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Madame Web (2024) – Movie Review

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Madame Web (2024) – Movie Review

Madame Web, 2024.

Directed by S.J. Clarkson.
Starring Dakota Johnson, Sydney Sweeney, Isabela Merced, Celeste O’Connor, Tahar Rahim, Mike Epps, Emma Roberts, Adam Scott, Zosia Mamet, José María Yázpik, Kerry Bishé, Kathy-Ann Hart, and Josh Drennen.

SYNOPSIS:

Cassandra Webb develops the power to see the future. Forced to confront revelations about her past, she forges a relationship with three young women bound for powerful destinies, if they can all survive a deadly present.

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Her déjà vu senses are tingling! Set in 2003, following a perilous incident on the job as a paramedic, Cassandra Webb’s (a disappointingly bland Dakota Johnson) unique spider powers are awakened, courtesy of her mom, who died during childbirth while researching special insects in the Peruvian Amazon with the intent to cure diseases.

Directed by S.J. Clarkson (and a crowded screenwriting room consisting of herself, Matt Sazama, Burk Sharpless, and Claire Parker), Madame Web has the right self-contained origin story approach in that if the rules of the ability don’t make immediate sense to the viewer or the protagonist, part of the fun should be discovering and coming to understand those ins and outs.

In this case, the superpower is a gift that allows Cassandra brief glimpses of the future, sometimes in the form of déjà vu. There is no clear rhyme or reason as to why these instances of déjà vu happen, what triggers time to jump back, how long they last, or how she comes to harness and control any of this. What this means is that much of the action set pieces here quickly become about sitting back and letting whatever happens happen without questioning anything.

At a certain point, it seems to cease being déjà vu altogether and just becomes an ability to see a short window into the future, allowing the set pieces in the back half of the film to come off slightly more consistent and reasonable within the rules of this universe.

However, there are two major frustrations with all of this, the first being that Madame Web is so devoid of personality, compelling stakes, threatening urgency, and multidimensional characters that, again, one remains passive and disinterested in everything occurring on screen. In theory, the story should be engaging to a degree, as it mostly does away with excessive CGI bombast to tell a more grounded tale of a woman learning what these powers are and attempting to use them responsibly out of the inherent goodness within her by saving three teenage girls from a targeted murder attempt on New York City public transportation.

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What I’m about to say could be considered a spoiler, and hell if I know, considering the awkward screenplay that gradually reveals information about the three girls as if viewers are already supposed to know about these connections and their future superhero alter egos, so here goes: they are Sydney Sweeney’s Julia Carpenter, Isabela Merced’s Anya Corazon, and Celeste O’Connor’s Mattie Franklin.

Now, most of us are used to contrived storytelling as a means to get the narrative off the ground or spark a connection between key characters, but Madame Web takes this to a ridiculous level with heaps of exposition, explaining how all three of these girls have no family or anyone to go to for protection, and others solely up to Cassandra to keep them alive.

As for why these three teenage girls are wanted dead, that comes down to a vision by tech-savvy, filthy, Spider-suited/superpowered, rich criminal Ezekiel Sims (Tahar Rahim), where the three of them are killing him while dressed as superheroes in the future. So not only is Madame Web a rather dull origin story for Cassandra, but it’s also trying to set up a presumed sequel for these heroes. Unfortunately, there isn’t anything interesting to say about them either; Anya and Mattie are more extroverted and quick to run off, assuming that when Cassandra temporarily leaves them in the woods to go do some investigating, they are abandoned. Julia is more introverted and trusting but succumbs to peer pressure anyway to run off, act out, and draw attention (Ezekiel has also murdered his way into stealing technology that allows for easy tracking.)

This does pave the way for one of the more mildly exciting action sequences, where Cassandra has to once again save them from being killed, this time inside a diner blessing Britney Spears’ Toxic, working with her déjà vu and adapting to the situation to figure out how to accomplish this while keeping them alive. These are solid ideas for action sequences, but the filmmaking never fully takes advantage of the déjà vu aspect, and the fighting typically stops as fast as it begins.

There is a lack of momentum in the combat, choppy editing, and practically no thrills. It quickly becomes the second major problem with the film, causing one to wonder if Madame Web would have worked better as a video game since, at least there, this deja vu superpower would have been built into the core philosophy of gaming as a medium, which is to try difficult encounters over and over until identifying and mastering the best approach.

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Regarding Sony’s recent disastrous track record with any Spider-Man adjacent film not made alongside Marvel Studios, Madame Web is far from disgracefully bad. It is to be admired that it wants to be less of a superhero film and more of a survival thriller about protecting three teenage girls from a villainous knockoff of Spider-Man, but it has no energy or exciting characters. When there are special effects, such as whenever the film heads to the Peruvian Amazon, the CGI does, however, look blurry and bad.

The script is also filled with dreadful line readings and clumsy instances of Cassandra talking to herself out loud as if the filmmakers are worried the viewers need the most obvious visual information explained to them. There is a point where Cassandra saves a bird from death by reacting differently following an event of déjà vu, where she literally says, “You survived!” If only the filmmakers could have used déjà vu while shooting to fix everything wrong with Madame Web here.

Flickering Myth Rating – Film: ★ ★ / Movie: ★ ★

Robert Kojder is a member of the Chicago Film Critics Association and the Critics Choice Association. He is also the Flickering Myth Reviews Editor. Check here for new reviews, follow my Twitter or Letterboxd, or email me at MetalGearSolid719@gmail.com



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Movie Review: 'A Minecraft Movie' – Catholic Review

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Movie Review: 'A Minecraft Movie' – Catholic Review

NEW YORK (OSV News) – Motion pictures based on popular video games may have found their perfected form in “A Minecraft Movie” (Warner Bros.).

