We live in a golden age of controllers. The gamepads on the market now are of higher quality, more versatile, and more customizable than anything from even one console generation ago. If you play games on an Xbox Series X or Series S (or a Windows PC), you have the unenviable task of choosing between several controllers from Microsoft as well as a plethora of great options from the likes of 8BitDo, PowerA, Razer, Scuf, GameSir, and Hyperkin. Some of them have drift-resistant Hall effect or TMR-based joysticks for improved longevity, yet all of them are good for one reason or another. The days of the cheap “little sibling” controller that looked cool but barely worked are over.
Technology
The best Xbox controller to buy right now
We’ve spent time playing all kinds of games (first-person shooters, fighters, third-person action-adventure, racing, indie roguelikes, etc.) to test a wide swath of Xbox controllers, and it may not be a surprise that the standard Xbox Wireless Controller is the best option for most folks. It makes for a great PC and Steam Deck controller, too. The default Xbox gamepad strikes the right balance of quality, comfort, versatility, and price, but there are several alternatives worth considering.
What we’re looking for
We test Xbox controllers by playing with them for an extended period of time across a variety of genres. Our test targets include team-based arena games like Marvel Rivals, competitive shooters like Call of Duty, fighters like Tekken 8, and role-playing titles like Elden Ring. When doing so, we pay close attention to how all of the components feel. Are the triggers satisfying to pull? Do the analog sticks offer the right level of resistance? Are the D-pads and face buttons too mushy, or just right? If a controller includes customization options — such as adjustable trigger stops and sensitivity, and / or remappable back buttons — we test how easy they are to configure, then judge their impact on our gameplay experience.
Is it wireless? Does it support Bluetooth? Or is it wired only? If so, is the cable replaceable?
Does it feel cheap or nicely made? Any glitches or reliability issues while testing?
Does it have handy extras, like remappable buttons or customizable triggers?
Can you remap buttons or tune it with custom software profiles?
Is it priced affordably, about average, or does it come at a steep premium?
The best Xbox controller for most people

$49
The Good
- Incredible value for Xbox Wireless support
- Great ergonomic design
- Satisfying buttons and triggers
The Bad
- Lacks customization
- Requires AA batteries (or an optional rechargeable cell)
Connectivity: Xbox wireless, Bluetooth, wired / Connector type: USB-C / Mappable rear buttons: No / Software customization: No / Power: AA batteries or add-on rechargeable
Okay, I already know what you’re thinking. “The best controller for Xbox is the one that comes with the Xbox?” That may seem like a no-brainer, but this standard controller truly does earn this title as the best. It lacks some extras found on pricier options, but this controller is the distillation of all that has made the last 20 years of Xbox gamepads great, and it shows.
Thanks to Microsoft’s proprietary wireless protocol, the Xbox Wireless Controller is the only affordable wireless option out there. (Third-party wireless alternatives are available, but they’re mostly at the high end.) While some hate the standard Xbox wireless controller for its use of AA batteries instead of a built-in rechargeable cell, that also means it’s flexible, allowing for rechargeable AAs or a battery pack. And user-replaceable batteries mean you’re not stuck with a controller that doesn’t hold its charge after years of use. It also works over a USB-C wired connection.

But the standard-issue Xbox pad isn’t just great because of its varied connectivity. The hardware itself is excellent for the controller’s $65 (and often less) asking price. The sticks, buttons, triggers, and the sunken dish-shaped D-pad all feel impeccably tight, with the latter having a satisfying clickiness to it. If you’re a hardcore fighting game fan, you’ll probably be best served by a dedicated fight stick or a controller geared toward that genre — one with a superb D-pad like Hori’s Horipad Pro — but the Xbox Wireless Controller is otherwise an extraordinary jack-of-all-trades.
The only things it really lacks compared to pricier options are extra, customizable buttons and software tuning for things like stick sensitivity (button remapping is available), though Microsoft does offer cosmetic customization through its Xbox Design Lab, which bumps the price from $79.99 to $124.93 depending on the configuration. There’s a lot to love about these controllers, whether you make your own or pick one from the many colors that Microsoft offers.
