We live in a golden age of controllers. The gamepads on the market now are of higher quality, more versatile, and more customizable than anything from even one console generation ago. If you play games on an Xbox Series X or Series S (or a Windows PC), you have the unenviable task of choosing between several controllers from Microsoft as well as a plethora of great options from the likes of 8BitDo, PowerA, Razer, Scuf, GameSir, and Hyperkin. Some of them have drift-resistant Hall effect or TMR-based joysticks for improved longevity, yet all of them are good for one reason or another. The days of the cheap “little sibling” controller that looked cool but barely worked are over.
Technology
The best Xbox controller to buy right now
We’ve spent time playing all kinds of games (first-person shooters, fighters, third-person action-adventure, racing, indie roguelikes, etc.) to test a wide swath of Xbox controllers, and it may not be a surprise that the standard Xbox Wireless Controller is the best option for most folks. It makes for a great PC and Steam Deck controller, too. The default Xbox gamepad strikes the right balance of quality, comfort, versatility, and price, but there are several alternatives worth considering.
What we’re looking for
We test Xbox controllers by playing with them for an extended period of time across a variety of genres. Our test targets include team-based arena games like Marvel Rivals, competitive shooters like Call of Duty, fighters like Tekken 8, and role-playing titles like Elden Ring. When doing so, we pay close attention to how all of the components feel. Are the triggers satisfying to pull? Do the analog sticks offer the right level of resistance? Are the D-pads and face buttons too mushy, or just right? If a controller includes customization options — such as adjustable trigger stops and sensitivity, and / or remappable back buttons — we test how easy they are to configure, then judge their impact on our gameplay experience.
Is it wireless? Does it support Bluetooth? Or is it wired only? If so, is the cable replaceable?
Does it feel cheap or nicely made? Any glitches or reliability issues while testing?
Does it have handy extras, like remappable buttons or customizable triggers?
Can you remap buttons or tune it with custom software profiles?
Is it priced affordably, about average, or does it come at a steep premium?
The best Xbox controller for most people

$49
The Good
- Incredible value for Xbox Wireless support
- Great ergonomic design
- Satisfying buttons and triggers
The Bad
- Lacks customization
- Requires AA batteries (or an optional rechargeable cell)
Connectivity: Xbox wireless, Bluetooth, wired / Connector type: USB-C / Mappable rear buttons: No / Software customization: No / Power: AA batteries or add-on rechargeable
Okay, I already know what you’re thinking. “The best controller for Xbox is the one that comes with the Xbox?” That may seem like a no-brainer, but this standard controller truly does earn this title as the best. It lacks some extras found on pricier options, but this controller is the distillation of all that has made the last 20 years of Xbox gamepads great, and it shows.
Thanks to Microsoft’s proprietary wireless protocol, the Xbox Wireless Controller is the only affordable wireless option out there. (Third-party wireless alternatives are available, but they’re mostly at the high end.) While some hate the standard Xbox wireless controller for its use of AA batteries instead of a built-in rechargeable cell, that also means it’s flexible, allowing for rechargeable AAs or a battery pack. And user-replaceable batteries mean you’re not stuck with a controller that doesn’t hold its charge after years of use. It also works over a USB-C wired connection.

But the standard-issue Xbox pad isn’t just great because of its varied connectivity. The hardware itself is excellent for the controller’s $65 (and often less) asking price. The sticks, buttons, triggers, and the sunken dish-shaped D-pad all feel impeccably tight, with the latter having a satisfying clickiness to it. If you’re a hardcore fighting game fan, you’ll probably be best served by a dedicated fight stick or a controller geared toward that genre — one with a superb D-pad like Hori’s Horipad Pro — but the Xbox Wireless Controller is otherwise an extraordinary jack-of-all-trades.
The only things it really lacks compared to pricier options are extra, customizable buttons and software tuning for things like stick sensitivity (button remapping is available), though Microsoft does offer cosmetic customization through its Xbox Design Lab, which bumps the price from $79.99 to $124.93 depending on the configuration. There’s a lot to love about these controllers, whether you make your own or pick one from the many colors that Microsoft offers.
