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AI is changing video games — and striking performers want their due

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AI is changing video games — and striking performers want their due

Actor and stunt performer Andi Norris wears a full body suit covered in sensors — part of the behind-the-scenes process that makes video game characters come to life. Norris is part of the negotiating team for SAG-AFTRA, which is on strike against major gaming companies. The future of AI in game development has become a central issue.

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Andi Norris

Jasiri Booker’s parkour and breaking movements are used to animate the title character in Marvel’s Spider-Man: Miles Morales video game. 

“I stick to walls. I beat people up. I get beaten up constantly, get electrocuted and turn invisible,” the 26-year-old says.

He and other performers act out action sequences that make video games come to life.

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But earlier this month, Booker picketed outside Warner Bros. Studios in Burbank, Calif., along with hundreds of other video game performers and members of the union SAG-AFTRA. They plan to picket again outside Disney Character Voices in Burbank on Thursday.

After 18 months of contract negotiations, they began their work stoppage in late July against video game companies such as Disney, WB Games, Microsoft’s Activision, and Electronic Arts. Members of the union have paused voice acting, stunts, and other work they do for video games.

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The bargaining talks stalled over language about protections from the use of artificial intelligence in video game production. Booker says he’s not completely against the use of AI, but “we’re saying at the very least, please inform us and allow us to consent to the performances that you are generating with our AI doubles.” He and other members of SAG-AFTRA are upset over the idea that video game companies could eventually replace him and now may see his very human stunts as simply digital reference points for animation.

In a statement, a spokesperson for the companies, Audrey Cooling, wrote, “Under our AI proposal, if we want to use a digital replica of an actor to generate a new performance of them in a game, we have to seek consent and pay them fairly for its use. These are robust protections, which are entirely consistent with or better than other entertainment industry agreements the union has signed.”  

But video game doubles say those protections don’t extend to all of them – and that’s part of why they’re on strike.

Andi Norris, a performer on the union’s negotiating team, says that under the gaming companies’ proposal, performers whose body movements are captured for video games wouldn’t be granted the same AI protections as those whose faces and voices are captured for games.

Norris says the companies are trying to get around paying the body movement performers at the same rate as others, “because essentially at that point they just consider us data.” She says, “I can crawl all over the floor and the walls as such-and-such creature, and they will argue that is not performance, and so that is not subject to their AI protections.”

It’s a nuanced distinction: the companies have included “performance capture” in their proposal, including recordings of voice and face performers, but not behind-the-scenes “motion capture” work from body doubles and other movement performers that are used to render motion.

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But Norris and others like her consider themselves “performance capture artists” – “because if all you were capturing is motion, then why are you hiring a performer?”

Andi Norris (left) and Jasiri Booker (right) picketing outside Warner Bros. Studios in early August.

Andi Norris (left) and Jasiri Booker (right) picketing outside Warner Bros. Studios in early August.

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How motion capture works

Another Spider-Man double, Seth Allyn Austin, says video game performance artists work in studio spaces known as “volumes,” surrounded by digital cameras. They wear full body suits – a bit like wetsuits – dotted with reflective sensors captured by cameras, “So the computer can have our skeletons and they can put whatever they want on us.”

Those digitized moving skeletons are fed into video software and then rendered into animated video game characters, says mechanical engineer Alberto Menache, cofounder of NPCx, which develops AI tools to capture human motion data for video games and movies.  “Motion capture,” he says, “They call it mocap for short.”

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Menache is a pioneer in the field, and has consulted or supervised the visual effects for films including The Polar Express, Spider-Man, Superman Returns, and Avatar: The Way of Water. He’s also worked at PDI (which became DreamWorks Animation before shuttering), Sony Pictures, Microsoft, Lucasfilm and Electronic Arts. (Electronic Arts along with Activision, owned by Microsoft, are both involved in negotiations with SAG-AFTRA and currently involved in the work stoppage.)

Performers are outfitted with suits covered in sensors. Behind the scenes, visual effects crews use these sensors to construct a digital version of performers' bodies.

Performers are outfitted with suits covered in sensors. Behind the scenes, visual effects crews use these sensors to construct a digital version of performers’ bodies.