The best cheap Xbox controller


$30
The Good
- Inexpensive
- Lightweight and comfortable
- Satisfying buttons and Hall effect components
- Programmable back buttons are easy to press
Connectivity: Wired / Connector type: USB-C / Mappable rear buttons: Two / Software customization: Yes / Power: Wired
The 8BitDo Ultimate Wired Controller for Xbox is a fantastic budget model that typically retails for $44.99 but can often be found for as little as $29.99. The shape is reminiscent of Nintendo’s Switch Pro Controller, only a bit smaller, with hints of Xbox influence and a curvaceous design that feels great to hold.
On the hardware front, the Ultimate Wired Controller features Hall effect sticks with satisfying tension. It also uses Hall effect triggers with dedicated vibration motors, though it lacks trigger stops, unlike our previous budget pick, the PowerA Advantage Wired. Its D-pad, face buttons, and bumpers are nice and clicky, too, despite being smaller than we’d typically like. It has two rear paddles, remappable buttons, and the ability to save up to three profiles, which you can switch between on the fly using a dedicated button. There’s even a built-in mute switch for audio, which isn’t common on cheaper controllers. You can download the 8BitDo Ultimate Software X app on PC or Xbox to fully customize this controller.

The 8BitDo Ultimate Wired works as a wired controller with your PC, but if you prefer wireless connectivity, the company also makes a three-mode wireless version for $69.99 with support for both Bluetooth and 2.4GHz wireless (via a dongle). The wireless version is a bit more expensive, however, and it’s still limited to wired connectivity on Xbox consoles.
The best “pro” Xbox controller


$135
The Good
- Extensive modular customization
- Premium look and feel
- Rechargeable battery lasts an incredible 40 hours
The Bad
- Pricey
- Questionable quality control
- No Hall effect components
Connectivity: Xbox wireless, Bluetooth, wired / Connector type: USB-C / Mappable rear buttons: Up to four / Software customization: Yes / Power: Built-in rechargeable
The Xbox Elite Wireless Controller Series 2 is Microsoft’s fanciest controller, and it’s got a lot of nice extras, like better build quality, extra buttons, user-swappable sticks and D-pad, a built-in rechargeable battery, and loads of software customization. Where the standard Xbox controller is constructed entirely of unassuming plastic, the Elite mixes higher quality soft-touch plastic, rubberized grips, and metallic touches for a superior fit and finish. This makes it heftier than the stock controller, and as a result, it just feels nicer in your hands. It also comes with a charging dock and zip-up case with passthrough charging, completing a really nice package for $199.99 (or sometimes less, if it’s on sale).
There’s also the stripped-down Elite Series 2 “Core” version with an MSRP of $149.99, which ditches the add-ons but is equally customizable. You can buy them separately in a $59.99 accessories pack, but you’ll end up paying more that way, barring sales or discounts.
A pricey controller like an Xbox Elite is a bit of a splurge purchase. Most of us are not competing at e-sports levels that require its high-end features. Nevertheless, it’s fun to use something that feels nicer, offers ways to custom-tailor it to your liking, and maybe gives you a slight competitive edge thanks to features like hair triggers and removable rear paddles. In theory, you may be able to get shots off faster in an online shooter with the hair triggers, and you can map the paddles to functions like jump, crouch, reload, etc., while keeping your thumb on the right stick. You could teach yourself claw grip to accomplish the latter with even a cheap wired controller, sure, but it just won’t feel as cool or easy as when using an Elite.
While the Elite is still a great controller in 2025, you should keep in mind that it’s been around since 2019 and a Series 3 revision is feeling long overdue. The Series 2 also has a bit of a reputation for lackluster quality control — with horror stories from users about going through multiple replacements under warranty. Microsoft extended the controller’s warranty from 90 days to a year in late 2020 to help address concerns, but buying an Elite Series 2 may still feel like a slightly risky proposition. It also predates the current-gen implementation of a dedicated Share button, and its potentiometer-based sticks run the risk of stick drift after long-term use (something third parties are addressing with controllers that use drift-free Hall effect sticks, unlike all three big console manufacturers).

Even so, the Elite 2 remains by far the most well-rounded option for a step-up Xbox controller — thanks in large part to its impressive build and expansive software experience. If all these caveats give you pause, though, there is another promising option.
Read our Xbox Elite Wireless Controller Series 2 review.
