Connect with us

Lifestyle

Dungeons & Dragons turns 50 this year. Here’s what the game has meant to you.

Published

on

Dungeons & Dragons turns 50 this year. Here’s what the game has meant to you.

Vintage game modules from the role-playing game Dungeons & Dragons on display at The Dungeon Hobby Shop and Museum in Lake Geneva, which is located in the old offices of TSR, the company Gary Gygax created to sell the game.

E. Jason Wambsgans/Chicago Tribune/Tribune News Service via Getty Images


hide caption

toggle caption

Advertisement

E. Jason Wambsgans/Chicago Tribune/Tribune News Service via Getty Images

The first edition of tabletop role-playing game Dungeons & Dragons was released 50 years ago this year.

Since then, the game’s publisher, Wizards of the Coast, estimates that over 50 million people have played.

And it’s changed a lot since 1974. It was a pastime of nerds in the ‘80s and in part fueled the “Satanic Panic,” a time when concerned parents and news outlets linked the game teen killings and witchcraft.

Advertisement

It’s become more mainstream after featuring in Netflix’s hit series Stranger Things. It also made its way to the big screen multiple times since 2000, most recently with 2023’s Dungeons and Dragons: Honor Among Thieves.

During the pandemic, it became a popular way for friends to stay connected through virtual campaigns held on Zoom or on ‘virtual tabletop’ websites like Roll20. NBC reported that D&D product sales rose 33% in 2020.

That momentum continued after lockdown into 2023, as Baldur’s Gate 3, a video game based on D&D, exploded in popularity, reaching over half a million concurrent players at its peak in September of 2023. It went on to win Game of the Year.

Throughout the decades, it’s remained as a way for its most loyal players to socialize with friends and escape to faraway lands. A few weeks ago, we asked readers and listeners to tell us what role the game has played in their lives.

Nearly 1,000 of you shared your passion for the game. Here are five of your stories.

Advertisement

Memorializing loved ones

James Rubis and his wife Rena played D&D together throughout their relationship. When their daughter Gwen was born in 2003, they switched to online play to save time. As Gwen grew up, she became interested in playing with her parents. One day, Rena was playing an online game and encountered a Beholder – a floating, spherical monster with tentacles that have eyes on their ends. “My daughter saw that, and she went back to her room, and drew a picture of it and gave it to my wife – we still have it hanging on the wall in our spare room,” Rubis said.

A drawing of a beholder, a Dungeons & Dragons monster, done by James Rubis' late daughter Gwen.

A drawing of a beholder, a Dungeons & Dragons monster, done by James Rubis’ late daughter Gwen.

Courtesy James Rubis


hide caption

Advertisement

toggle caption

Courtesy James Rubis

The three of them started playing together as a family, in one-off games from Adventure in a Box, a monthly subscription service. “That was our monthly family time,” Rubis said. “We’d play 6 to 8 hours over the weekend once a month.”

In June of 2019, Gwen was killed in an accident while visiting family in California. Two weeks later, the monthly Dungeon in a Box arrived at Rubis’ house. “When I got that, it was like ‘Man, we’re not gonna get to do this again”, he said. He sent an email to the Dungeon in a Box customer service team thanking them for the memories their service allowed them. The co-founder responded, asking if they could honor Gwen’s memory in an upcoming campaign.

Advertisement

Gwen’s character was included in the final chapter of a long sequence of adventures, which was sent to Rubis’ home. “I started going through the book, I found it, it’s been like 6 – 8 months since she had passed away, and I lost it, I just started crying. Because everything they put in there was her story, and how she acted,” he said. “She would’ve loved it.”

Bridging generations

Michael McKenna was introduced to D&D as a kid, when his older brother let him play with his friends. He rediscovered the game in 2017 through Critical Role, a web series where professional voice-actors play D&D in real time. His child Julius wanted to play the game, so Michael put his experience as a high school English teacher to use and wrote a one-on-one campaign for the two of them – and catered to the needs of Julius, who is transgender and has been diagnosed with autism.