The best cheap Xbox controller


$30
The Good
- Inexpensive
- Lightweight and comfortable
- Satisfying buttons and Hall effect components
- Programmable back buttons are easy to press
Connectivity: Wired / Connector type: USB-C / Mappable rear buttons: Two / Software customization: Yes / Power: Wired
The 8BitDo Ultimate Wired Controller for Xbox is a fantastic budget model that typically retails for $44.99 but can often be found for as little as $29.99. The shape is reminiscent of Nintendo’s Switch Pro Controller, only a bit smaller, with hints of Xbox influence and a curvaceous design that feels great to hold.
On the hardware front, the Ultimate Wired Controller features Hall effect sticks with satisfying tension. It also uses Hall effect triggers with dedicated vibration motors, though it lacks trigger stops, unlike our previous budget pick, the PowerA Advantage Wired. Its D-pad, face buttons, and bumpers are nice and clicky, too, despite being smaller than we’d typically like. It has two rear paddles, remappable buttons, and the ability to save up to three profiles, which you can switch between on the fly using a dedicated button. There’s even a built-in mute switch for audio, which isn’t common on cheaper controllers. You can download the 8BitDo Ultimate Software X app on PC or Xbox to fully customize this controller.

The 8BitDo Ultimate Wired works as a wired controller with your PC, but if you prefer wireless connectivity, the company also makes a three-mode wireless version for $69.99 with support for both Bluetooth and 2.4GHz wireless (via a dongle). The wireless version is a bit more expensive, however, and it’s still limited to wired connectivity on Xbox consoles.
The best “pro” Xbox controller


$135
The Good
- Extensive modular customization
- Premium look and feel
- Rechargeable battery lasts an incredible 40 hours
The Bad
- Pricey
- Questionable quality control
- No Hall effect components
Connectivity: Xbox wireless, Bluetooth, wired / Connector type: USB-C / Mappable rear buttons: Up to four / Software customization: Yes / Power: Built-in rechargeable
The Xbox Elite Wireless Controller Series 2 is Microsoft’s fanciest controller, and it’s got a lot of nice extras, like better build quality, extra buttons, user-swappable sticks and D-pad, a built-in rechargeable battery, and loads of software customization. Where the standard Xbox controller is constructed entirely of unassuming plastic, the Elite mixes higher quality soft-touch plastic, rubberized grips, and metallic touches for a superior fit and finish. This makes it heftier than the stock controller, and as a result, it just feels nicer in your hands. It also comes with a charging dock and zip-up case with passthrough charging, completing a really nice package for $199.99 (or sometimes less, if it’s on sale).
There’s also the stripped-down Elite Series 2 “Core” version with an MSRP of $149.99, which ditches the add-ons but is equally customizable. You can buy them separately in a $59.99 accessories pack, but you’ll end up paying more that way, barring sales or discounts.
A pricey controller like an Xbox Elite is a bit of a splurge purchase. Most of us are not competing at e-sports levels that require its high-end features. Nevertheless, it’s fun to use something that feels nicer, offers ways to custom-tailor it to your liking, and maybe gives you a slight competitive edge thanks to features like hair triggers and removable rear paddles. In theory, you may be able to get shots off faster in an online shooter with the hair triggers, and you can map the paddles to functions like jump, crouch, reload, etc., while keeping your thumb on the right stick. You could teach yourself claw grip to accomplish the latter with even a cheap wired controller, sure, but it just won’t feel as cool or easy as when using an Elite.
While the Elite is still a great controller in 2025, you should keep in mind that it’s been around since 2019 and a Series 3 revision is feeling long overdue. The Series 2 also has a bit of a reputation for lackluster quality control — with horror stories from users about going through multiple replacements under warranty. Microsoft extended the controller’s warranty from 90 days to a year in late 2020 to help address concerns, but buying an Elite Series 2 may still feel like a slightly risky proposition. It also predates the current-gen implementation of a dedicated Share button, and its potentiometer-based sticks run the risk of stick drift after long-term use (something third parties are addressing with controllers that use drift-free Hall effect sticks, unlike all three big console manufacturers).