A formidable alternative to the Elite


$141
The Good
- Supports Xbox Wireless protocol
- Hall effect sticks use replaceable tops
- Four rear buttons smartly positioned for comfort
- Two extra shoulder buttons add unique versatility
- Trigger stops and back buttons offer a satisfying mouse-like click
The Bad
- Expensive
- Requires a USB dongle
- Razer Synapse software needs work
Connectivity: Wireless USB dongle (Xbox / PC), wired / Connector type: USB-C / Mappable rear buttons: Four / Software customization: Yes / Power: Built-in rechargeable
At $199.99, Razer’s Wolverine V3 Pro controller is as expensive (or more, depending on available deals) than the Elite Series 2, but it’s worth the cost if you want a high-end controller with drift-free sticks. Not only is the V3 Pro Razer’s first foray into using Hall effect sticks, it’s the company’s first fully wireless Xbox gamepad. It also sports some of the best hair-trigger lockouts around, yielding a mouse-like click usually found on even pricier Scuf controllers (a previous high-ranking pick of ours).
Other than that, the V3 Pro is similar to the previous V2 Pro, with six remappable buttons — four rear paddles in new, angled orientations and two extra shoulder buttons — and some RGB lighting. The buttons and D-pad still have that satisfying micro-switch tactility and audible clickiness like the previous-gen V2 Pro, but the RGB lighting is more subtle this time around.

The Wolverine V3 Pro’s biggest shortcomings compared to Microsoft’s Elite Series 2 are its more basic software customization, its lack of Bluetooth, and the fact that it needs a USB dongle to work wirelessly. The V3 Pro is otherwise the better pick if you can justify its high price, which, unlike the Series 2, is rarely subjected to discounts. Luckily, if you can’t, there’s also the $99.99 Wolverine V3 Pro Tournament Edition that has a nearly identical set of features in a wired configuration.
An affordable alternative to the Elite


$80
GameSir’s G7 Pro is a wired Xbox controller with remapable rear buttons, adjustable triggers, and TMR joysticks. It can also be connected wirelessly to a PC (via a 2.4Ghz dongle) or Android (via Bluetooth).
Connectivity: Wired (Xbox), wireless USB dongle (PC), Bluetooth (Android) / Connector type: USB-C / Mappable rear buttons: Two / Software customization: Yes / Power: Built-in rechargeable
If you don’t mind using a wired controller, GameSir’s G7 Pro offers some features of the splurge-worthy Xbox Elite Controller 2 for under $100. It has remappable buttons, smooth-feeling drift-resistant TMR control sticks, a satisfying weight, and textured grips that made it feel comfortable to hold even with sweaty palms.
The G7 Pro is actually a battery-powered wireless controller, but its cable free connectivity is limited to PC (via an included 2.4Ghz dongle) and Android (via Bluetooth). You’ll need to plug the controller into the Xbox with a cable, and GameSir provides a lengthy USB-C to USB-A cord. The cable was long enough that I could play games from my couch (roughly six feet away) without feeling tethered.
I was impressed with the G7 Pro’s overall build quality, especially the triggers, which could be locked by flipping switches on its back. GameSir includes three swappable direction pads with the G7 Pro, which can be swapped by lifting the front of the controller’s shell and popping them in and out. However, its face buttons felt noticeably cheaper than the ones on the Elite 2, which makes sense given their price difference. Button feel aside, the controller never dropped an input, even when I mashed buttons to string together elaborate combos in Tony Hawk’s Pro Skater, or continuously cast spells, dodged, and healed in Diablo IV. If an action was mistimed, it was on me.
What the controller lacks in face button quality is more than made up for in customizability. GameSir Nexus, a free app on the Xbox Store, allowed me to remap any button (including the L4 and R4 buttons on its backside), adjust the vibration intensity of both triggers, enable two flavors of hair trigger mode, and set the deadzone for each control stick. You can save up to four profiles with different settings, and quickly switch between them by pressing the controller’s M button along with one of the face buttons. You never need to touch these options, or even download the GameSir Nexus app for the G7 Pro to work, but doing so will unlock its full potential.
The GameSir G7 Pro is an excellent Xbox controller, especially in its price range. I’d have liked the option to use it wirelessly, but that wasn’t a dealbreaker for me. That said, it’s something to consider depending on how far away you are from your Xbox when playing. If you’re a multi-platform gamer and want a controller to use with both an Xbox and PC (or Android device), it’s an even better choice.
