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Resident Evil 7 is making its way to the iPhone, iPad, and Mac

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Resident Evil 7 is making its way to the iPhone, iPad, and Mac
Scary good looking, on an iPhone. | Image: Capcom

Capcom is about to launch Resident Evil 7: Biohazard — the first game in the survival horror franchise’s shift to a first-person perspective — for Apple devices. It will be available in the Apple App Store on July 2nd for the iPhone 15 Pro and iPhone 15 Pro Max, as well as iPads and Macs equipped with M-Series chips. RE7 originally launched on consoles in 2017.

RE7 for iOS and macOS comes after the second game in the storyline, Resident Evil Village, released for the devices last October. The new iOS release will support touchscreen controls and a new Auto Fire feature, which Capcom says will give players “an approachable option to automatically fire weapons after aiming at enemies for a set period of time.” You can also play the game…

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Sonos plans return-to-office push for its product teams

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Sonos plans return-to-office push for its product teams

Sonos will soon encourage employees on its various product teams who live near its US office locations to come in for at least two days per week, The Verge has learned. That’s a notable break from the company’s history, throughout which Sonos has enthusiastically supported fully remote and hybrid work. Job listings at Sonos routinely state that “it’s about impact, not location.” Glassdoor reviews have long backed this up, with employees reporting no pressure to come into the office.

But that lax stance is set to change slightly as Sonos continues its effort to right the ship following this year’s app mishap and stay on track with upcoming products. It’s adopting a stricter policy that will call for product employees within proximity of Santa Barbara, Boston, Seattle, and San Francisco to regularly be present at those offices. The Santa Barbara location is where Sonos is headquartered. The company also currently operates international offices in Paris and the Netherlands

“Flexibility has been a core tenet of how Sonos has operated since our founding. Flexibility is not going away, but like many companies, we are evaluating the impact that in-person collaboration has on the effectiveness of our teams and our culture,” Sonos said in a statement provided by spokesperson Olivia Singer.

“Sonos product teams rely heavily on collaboration, collective problem-solving, and hands-on testing. These are activities which we believe can be done more effectively in-person. We will be prioritizing office space for our product teams to collaborate in-person 2+ days per week depending on location (proximity to office), role, and current needs. Many Sonos employees and teams, however, will see no change to their current work situation.”

Employees at Sonos tell me that morale remains low internally — it’s been that way since the app controversy spiraled into a crisis — with some fearing another wave of layoffs in the coming weeks after 100 employees were cut back in April.

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New job postings from the company have been extremely thin in recent weeks as Sonos tightens its belt amid sluggish demand. During last month’s quarterly earnings call, CEO Patrick Spence and CFO Saori Casey said Sonos will take whatever steps are necessary to keep the balance sheet where it needs to be as the audio company navigates a challenging period for its business. Those measures already include leaning more heavily on AI to field customer support requests.

The new Sonos Arc Ultra has received positive reviews across the board, including from yours truly. But a single product hasn’t gone far in convincing rank-and-file employees (or the company’s most ardent customers) that Sonos is back on the right trajectory for the long haul.

Return-to-office mandates have become common across the tech industry; many large companies require employees to badge in at least three days each week. Amazon made waves earlier this year when it announced a return to the traditional five-day office work week.

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Fox News AI Newsletter: AI app helps you turn anything into LEGO models

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Fox News AI Newsletter: AI app helps you turn anything into LEGO models

Welcome to Fox News’ Artificial Intelligence newsletter with the latest AI technology advancements.

IN TODAY’S NEWSLETTER:

– Get ready to build your own Lego masterpieces with this new tech

– OpenAI releases text-to-video AI model Sora to certain ChatGPT users

– The AI-powered grandma taking on scammers

Brick My World app  (Brick My World)

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BUILD LEGO CREATIONS : This innovative app is here to make custom Lego creation fun and accessible for everyone, whether you’re a seasoned builder or just getting started. By using advanced artificial intelligence and mobile scanning technology, Brick My World opens up a world of creative possibilities.

‘OUR HOLIDAY GIFT’: OpenAI released its text-to-video artificial intelligence model, Sora, this week after the completion of its testing phase.

Text Video generation

The OpenAI logo is being displayed on a smartphone with the Sora text-to-video generator visible in the background in this photo illustration, taken in Brussels, Belgium, on February 16, 2024.  (Jonathan Raa/NurPhoto via Getty Images)

GRANNY FIGHTS BACK: Daisy is an artificial intelligence-powered grandma developed by Virgin Media O2 to interact with scammers. When a scam call comes in, Daisy automatically answers and engages the caller in conversation, wasting their time.

‘I GOTTA FEELING’: [will.i.am doesn’t think true artists should worry about artificial intelligence. The Black Eyed Peas singer does think people not involved in the creative process in the music industry are the ones who should worry about AI taking away their jobs. 