Even so, the Elite 2 remains by far the most well-rounded option for a step-up Xbox controller — thanks in large part to its impressive build and expansive software experience. If all these caveats give you pause, though, there is another promising option.
Read our Xbox Elite Wireless Controller Series 2 review.
A formidable alternative to the Elite


$141
The Good
- Supports Xbox Wireless protocol
- Hall effect sticks use replaceable tops
- Four rear buttons smartly positioned for comfort
- Two extra shoulder buttons add unique versatility
- Trigger stops and back buttons offer a satisfying mouse-like click
The Bad
- Expensive
- Requires a USB dongle
- Razer Synapse software needs work
Connectivity: Wireless USB dongle (Xbox / PC), wired / Connector type: USB-C / Mappable rear buttons: Four / Software customization: Yes / Power: Built-in rechargeable
At $199.99, Razer’s Wolverine V3 Pro controller is as expensive (or more, depending on available deals) than the Elite Series 2, but it’s worth the cost if you want a high-end controller with drift-free sticks. Not only is the V3 Pro Razer’s first foray into using Hall effect sticks, it’s the company’s first fully wireless Xbox gamepad. It also sports some of the best hair-trigger lockouts around, yielding a mouse-like click usually found on even pricier Scuf controllers (a previous high-ranking pick of ours).
Other than that, the V3 Pro is similar to the previous V2 Pro, with six remappable buttons — four rear paddles in new, angled orientations and two extra shoulder buttons — and some RGB lighting. The buttons and D-pad still have that satisfying micro-switch tactility and audible clickiness like the previous-gen V2 Pro, but the RGB lighting is more subtle this time around.

The Wolverine V3 Pro’s biggest shortcomings compared to Microsoft’s Elite Series 2 are its more basic software customization, its lack of Bluetooth, and the fact that it needs a USB dongle to work wirelessly. The V3 Pro is otherwise the better pick if you can justify its high price, which, unlike the Series 2, is rarely subjected to discounts. Luckily, if you can’t, there’s also the $99.99 Wolverine V3 Pro Tournament Edition that has a nearly identical set of features in a wired configuration.
An affordable alternative to the Elite


$80
GameSir’s G7 Pro is a wired Xbox controller with remapable rear buttons, adjustable triggers, and TMR joysticks. It can also be connected wirelessly to a PC (via a 2.4Ghz dongle) or Android (via Bluetooth).
Connectivity: Wired (Xbox), wireless USB dongle (PC), Bluetooth (Android) / Connector type: USB-C / Mappable rear buttons: Two / Software customization: Yes / Power: Built-in rechargeable
If you don’t mind using a wired controller, GameSir’s G7 Pro offers some features of the splurge-worthy Xbox Elite Controller 2 for under $100. It has remappable buttons, smooth-feeling drift-resistant TMR control sticks, a satisfying weight, and textured grips that made it feel comfortable to hold even with sweaty palms.
The G7 Pro is actually a battery-powered wireless controller, but its cable free connectivity is limited to PC (via an included 2.4Ghz dongle) and Android (via Bluetooth). You’ll need to plug the controller into the Xbox with a cable, and GameSir provides a lengthy USB-C to USB-A cord. The cable was long enough that I could play games from my couch (roughly six feet away) without feeling tethered.
I was impressed with the G7 Pro’s overall build quality, especially the triggers, which could be locked by flipping switches on its back. GameSir includes three swappable direction pads with the G7 Pro, which can be swapped by lifting the front of the controller’s shell and popping them in and out. However, its face buttons felt noticeably cheaper than the ones on the Elite 2, which makes sense given their price difference. Button feel aside, the controller never dropped an input, even when I mashed buttons to string together elaborate combos in Tony Hawk’s Pro Skater, or continuously cast spells, dodged, and healed in Diablo IV. If an action was mistimed, it was on me.
