Some of these reviews are cracking me up. It’s clear they have never played the game and have no idea what the fans want or ANY of the rules/ canon of Mortal Kombat. One reviewer was mad that a guy “had a laser eye!” Why the fuck do we still allow people that don’t have any love…
— Todd Garner (@Todd_Garner) May 6, 2026
Movie Reviews
‘Quad Gods’ Review: HBO’s Esports Documentary Upends One-Size-Fits-All Disability Storytelling
An effectively conventional documentary that would probably work better as a 90-minute pilot for an ongoing docuseries than as a standalone film, Jess Jacklin’s Quad Gods does one unconventional thing extremely well.
Premiering on HBO after a Tribeca premiere, Quad Gods blends two genres that each tend to favor a single narrative path. Sports films progress toward unity and triumph — the solitary athlete realizes he needs coaching/love/whatever, the mismatched teammates come together, etc. Disability stories progress toward an accepted version of recovery — primarily an ableist version of “normal.”
Quad Gods
The Bottom Line ‘Murderball’ for esports.
Venue: Tribeca Film Festival (Documentary Competition)
Distributor: HBO
Director: Jess Jacklin
1 hour 27 minutes
Quad Gods is a disability story and a sports story, but it pushes back, and pushes back hard, against the traditional arcs of its respective genres. It’s a sports film without a championship game and a film about disabilities that rejects a one-size-fits-all restorative journey. It’s an anti-arc that occasionally makes Quad Gods a little unsatisfying in the moment and all the more powerful upon reflection.
The documentary’s heroes are part of the Quad Gods, a New York-based team competing in the world of adaptive esports, which brings accessibility to the already cutthroat world of connected electronic gaming — specifically the first all-quadriplegic esports team.
The primary subjects are Richard, Prentice and Blake, though other Quad Gods players are included, just not with the same depth. Over the course of the documentary, we learn about the circumstances behind their disabilities — a shooting, a bike accident and a football injury — but that’s not really what the film is about.
Of greater interest are the lives they’re living now. This includes their limitations — caused less frequently by their actually disabilities and more frequently by the myriad accessibility failures that plague New York City (and presumably every urban space) — their living strategies and their hopes for the future. Those elements intersect at the Icahn School of Medicine at Mount Sinai’s Abilities Research Center, run by Dr. David Putrino, where ordinary activities and innovations that seem wildly futuristic — virtual reality rigs, complex exoskeletons — come together. Putrino explains, in reductive but still fascinating terms, the role video games can play in neuro-rehab.
Once he brings the men together and the idea of a gaming team is broached — “The Wheel Deal” and “Spinal Tap” are rejected team names — you think you know where Quad Gods is going. But you don’t. This isn’t a “facing adversity and learning to overcome it” film, and despite the centrality of adaptive esports to the documentary’s basic premise, it’s barely a documentary about adaptive esports. The truth, as we quickly discover, is that these men — the team’s one female participant, Nyree, is one of the secondary figures — aren’t a monolith and don’t have a single goal.
We’ve been trained as viewers to expect the familiar arc and its absence is jarring on a subconscious level — “Why aren’t they gaming more?” is a question I can easily imagine some viewers posing. At the same time, taking people whom outsiders probably conceive of as united by their disability, splitting them apart and making them come to life as individuals is more complicated and provocative, even if the sensation never left my mind that 87 minutes wasn’t enough time for the full project.
With his intense competitive drive and touching relationship with his daughter, Richard comes across as the most dimensional of the participants. Prentice and Blake are presented as contrasts — two former football players, one concentrating on the future and possibly walking again, the other finding peace and joy in the present.
Jacklin and cinematographers Alex Takats and David Waldron let the men steer the visual style of what is a very polished documentary. If you come into Quad Gods with the physical limitations of quadriplegics on your mind, what you’ll actually discover is a documentary defined by movement. Blake, who zips around the city delivering food, becomes the vehicle, so to speak, that allows the filmmakers to compile a kinetic language; we’re sometimes given a first-person perspective from Blake’s chair, we sometimes ride alongside Quad Gods, and we’re frequently given humorous framings in which the camera seems to be struggling to keep up with its subjects.