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Alberto Menache

It takes an entire crew of digital artists, he says, to animate the motions created by human performers. “You need a modeler to build the character, then you need a person doing the texture mapping, as it’s called, which is painting the body or painting the Spider-Man suit,” he says. “Then you need a rigger, which is the person that draws the skeleton, and then you need an animator to move the skeleton. And then you need someone to light the character.”

From hand-drawn animation to motion capture

During the silent picture era more than a century ago, hand-drawn animators began using live-action footage of humans. They created sequences by tracing over projected images, frame by frame – a time consuming process that became known as “rotoscoping.” Filmmaker Max Fleischer patented the first Rotoscope in 1915, creating short films by hand-drawing over hand-cranked footage of his brother as the character Koko the Clown. According to Fleischer Studios, one minute of film time initially required almost 2,500 individual drawings. Fleischer went on to animate Popeye the Sailor and Betty Boop this way, as well as characters in Gulliver’s Travels,  Mr. Bug Goes to Town, Superman and his version of Snow White.

Later, Walt Disney animators used rotoscope techniques, beginning with the 1937 film Snow White and the Seven Dwarfs.

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By the 1980s, animation techniques advanced with computer generated images. During the 1985 Super Bowl, viewers watched an innovative 30-second commercial made by visual effects pioneer Robert Abel and his team. To create the ad for the Canned Food Information Council, they painted dots onto a real woman performer as the basis for a “sexy” robot character that was then rendered on a computer.

Canned Food Information Council, “Sexy Robot,” Super Bowl 1985

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Menache says similar technology had been used by the military to track aircraft, and in the medical field to diagnose conditions such as cerebral palsy. In the early 1990s, he innovated the technique by developing an animation software for an arcade video game called Soul Edge.

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“It was a Japanese ninja fighting game. And they brought a ninja from Japan,” he says.  “We put markers on the ninja and we only had a seven by seven foot area where he could act because we only had four cameras. So the ninja spent maybe two weeks doing motions inside that little square. It was amazing to see. And then it took us maybe a month to process all that data.”

Will human performers be needed in the future?

Besides Spider-Man, Seth Allyn Austin has portrayed heroes, villains and creatures in such games as The Last of Us, and Star Wars Jedi: Fallen Order. He says the technology has evolved even since he started a decade ago. He remembers wearing a suit with LED lights powered by a battery pack. “Whenever I did a flip, the battery pack would fly off,” he recalls. “I’ve had engineers have to try to solder the wires back on while I’m wearing the suit because it would save time. Luckily we’ve moved away from that technology.

Seth Allyn Austin has performed stunts and voice work on various Marvel Spider-Man video games. He picketed at the Warner Bros. Studios in Burbank, Calif., in early August.

Seth Allyn Austin has performed stunts and voice work on various Marvel Spider-Man video games. He picketed at the Warner Bros. Studios in Burbank, Calif., in early August.

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These days, he says, some new technologies allow performers to watch themselves performing on screen as fully animated characters in 3-D, reacting to animated settings and other characters.

“We can adjust our performance in real time to make it look even more creepy or cool or realistic or heroic,” he says. “That’s the thing with AI, the tool is pretty cool. The tool can help us a lot. But if the tool is used to replace us, then it’s not the tool, it’s who’s wielding it.”

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Menache says replacing human performers for video games or films is unlikely any time soon.

“If you want it to look real, you can’t animate,” he says. “There’s a lot of very good animators, but their expertise is mostly for stylized motion. But real human motion: Some people get close, but the closer you get to that look, the weirder it looks. Your brain knows.”

He likens it to the phenomenon of the uncanny valley – as he describes it, “that one percent that is missing, that tells your brain something’s wrong,” he says.

How AI is changing video game development

Menache is now developing AI technology that doesn’t require people to wear sensors or markers. “To train the AI, you need data from people,” he says. “We don’t just grab people’s motions, we get their permission.”

For example, he says he could hire and film team players from LA Galaxy, like he once did in the 1990s. Their moves could be stored to train the AI model to develop new soccer video games. “With our new system,” he says, “They won’t even need to go to the studio… You just need footage. And the more angles, the better.”

