Lifestyle
Nintendo and Ubisoft revive overlooked franchises in their first games of the year
Ashley Mizuki Robins from Another Code: Recollection and Sargon from Prince of Persia: The Lost Crown.
Nintendo/Ubisoft
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Ashley Mizuki Robins from Another Code: Recollection and Sargon from Prince of Persia: The Lost Crown.
Nintendo/Ubisoft
Ubisoft and Nintendo came out with their first games of the year this week. Prince of Persia: The Lost Crown twists a 35-year-old series into a new format, while Another Code: Recollection updates a forgotten franchise. While both will be available on the Nintendo Switch, The Lost Crown is also on PC, Xbox and PlayStation.
Prince of Persia: The Lost Crown
Few legacy franchises have slid from acclaim to indifference quite like Prince of Persia. The iconic 1989 original eventually spawned a beloved GameCube title in 2003, only to dwindle over the succeeding decade of disappointing sequels. Fourteen years after its last main game (and a forgettable Jake Gyllenhaal movie) the series is back with The Lost Crown, which landed without much preceding hype. Gamers looked at its Switch-friendly cel-shaded visuals, its young, reworked hero and gave a collective shrug.
Prince of Persia’s robust new cast.
Ubisoft
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Ubisoft
Prince of Persia’s robust new cast.
Ubisoft
But as it turns out, The Lost Crown is not only a fantastic Prince of Persia game; it’s one of the best action-adventure games I’ve played in years. The talented developers at Ubisoft Montpellier (who also worked on the critically adored Rayman Legends series) successfully revived the moribund series by putting a premium on fun. Everything is fun. The action, the exploration, the platforming — it’s all just fun.
Prince of Persia: The Lost Crown twists the established series into a “Metroidvania” — a genre in which players have to fight through an interconnected puzzle of a world. It requires good recall and creative thinking. But it’s also a frustrating genre that asks players to retread old spaces, often without avail. These games throw roadblocks that can’t be solved until much later, and traversal and progression are non-linear.
As an antidote to this, The Lost Crown makes the simple act of movement a joy. New hero Sargon is fast, even before the addition of any of the game’s power-ups. He can jump off walls, fast-fall at ridiculous speeds, slide under obstacles, and sprint through an area in seconds. The game emulates action games like Devil May Cry and fighting games like Street Fighter, essentially allowing players to cancel animations before they finish. The result is completely smooth and responsive movement, making traversal — even through those old areas — always a thing to look forward to. It’s a brilliantly interlinked world filled with delights, surprises and wicked hard combat encounters.
Sargon boasts incredible athleticism and a fearsome arsenal.
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Sargon boasts incredible athleticism and a fearsome arsenal.
Ubisoft
And those combat encounters! It’s become a bit hackneyed to compare games to Dark Souls and Hollow Knight, but The Lost Crown takes its cues from both games. The combat is simple but deep, relying on one-button combos, dodges and parries. But the boss fights are really memorable, and there are a lot of them. Especially on the game’s harder difficulty settings, you will absolutely die, and you will absolutely have fun doing it.
There are dozens of clever ways The Lost Crown eases player stress. Frequent checkpoints, numerous fast-travel options, and the ability to link screenshots to the map to avoid needless back-tracking ease much of the friction that often comes with games like this. The Lost Crown is the Swiss watch of Metroidvanias. It distills what’s great about an entire genre into an elegant, cohesive and memorable package. — Vincent Acovino, Producer, All Things Considered
Another Code: Recollection
I can’t remember much of my life before kindergarten — few can. Another Code: Recollection, a Switch remake of a DS game and its Wii sequel, spins its emotional core out of this near-universal amnesia. For protagonist Ashley, dredging up her own haphazard early-life memories turns out to be key in mending not just her own broken family, but entire communities riven by trauma. While its themes might be obvious and its dialogue unsophisticated, this quest for remembrance results in a compelling middle-grade mystery only occasionally burdened by dull gameplay.
Ashley encounters a ghost she calls D, who proceeds to aid her through the first of Recollection’s two parts.
James Mastromarino/Nintendo
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Ashley encounters a ghost she calls D, who proceeds to aid her through the first of Recollection’s two parts.
James Mastromarino/Nintendo
Recollection opens with two homicides, one witnessed by a boy in 1948 and the other by a girl in 1994. Fast forward to 2005, and the girl, Ashley, now 14, is sailing to the eerie if ludicrously entitled “Blood Edward Island” to meet the father who left her in her aunt’s care after her mother’s killing. Soon stranded at the abandoned Edward family estate, Ashley is accompanied by the ghost of the boy from 1948 and a “Dual Another System” — an all-purpose gadget bequeathed by her father. This “DAS” resembles a Nintendo Switch (in the original, it looked like a Nintendo DS, naturally) and comes equipped with maps, a camera and an automatically updating web of character profiles.