Opening things up further is the animation by Tim Fox, a solid version of what has become a documentary cliché in recent years, using video-game aesthetics to show the way the real and virtual worlds are blurring. It’s a device I’ve seen enough times that I’ve come to feel it works best in the absence of other available footage, or when available footage might otherwise give the impression of claustrophobia. The thing that’s so fantastic and inspiring about the Quad Gods, though, is the constant activity and energy in their lives, which make the extra flourishes feel gratuitous. There isn’t a single person who will watch Quad Gods and not come away feeling that these guys are badasses and warriors. I get why it’s fun to then visualize them as muscle-bound combat warriors and whatnot, but … they’re already there.
I still think Quad Gods is/could be/should be a pilot for a TV series, which means I want more — more characterization, more depth, more esports — and that’s praise in and of itself.
Movie Reviews
Mortal Kombat 2 film producer asks ‘why the f**k’ critics who ‘have never played the game’ were allowed to review it | VGC
The producer of the Mortal Kombat 2 movie has called out critics who gave it a negative review.
At the time of writing, Mortal Kombat 2 has a score of 73% on film review aggregator site Rotten Tomatoes, and a score of 48 on Metacritic.
While this means reviews have generally been mixed, the film’s producer Todd Garner took to X to criticise those who wrote negative reviews, suggesting that some of them were written by critics who aren’t familiar with the source material.
“Some of these reviews are cracking me up,” Garner wrote. “It’s clear they have never played the game and have no idea what the fans want or any of the rules/canon of Mortal Kombat.
“One reviewer was mad that a guy ‘had a laser eye’! Why the fuck do we still allow people that don’t have any love for the genre review these movies! Baffling.”
When questioned on this viewpoint by some followers, Garner explained that while he doesn’t have an issue with negative reviews in general, his problem is specifically reviewers who don’t appear to be familiar with Mortal Kombat.
“My comment was very squarely directed at a couple of reviewers that did not like the ‘zombies’ and the fact that there was a ‘guy with a laser eye’, etc,” he said. “Those are elements that are baked into the Mortal Kombat IP and therefore we were dead in the water going in.
“There is no way for that person to review how it functioned as a film, because they did not like the foundational elements of the IP. I just wish when something is so obviously fan leaning in its DNA, that critics would take that into consideration.”
One follower then countered Garner’s complaint by arguing that he shouldn’t be criticising people who don’t know the games, when the films themselves take creative license with the IP.
“Bro to be fair, you invented Cole Young, Arcana and couldn’t even get the simple lore of Mileena and Kitana correct,” said user Dudeguy29. “I’d say you shouldn’t be tossing any stones here.”
“Fair,” Garner replied.
Garner previously criticised the cast of the Street Fighter movie when, during The Game Awards last year, comedian Andrew Schulz – who plays Dan in the Street Fighter film – claimed that the Mortal Kombat 2 movie cast were also in attendance, before joking: “I’m just kidding, they didn’t come, they don’t care about you, they only care about money.”
The jibe didn’t go down well with Garner, who stated on X at the time: “I don’t climb over others to get ahead”. When recently asked how he felt about the cast vs cast rivalry, however, Mortal Kombat co-creator Ed Boon laughed and said he had no issue with it at all.
Mortal Kombat 2 is released in cinemas this Friday, May 8, while Street Fighter arrives later in the year on October 16.
Movie Reviews
Blue Heron Review: Some Things Last a Long Time • The Austin Chronicle
Within the family at the center of Blue Heron, the black sheep is a blond. Fair-skinned teenager Jeremy (Edik Beddoes) is an outlier among his siblings, two jostling preteen boys and watchful, 8-year-old Sasha (Eylul Guven), who are all darkly featured and take after their Hungarian parents (Iringó Réti and Ádám Tompa). Jeremy’s hair color doesn’t really matter, of course, but the contrast makes a useful shorthand for Jeremy’s otherness.
If “other” sounds inexact, that’s the point. To the frustration of his devoted but exhausted parents, there’s been no straightforward diagnosis for what ails Jeremy – for the mood swings, the “acting out.” A move at the beginning of the film to a new home is hopeful but short-lived: The mystery of Jeremy, to himself and to others, persists.