The best Xbox controller for multi-console gamers


$50
Hyperkin’s Competitor is a wired Xbox controller that looks and feels like Sony’s PlayStation 5 DualSense gamepad. It has symmetrical Hall effect joysticks, four-button directional pad, and a pair of programmable back buttons.
Connectivity: Wired / Connector type: USB-C / Mappable rear buttons: Two / Software customization: No / Power: N/A
Hyperkin’s cheekily-named Competitor wired Xbox and PC-compatible controller that looks and feels like the DualSense gamepad that comes with the PlayStation 5 — aka one of the Xbox’s main competitors. The controller’s Hall effect joysticks are symmetrical and located at the bottom, while a four-button directional pad sits above the left grip. The giant “X” button in the middle of the controller is an immediate giveaway that you’re using an Xbox gamepad, but it was easy to forget I wasn’t using a DualSense when playing games.
In terms of comfort the Competitor was on par with Microsoft’s official Xbox Wireless Controller. I’ve played enough PlayStation games over the years that using the gamepad felt intuitive, with no need to adjust my muscle memory, or change my grip. Playing with a wired controller can feel restrictive, but the long USB-C to USB-A cable included with the Competitor prevented me from feeling tethered. The cable is replaceable, which is good news if yours gets frayed or otherwise damaged over time.
Overall, I was pleased with the controller’s construction. It was heavy enough to feel substantial, but light enough that I never felt wrist fatigue after holding it for an hour or more. Its buttons were all satisfyingly clickey, and its joysticks glided smoothly. The controller has two programmable back buttons, which you can program by pressing one of the rear buttons and the “M” button that’s also located on the controller’s backside. The controller rumbles to let you know it’s time to press another button on the controller to set the hot key. Each back button has to be programmed one at a time, and can be disabled by flipping a switch.
My tests included playing Tony Hawk’s Pro Skater 1 + 2, Crash Bandicoot 4, Trials of Mana, and Tales of Arise. I had no problems jumping (or skating as it were) into any of these games. Playing them felt intuitive, and the controller never dropped an input. A benefit to playing games with a wired controller is there’s less latency between when you press a button and an action happens on screen. The difference is generally imperceptible (unless you play online games competitively), but there were probably a couple of Tony Hawk combos I nailed in the nick of time thanks to the lower latency.
My personal preference will always be to play Xbox games with a wireless controller because it’s the least restrictive type of gamepad. However, Hyperkin’s Competitor is a great gamepad in general, and an especially good choice if you’re regularly switching between playing Xbox, PC, and PS5 games. It doesn’t offer the same amount of customization as the GameSir G7 or Xbox Elite Series 2 controller, but its design and $49.99 MSRP more than make up for those shortcomings.
Other Xbox controllers to consider
- The Scuf Valor Pro is the company’s first Xbox controller with Hall effect sticks, as well as its cheapest at $109.99. Scuf emulates Microsoft’s winning ergonomics while implementing redesigned remappable rear buttons (two are removable) and shoulder bumpers that are more comfortable to reach. It also has trigger stops that produce a satisfying click with next to no travel when pressed. The D-pad produces a similarly satisfying click, one we prefer over the softer tactile feel of the Instinct. The Valor Pro is not the most exciting controller on paper, but it’s a solid option for Scuf faithful or anyone who wants more durable analog sticks. Read our hands-on impressions.
- We tested PowerA’s latest pro-style Xbox controllers, including the Fusion Pro 4 Wired ($79.99) and PowerA Fusion Pro Wireless ($169.99). They’re standard fare for pro-style controllers these days, with height-adjustable Hall effect sticks, four remappable rear buttons, three-way trigger locks, and onboard volume controls. They’re similar, but the Pro Wireless has four trippy Lumectra lighting zones that respond to your button presses. Both controllers are satisfying to use and a clear step up from PowerA’s older products in terms of overall quality, but they ultimately don’t stand out much at these price points.
