Hi, friends! Welcome to Installer No. 109, your guide to the best and Verge-iest stuff in the world. (If you’re new here, welcome, hope you’re staying warm, and also you can read all the old editions at the Installer homepage.)
Technology
A new old idea about video stores
This week, I’ve been reading about Google Maps and shopaganda and life as a pop star, finally getting to watch F1 now that it’s streaming, rewatching the first two Avatars ahead of the next one’s release, pretending the new Taylor Swift tour doc is a reasonable replacement for actually seeing the tour, buying a bunch of Ikea smart buttons now that they’re on sale in the US, playing with the excellent new Obsidian update for mobile devices, and spending altogether too much time trying to figure out why my house is so cold.
I also have for you a fun new source of movies to watch, a game to play this holiday season, a new speaker worth a listen, and much more.
And I have a question, looking ahead to the last Installer of the year: What’s your favorite new thing from this year? It doesn’t have to be new this year, just new to you. (And you don’t have to pick your one favorite forever, just hit me with something new you loved this year.) I want to hear about books you discovered, podcasts you’re into, decade-old games you’re loving, things that made your house or office or whatever better, anything and everything is fair game. I’ll share mine if you share yours — email me at installer@theverge.com, find me on Threads at @imdavidpierce, or message me on Signal at @davidpierce.11.
All right, lots of stuff this week! Let’s go.
(As always, the best part of Installer is your ideas and tips. What are you playing / reading / watching / listening to / cuddling up with by the fire this week? Tell me everything: installer@theverge.com. And if you know someone else who might enjoy Installer, forward it to them and tell them to subscribe here.)
- The Letterboxd Video Store. A tightly curated set of movies to rent, filled with stuff Letterboxd knows people want to see but that you almost certainly won’t find anywhere else. Like all things Letterboxd, it’s all a bit high-minded, but I love this idea and suspect I will check it often. Perfect amount of stuff in there, too.
- Skate Story. A late-breaking contender for the best game of 2025! You’re a demon, you skate. And skate. And skate. A lot of reviews say the controls take a little getting used to, but that they give way to something that feels great and looks spectacular.
- The iFixit app. I can’t say I’m shocked that iFixit’s AI bot, FixBot, isn’t quite up to the task of automatically sussing out how to fix all your gadgets. But that’s fine; I’ll just be using this new iOS and Android app as a library of manuals and repair guides. Plus, the built-in battery monitor for your phone is extremely clever.
- Darkroom 7.0. I totally forgot about Darkroom! It has long been one of the best photo editors for Apple devices, and the new version cleans up the user experience a bunch while also adding some retro-film effects and some high-end video features. Also: Being able to zoom all the way down to the individual pixel is pretty wild.
- Google Photos. On the other end of the professional spectrum, the Google Photos app just got a bunch of CapCut-style video editing features along with some better tools for making highlight reels and slideshows. I’m suddenly tempted to make a lot of stupid year-in-review stuff to send to my friends.
- Kill Bill: The Whole Bloody Affair. I’m a sucker for a weird re-edit of a movie, so this is extremely my jam: two Kill Bill movies turned into the single, 4.5-hour bloodfest they were apparently always supposed to be. Apparently it’s a totally different story now! This feels like the best possible use of a weekend afternoon in a movie theater.
- The Wiim Sound Lite. From one of the Installerverse’s favorite audio brands comes a new $229 portable speaker that looks like a strong competitor to Sonos’ new gear. (Or a HomePod, I guess.) If I were starting a home audio system right now, I’d probably start with Wiim.
- Google Disco. An experimental new browser based on a weird and novel idea: turning collections of tabs into AI-generated, one-off web apps. I don’t expect Disco itself to ever leave Google Labs, but there’s something awfully futuristic in here.
Raffi Chilingaryan’s Spotted in Prod has long been one of my favorite sites for finding cool design and product touches from around the web. (I feel like, if you’re an app developer, your goal should be to make something weird and cool enough to catch Raffi’s eye.) Raffi’s also a designer and developer. He says right now he’s working on two iOS apps, a Strava competitor called Runbuds and a super clever alarm app called Shift that is designed to help you wake up earlier.
That’s all well and good, but my personal favorite Raffi thing is his new personal website, which includes an actual interactive version of his phone, so you can click around his homescreen and see into his apps. Dude took the whole “show us your homescreen” and just put me to shame on it. (Also, it’s a .zip domain, which I kind of love for a personal site?)
Anyway, all I have for you is a humble screenshot, but here’s Raffi’s homescreen, plus some info on the apps he uses and why:
The phone: iPhone 15 Pro.
The wallpaper: Solid gray background.
The apps: Retro, (Not Boring) Camera, Google Maps, Photos, Claude, Safari, Apple Notes.