Much of Blue Heron is set over the course of one summer on Vancouver Island in the late Nineties, mirroring filmmaker Sophy Romvari’s own backstory, though the film shouldn’t be confused for straight autobiography. (Her 2020 short film, “Still Processing,” explored her family’s struggles with mental health through first-person documentary.) Still, the remarkable texture of these family scenes and how they favor Sasha’s childlike perspective – her small hands as they handle a potato peeler for the first time, the easy smiles as her mother dabs sunscreen on her face – feels intensely personal. There’s a hushed, dreamy quality to these scenes, mimicking memory itself, that plays into Blue Heron’s remarkable ability to hold two seemingly contradictory things to be true. Sasha can resent her brother and love him. Jeremy can be terrifying and in pain. A film can be whisper-quiet and still trip the wires in your brain that scream “danger.”
With very little dialogue and no cookie-cutter story beats, this fraught family life is vividly, tenderly rendered by Romvari and her naturalistic cast. That makes it all the more disorienting when, at arguably the moment of highest drama, Romvari shifts to a different vantage point. Boldly, she is asking the audience to look anew at what we’ve seen: to acknowledge what we saw was not the whole picture (how could it be, from an 8-year-old’s eye line?). The effect for me – and I suspect for you too, if you’re the kind of person who likes to take a movie apart and understand how it ticks – is exhilarating.
But not entirely effective – and in this reservation I gather I’m the outlier; Blue Heron has been rapturously received at festivals and by critics. This second half (of which I’m loath to spoil the specifics) becomes at once more experimental and more documentary-like, and revolves around a muted performance stranded in the in-between of drama and docudrama. Nothing ruinous, but a hangnail nonetheless on a film that otherwise had me in its thrall.
Blue Heron
2026, NR, 90 min. Directed by Sophy Romvari. Starring Eylul Guven, Edik Beddoes, Amy Zimmer, Iringó Réti, Ádám Tompa, Liam Serg, Preston Drabble.
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This article appears in May 8 • 2026.
Movie Reviews
Movie Review – Mortal Kombat II (2026)
Mortal Kombat II, 2026.
Directed by Simon McQuoid.
Starring Karl Urban, Adeline Rudolph, Jessica McNamee, Josh Lawson, Ludi Lin, Mehcad Brooks, Tati Gabrielle, Lewis Tan, Damon Herriman, Chin Han, Tadanobu Asano, Joe Taslim, Hiroyuki Sanada, Max Huang, Martyn Ford, Ana Thu Nguyen, Desmond Chiam, CJ. Bloomfield, Vanesa Everett, Sharon Brooks, Steven Cragg, Sophia Xu, and Ed Boon.
SYNOPSIS:
The fan favorite champions — now joined by Johnny Cage himself — are pitted against one another in the ultimate battle to defeat the dark rule of Shao Kahn that threatens the very existence of the Earthrealm and its defenders.
Drunk in a bar while running away from his destiny of future Earthrealm Champion in returning director Simon McQuoid’s Mortal Kombat II, a fan of the washed-up, never-kut-it-as-a-star leading man of korny action movies Johnny Cage (Karl Urban, a bizarre kasting choice, forcing him to push some of the kharacter’s goofiness into the actor’s more hard-edged style – even if one has never played the video games it is easy that something is off tonally about this performance for much of the running time) is ecstatic to meet him, only to be met with a self-deprecating teardown of his work while asserting that what audiences want today is grounded and gritty, citing John Wick as an example.
That’s true to an extent, but it doesn’t mean Mortal Kombat is fit for that path. And yet, that is half of the tone screenwriter Jeremy Slater has cooked up here for the sequel (thankfully including a tournament this time, even if these are some of the strangest rules for such a thing, without any bracketing or a number of kontestants that would kontinuously evenly split in half – think 16 to 8 to 4 and so on until a winner is determined), an overly self-serious wannabe Marvel-style attempt at an epic (take a shot whenever the heroes walk toward the screen in slow motion like a team has just been assembled) that kan’t help itself from striving for emotionality through a swelling, dramatic take on the music (komposed by Benjamin Wallfisch) and the occasional piece of exposition explaining away or showing a traumatic backstory that ie subsequently diskarded for a lengthy amount of time, never materializing into anything worth investing in.