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Menache has also developed technology for face tracking and “de-aging” actors, and to create “deep fakes” where actors’ faces can be scanned and altered. All of this, he says, still requires the consent of human performers.

Even AI still needs humans to train the models, says Menache. I built a system for face tracking, and I trained it with maybe 2,000 hours of footage of different faces. And now it doesn’t need to be trained anymore. But a face is a lot less complex than a full body,” he says, adding that would need footage of “thousands and thousands of hours of people of different proportions.”

“Maybe you wouldn’t need people to do that anymore,” he says, “but the people that were used to train it should get their piece of whatever this is useful. That’s what the strike is all about. And I agree with that. We don’t use any data that is not under permission from the performers.”

Editor’s note: Many NPR employees are members of SAG-AFTRA, but are under a different contract and are not on strike.

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Utah County declares State of Emergency as wildfires ‘ravage’ the state

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Utah County declares State of Emergency as wildfires ‘ravage’ the state

UTAH COUNTY, Utah (ABC4) — Utah County has declared a state of emergency.

According to an announcement from the Utah County Commissioner Skyler Beltran, the county is in a dire position due to the extensive wildfires in the area and high fire risk.

The announcement states that declaring the State of Emergency will allow the county to access additional resources, and notes there is no imminent threat to Utah County residents.

“We have utilized a tremendous amount of our resources (very early in the traditional fire season schedule) responding to the Iron Fire and continue to face ongoing recovery concerns,” the statement read. “This was even before the Maple Peak and Cherry fires, which have now merged and are moving toward the Iron Fire.”

The Iron Fire, which started last week, has burned over 40,000 acres. Around 22,830 of those acres were in Utah County. Reportedly, the county has limited resources available to help those who are evacuating from Juab County, including the 600 residents in the Town of Eureka.

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Due to the influx in evacuees, the Utah County Commission says that more resources are necessary to help the evacuation shelters in Elberta, Utah. Additionally, due to the Iron Fire and other wildfires, Utah County is facing immense repair needs to avoid future flooding, loss of homes, and disruption to local economies and ecosystems.

There is “imminent threat” to public safety due to the damage.

The commission also asks the public to be vigilant when handling heavy equipment, using campfires or barbecues, and discharging fireworks, to avoid preventing fires.

Their statement added, “Our firefighters are exhausted, our resources are stretched thin and we are in a very vulnerable position.”

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A day after Alito’s testy response to Sotomayor’s dissent, court says it was a ‘misunderstanding’

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A day after Alito’s testy response to Sotomayor’s dissent, court says it was a ‘misunderstanding’

The justices of the U.S. Supreme Court, with Justice Sonia Sotomayor (seated left) and Justice Samuel Alito (seated second from right).

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As the Supreme Court heads into the announcement of its final and hugely important opinions next week, there are reverberations from this week’s announcements, and Justice Samuel Alito’s public rebuke of his colleague Justice Sonia Sotomayor.

On Thursday, Justice Alito summarized from the bench three very big opinions he authored for the court’s six justice conservative majority. Alito, unlike most of his colleagues, doesn’t spend much time on these summaries. And it is rare that a justice has three big opinions to announce, but it is almost the end of the term, and there are a lot of big cases still outstanding.

The first case he announced came and went. Alito then moved on to a second case, this one tests whether migrants may apply for asylum in the U.S. by going to one of several ports of entry along the U.S.-Mexican border, and presenting themselves for admission. This entails presenting documents that persuade an asylum officer that applicants’ fear of persecution in their home country is credible enough to allow them to enter the U.S. while their asylum application is processed. Alito’s opinion ruled in favor of the Trump administration’s policy of refusing all such applicants by blocking them at the border. It was a policy also followed at one time by the Obama administration until it was blocked by the lower courts.

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After Alito finished his summary of the opinion, he paused, at which point Justice Sotomayor read a summary of her contrary views in dissent. When she finished, however, Justice Alito did not move on to the announcement of his third opinion. Instead, he did something that nobody in the press corps ever remembers happening before. Looking much as if he had just bitten into a lemon, Alito said, “There is much that I would have added to my bench statement had I known there would be a dissent read.” And he then went on to a short extemporaneous rebuttal.