I have my apps organized into 4 folders (money, work, social, vibes), but that’s a bit boring so I’ll break it out like this:
- TestFlights you should keep an eye on: Arena is a community of curious internet folks that I’ve long wanted to immerse myself into but only once the iOS build got to its current level did I find that easy to do. Net is a promising email startup that uses an AI card stack to make flipping through your emails a breeze with impeccable UX.
- Apps that I will shill till I die: Retro is a weekly photo journal that inspires me to take more photos and lets you send POSTCARDS to your friends & family. (Not Boring) Camera is a gorgeous skeuomorphic camera with really nice presets. Bump is Find My Friends for Gen Z. Radio Garden lets you explore the world through local radio streams. Particle is an amazing AI native news app with super fluid UX. Mercury is the most lovely fintech product for both businesses and now personal banking — I hope they take over the world.
I also asked Raffi to share a few things he’s into right now. Here’s what he sent back:
- TBPN & Stratechery podcasts.
- Discovering creative developers and design engineers who showcase their work on tech Twitter.
- Using Claude Code to ship iOS apps as someone without a formal background in software engineering.
- The resurgence of Pokémon and the Trading Card Game app.
Here’s what the Installer community is into this week. I want to know what you’re into right now as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.
“Now that finals are over I have been diving into Ghost of Yotei. Crazy beautiful game.” — Jeremy
“Finally reading “The Anthropocene Reviewed by John Green. Despite John living an entirely different life than me, his experiences and understanding of the world possess so many similarities to mine. I give it five stars.” — Christopher
“I feel like everyone is sleeping on Amazon Luna, the cloud stream gaming platform that Amazon includes with its yearly subscription. It consistently has A+ games on it. I’m currently addicted to the newest Bethesda Indiana Jones game… I hooked up my PS4 controller and am playing one of the greatest games of the past few years at no extra cost.” — Alex
“Audible had an insane three months for $1 deal, so I’ve been getting back into audiobooks while I do chores and commute. Currently listening to / reading Alchemised by SenLinYu and it’s fantastic.” — Colin
“Got myself a Teenage Engineering PO-12 drum machine on a rare sale. What a glorious little device. Lovely design, and hours of music fun, even for a complete amateur like myself. Plus – it even has a headphone jack! That said – I kind of wish that I’d gotten the PO-20 instead.” —
“StoneBlock 4, an amazing Minecraft modpack, is ruining all my productivity this week.” — Anne
“Yesterday I watched a badass Polish dude ski down Mt. Everest without oxygen. The feat is unbelievable, but I still think about the incredible footage.” — Denim
“I’m OBSESSED with the Xbloom robotic barista machine I’ve owned for a few weeks now. It’s basically like having a barista on demand 24/7 – if you love drip coffee this is an endgame coffee machine.” — Andrew
“+1 for Skate Story. Also, the OST… 👌” — Andy
I spent a bunch of time this week learning about Model Context Protocol, which is one of those things that most people will never think about but might be crucial to how technology works going forward. The MCP story is fascinating, but if you just want to quickly understand how the protocol works, and why it’s so important to the whole supposed AI-based future of everything, you should watch this 20-minute video. Greg Isenberg and Ras Mic walk through the whole stack at the perfect level of complexity, and with visuals that actually help (unlike so many videos I watched this week). If every educational video on YouTube were like this one, I’d be a much smarter person.
One more Installer to come this year. See you next week!
Technology
Xbox is a disaster
This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on the bleak state of the video game industry, follow Andrew Webster. The Stepback arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here.
Microsoft closed out Summer Game Fest with a bang. The company’s annual June showcase was packed with crowd-pleasers: Halo, Gears of War, Fable, a translucent Xbox, and even some pleasant surprises like new Persona and Crazy Taxi games. It was the kind of event that harkened back to the boisterous days of E3, when the industry was in a healthier place and game reveals were cultural events.
Just three days after the showcase, new Xbox CEO Asha Sharma warned of a “reset” at Microsoft’s gaming division, which would require “making hard choices.” The weeks that followed were filled with reports of impending layoffs, studio closures, and game cancellations. Ninja Theory is reportedly one of the studios on the chopping block, despite having just revealed a new game at SGF. If all this comes to pass, Xbox will be a shell of its former self.
After muscling its way into the console space nearly 25 years ago, Microsoft’s gaming division is at its lowest point ever. And the fallout from some disastrous decisions is going to get very ugly in the coming weeks and months.
It wasn’t always this way. With the arrival of the original Xbox in 2001, Microsoft seemed poised to be a viable contender in the space, with all of its resources helping it play catch-up with the likes of Sony and Nintendo. Major exclusives like Halo and a prescient foray into online play through Xbox Live helped to solidify this position for a time. But Microsoft flubbed the launch of the Xbox One in 2013 with an ill-fated push into non-gaming features like TV, and the brand has never really recovered. With the oft-confusing Xbox Series X / S generation, the company only fell further behind.
