my friend started asking Lynda questions, first light questions like “Where are you from?” and “What do you do?” Then once seated at the Bowl, her questions continued. But now they were more pointed questions: “Have you ever been married?” and “Do you have kids?”
Amazingly, Lynda didn’t flinch, and her honesty, unfiltered yet graceful, was refreshing and alluring. She had been through life’s fires and knew that when it’s a fit, it should not be based on any false pretense. Although I did manage to get a few questions in that evening, I still chuckle at the memory of myself, sitting back, legs extended with a note pad in hand taking notes!
After dropping her off, she didn’t know if she would hear from me, as she didn’t know anything about me. But I didn’t wait three days to contact Lynda. I called her the next day to make plans to see her again. With it still being her birthday month, I asked her to join me that night for a surf film at the Ford with my best buddy. She said yes, and there we were on another chaperoned date.
By our third date, we were finally alone. We ventured to an underground gem affectionately dubbed the “Blade Runner” restaurant. Hidden on Pico Boulevard behind no obvious sign and characterized by hood-free mesquite grills and stacked wine crates, the place exuded a secret charm. Sharing a bottle of wine with the owner, our conversation deepened, and the electricity between Lynda and me became undeniable.
Our story took another turn when I was opening a new bar named Copa d’Oro (or Cup of Gold) in Santa Monica that was similar to a bar down the street called Bar Copa. The owner of Bar Copa invited me to discuss whether the concept was going to be too like his own. While we waited in the packed room, I instinctively put my hand around the small of Lynda’s back to steady us from the ebb and flow of the crowd of people around us. The intensity of our closeness and the energy between us was palpable, and we soon found ourselves at a quieter bar called Schatzi on Main where we had our first kiss.
Our courtship continued, and it would be defined by ease and grace. There were no mind games or calculations. One of us would ask whether the other was free, and it was an easy yes. Our desire was to be together.
I fondly remember being at a Fatburger not far from where Lynda lived, and I phoned her to ask if she wanted to sit with me as I scarfed down a Double Kingburger with chili and egg (yum!), and she said yes. By the time she arrived, I was halfway through eating the sandwich. But I was practicing a new way of eating a sloppy burger that my brother taught me. Why bother to continuously wipe your mouth when you’re only going to mess it up with the next bite? To save time and energy, wipe your mouth once at the end.
I was practicing this new technique with a smear of sauce on my face, and it didn’t faze her one bit. I could only imagine what her internal monologue was!
After six months of effortless companionship, I asked Lynda to move in, and a year later, while at Zephyr’s Bench, a serene and cherished hiking spot in the Santa Monica Mountains behind Bel-Air, I asked her to marry me.
Now, more than 17 years later, with two beautiful boys and our pandemic dog in tow, I can say I found my own aloha right here in the vibrant chaos of Los Angeles.
The author lives in Santa Monica with his wife and two children. They go to the Hollywood Bowl every chance they can. He’s also aspiring to make it into the Guinness World Records book.
L.A. Affairs chronicles the search for romantic love in all its glorious expressions in the L.A. area, and we want to hear your true story. We pay $400 for a published essay. Email LAAffairs@latimes.com. You can find submission guidelines here. You can find past columns here.
Lifestyle
‘The Mask’ and ‘Pulp Fiction’ actor Peter Greene dies at 60
Actor Peter Greene at a press conference in New York City in 2010.
Bryan Bedder/Getty Images
hide caption
toggle caption
Bryan Bedder/Getty Images
Actor Peter Greene, known for playing villains in movies including Pulp Fiction and The Mask, has died. Greene was found dead in his apartment in New York City on Friday, his manager and friend, Gregg Edwards, told NPR. The cause of death was not immediately provided. He was 60 years old.
The tall, angular character actor’s most famous bad guy roles were in slapstick and gritty comedies. He brought a hammy quality to his turn as Dorian Tyrell, Jim Carrey’s nemesis in the 1994 superhero movie The Mask, and, that same year, played a ruthless security guard with evil elan in the gangster movie Pulp Fiction.
“Peter was one of the most brilliant character actors on the planet,” Edwards said.
He went on to work steadily, earning dozens of credits in movies and on TV, such as the features Judgment Night, Blue Streak and Training Day, a 2001 episode of Law & Order, and, in 2023, an episode of The Continental, the John Wick prequel series.
At the time of his death, the actor was planning to co-narrate the in-progress documentary From the American People: The Withdrawal of USAID, alongside Jason Alexander and Kathleen Turner. “He was passionate about this project,” Edwards said.
Greene was also scheduled to begin shooting Mickey Rourke’s upcoming thriller Mascots next year.
Rourke posted a close-up portrait of Greene on his Instagram account Friday night accompanied by a prayer emoji, but no words. NPR has reached out to the actor’s representatives for further comment.
Peter Greene was born in New Jersey in 1965. He started pursuing acting in his 20s, and landed his first film role in Laws of Gravity alongside Edie Falco in 1992.
The actor battled drug addiction through much of his adult life. But according to Edwards, Greene had been sober for at least a couple of years.
Edwards added that Greene had a tendency to fall for conspiracy theories. “He had interesting opinions and we differed a lot on many things,” said Edwards. “But he was loyal to a fault and was like a brother to me.”
-
Alaska1 week agoHowling Mat-Su winds leave thousands without power
-
Texas1 week agoTexas Tech football vs BYU live updates, start time, TV channel for Big 12 title
-
Washington5 days agoLIVE UPDATES: Mudslide, road closures across Western Washington
-
Iowa1 week agoMatt Campbell reportedly bringing longtime Iowa State staffer to Penn State as 1st hire
-
Miami, FL1 week agoUrban Meyer, Brady Quinn get in heated exchange during Alabama, Notre Dame, Miami CFP discussion
-
Cleveland, OH7 days agoMan shot, killed at downtown Cleveland nightclub: EMS
-
World7 days ago
Chiefs’ offensive line woes deepen as Wanya Morris exits with knee injury against Texans
-
Iowa1 day agoHow much snow did Iowa get? See Iowa’s latest snowfall totals