This first game, Two Memories, presents a Resident Evil puzzle-box mansion without horror or danger. You’ll trek from wing to wing, uncovering room keys with help from the DAS and the ghost boy, “D.” While Ashley searches for her missing dad and learns about the memory-altering “Another” technology that led to her mom’s murder, D slowly recalls the tragedy that befell his great-grandfather, father and uncle.
Sometimes tedious but rarely obscure, this new version graciously provides navigation aids and gentle hints at the press of a button. I cruised through Two Memories in six hours, indulging the former feature frequently and the latter only twice. The next game in the collection, Journey Into Lost Memories, took me closer to eight hours and largely trades these adventure game puzzles for perfunctory quick-time events.
Ashley recalls this and many other memories from when she was 3-years-old that prove crucial in unravelling a decades-spanning mystery.
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Ashley recalls this and many other memories from when she was 3-years-old that prove crucial in unravelling a decades-spanning mystery.
Nintendo
That’s due to yet another gizmo — the RAS, a bracelet that lets the now 16-year-old Ashley open locked doors by clearing randomized button prompts. It’s busy work, but at least it’s usually brief. Journey Into Lost Memories, therefore, comes closer to a visual novel, where the comic-book presentation and bustling cast carry a messier, multifaceted story that veers further toward science fiction. Here, ghosts aren’t just literal spirits but also the traumatic memories that haunt generations of families.
It’s telling, then, that Recollection is itself born from the past. As what is likely one of Nintendo’s last remakes for the Switch, it shows how much care the company can take in repackaging old games, even as it threatens many others with oblivion by closing digital storefronts. Industry amnesia isn’t just the consequence of a maturing medium but a strategy that ensures that consumers keep paying for the same titles repeatedly. Yet, if we must ride this cynical cycle, I hope more games get the Another Code: Recollection treatment. It’s worth remembering for just a little longer. — James Mastromarino, NPR Gaming lead and Here & Now producer
Lifestyle
Mundane, magic, maybe both — a new book explores ‘The Writer’s Room’
There’s a three-story house in Baltimore that looks a bit imposing. You walk up the stone steps before even getting up to the porch, and then you enter the door and you’re greeted with a glass case of literary awards. It’s The Clifton House, formerly home of Lucille Clifton.
The National Book Award-winning poet lived there with her husband, Fred, starting in 1967 until the bank foreclosed on the house in 1980. Clifton’s daughter, Sidney Clifton, has since revived the house and turned it into a cultural hub, hosting artists, readings, workshops and more. But even during a February visit, in the mid-afternoon with no organized events on, the house feels full.
The corner of Lucille Clifton’s bedroom, where she would wake up and write in the mornings
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Andrew Limbong/NPR
“There’s a presence here,” Clifton House Executive Director Joël Díaz told me. “There’s a presence here that sits at attention.”
Sometimes, rooms where famous writers worked can be places of ineffable magic. Other times, they can just be rooms.
Princeton University Press
Katie da Cunha Lewin is the author of the new book, The Writer’s Room: The Hidden Worlds That Shape the Books We Love, which explores the appeal of these rooms. Lewin is a big Virginia Woolf fan, and the very first place Lewin visited working on the book was Monk’s House — Woolf’s summer home in Sussex, England. On the way there, there were dreams of seeing Woolf’s desk, of retracing Woolf’s steps and imagining what her creative process would feel like. It turned out to be a bit of a disappointment for Lewin — everything interesting was behind glass, she said. Still, in the book Lewin writes about how she took a picture of the room and saved it on her phone, going back to check it and re-check it, “in the hope it would allow me some of its magic.”
Let’s be real, writing is a little boring. Unlike a band on fire in the recording studio, or a painter possessed in their studio, the visual image of a writer sitting at a desk click-clacking away at a keyboard or scribbling on a piece of paper isn’t particularly exciting. And yet, the myth of the writer’s room continues to enrapture us. You can head to Massachusetts to see where Louisa May Alcott wrote Little Women. Or go down to Florida to visit the home of Zora Neale Hurston. Or book a stay at the Scott & Zelda Fitzgerald Museum in Alabama, where the famous couple lived for a time. But what, exactly, is the draw?

Lewin said in an interview that whenever she was at a book event or an author reading, an audience question about the writer’s writing space came up. And yes, some of this is basic fan-driven curiosity. But also “it started to occur to me that it was a central mystery about writing, as if writing is a magic thing that just happens rather than actually labor,” she said.
In a lot of ways, the book is a debunking of the myths we’re presented about writers in their rooms. She writes about the types of writers who couldn’t lock themselves in an office for hours on end, and instead had to find moments in-between to work on their art. She covers the writers who make a big show of their rooms, as a way to seem more writerly. She writes about writers who have had their homes and rooms preserved, versus the ones whose rooms have been lost to time and new real estate developments. The central argument of the book is that there is no magic formula to writing — that there is no daily to-do list to follow, no just-right office chair to buy in order to become a writer. You just have to write.