- At CES 2026, 8BitDo unveiled its second officially licensed wireless Xbox controller, the $149.99 Ultimate 3E. It isn’t coming until Q2, but there are reasons to get excited, especially if you like to customize your gamepads. The new model features swappable ABXY buttons, and you can also swap out the joysticks and D-pad for others included with each purchase. It offers TMR joysticks, Hall effect triggers, and a pair of rear bumpers. It connects to Xbox via the included 2.4GHz USB dongle, though it also supports Bluetooth for connecting to Apple and Android devices.
Update, January 28th: Updated to reflect current pricing / availability and add a mention of 8BitDo’s forthcoming Ultimate 3E controller. Brandt Ranj also contributed to this post.
Technology
The new Tomodachi Life is made to be shared — even if Nintendo doesn’t want you to
Tomodachi Life: Living the Dream is hard to explain. The best way to understand is to see it in action; a screenshot of Handsome Squidward and Bob Belcher falling in love over their shared appreciation of cannibalism makes it clear that, while it’s a life sim, the game is really a joke-generating machine. Living the Dream on the Nintendo Switch gives you more tools and fewer restrictions to make those jokes stranger and funnier. But while Living the Dream provides more freedom for creativity, it also has big restrictions on sharing those creations, and the game seems content with inside jokes staying within its virtual walls.
Living the Dream is the sequel to a 3DS game that, a decade ago, I called “the weirdest thing Nintendo has ever made.” It’s sort of like The Sims or Animal Crossing, and it’s also a little like a Tamagotchi. You play as an omniscient overseer of a small island that’s populated with Miis, Nintendo’s delightfully lo-fi avatar characters, and you have to feed them and make them happy by fostering relationships and playing games. As you do that, the island will expand with more residents and more things to interact with, so that eventually you’ll have a Ferris wheel, a restaurant, and a TV news station.
What makes the sequel interesting is that it really opens up what you’re able to do. The creation tools in particular are much more robust. There are lots of options for designing Miis such that, even though I am decidedly not artistically inclined, I was able to make very recognizable cartoon characters without too much effort. Notably, unlike its predecessor, Living the Dream has options for things like same-sex relationships and nonbinary characters, making it much more inclusive and open. The island itself similarly has a lot of customization options, though these slowly unlock over time.
The real meat of the experience is setting up situations and watching how things unfold. You can make characters become friends or romantic partners by literally picking them up and putting them next to each other. The game will even frequently ask you for topics that they might want to talk about, Mad Libs style. It’s an acquired taste, but for the right kind of person it can also be hilarious.
Perhaps the most remarkable thing about Living the Dream is that, at least as far as I can tell, there are no restrictions for what you can name characters or what you can make them say. To really test this, I let my 13-year-old kid run wild, tasking her with creating the most messed-up island her teenage brain could think of. Now my Switch is home to the cast of The Owl House, who love to chat to each other about Hitler, summoning Satan, and human trafficking. Nothing that she threw at the game was off-limits. (Also, I’m a little worried about her.)
That’s all very surprising for a Nintendo game, particularly given the company’s squeaky-clean image and family-friendly fare. And it’s almost certainly the reason why Nintendo has made it so that you can’t share screenshots and videos using the Switch’s built-in sharing features. Without getting into specifics, Nintendo wrote on a support page that the Living the Dream’s freedom can “sometimes lead to humorous, surprising, or unpredictable moments during gameplay,” but also said that “we recognize that out-of-context scenes may be misunderstood or may not reflect the spirit in which the game is intended to be enjoyed.”
Given the problems Nintendo has run into with online sharing in the past, it’s an understandable position to take. It’s also not impossible to share things; you can get around the limitation with a capture card or by simply taking photos of the Switch’s screen. Players already started doing that when Living the Dream’s demo came out.
Since much of the fun of Tomodachi Life is pushing the game to its limits to see what you can make your little Miis do, maybe Nintendo understood that there probably wasn’t any kind of filter it could put in the game that inventive players wouldn’t be able to bypass. Perhaps a full-scale sharing ban was the only option. But that decision also runs counter to the spirit of Living the Dream. Whenever I land on a really good joke, I immediately take a screenshot because I want to show it to people. My kid and I have been comparing stupid images all week trying to one-up each other.
Nintendo’s restrictions aren’t going to stop the really dedicated players. TikTok will almost certainly be flooded with even more phone camera videos of cute little Miis talking about sex and violence. Because those kinds of players are exactly who this game is for.