There are many reasons for this, but arguably the most damning was Microsoft’s extremely expensive push into subscription services. On paper it made some sense: Streaming services like Netflix were upending the film and TV landscape, so maybe the same could happen for gaming. Microsoft made some absolutely gigantic bets on this unproven future, spending billions of dollars to acquire studios and publishers in an attempt to build out a large library of content for Game Pass that would lure subscribers.
And while Game Pass proved popular initially, it ultimately plateaued, which meant that Microsoft spent all of that money on a business that didn’t grow anywhere near as large as it expected. (The service currently has around 30 million subscribers, while Microsoft had hoped to hit 100 million by 2030.) This misguided play also coincided with the “This is an Xbox” marketing campaign, which suggested that Xbox wasn’t a single console but rather a suite of Game Pass-capable devices, leading to even more confusion around the brand.
Just how bad are things? As Sharma and Xbox’s chief content officer Matt Booty wrote in the “reset” memo, “Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue.” The Activision deal, meanwhile, cost $68.7 billion. The company spent all of that money just to make it even less clear what an Xbox is.
This past February, there was a major shake-up at the Xbox division. Former boss Phil Spencer, who oversaw the brand through the Game Pass push and its many costly acquisitions, retired, while former president and COO Sarah Bond left the company. Despite some uncertainty around her lack of experience in the world of gaming — her prior role at Microsoft was head of the CoreAI division — Sharma’s early days provided some cause for optimism. She appeared willing to listen to fans on things like backward compatibility and exclusives, scrapped the unpopular Microsoft Gaming branding in favor of just Xbox, and moved the brand away from controversial AI features. She also made some strange and superficial changes, like restyling Xbox as XBOX.
But it’s clear the issues at Xbox run much deeper than a simple name change can fix. Sharma inherited a business that spent colossal amounts of money and had little to show for it, and now the bill is coming due. What makes this especially tragic is the sheer pedigree of the game studios that are being impacted. My colleague Tom Warren reported that Microsoft was mulling over closing at least five studios, which includes the likes of Arkane — best known for the wildly influential Dishonored series — and Double Fine Productions, a beloved team behind cult hits like Psychonauts, and more recently Keeper and Kiln. That’s multiple teams filled with talented individuals responsible for some of the most notable games ever made. Now they’re being discarded because of poor decisions they had no part in.
But even amid this apocalyptic landscape, Xbox’s issues feel particularly existential. Its hardware and subscription businesses are both faltering, and now it’s decimating its game development teams as well. Tom reported that the impending layoffs are expected to start next week, and it’s not clear yet just how widespread they will be. Part of the uncertainty is that we don’t know exactly what will happen to these studios; some may be hit with layoffs, some may be closed entirely, and some may be spun off as independent entities.
Whatever happens, though, Xbox will look drastically different once it’s all over. And given the dire state of console gaming, these might not even be the last changes for Microsoft’s gaming division.
- Sharma has done a lot of work to clean up the messaging around Xbox, but plenty of confusion remains, particularly when it comes to the company’s console exclusivity strategy.
- At the same time the Xbox is struggling, a new player is entering the space, as Valve launches the console-like Steam Machine.
- As always, Nintendo largely operates in its own parallel universe that has allowed it to largely weather the current storm.
- Bloomberg’s Jason Schreier has done some excellent reporting on the turmoil at Xbox, and has also helpfully condensed everything into a video on his YouTube channel.
- Matthew Ball is Xbox’s new strategy officer, and in an interview with The Game Business he explained how the brand is thinking about the next console, currently codenamed “Project Helix.”
- Speaking of execs, Booty talked to Game Informer following the SGF showcase to try and explain Xbox’s ever-changing strategy around exclusives, saying that “We want there to be a reason to believe and a reason to buy Xbox.”
Technology
China’s robot-run hotel opens to public in 2027
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Pudu Robotics has announced what it calls the first “full-scenario robot-serviced hotel.” The project will use robots across the entire guest experience, from reception and room service to cleaning, food preparation and guest support.
The hotel is set to open in 2027, with trial rooms and robot-powered services expected to begin in late 2026. Early guests will be able to try robot check-in and autonomous in-room delivery before the full launch.
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COULD THE NEXT CHINESE THREAT WALK INTO YOUR KITCHEN ON TWO BATTERY-POWERED LEGS?
Pudu Robotics says its robot-run hotel will use AI-powered machines across check-in, room service, cleaning and guest support. (Pudu Robotics)
Where the robot-run hotel will be located
The hotel will sit on West Artificial Island, a man-made island tied to the Shenzhen-Zhongshan Link in Guangdong Province. That cross-sea bridge and tunnel project is one of the Pearl River Delta’s biggest transportation projects.
