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How the filmmakers brought 'Dune: Part Two' to life

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How the filmmakers brought 'Dune: Part Two' to life


AUSTIN, Texas  —  Author Frank Herbert’s 1965 science fiction classic “Dune” was long considered unfilmable. Much of the narrative unfolds in internal monologue. It’s notoriously complicated and explores religion, politics, ecology and technology.


What You Need To Know

  • “Dune: Part Two” released in March 2024 to rave reviews and a gross of nearly $380 million worldwide
  • A panel at South by Southwest in Austin, Texas, “Dune Two, Real-Time Tech & the Implications for Storytelling,” delved into how real-time tools and processes helped to bring the blockbuster sequel to life
  • Film co-producer Jessica Derhammer said director Denis Villeneuve would shoot everything practically if he could but visual effects were needed
  • One of the tools the filmmakers used was Unreal Engine, which allowed them to pre-visualize locations and even characters 

Cult filmmaker Alejandro Jodorowsky attempted a film adaptation in the 1970s. It was canceled because of its inflating budget.

In 1984, David Lynch’s “Dune” was released to negative reviews. It was confusing to audiences, largely because its 132-minute runtime jettisoned pivotal information.

A 2000 miniseries fared a little better. Aired on the Sci-Fi Channel, “Frank Herbert’s Dune” won two Emmy Awards and received some critical praise. Still, it was limited by budget. A sequel miniseries, “Frank Herbert’s Children of Dune,” followed in 2003.

It wasn’t until 2021’s “Dune” that Herbert’s epic was translated to the screen in a way that was satisfying to most of the novel’s fans. At the helm was director Denis Villeneuve, who also co-wrote the screenplay and co-produced.

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Villeneuve – who previously directed 2015’s “Sicario,” 2016’s “Arrival” and 2017’s “Blade Runner 2049” – has stated in interviews several times that bringing “Dune” to the big screen has been his dream since childhood.

“Dune: Part Two” released in March 2024 and garnered more praise than the 2021 film, grossing nearly $380 million worldwide against a $190 million budget.

Unreal Engine helps power ‘Dune’

A South by Southwest panel this week, “Dune Two, Real-Time Tech & the Implications for Storytelling,” delved deep into how real-time tools and processes helped to bring the blockbuster sequel to life.

“Dune: Part Two” co-producer Jessica Derhammer joined filmmaker and self-described “frontier technologist” Brian Frager with Epic Games to discuss how the production balanced the practical with pre-visualization to best represent Herbert’s space epic.

According to Derhammer, Villeneuve wanted to “do everything practical and true and stay on site.” That wasn’t completely possible with a film of this magnitude, however. That’s where Unreal Engine came in.

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Developed by Epic Games, Unreal Engine, a series of 3D computer graphics game engines, was created for PC first-shooters but has been adopted by other industries, most notably the film industry.

“This was a perfect, perfect situation and perfect software (with which) Deni had created his vision. (Cinematographer) Greig (Fraser) had put his touches on it, and Patrice (Vermette), our designer, had put his touches on it. And then we as a production came in and was like, ‘OK, so what do you need?’ Derhammer said.

Frager explained that the technology allowed the crew to pre-visualize sets and even characters. Drones can even be deployed to scout locations, and that data can be inputted to Unreal.

Unreal tech was combined by Villeneuve with traditional storyboards.

“As far as the creative side, very much there’s storyboards all throughout. That’s Deni’s love language – storyboards. That’s how he gets his vision out,” she said. “And then there were more problematic situations where we then brought in Unreal. Problematic means it’s a desert, we don’t know what we’re doing, or there’s an interior ornithopter that’s being built.”

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“They didn’t replace each other, they kind of worked in tandem,” Derhammer explained.

VFX bolsters the practical

“Dune: Part Two” had two principal locations. The vast deserts were captured in Abu Dhabi. Rock formations were mostly shot in Jordan. Sets were constructed on massive stages.

“We all very quickly learned that there’s a lot of prep to do in the desert. We were spending two months total in the desert. We spent about one month in Jordan and one month in Abu Dhabi, but we were prepping it from Budapest,” Derhammer said.

Derhammer said Villeneuve would shoot everything practically if he could, but visual effects were needed. One example is the ornithopter, the preferred flying machine on the planet Arrakis. Unlike a helicopter, the vehicles fly like birds.

“There’s more practical than you would think because we’re in the location. Obviously all the ornithopters are visual effects,” she said. “A lot of the explosions, there are elements later placed in, but even the explosions we did real. We exploded a bunch of stuff in the desert to capture it in the light and then VFX put that into a thing. A lot of the flying stuff that you see, they’re real helicopters in the sky.”