The film is unrelentingly upbeat and undistracted by manufactured sentiment. Its positive mood is struck and sustained, moreover, without resort to the cheap jokes or occasional vulgarity that often plague such adaptations.

Rather than follow the easy path of anthropomorphizing video characters, the filmmakers instead take a group of people who are frustrated with the paths of their lives in the real world and insert them into a kinetic 3D immersive version of the Swedish game’s landscape where they learn to achieve their goals.

Since their source material is the best-selling video game of all time, the quintet of screenwriters — Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James and Chris Galletta — assume the pool of veteran players-turned-moviegoers is large enough for them to get away with the occasional in-joke. But even newcomers can savor the nuances on offer here.

Director Jared Hess’ production is not the type of picture from which viewers expect to take away an especially meaningful message. But it does carry with it an implied theme about better living through gameplay — in other words, you’re not just killing time, you’re building your life.

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In the game, protagonist Steve, one of only two playable human characters, has a dark backstory about being the lone survivor of a worldwide virus. There’s none of that here.

On the contrary, Jack Black gives us a perpetually optimistic — albeit initially dissatisfied — version of the character. His Steve longs to escape the drudgery of being a doorknob salesman and become a miner instead.

Steve gets his opportunity when he comes across the glowing blue cube known within the game as the Orb of Dominance and finds that it opens a portal to a utopian place called The Overworld. Here, players construct their own mini-environments. They also interact with blocky people and animals.

Among the latter are creatures called piglins. The inhabitants of an evil empire known as the Nether, piglins are on a greedy quest for gold.

Steve is eventually joined by a group of other visitors to the Overwrold who are just as happy as he is to leave their unfulfilling pasts behind them. Garrett (Jason Momoa), an arcade video-game champ from decades ago, has fallen on hard times. Failed real estate agent Dawn (Danielle Brooks) wants to be a zookeeper.

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For their part, youthful siblings Henry (Sebastian Hansen) and Natalie (Emma Myers) share a belief that their lives have taken a wrong turn. Additionally, Henry finds himself mocked at school for his creative impulses.

There’s no fear of that in this dimension. Having characterized the Overworld as “the biggest sandbox in the universe,” Steve observes, “Creativity in this world is the key to survival.”

Ultimately, of course, the ensemble of characters must head for home, and their return journey is, unsurprisingly, reminiscent of “The Wizard of Oz.” As in that classic, the cast learn lessons along the way and discover talents they didn’t previously know they had.

The film contains intense action sequences and some scenes of cartoonish violence. The OSV News classification is A-II – adults and adolescents. The Motion Picture Association rating is PG — parental guidance suggested. Some material may be inappropriate for children.

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Weekend film reviews: ‘Freaky Tales,’ ‘A Minecraft Movie’

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Weekend film reviews: ‘Freaky Tales,’ ‘A Minecraft Movie’

The latest film releases include Freaky Tales, A Minecraft Movie, The Luckiest Man in America, and The Friend. Weighing in are Shawn Edwards, a film critic at Fox 4 News and co-founder of the African American Film Critics Association, and Katie Walsh, film reviewer for the Tribune News Service and the Los Angeles Times.

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Movie Reviews

‘Minecraft’ Movie Reviews Are In, And A Billion Dollar Haul Is Nigh

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‘Minecraft’ Movie Reviews Are In, And A Billion Dollar Haul Is Nigh

I’m not sure I’ve seen worse trailers than the spots that have aired for A Minecraft Movie, the live-action hybrid of the famed video game starring Jack Black and Jason Momoa. Now, reviews are in for what looked like a likely disaster of a movie and they are…honestly, better than expected.

No, the Minecraft movie did not reach “fresh” among critics, but it does have a 53% score, a coinflip over which critics liked it and which did not. The trailer told me it didn’t look like a movie that would grab above a 20%, but there is reportedly chemistry between Black and Momoa, a great Jennifer Coolidge subplot, and there are enough fun integrations with the game to be enjoyable, bad greenscreens or otherwise.

Why do I believe that Minecraft is headed toward a billion dollar haul at the box office despite middling reviews? Two main reasons:

  • This is Minecraft, we’re talking about, the literal best-selling game in the history of time, moving an estimated 300 million units since its debut in 2011, becoming a childhood staple of million of kids across the world as they’ve grown up, and it remains hugely popular to this day. And Minecraft fans are not picking apart the quality of greenscreens in a trailer. They see their beloved world, they see Jack Black being silly, they see Jason Momoa in a funny outfit and that’s enough. Reportedly, estimates have opening weekend at $135 million to $150 million globally on a $150 million budget.
  • Second, this is almost exactly what happened with The Super Mario Bros. Movie. The animated feature that had a close to identical 59% critic scores, but a stellar 95% audience score among fans who were always going to love the (admittedly somewhat average) movie no matter what. Super Mario Bros. went on to earn $1.3 billion globally. While Mario is a massive video game icon, do not underestimate how iconic Minecraft itself is among a certain generation (or two). I doubt that Minecraft will top Mario Bros., but can it hit a billion dollars? My guess is yes.

There are just some things that movie critics and snobbier viewers don’t “get,” and much of the time, that has been video game adaptations that are beloved by either core gamers or young audiences that are allowed to be just “okay”.” I’m also reminded of the $291 million that Five Nights at Freddy’s earned on an impossibly small budget. This happens more often than you think, and I think we are definitely on the way to this happening with Minecraft, and of course, that will mean sequels are in tow.

Follow me on Twitter, YouTube, Bluesky and Instagram.

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