The location feels fitting. Shenzhen already has a reputation as one of China’s major technology hubs. Room-service delivery robots are already common in hotels across many large Chinese cities.
However, this project goes much further. Instead of adding a few robots to assist hotel staff, Pudu wants to create a connected robot service system that can handle the entire guest experience.
What robots will do inside the hotel
The planned hotel will include 44 high-end rooms, a restaurant, a gym and other guest spaces. Robots will take on roles across the property, including reception, room service, cleaning, food preparation and guest support.
That means you could check in with a robot, have luggage delivered by a robot and order drinks from your phone without calling the front desk. Then, cleaning robots would handle waste detection and room upkeep using AI.
Pudu says its robots will work from one shared intelligence framework. In other words, different machines will handle different jobs while staying connected through the same software system.
The robot staff behind the scenes
Pudu’s FlashBot will run an intelligent vending system, allowing guests to order drink deliveries by smartphone. The PUDU T300 will move luggage from the lobby to rooms.
Meanwhile, the PUDU CC1 Pro and PUDU MT1 cleaning robots will handle cleaning tasks using AI waste-detection technology.
At the Shenzhen launch event, BellaBot Pro served coffee while KettyBot Pro delivered refreshments and snacks. That kind of robotic service may still surprise many travelers. In Shenzhen, though, it already fits into a broader tech culture where robot baristas and drone food delivery are becoming more visible.
HUMANOID ROBOTS WORK NONSTOP IN PACKAGE TEST
Guests will be able to try robot check-in and autonomous in-room delivery during the hotel’s first public trial in late 2026. (Pudu Robotics)
How AI will run the hotel experience
The hotel will rely on PuduFM 1.0, the company’s embodied intelligence foundation model. It will also use PuduAgent to manage intelligent operations across the hotel.
“This partnership represents an important step toward large-scale deployment of embodied intelligence in premium hospitality environments,” said Cong Guo, co-founder and CTO of Pudu Robotics.
He also said the project gives the company a chance to explore new service models where AI and robotics work together to deliver connected service experiences.
That may sound ambitious, yet the rollout will be gradual. The first public trial is expected in late 2026. A broader hotel opening is planned for 2027.
Why China is moving fast with robot hospitality
China has already embraced service robots in hotels, restaurants, airports and public spaces. The robot-run hotel takes that trend into a more advanced phase.
Shenzhen Culture & Tourism Industry Development will work with Pudu Robotics to turn West Artificial Island into a robotics and technology destination. The hotel is only one part of that larger plan.
Over the next four years, the island is expected to add more robotics across tourism and hospitality. That could turn the area into a testing ground for how travelers react when robots handle nearly every service touchpoint.
The hotel is planned as a connected robot service system where different machines handle luggage, deliveries, cleaning and hospitality tasks. (Pudu Robotics)
What this means for you
If this hotel works well, it could change what you expect from travel in the future. Faster check-in, automated deliveries and round-the-clock service may sound convenient, especially when you arrive late or need something quickly.
However, there is another side to this. A robot-run hotel also raises questions about jobs, privacy, safety and what kind of hospitality guests actually want.
Some travelers may love the speed and efficiency. Others may miss the warmth of a person who can read the room, handle a strange request or help when something goes wrong.
That is where this project becomes important. It may show whether people are ready for hotels where AI handles the stay from start to finish.
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Kurt’s key takeaways
China’s first robot-run hotel feels like a major test of how far hospitality automation can go. We have already seen delivery robots roll through hotel hallways. Yet this project puts robots at the center of the entire stay. The convenience could be impressive. You could check in, order drinks, receive luggage and get room support without waiting on a busy front desk. For travelers who value speed, that may feel like a win. Still, hospitality has always been about more than efficiency. A great hotel stay often comes from small human moments. A kind greeting, a helpful suggestion or a quick fix when something goes sideways can make a trip feel easier.
If a robot-run hotel can give you faster service, would you miss the human touch or happily skip the front desk altogether? Let us know by writing to us at CyberGuy.com.
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Technology
NASA launched an emergency mission to stop the Swift Observatory from crashing to Earth
The Swift Observatory was launched in 2004, but recent solar storms have pushed its orbit lower, and it’s in danger of burning up in Earth’s atmosphere as soon as this year. To try and stave off its demise, NASA has enlisted Katalyst Space Technologies. The company’s Link spacecraft launched Friday with the goal of intercepting Swift, which has no propulsion system, and boosting its orbit back to its original position. Right now, Swift is circling at an altitude of 224 miles, and Link is aiming to raise that by about 150 miles.
Using a three-armed spacecraft to lift a satellite 150 miles higher into orbit is challenging enough, but the speed with which Katalyst pulled the mission together makes it even more impressive. NASA required the company to rush the job because Swift would be too low to save by October. $30 million and nine months later, help is on the way for the $500 million Swift.
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