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Derhammer said that while technology like Unreal isn’t practical for all filming situations, it’s something she recommends her fellow producers familiarize themselves with.

“I would encourage many people in my position to explore Unreal, to explore other pre-visualization techniques that can help you support your director as much as you can,” she said. “And this was what this was all about – how we can support our director.”

Villeneuve’s dream

Derhammer said that what ultimately drove the enormous production crew and A-list cast was Villeneuve’s enthusiasm and a deep desire to give life to his vision.

“He’s so passionate. When he says, ‘I deeply love that,’ you’re like, ‘OK, we’re moving on.’ You want it for him. You want to see him succeed because this is his childhood dream. He does not hide it; he shows it,” she said.

 Villeneuve has stated he’d like to make a third film, an adaptation of Herbert’s first sequel novel, “Dune Messiah.” Derhammer said she wouldn’t change the approach.

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“Probably a lot of the same thing. It was a pretty well-oiled machine by the time we were done with it. Maybe a little more prep time would be nice. It honestly ended so well, and I don’t think I would have changed a thing,” she said.



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Austin, TX

Southwest Airlines establishing new crew base in Austin

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Southwest Airlines establishing new crew base in Austin


AUSTIN, Texas (KVIA) — Texas Governor Greg Abbott announced that Southwest Airlines will establish a new pilot and flight attendant crew base in Austin.

Abbott joined the Austin mayor at the Austin-Bergstrom International Airport to make the announcement today.

The expansion to Austin will lay the groundwork for future operational growth in Texas. It is expected to generate 2,000 jobs in Austin by mid-2027. In addition to the pilots and flight attendants, Austin will now also be home to managerial and support staff. The new crew base will have an average salary of $180,000 a year, the Governor’s Office says.

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The state is extending a $14 million Texas Enterprise Fund to the airline, as well as a $375,000 Veteran Created Job Bonus.

“Southwest Airlines was born and raised in Texas and has been a core element of the economic growth we have seen in our state,” said Governor Abbott. “We are excited to announce that today Southwest Airlines will add over 2,000 high paying jobs right here in Texas. We are the home of economic opportunity for our fellow Texans more than any other state in the United States, and we know a key reason for that is because of everything Southwest Airlines provides. We are proud to partner with everybody connected with Southwest as well as the City of Austin on such a huge announcement for our state.”



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Austin, TX

Fire destroys abandoned E Austin auto shop

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Fire destroys abandoned E Austin auto shop


Austin firefighters battled their second major fire Thursday afternoon, responding to an abandoned East Austin auto shop engulfed in flames.

Crews responded to 3100 Manor Road around 4 p.m., AFD said.

No injuries were reported and no one was inside the building.

ALSO | 40+ residents displaced in North Austin third-alarm apartment fire, no injuries reported

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The incident was called in as a first alarm. The building is a total loss, according to officials.

CBS Austin has a crew on the way to the scene.

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Earlier in the afternoon, firefighters extinguished a three-alarm fire in north Austin.

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Austin, TX

Austin road rage suspect identified, charged with criminal mischief: affidavit

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Austin road rage suspect identified, charged with criminal mischief: affidavit


The suspect in a violent road rage incident on the Capital of Texas Highway has been identified and charged, according to court paperwork.

The altercation was caught on camera.

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What we know:

34-year-old Ian Kevin Brinkmeyer has been charged with criminal mischief, a Class B misdemeanor, in connection with the Dec. 5 incident.

At around 2 p.m. that day, officers responded to a call for service on Capital of Texas Highway, where they spoke with Brinkmeyer and another man.

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The affidavit says Brinkmeyer “engaged in a road rage” with the other man while traveling north on Capital of Texas Highway. Brinkmeyer drove around the other man, changed lanes in front of him and cut him off before stopping his car.

Brinkmeyer then allegedly got out of his vehicle holding a “steel knife sharpening rod”, walked over to the other man’s car and struck the driver’s side door window with the rod, shattering the entire window.

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The affidavit says Brinkmeyer then quickly walked back to his car and drove off.

The entire incident was caught on video by other drivers and posted on social media.

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The affidavit says that the repairs to the shattered window cost about $480, making this a case of criminal mischief with a value between $100 and $750.

What’s next:

A warrant has been issued for Brinkmeyer’s arrest. As of 12 p.m. Dec. 11, he is not in custody.

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The Source: Information in this report comes from court paperwork and previous reporting.

Crime and Public SafetyAustin



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