“Back then, he had a lot of problems expressing himself,” McKenna said, “but they really loved [D&D]”. The seemingly infinite set of directions to take the campaign started out overwhelming. Michael would ask Julius how his character Greta felt, or how she would react to a situation. “At first, Julius was like I don’t know, so we’d give options. Eventually, it became ‘this is what she’s doing’, and then it became ‘this is what I, Julius, am doing’,” McKenna recounted

Advertisement

“We caught him at 1:30 in the morning, with a flashlight in their bed, and their Chromebook, writing fiction about their D&D character,” McKenna recalled and laughed.“And it’s like you should go to bed responsibly, but it was so great that they were doing that.” At first, Julius kept the contents of the writing to himself, but he began to open up, eventually sharing the game with friends. “They’ve been more comfortable in situations and activities because of exploring things in D&D. They’re more assertive.”

Connecting cultures across borders 

Khaver Siddiqi grew up in Karachi, Pakistan. The country has a Sunni Muslim majority, and making friends in other denominations was rare. Siddiqi began playing D&D in 1997, when a friend returned from a trip to England with a copy of the 2nd Edition box set. “We poured over the three books religiously every weekend,” Siddiqi told us “It was truly immersive for us as Pakistani teenagers, being transported to a place completely different from ours.”

Through his immersion in the world of D&D, he became curious about the real-world events and cultures that inspired the campaigns he played. “You go and you read and you realize, ‘Wow, other cultures have this fascinating history and mythology,’” he said. That curiosity then extended back to his view of his own culture, which he could study with a broader perspective. “It gave me a sense of purpose, an anchor in life to be like ‘This is my identity’.”

Siddiqi found community through the game, adding players from the Shia Muslim minority to his D&D party. Playing kept him and the rest of his friends grounded and connected through the country’s political strikes, government changes, and corruption. “There was chaos all around us at some point or another, whether it was political or otherwise. But every Friday night we would get together and play. It would drag into the early hours of Saturday morning or night,” he said.

Advertisement

Siddiqi hopes that the worlds in D&D’s mythology will look more like where he grew up and include facets of his culture. He recalls how important representation has been for his family, “Like Miss Marvel – I have a daughter who looks up to her because she’s like ‘oh yeah, she’s Pakistani-American,’ that’s what was missing for me in D&D when I was growing up. It was all these Euro-centric settings.”

Helping people discover themselves

Abby Morrione Matz, a transgender woman, first chose to play a female character during her first big D&D campaign in 2000. “At this point in my life, I was still trying to get a sense of who I was gender and sexuality-wise. I decided to use it as a platform to try out being a girl in front of my friends,” she said. “I really got to explore myself, as an elf, a wizard, but as a woman for the first time.”

Creating the character, she was inspired by the Lord of the Rings – a text that inspired the world of D&D. “I fell in love with Éowyn,” she described, “I was like ‘oh my god, she’s so cool, I want to play someone like her,’ but I also really liked Gandalf, so I did a wizard, I combined the two.”

Matz’ identity has been generally accepted throughout her D&D community. She found a community looking to start a group for women only. “I contacted [the leader] like ‘how do you feel about trans women?’ and she’s like ‘I’ll see you on Wednesday.’ We’ve built a humongous community since then, I’ve met some of my absolute best friends through this game.”

Advertisement

Platform for mental health and healing

In 2021, Stacia Seaman found her partner Reese in cardiac arrest in her home. “She wasn’t breathing,” Seaman said. “Her heart wasn’t beating. I had to do CPR on her while I waited for the EMTs to arrive.” She had suffered a reaction to an antibiotic and was left with mental and physical impairment due to lack of oxygen in her brain.

Stacia Seaman's partner, Reese, pictured at the hospital after she was found in cardiac arrest at her home.

Stacia Seaman’s partner, Reese, pictured at the hospital after she was found in cardiac arrest at her home.

Courtesy Stacia Seaman


hide caption

Advertisement

toggle caption

Courtesy Stacia Seaman

As Reese slowly recovered, Seaman began slowly introducing new activities. “We started with games,” she said. “We played Go Fish, we played Rummy, we played dominoes, and then she was able to come home.” Then, they reintroduced the game both had played throughout their lives: D&D.