What the controller lacks in face button quality is more than made up for in customizability. GameSir Nexus, a free app on the Xbox Store, allowed me to remap any button (including the L4 and R4 buttons on its backside), adjust the vibration intensity of both triggers, enable two flavors of hair trigger mode, and set the deadzone for each control stick. You can save up to four profiles with different settings, and quickly switch between them by pressing the controller’s M button along with one of the face buttons. You never need to touch these options, or even download the GameSir Nexus app for the G7 Pro to work, but doing so will unlock its full potential.
The GameSir G7 Pro is an excellent Xbox controller, especially in its price range. I’d have liked the option to use it wirelessly, but that wasn’t a dealbreaker for me. That said, it’s something to consider depending on how far away you are from your Xbox when playing. If you’re a multi-platform gamer and want a controller to use with both an Xbox and PC (or Android device), it’s an even better choice.
The best Xbox controller for multi-console gamers


$50
Hyperkin’s Competitor is a wired Xbox controller that looks and feels like Sony’s PlayStation 5 DualSense gamepad. It has symmetrical Hall effect joysticks, four-button directional pad, and a pair of programmable back buttons.
Connectivity: Wired / Connector type: USB-C / Mappable rear buttons: Two / Software customization: No / Power: N/A
Hyperkin’s cheekily-named Competitor wired Xbox and PC-compatible controller that looks and feels like the DualSense gamepad that comes with the PlayStation 5 — aka one of the Xbox’s main competitors. The controller’s Hall effect joysticks are symmetrical and located at the bottom, while a four-button directional pad sits above the left grip. The giant “X” button in the middle of the controller is an immediate giveaway that you’re using an Xbox gamepad, but it was easy to forget I wasn’t using a DualSense when playing games.
In terms of comfort the Competitor was on par with Microsoft’s official Xbox Wireless Controller. I’ve played enough PlayStation games over the years that using the gamepad felt intuitive, with no need to adjust my muscle memory, or change my grip. Playing with a wired controller can feel restrictive, but the long USB-C to USB-A cable included with the Competitor prevented me from feeling tethered. The cable is replaceable, which is good news if yours gets frayed or otherwise damaged over time.
Overall, I was pleased with the controller’s construction. It was heavy enough to feel substantial, but light enough that I never felt wrist fatigue after holding it for an hour or more. Its buttons were all satisfyingly clickey, and its joysticks glided smoothly. The controller has two programmable back buttons, which you can program by pressing one of the rear buttons and the “M” button that’s also located on the controller’s backside. The controller rumbles to let you know it’s time to press another button on the controller to set the hot key. Each back button has to be programmed one at a time, and can be disabled by flipping a switch.
My tests included playing Tony Hawk’s Pro Skater 1 + 2, Crash Bandicoot 4, Trials of Mana, and Tales of Arise. I had no problems jumping (or skating as it were) into any of these games. Playing them felt intuitive, and the controller never dropped an input. A benefit to playing games with a wired controller is there’s less latency between when you press a button and an action happens on screen. The difference is generally imperceptible (unless you play online games competitively), but there were probably a couple of Tony Hawk combos I nailed in the nick of time thanks to the lower latency.
My personal preference will always be to play Xbox games with a wireless controller because it’s the least restrictive type of gamepad. However, Hyperkin’s Competitor is a great gamepad in general, and an especially good choice if you’re regularly switching between playing Xbox, PC, and PS5 games. It doesn’t offer the same amount of customization as the GameSir G7 or Xbox Elite Series 2 controller, but its design and $49.99 MSRP more than make up for those shortcomings.
Other Xbox controllers to consider
- The Scuf Valor Pro is the company’s first Xbox controller with Hall effect sticks, as well as its cheapest at $109.99. Scuf emulates Microsoft’s winning ergonomics while implementing redesigned remappable rear buttons (two are removable) and shoulder bumpers that are more comfortable to reach. It also has trigger stops that produce a satisfying click with next to no travel when pressed. The D-pad produces a similarly satisfying click, one we prefer over the softer tactile feel of the Instinct. The Valor Pro is not the most exciting controller on paper, but it’s a solid option for Scuf faithful or anyone who wants more durable analog sticks. Read our hands-on impressions.
