Lifestyle
How do you build without over polluting? That's the challenge of new Catan board game
A new version of the popular board game Catan, which hits shelves this summer, introduces energy production and pollution into the gameplay.
Catan GmbH
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Catan GmbH
A new version of the popular board game Catan, which hits shelves this summer, introduces energy production and pollution into the gameplay.
Catan GmbH
In the original version of the popular board game Settlers of Catan, players start on an undeveloped island and are encouraged to “fulfill your manifest destiny.” To win you have to collect resources and develop, claiming land by building settlements, cities, and roads.
A new version of the board game, Catan: New Energies, introduces a 21st-century twist — pollution. Expand responsibly or lose. In the new version, modern Catan needs energy. To get that energy players have to build power plants, and those plants can run on renewable energy or fossil fuels. Power plants operated on fossil fuels allow you to build faster but also create more pollution. Too much pollution causes catastrophes.
Building renewable energy-based power plants has benefits in the new game, including minimizing pollution for everyone, but it also makes you grow slower.
Catan GmbH
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Catan GmbH
Building renewable energy-based power plants has benefits in the new game, including minimizing pollution for everyone, but it also makes you grow slower.
Catan GmbH
“Generally it’s tough to depict reality in a game. The reality is always so much more complex,” said Benjamin Teuber, managing director of Catan’s production company and co-developer of the new game. Games, he adds, need to be fun.
Catan: New Energies makes players choose between renewable energy or fossil fuel-based power plants. The latter allows you to grow faster but creates more pollution.
Catan GmbH
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Catan GmbH
Catan: New Energies makes players choose between renewable energy or fossil fuel-based power plants. The latter allows you to grow faster but creates more pollution.
Catan GmbH
The newest iteration of Catan will hit shelves this summer. And it aims to mirror reality in a couple of clear ways: Energy from fossil fuels creates more planet-altering pollution than renewables; too much pollution leads to bad things; those bad things are felt unequally.
“Sometimes flooding hits everybody, just as we see [in the real world],” said Teuber. “It doesn’t matter who created the pollution. It affects everyone.”
Teuber, who co-developed New Energies with his late dad, Klaus Teuber, said the game was an old idea they dusted off during the Covid-19 pandemic. It’s one that’s become increasingly relevant as the real world grapples with the effects of real pollution: a rapidly warming planet that’s worsening wildfires, floods, and heatwaves.
The game’s developers are aware of the relevancy. “It’s a very interesting topic in every culture that we publish in,” Teuber said.
Polls show climate change is viewed as a major concern across many parts of the world. But adapting to the changes and addressing its roots have proven difficult. Teuber said he thinks board games can help move the conversation forward. Board games generally require people to sit around a shared table, to read each other, to negotiate and take risks, “without having a severe and bad consequence,” he said. “Unless divorce is the result.”
Climate change experienced through board games
Catan: New Energies is not the only new board game centered on climate change. Daybreak, the latest game from the creator of Pandemic, a popular cooperative board game, tasks players with working together to cut carbon emissions and limit global warming.
In a blog post on Daybreak’s website, the game’s co-designer Matteo Menapace wrote that he and co-creator Matt Leacock were inspired to make the game because they were both worried about climate change and weren’t sure what to do about it.
“The problem with the question ‘what can I do about climate change,’ is how it implies climate action is like a single-player game, with you alone fighting against this huge invisible enemy,” Menapace wrote. They believe addressing climate change and its causes will require a collective effort. That’s why Daybreak requires “total cooperation,” Menapace wrote. “It’s a big leap from the current state of climate (in)action, but not an unreasonable one… and we aim for this game to play a role in accelerating this shift.”
Catan Studio, the developer and publisher of Catan games, isn’t as explicit in its intentions with its new game. The phrase “climate change” doesn’t show up in any of the Catan: New Energies’ promotional materials, packaging, or rulebooks. “Pollution” is the catch-all term for the problem.
Teuber said they talked about adding the term but decided to focus on energy and presenting players with the option of fossil fuels or renewable. “We assume players will draw their own conclusions as they engage with the game,” he said.
The game’s studio does note in its press materials that according to “evidence-based research and expert sources, [the] new game elements will get players thinking and talking about important issues.”
A 2019 review of published research on board games and behavior by a team of Japanese researchers showed that “as a tool, board games can be expected to improve the understanding of knowledge, enhance interpersonal interactions among participants, and increase the motivation of participants.” Though, it noted, the number of published studies on the topic is limited.
Dialogue from gameplay
“What games are really powerful at is starting dialogues,” said Sam Illingworth, an associate professor of science communication at Edinburgh Napier University in the UK.
In the gaming world, there’s a concept called the Magic Circle — a theory attributed to Johann Huizinga, a Dutch cultural historian, who in the 1930’s posited that play creates a separate world with separate rules.
“It’s the idea that we suspend disbelief on the gaming table,” Illingworth said. “Like in the game Monopoly, it’s perfectly good – strictly advisable – for me to want to bankrupt you, which is behavior that’s morally repugnant away from the gaming table, but it means that those social hierarchies can break down and we can have conversations that we wouldn’t normally be able to have.”
In 2019, Illingworth co-designed a playable expansion to the original Catan that added climate change and sustainability to the gameplay. They called it Catan: Global Warming and posted the rules and instructions on how to adapt a regular Catan game online.
In the add-on, if players add too many greenhouse gasses, the whole island is destroyed and nobody wins. “So that creates a game state where psychologically there’s obvious causality between actions and what happens, right?” Illingworth said. “So rather than just having a conversation about what might happen, you’re actually experiencing it.”
In Catan: New Energies, if pollution reaches too high a level to continue, the win goes to the person who built the most renewable energy power plants.
While workshopping the new game with colleagues, Teuber said they would often play too aggressively, aiming to “grow, grow, grow,” they would build out fossil fuel power plants, he said. “We always manage to over pollute.”
Test groups did the same. But after those games, the players would often come back and say, “We had heavy discussions afterwards,” Teuber said. “We all felt kind of bad, we learned and thing or two, and the next game we played differently.”
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They were world-class tennis rivals. Now friends, they’ve teamed up against cancer
Once rivals on the tennis court, Martina Navratilova, left, and Chris Evert have become close friends in retirement. They are pictured above at the French Open in 1986.
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Chris Evert and Martina Navratilova were the most successful women’s tennis champions of their generation. Both were 18-time Grand Slam tournament winners — and each other’s greatest rivals.
Evert, a Florida native, became a tennis star in her teens. Navratilova was born in communist Czechoslovakia, and emerged as a player after Evert was established. They first faced off during a match in Akron, Ohio, in 1973, when Evert was 18, and Navratilova was 16. Evert won, but Navratilova left an impression.
“I remember thinking to myself, holy cow, when this young girl gets into better shape, she is going to be a force to be reckoned with,” Evert says. “She had so much talent. Her hands were quick, she had a big first serve, she had a big forehand, and she just was so powerful.”