They began by building a D&D Lego set that came with a playable adventure. “[Reese] took one look at that and said ‘When are we going to start playing again?’” Seaman said, “I was thinking we’re not.” But she decided to slowly help Reese begin playing.

Advertisement

They created a character to play together, and Seaman reached out to the leader of a game for them to join, and described Reese’s situation. They welcomed the couple. “That’s one of the things I love about our gaming community: We get young kids, people with autism, and you just work with it,” Seaman said.

Seaman sees the game as benefitting Reese’s recovery.

Seaman credits Dungeons & Dragons for helping her partner Reese recover from a brain injury due to cardiac arrest.

Seaman credits Dungeons & Dragons for helping her partner Reese recover from a brain injury due to cardiac arrest.

Courtesy Stacia Seaman


hide caption

Advertisement

toggle caption

Courtesy Stacia Seaman

“It’s therapeutic,” she said. “It helps her with fine motor control because she’s rolling dice, it’s helping her cognitively because she’s in groups again. She’s just a happier person again. She’ll never be who she was, but she’s a lot more herself.”

Advertisement

Lifestyle

‘Hamnet’ star Jessie Buckley looks for the ‘shadowy bits’ of her characters

Published

on

‘Hamnet’ star Jessie Buckley looks for the ‘shadowy bits’ of her characters

Jessie Buckley has been nominated for an Academy Award for best actress for her portrayal of William Shakespeare’s wife in Hamnet.

Kate Green/Getty Images


hide caption

toggle caption

Advertisement

Kate Green/Getty Images

Actor Jessie Buckley says she’s always been drawn to the “shadowy bits” of her characters — aspects that are disobedient, or “too much.” Perhaps that’s what led her to play Agnes, the wife of William Shakespeare, in Hamnet.

Buckley says the film, which is based on Maggie O’Farrell’s 2020 novel, offered a chance to counter a common narrative about the playwright’s wife: that she “had kept him back from his genius,” Buckley says.

But, she adds, “What Maggie O’Farrell so brilliantly did, not just with Agnes and Shakespeare’s wife, but also with Hamnet, their son, was to bring these people … and give them status beside this great man. … [And] give the full landscape of what it is to be a woman.”

Advertisement

The film is nominated for eight Academy Awards, including best actress for Buckley. In it, she plays a woman deeply connected to nature, who faces conflicts in her marriage, as well as the death of their son Hamnet.

Buckley found out she was pregnant a week after the film wrapped. She’s since given birth to her first child, a daughter.

“The thing that this story offered me, that brought me into this next chapter of my life as a mother was tenderness,” she says. “A mother’s tenderness is ferocious. To love, to birth is no joke. To be born is no joke. And the minute something’s born into the world, you’re always in the precipice of life and death. That’s our path. … I wanted to be a mother so much that that overrode the thought of being afraid of it.”

Jessie Buckley stars as Agnes and Joe Alwyn plays her brother Bartholomew in Hamnet.

Jessie Buckley stars as Agnes and Joe Alwyn plays her brother Bartholomew in Hamnet.

Courtesy of Focus Features/Courtesy of Focus Features


hide caption

Advertisement

toggle caption

Courtesy of Focus Features/Courtesy of Focus Features

Interview highlights

On filming the scene where she howls in grief when her son dies

Advertisement

I didn’t know that that was going to happen or come out, it wasn’t in the script. I think really [director] Chloé [Zhao] asked all of us to dare to be as present as possible. Of course, leading up to it, you’re aware this scene is coming, but that scene doesn’t stand on its own. By the time I’d met that scene, I had developed such a deep bond with Jacobi Jupe, who plays Hamnet, and [co-stars] Paul [Mescal] and Emily Watson, and all the children and we really were a family. And Jacobi Jupe who plays Hamnet is such an incredible little actor and an incredible soul, and we really were a team. …

The death of a child is unfathomable. I don’t know where it begins and ends. Out of utter respect, I tried to touch an imaginary truth of it in our story as best I could, but there’s no way to define that kind of grief. I’m sure it’s different for so many people. And in that moment, all I had was my imagination but also this relationship that was right in front of me with this little boy and that’s what came out of that.