- We tested PowerA’s latest pro-style Xbox controllers, including the Fusion Pro 4 Wired ($79.99) and PowerA Fusion Pro Wireless ($169.99). They’re standard fare for pro-style controllers these days, with height-adjustable Hall effect sticks, four remappable rear buttons, three-way trigger locks, and onboard volume controls. They’re similar, but the Pro Wireless has four trippy Lumectra lighting zones that respond to your button presses. Both controllers are satisfying to use and a clear step up from PowerA’s older products in terms of overall quality, but they ultimately don’t stand out much at these price points.
- At CES 2026, 8BitDo unveiled its second officially licensed wireless Xbox controller, the $149.99 Ultimate 3E. It isn’t coming until Q2, but there are reasons to get excited, especially if you like to customize your gamepads. The new model features swappable ABXY buttons, and you can also swap out the joysticks and D-pad for others included with each purchase. It offers TMR joysticks, Hall effect triggers, and a pair of rear bumpers. It connects to Xbox via the included 2.4GHz USB dongle, though it also supports Bluetooth for connecting to Apple and Android devices.
Update, January 28th: Updated to reflect current pricing / availability and add a mention of 8BitDo’s forthcoming Ultimate 3E controller. Brandt Ranj also contributed to this post.
Technology
Valve is so behind on Steam Controller orders that some won’t ship until 2027
Valve has some good news and bad news about Steam Controllers. The good news: if you make a reservation for a Steam Controller, the company will now show you one of three estimates of when you’ll be able to actually order your gamepad: by September 2026, by December 2026, or sometime in 2027. The bad news: any reservations made today “indicate a 2027 date for shipping,” Valve says.
“We have no plans to stop making Steam Controller,” according to Valve. “But as we look at the current demand compared to how many we know we can make by the end of the year, we want to manage expectations as much as we can with regards to when folks can expect to receive their order.”
Valve’s very good new Steam Controller went on sale in early May, and the initial rush led some people to run into frustrating problems with trying to check out ahead of the controllers eventually going out of stock. A few days later, the company announced that it would be implementing a reservations queue for interested buyers so they could get on a waitlist. If you’re on the waitlist, when you get notified that a Steam Controller is ready for you to buy, you have 72 hours to actually make the order.
“When we launched Steam Controller last month, we quickly saw that initial demand exceeded our expectations,” Valve says. “Switching to a reservation queue has (hopefully) cut down on the headaches on the customer side, and for us it’s also been helpful as we plan ahead and try to get as many out as quickly as we are able.”
All three of Valve’s big hardware products were delayed from a planned early 2026 launch because of the component crisis, Valve still hasn’t announced when the Steam Machine PC or Steam Frame VR headset might go on sale. However, just yesterday, Valve officially launched its big SteamOS 3.8 update with support for the Steam Machine. It’s also been importing a lot of hardware into the US as of late.
Technology
McDonald’s AI drive-thru may take your next order
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The next time you pull up to a McDonald’s drive-thru, the voice taking your order may not be human. McDonald’s is testing a new AI-powered system called ArchIQ at five U.S. locations. The company has not said where those restaurants are located. The voice assistant, nicknamed Archy, can take drive-thru orders and has shown it can handle both English and Spanish.
For anyone who has repeated “no pickles” into a speaker box more than once, this could sound helpful. However, if you remember McDonald’s last AI drive-thru experiment, you may also wonder whether your burger order could somehow turn into a bag full of surprise McNuggets.
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WOULD YOU EAT AT A RESTAURANT RUN BY AI?
McDonald’s is testing an AI drive-thru system called ArchIQ at five U.S. restaurants. (Kurt “CyberGuy” Knutsson)
What is McDonald’s AI drive-thru?