Close up of Will.i.am

Recording artist will.i.am speaks onstage during Day 2 of the 2024 Invest Fest at Georgia World Congress Center on Aug. 24, 2024, in Atlanta, Georgia. (Paras Griffin/Getty Images)

Subscribe now to get the Fox News Artificial Intelligence Newsletter in your inbox.

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Stay up to date on the latest AI technology advancements and learn about the challenges and opportunities AI presents now and for the future with Fox News here.

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YouTube is a hit on TVs — and is starting to act like it

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YouTube is a hit on TVs — and is starting to act like it

YouTube just released some new stats that show how the service is being consumed on televisions, and the numbers are enormous. Watch time on TV for sports content was up 30 percent year over year; viewers watched more than 400 million hours of podcasts on their TVs every month. 

This is YouTube we’re talking about, though, so of course the numbers are huge. The living room has been YouTube’s fastest-growing platform for years — Alphabet’s chief business officer, Philipp Schindler, said on the company’s most recent earnings call that watch time is growing across YouTube “with particular strength in Shorts and in the living room.” Even as YouTube continues to dominate basically all facets of the entertainment business, the arrow on your TV still points up.

The trend hasn’t changed in forever, but YouTube has spent the last couple of years finally doing something about it. It launched a way to sync your phone and your TV, so you can watch a video on the big screen and interact with it on the small one. Earlier this year, the company redesigned the TV interface to make it easier to find comments, links, and channel pages while you’re watching a video. It redesigned those channel pages, so content starts playing more quickly on your TV. It added collaborative playlists, so multiple people can sit around and program the big screen.  

Today, along with all those stats, YouTube announced a new feature called Watch With, which lets creators add their own commentary and analysis to sports content in real time. For years, YouTube has seen viewers and creators hack this kind of setup together, says Kurt Wilms, YouTube’s senior director of product for TV. “They’ll put the commentary on their computer or their phone, and then they’ll put the game on their TV.” Now there’s no futzing with two screens. The feature is starting with sports, but Wilms says you can expect to see it all over YouTube soon. “There’s the Apple keynote,” he offers by way of example. “All the creators talking about that, you can imagine with Watch With.”

Getting the living room experience right has always been tricky for YouTube. The company has always tried to make the platform feel the same no matter how you’re consuming it — the theory is that YouTube should feel like YouTube no matter what screen you’re looking at and that creators shouldn’t have to think about all the platforms individually but just focus on making stuff for YouTube as a whole. That’s tricky enough to get right across mobile and desktop, but TVs are a completely different beast. You’re usually farther away from the screen; you don’t have easy access to a full keyboard; let’s be honest, you’re probably also still looking at your phone.

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YouTube is very much trying to become a premium streaming service

Wilms tells me that one easy way to think about YouTube in the living room is as a study in extremes. On the one hand, it’s the biggest screen in your house and almost certainly the place you do your most dedicated and focused watching. That’s why YouTube built the quicker-playing channels and why it created a new Shows page that lets creators organize their videos more like a Netflix series. It has invested in Primetime Channels and Sunday Ticket and lots of other high-end content. YouTube is very much trying to become a premium streaming service, without losing focus on creators.

But on the other hand, lots of people use their TVs as a sound system or simply want some background TV. “The TV is the new home stereo,” Wilms says. Music is huge on living room YouTube, and he says that’s why podcasts are booming, too; you’re just putting on something to listen to while you do dishes or clean up, but now there’s also something to look at.

As YouTube has grown on TVs, it has become a bigger part of the creator economy — the company said earlier this year that the number of creators making a majority of their revenue from TV viewing is up more than 30 percent since last year. The question for those creators, then, and for YouTube, is what to do about that. Should creators start uploading different kinds of videos aimed at the viewer on their couch instead of on their phone? Should they make videos that fans can listen to instead of watch? 

Wilms acknowledges that the TV audience might want something slightly different from other YouTube platforms. He says creators are asking for better platform-specific analytics and hints that maybe YouTube shows should be treated like TV shows on IMDb and findable on platforms like JustWatch. But he says he’s convinced that it can all still feel like YouTube, too. “Our model is to bring all of YouTube to the TV,” he says. “How does it work on the TV, without burdening the creators or making them do different things?” 

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That’s been the question for a while now. Can YouTube be super interactive and super immersive, equal parts lean forward and lean back? Can it be home to all your favorite vloggers and the next big hit show? The company thinks it can. And to be fair, history says it’s right — it already dominates watch time across platforms, is one of the biggest platforms in music, is rapidly eating podcasting, is now a major cable competitor, and much more. If YouTube can make the big screen and the small screen feel like the same screen, it’ll become even more unstoppable. But that won’t be easy to get right.

I joke to Wilms that the solution is obviously to just build a television, and he’s fairly clear that’s not going to happen. But he’s dead set on being all over the one you already have.

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