On what inspired her to pursue singing growing up

I grew up around a lot of music. My mom is a harpist and a singer and my dad has always been passionate about music, so it was always something in our house and always something that was encouraged. … Early on, I have very strong memories of seeing and hearing my mom sing in church and this quite intense mercurial conversation that would happen between her, the story and the people that would listen to her. And at the end of it, something had been cracked between them and these strangers would come up with tears in their eyes. And I guess I saw the power of storytelling through my mom’s singing at a very young age, and that was definitely something that made me think I want to do that.

On her first big break performing as a teen on the BBC singing competition I’d Do Anything — and being criticized by judges about her physical appearance

Advertisement

I was raw. I hadn’t trained. I had a lot to learn and to grow in. I was only 17. I think there was part of their criticism which I think was destructive and unfair when it became about my awkwardness, or they would say I was masculine and send me to kind of a femininity school. … They sent me to [the musical production of] Chicago to put heels on and a leotard and learn how to walk in high heels, which was pretty humiliating, to be honest, and I’m sad about that because I think I was discovering myself as a young woman in the world and wasn’t fully formed. … I was different. I was wild, I had a lot of feeling inside me. I could hardly keep my hands beside myself and I think to kind of criticize a body of a young woman at that time and to make her feel conscious of that was lazy and, I think, boring.

On filming parts of the 2026 film The Bride! while pregnant

I really loved working when I was pregnant. I thought it was a pretty wild experience, especially because I was playing Mary Shelley and I was talking about [this] monstrosity, and here I was with two heartbeats inside me. Becoming a mom and being pregnant did something, I think, for me. My experience of it, it’s so real that it really focuses [me to be] allergic to fake or to disconnection.

Since my daughter has come and I know what that connection is and the real feeling of being in a relationship with somebody … as an actress, it’s very exciting to recognize that in yourself and really take ownership of yourself.

I’m excited to go back and work on this other side of becoming a mother in so many ways, because I’ve shed 10 layers of skin by loving more and experiencing life in such a new way with my daughter. I’m also scared to work again because it’s hard to be a mother and to work. That’s like a constant tug because I love what I do and I’m passionate and I want to continue to grow and learn and fill those spaces that are yet to be filled — and also be a mother. And I think every mother can recognize that tug.

On the possibility of bringing her daughter to travel with her as she works

Advertisement

I haven’t filmed for nearly a year and I cannot wait. I’m hungry to create again. And my daughter will come with me. She’s seven months, so at the moment she can travel with us and it’s a beautiful life. And she meets all these amazing people and I have a feeling that she loves life and that’s a great thing to see in a child. And I hope that’s something that I’ve imparted to her in the short time that she’s been on this earth is that life is beautiful and great and complex and alive and there’s no part of you that needs to be less in your life. You might have to work it out, but it’s worth it.

Lauren Krenzel and Susan Nyakundi produced and edited this interview for broadcast. Bridget Bentz, Molly Seavy-Nesper and Beth Novey adapted it for the web.

Continue Reading

Lifestyle

‘Evil Dead’ Star Bruce Campbell Reveals He Has Cancer

Published

on

‘Evil Dead’ Star Bruce Campbell Reveals He Has Cancer

Bruce Campbell
I’m Battling Cancer

Published

Advertisement

Advertisement

Advertisement

Advertisement
Continue Reading

Lifestyle

‘Scream 7’ takes a weak stab at continuing the franchise : Pop Culture Happy Hour

Published

on

‘Scream 7’ takes a weak stab at continuing the franchise : Pop Culture Happy Hour

Neve Campbell in Scream 7.

Paramount Pictures


hide caption

toggle caption

Advertisement

Paramount Pictures

The OG Scream Queen Neve Campbell returns. Scream 7 re-centers the franchise back on Sidney Prescott. She has a new life, a family, and lots of baggage. You know the drill: Someone dressing up as the masked slasher Ghostface comes for her, her family and friends. There’s lots of stabbing and murder and so many red herrings it’s practically a smorgasbord.

Follow Pop Culture Happy Hour on Letterboxd at letterboxd.com/nprpopculture

Advertisement
Continue Reading

Trending