ArchIQ is McDonald’s new AI system for restaurants. It can take drive-thru orders and also help with operations behind the scenes.
In a post on X, McFranchisee, an anonymous McDonald’s franchisee account, said the system is currently in five test stores and has processed more than one million transactions. The account also said about 90% of orders were completed without a human stepping in. That number sounds promising. Still, McDonald’s has not confirmed a nationwide launch date. For now, this remains a limited test.
The system also appears to connect with a bigger McDonald’s plan called “McDonald’s > NEXT.” CEO Chris Kempczinski described the strategy as a way to bring in more customers and improve restaurant productivity. The plan also includes menu changes, restaurant redesigns, technology upgrades and more focus on hospitality.
Why McDonald’s is testing AI ordering
Drive-thrus can get chaotic fast. Someone changes an order after the total appears. A child calls out from the back seat. Road noise makes the speaker hard to hear. Then the driver remembers the extra sauce after everything has already gone through. That is the type of pressure McDonald’s wants AI to handle.
If ArchIQ works well, it could help restaurants move cars through the line faster. It may also reduce mistakes during busy hours. Workers could then focus more on preparing food, handling payments and helping customers who need a real person.
ArchIQ also appears to have a management role. In the same X post, McFranchisee described Archy as a tool that could alert managers to bottlenecks or other issues before they slow down operations.
STARBUCKS USES CHATGPT TO SUGGEST DRINKS BASED ON MOOD AS EXPERT WARNS OF HIDDEN DOWNSIDES
The AI assistant, nicknamed Archy, can take drive-thru orders and may also help managers spot restaurant slowdowns. (McFranchisee)
McDonald’s tried AI drive-thru ordering before
This new test follows McDonald’s earlier AI drive-thru experiment with IBM. That program involved more than 100 restaurants. McDonald’s ended the test in 2024 after customers complained about order accuracy. Some mistakes also went viral, creating an embarrassing moment for McDonald’s and raising questions about whether the technology was ready for the drive-thru. Customers reported wrong items, strange quantities and other order mix-ups. That history is why this new test will get extra attention.
This time, McDonald’s is working with Google technology. McFranchisee also claimed every McDonald’s in the U.S. is getting Google Edge Cloud hardware in anticipation of the rollout. McDonald’s seems to believe the newer system can perform better than the last one. The real test will come when regular customers use it during real drive-thru rushes.
How McDonald’s AI drive-thru could help customers
If McDonald’s gets this right, the most obvious benefit is speed. An AI ordering system does not get tired during a long shift. It may also help more customers order in the language they prefer. That could make a busy drive-thru feel less frustrating, especially during breakfast or late-night hours.
The system may also ask clearer follow-up questions and catch missing details before the order reaches the kitchen. That would be a win for customers who want to get in, get their food and get on with the day.
The biggest problem with AI drive-thru orders
The biggest concern is accuracy. AI can still misunderstand people. That gets frustrating fast when you are trying to grab lunch between errands or get your kids fed from the back seat. A wrong order wastes time. It also puts workers in the position of fixing a mistake the machine made.
There is also the customer service side. Some people like hearing a real person at the speaker. Others may find an AI voice cold or annoying, especially if the system gets confused.
Then there is the privacy question. If an AI system takes your order, customers may wonder what gets collected, how long it is kept and who can access it. McDonald’s has not publicly explained those specifics for this current ArchIQ test.
ALEXA+ LETS YOU ORDER FOOD LIKE A REAL CONVERSATION
A drive-thru menu board stands outside a McDonald’s restaurant in Hercules, Calif., on Oct. 23, 2024, amid an E. coli outbreak linked to onions in Quarter Pounder sandwiches that has sickened dozens and killed one person across the U.S. (David Paul Morris/Bloomberg via Getty Images)
How to avoid AI drive-thru mistakes
Before you leave the drive-thru, take a moment to check the order screen. Make sure the items match what you said. Listen when the system repeats your order. Keep your receipt until you confirm the food is right.
Also, avoid sharing extra personal details at the speaker box. Your order should only require your food choices and payment.