Two years later, on the day she lost a semifinals match to Evert at the U.S. Open, Navratilova defected to the U.S. In the years that followed, her tennis game improved. Though she and Evert had initially been friendly, the friendship cooled as their rivalry heated up.
“Playing Chris was difficult because how can you not like Chris? What’s not to admire?” Navratilova says. “She was like the epitome of cool.”
The new Netflix documentary Chris & Martina: The Final Set tells the story of how Evert and Navratilova re-established their friendship and how they both faced cancer in retirement. Evert was diagnosed with ovarian cancer in 2021; Navratilova was diagnosed with throat and breast cancer in 2022.
“I can’t get away from her,” Evert jokes. “We had a 15-year career, and then we got cancer at the same time. It really is freaky, but I always say: If I want someone to be in the trenches with me, it’s Martina because she has been so supportive and so understanding.”

Navratilova agrees: “We have such a level of trust that we know whatever we say to each other, it stays there. We give each other the best advice we know how to. And there is no ulterior motive, no playing games.”
At the time that this interview was taped, Evert and Navratilova were both in remission from cancer. But late last week, Evert disclosed she’d recently been diagnosed with a recurrence of ovarian cancer.
“We know whatever we say to each other, it stays there,” Martina Navratilova says of her friendship with Chris Evert.
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Netflix
Interview highlights
On supporting each other through cancer
Evert: There are a lot of phone calls between us. … I don’t cook, but Martina would bake bread for me, and her wife Julia would cook, make some chicken soup. … I got a lot of food from Martina. She got a necklace from me.
Navratilova: I get jewelry from Chris, she gets food from me.
Evert: Martina’s and my relationship — because we’ve had one for 50 years — is not the type where we have to talk to each other every day to maintain the closeness. I always knew she was there. She always knew I was there if we needed to talk, and that was that.
On the weakness they experienced with cancer
Navratilova: Chris’ diagnosis and treatment was much more life-threatening than mine, percentage wise, but my treatment was more difficult physically. … I was in New York for seven weeks and I literally sat on a yoga mat, maybe half an hour of the seven weeks, and did some stretching. I couldn’t even do the down dog pose because I would have fallen down. I had absolutely zero strength left.
Evert: The chemo kicked my butt, let’s put it that way. … It left me very weak, very, very weak. After chemo I would have three or four days of intense nausea and I just would feel tingling in my body and it just wasn’t nice. I didn’t have the energy. To walk six blocks was a big deal for me. And it was foreign. You know, it felt like it wasn’t my body, for sure.
On watching the old footage of their matches together for the documentary
Navratilova: For me, it was fun watching with Chris, because we had different reactions to what happened on the court. But what impressed me is how well we played with those wooden rackets. Because you know what? Those rackets are not easy to play with. But you try to put yourself in there physically, what it was like, mentally, what it is like. And it’s like, “Oh, I should have gone down the line,” or, “I can’t believe I missed that shot.” Or “Chris, you had such a great pass.” It was amazing. So it was impressive. … I wish I could still have that six-pack, but anyhow.

Evert: I remember feeling genuinely happy for her. I remember it was her first Wimbledon. That’s always been her dream since she defected. Her family couldn’t be there to watch her. She was all alone. And I just was happy for it. And I knew that this was gonna be one of many for her to win.
On defecting to the U.S. in 1975 when she was 18 years old
Navratilova: I was thrilled to be in the States. I always loved American cars. And when you ordered a ham sandwich, you got, like, two inches of ham and two slices of bread. Whereas growing up, you had thick bread and one slice of ham. So I thought I was in heaven. And it was $2.30 for that sandwich. I still remember it. I couldn’t believe how much ham I was getting.
Lauren Krenzel and Nico Gonzalez Wisler produced and edited this interview for broadcast. Bridget Bentz, Molly Seavy-Nesper and Beth Novey adapted it for the web.

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