The bulk of this misguidedness komes from the introduction of Kitana (Adeline Rudolph, a standout, making the most of looking stylish and badass while wielding dual fan-blades when it’s her time to enter the spotlight) as a young girl (Sophia Xu) with her realm tormented by Outworld’s merciless skull-masked ruler Shao Kahn (Martyn Ford), assuming kontrol over the land through kombat and taking her as a daughter. It is an early setup for a payoff that does eventually kome and deliver (easily one of the better fights that don’t involve Hiroyuki Sanada’s Scorpion and Joe Taslim’s Sub-Zero that the recent movies have produced), but mostly pushes her to the side throughout the rest of the film, minimizing the impact of whatever kharacterization is intended. I can tell you that this specific final fight rules, but it would be deceitful to say that her revenge is emotionally satisfying.
That’s the glaring issue with Mortal Kombat II in a nutshell: it’s awkward and cheesy when trying to take itself seriously and embody a tone that the material doesn’t warrant, but mostly works when it’s in a more subversive, irreverently funny vibe (as in, not to spoil it, everything happening here with CJ. Bloomfield’s Baraka). Josh Lawson’s Kano is also back and excels here as a kharacter functioning as the exact kounterpoint to the aforementioned Johnny Cage statement regarding realism; he’s here to rip a new one into the demeanor and appearances of the other fighters and kharacters, good and bad, with Necromancer Quan Chi (Damon Herriman) getting the brunt of the insults and more than enough to make one wonder if the filmmakers and possibly even video game franchise creator Ed Boon (who has a cameo) hate him.
Earthrealm leader and God of Thunder, Lord Raiden (Tadanobu Asano), is once again here keeping morale high to save the human race. Rounding out the other kontestants are some of the usual beloved faces, ranging from Ludi Lin’s fireball-throwing Dragon Warrior Liu Kang, Jessica McNamee’s no-nonsense soldier Sonya Blade alongside her half-cyborg teammate Jax (Mehcad Brooks), soul-sucker Shang Tsung (Chin Han), screeching Queen Sindel (Ana Thu Nguyen), an evil possessed take on hat-blade boomerang-tossing Kung Lao (Max Huang), a loyal konfidante partner-in-training and non-biological sister of Kitana in Jade (Tati Gabrielle), with other familiar faces popping up here and there. And while it would be a stretch to say that anyone is going to become a star from these movies, it’s fair to say that they play and look the parts well enough, whether it be some fan service posing or one-liners or, most importantly, busting out trademark moves and kombos.
As for the fights themselves, they take place across several locations (some of them feature klassic arenas such as the infamous acid pool room) that have mostly been green-screened to the Netherworld and back, kreating a frustrating contrast to the otherwise impressive fight khoreography and wirework. Of course, some of the editing is still choppy, while many of the attacks themselves often fail to land with the necessary brutal impact a film like this should instill. There is something video-gamey about them in motion that doesn’t always translate well or feel anywhere near as visceral as some of the fatalities from the games or X-ray special attacks. The fact that most of the gore here is CGI blood doesn’t help.
Still, whenever Mortal Kombat II falls into a jokey rhythm that knows all of this is ridiculous (including all the deus ex machina artifacts kharacters are looking for here), pokes fun at itself (Lord Raiden is finally mocked as looking like something out of Big Trouble in Little China), and remembers that there should be almost no downtime between kombat, it’s enjoyable enough, sometimes feeling like a representation of what these adaptations should be, although disappointingly coming nowhere close to the guilty pleasure absurdities of Paul W.S. Anderson’s first krack at this. Mortal Kombat II simply can’t shake its boneheaded desperation to be taken seriously as epic, never fully kommitting to dumb fun; the kourse-korrection is almost there.
Flickering Myth Rating – Film: ★ ★ / Movie: ★ ★ ★
Robert Kojder
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