If the AI gets confused, ask for a crew member. You do not need to keep going back and forth with a machine over fries.
What this means for you
For now, you probably will not notice a change at your local McDonald’s. The ArchIQ test appears limited to five U.S. restaurants, and the company has not said when it could expand.
Still, this gives customers a preview of where fast food may be heading. AI could soon play a bigger role in how restaurants take orders and manage the kitchen. That may speed up the line, though it could also make the experience feel less personal.
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Kurt’s key takeaways
McDonald’s clearly wants AI to play a bigger role in its restaurants. From a business point of view, the idea makes sense. Shorter drive-thru lines could help franchisees and customers. Better restaurant data could also help managers fix problems faster. But I still want the human backup. Food orders can be messy because people are messy. We change our minds. We talk over each other. We forget the extra ketchup until the last second. AI may handle much of that one day. For now, I would treat it like any busy drive-thru interaction. Speak clearly. Check the order. Do not pull away until you know your food is right.
Would you trust an AI voice to take your McDonald’s order, or do you still want a real person on the other end of the speaker? Let us know by writing to us at Cyberguy.com
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Technology
Midjourney goes from generating cat images to full-body ultrasound scans
Midjourney CEO David Holz just showed off the company’s first hardware product and plans to build a San Francisco spa, which he admitted is a bit different from the “cat pictures” produced by its AI image generator. Dubbed The Midjourney Scanner, it’s an ultrasound-based full-body scanner that uses a ring of sensors to capture vertical slices of the inside of your body, looking at the composition of your muscle, fat, bone, and organs to start. Holz said ideally, you could do this once a year or every single day, as it “aims for image quality comparable to MRI in many ways.”
He mentioned that one way he’d like to use it would be to see how his body changes in response to diet and workout changes, saying, “I’m not the most measured man on Earth yet, you know, but maybe I want to have that daily [measurable information].” A set of job listings advertises the company’s goal as trying to “build and launch the world’s first full-body ultrasound CT scanner, ultimately bringing safe, fast, and high fidelity preventative scanning to billions via a magical spa experience.”
The Midjourney Scanner was developed in a partnership with ultrasound tech company Butterfly Network, which said it uses “40 Butterfly Ultrasound-on-Chip imaging modules per system.”
The scanning process starts with stepping onto a platform that drops down into the water on rails through a ring of thousands of transducers that create ultrasonic waves. It then records the ripples passing through your body to analyze them and create detailed 3D images. The scan takes about 60 seconds. Holz said about a dozen people have been scanned so far.
It starts by stepping into a shallow pool of golden light. You then begin to descend into the water. Your body passes through a ring of underwater sensors, each acting like a dolphin, using its echolocation. The sensors send ultrasonic sound waves through your body from every angle. With enough waves, and enough angles, we form an image of what’s happening inside your body.
It combines those sensors with two petaflops of processing power. But after watching the livestreamed reveal, I’m still unclear on what Midjourney’s AI image generation tech exactly has to do with the Midjourney Medical effort, beyond an alternative business for otherwise-unused AI compute.
Holz hopes to put 10 of the scanners into a Midjourney Spa location in San Francisco’s Union Square that will open before the end of 2027 and offered to scan the hands of attendees at its launch event. The Midjourney Spa will have a gym, saunas, and cold plunges to go along with the hot tub–equipped scanning rooms where visitors will get into the water to be scanned.
He did mention that various medical applications would require FDA clearances, but for now, Midjourney Medical says it’s working on “body composition maps” that don’t require the same level of clearance as diagnostic imaging. It also says the “library of scans” users create can be shared with doctors, AI health tools, or others, and that, “We take data privacy seriously — more details on our data policies will come as we get closer to launch.”
Holz suggested that eventually these scans could become better than an MRI, without radiation, powerful magnets, or other complicating factors, to get a look at what’s going on inside people’s bodies “real fast.” In response to a question, he imagined a future where the FDA had a class of devices to look at “weird” things and allowed people to “just try to get as much data as we can.”
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