Lifestyle
Bruce Johnston Retiring From The Beach Boys After 61 Years
Bruce Johnston
I’m Riding My Last Wave With The Beach Boys
Published
Bruce Johnston is riding off into the California sunset … at least for now.
The Beach Boys legend announced Wednesday he’s stepping away from touring after six decades with the iconic band. The 83-year-old revealed in a statement to Rolling Stone he’s hanging up his touring hat to focus on what he calls part three of his long music career.
“It’s time for Part Three of my lengthy musical career!” Johnston said. “I can write songs forever, and wait until you hear what’s coming!!! As my major talent beyond singing is songwriting, now is the time to get serious again.”
Johnston famously stepped in for co-founder Brian Wilson in 1965 for live performances, becoming a staple of the Beach Boys’ touring lineup ever since. Now, he says he’s shifting gears toward songwriting and even some speaking engagements … with occasional touring member John Stamos helping him craft what he’ll talk about onstage.
“I might even sing ‘Disney Girls’ & ‘I Write The Songs!!’” he teased.
But don’t call it a full-on farewell tour just yet. Johnston made it clear he’s not shutting the door completely, saying he’s excited to reunite with the band for special occasions, including their upcoming July 2-4 shows at the Hollywood Bowl as part of the Beach Boys’ 2026 tour. The run celebrates both the 60th anniversary of “Pet Sounds” and America’s 250th birthday.
“This isn’t goodbye, it’s see you soon,” he wrote. “I am forever grateful to be a part of the Beach Boys musical legacy.”
Lifestyle
On the brink of death, a woman is saved by a stranger and his family
In 1982, Jean Muenchrath was injured in a mountaineering accident and on the brink of death when a stranger and his family went out of their way to save her life.
Jean Muenchrath
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Jean Muenchrath
In early May 1982, Jean Muenchrath and her boyfriend set out on a mountaineering trip in the Sierra Nevada, a mountain range in California. They had done many backcountry trips in the area before, so the terrain was somewhat familiar to both of them. But after they reached one of the summits, a violent storm swept in. It began to snow heavily, and soon the pair was engulfed in a blizzard, with thunder and lightning reverberating around them.
“Getting struck and killed by lightning was a real possibility since we were the highest thing around for miles and lightning was striking all around us,” Muenchrath said.
To reach safer ground, they decided to abandon their plan of taking a trail back. Instead, using their ice axes, they climbed down the face of the mountain through steep and icy snow chutes.
They were both skilled at this type of descent, but at one particularly difficult part of the route, Muenchrath slipped and tumbled over 100 feet down the rocky mountain face. She barely survived the fall and suffered life-threatening injuries.

This was before cellular or satellite phones, so calling for help wasn’t an option. The couple was forced to hike through deep snow back to the trailhead. Once they arrived, Muenchrath collapsed in the parking lot. It had been five days since she’d fallen.
”My clothes were bloody. I had multiple fractures in my spine and pelvis, a head injury and gangrene from a deep wound,” Muenchrath said.
Not long after they reached the trailhead parking lot, a car pulled in. A man was driving, with his wife in the passenger seat and their baby in the back. As soon as the man saw Muenchrath’s condition, he ran over to help.
”He gently stroked my head, and he held my face [and] reassured me by saying something like, ‘You’re going to be OK now. I’ll be right back to get you,’” Muenchrath remembered.
For the first time in days, her panic began to lift.
“My unsung hero gave me hope that I’d reach a hospital and I’d survive. He took away my fears.”
Within a few minutes, the man had unpacked his car. His wife agreed to stay back in the parking lot with their baby in order to make room for Muenchrath, her boyfriend and their backpacks.
The man drove them to a nearby town so that the couple could get medical treatment.
“I remember looking into the eyes of my unsung hero as he carried me into the emergency room in Lone Pine, California. I was so weak, I couldn’t find the words to express the gratitude I felt in my heart.”

The gratitude she felt that day only grew. Now, nearly 45 years later, she still thinks about the man and his family.
”He gave me the gift of allowing me to live my life and my dreams,” Muenchrath said.
At some point along the way, the man gave Muenchrath his contact information. But in the chaos of the day, she lost it and has never been able to find him.
”If I knew where my unsung hero was today, I would fly across the country to meet him again. I’d hug him, buy him a meal and tell him how much he continues to mean to me by saving my life. Wherever you are, I say thank you from the depths of my being.”
My Unsung Hero is also a podcast — new episodes are released every Tuesday. To share the story of your unsung hero with the Hidden Brain team, record a voice memo on your phone and send it to myunsunghero@hiddenbrain.org.
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