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“It’s blood money”: Family of exonerated man in Texas yogurt shop murders speaks out after settlement

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“It’s blood money”: Family of exonerated man in Texas yogurt shop murders speaks out after settlement

The widow and the daughter of Maurice Pierce, one of the four men wrongfully accused in the 1991 Texas yogurt shop murders, have confirmed they signed a multimillion-dollar settlement with the city of Austin.

Kimberli and Marisa Pierce spoke with correspondent Erin Moriarty in a new episode of the podcast “48 Hours: Case by Case.” Moriarty has reported on the yogurt shop murders for over 30 years. 

Maurice Pierce’s widow Kimberli made clear that their priority has never been financial compensation. “It’s blood money for us. He died for this money,” Kimberli Pierce said. “It’s about the reform and the changes that need to happen, not only in Austin, but apparently across the country.”

They also went into great detail about what they believe happened when Maurice Pierce was shot and killed by police in 2010. 

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Maurice Pierce was one of four men, along with Michael Scott, Robert Springsteen and Forrest Welborn, who were wrongfully accused in the murders of four teenage girls in Austin on Dec. 6, 1991. Eliza Thomas, Amy Ayers, and sisters Jennifer and Sarah Harbison were tied up, shot and left inside the yogurt shop as it was set ablaze. 

The four men were exonerated in February after investigators linked another man, Robert Eugene Brashers, to the killings. The city of Austin subsequently offered a $35 million settlement. Because Maurice Pierce died in 2010, his share of $10 million will go to Kimberli and Marisa Pierce.

Eight days after the killings, 16-year-old Maurice Pierce was arrested at a mall, carrying a .22, the same caliber handgun connected to the crime. Kimberli Pierce said police told Maurice Pierce that his gun was the murder weapon. He responded by mentioning his friend Forrest Welborn. Maurice Pierce was then wired up and sent to speak with Welborn, but investigators ultimately determined that Welborn and the others knew nothing about the murders, and no charges were filed at that time.

Marisa Pierce has said there was no evidence when her father was questioned, “only a detective and a narrative, a narrative so completely false. It feels evil.”

From left, Maurice Pierce, Forrest Welborn, Michael Scott and Robert Springsteen were exonerated in February 2026 after investigators linked another man, Robert Eugene Brashers, to the December 1991 killings of four teenage girls in an Austin, Texas, yogurt shop. 

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Nearly eight years later, in 1999, all four men were arrested after Scott and Springsteen confessed to the murders. They later recanted, saying they had been coerced. Springsteen and Scott were tried and convicted, but later those convictions were overturned on constitutional grounds. A subsequent DNA test excluded all four men. Maurice Pierce was never convicted but spent three years in jail before his release in 2003. 

Kimberli Pierce said her husband came home a hardened man. She believes police continued to harass Maurice and their family after his release. In 2010, Maurice Pierce was stopped for a routine traffic stop, fled on foot, and was shot and killed by an Austin police officer who said Pierce had stabbed him with a knife. 

Marisa and Kimberli Pierce told “48 Hours” that they intend to review the circumstances surrounding the night of Maurice Pierce’s death. Marisa Pierce revealed in new, emotional detail that she was on the phone with her father at the time. She believes he panicked and was only trying to get away, not to hurt anyone. She described her father’s last breaths: “And in those last moments, he had just said I’m sorry, I don’t think you’re gonna see me again, and I love you.” 

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“48 Hours” reached out to the Austin Police Department about the Pierces’ allegations of harassment and their questions about Maurice Pierce’s death in 2010. The police department said they had no additional comment.

For the Pierce family, the settlement is a starting point, not an end point. They have put forward seven proposed reforms they hope the city of Austin will approve, including appointing a child advocate whenever a minor is questioned, prohibiting deceptive interrogation tactics, educating juveniles about their rights and establishing accountability measures to address tunnel vision in police investigations.

In a statement shared with “48 Hours,” the Pierces wrote: “Real justice is not only about acknowledging harm after the fact but about creating safeguards that prevent future families from enduring the same pain.”  

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