Tomodachi Life: Living the Dream launches on the Nintendo Switch on April 16th.
Technology
Phone-free restaurants are trending across the US
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You sit down for dinner. The menus arrive. And instead of everyone reaching for their phones, something different happens. People actually start talking. That is the whole point. Across the U.S., a growing number of bars and restaurants are asking customers to put their phones away. Some offer incentives. Others go further and lock devices in pouches. The goal stays the same. Create a space where people actually connect. This is not happening by accident. It reflects a broader shift in how people think about screens, attention and time together.
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COWBOY CHEF SAYS PHONES AND SCREENS AT DINNER ARE TEARING AMERICAN FAMILIES APART
More restaurants are asking diners to put phones away to encourage real conversation and reduce distractions at the table. (David Silverman/Getty Images)
Why phone-free restaurants are gaining popularity
The push toward phone-free spaces reflects a bigger change in how people think about technology. Research continues to link heavy smartphone use with lower attention spans, weaker memory and reduced social connection. As a result, schools, governments and businesses are rethinking when phones belong in the room. At the same time, daily habits show just how attached people have become. Recent data from Consumer Affairs shows Americans check their phones about 144 times a day and spend roughly 4.5 hours on them. That kind of constant interruption adds up. It changes how we experience meals, conversations and even live events. So people are starting to push back.
Who is driving the shift to phone-free dining
You might expect older generations to lead this shift. The opposite is happening. Gen Z is driving much of the change. A December 2025 survey from Talker Research found 63% of Gen Z say they intentionally disconnect from devices. Millennials follow at 57%. Generation X comes in at 42%, while baby boomers trail at 29%. That matters because Gen Z shapes culture, especially when it comes to social habits. When they decide something feels better offline, businesses notice. And businesses are adapting quickly.
Where phone-free restaurants are popping up
Phone-free policies are no longer rare. At least 11 states now have restaurants or bars experimenting with restrictions or incentives. Washington, D.C., leads with several venues, while others appear in Arizona, California, Illinois, Massachusetts, Tennessee, North Carolina, New York and Texas. Some places keep it simple. Put your phone away and enjoy the meal. Others take a stronger approach.
At a Charlotte cocktail bar called Antagonist, guests place their phones in locked pouches for about two hours. The idea is to remove the option entirely so people can focus on each other.
Meanwhile, upscale chain Delilah enforces a strict no phones, no posting policy across locations in cities like Dallas, Las Vegas, Los Angeles and Miami. The goal is privacy and atmosphere.
Even fast food is testing the concept. A Chick-fil-A location in Towson Place, Maryland, offers free ice cream to families who keep their phones off the table. Different approaches, same idea. Less screen time, more presence.
SOLO DINING SURGES 52% AS AMERICANS EMBRACE ‘ME-ME-ME ECONOMY’ OVER SHARED MEALS
A growing number of bars and restaurants are limiting phone use as Americans rethink screen time and social connection. (Mike Kemp/In Pictures via Getty Images)
What happens in phone-free restaurants
Something subtle shifts when phones are out of reach. People stay in conversations longer. Meals feel more intentional. Even simple activities like playing a game or sharing a story take on more weight. One diner described the experience as rare. No notifications, no pressure to document the moment, no distraction. Just time with another person. Food experts say phones can pull attention away from the dining experience itself. When that distraction disappears, people often leave feeling like something meaningful actually happened. That feeling is what keeps customers coming back.
What this means to you
You do not need to visit a phone-free bar to feel what this shift is about. It is already showing up in our everyday lives. Think about the last time you sat down for dinner. You check your phone for a second. Then a message pops up. Before you know it, the conversation pauses and the moment slips away. That is exactly what many people are starting to notice and question. Try putting your phone away for a meal, even at home. You may find the conversation lasts longer. Things feel a little slower in a good way. You walk away feeling like you were actually there, not half distracted. This is likely just the beginning. More places may start limiting phone use, especially where the experience matters most.
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AI DATING CAFES ARE NOW A REAL THING
Phone-free dining is on the rise, with some venues locking devices to create a more focused, social experience. (Photographer: Luke Sharrett/Bloomberg via Getty Images)
Kurt’s key takeaways
For years, phones have quietly taken over shared spaces. Restaurants, concerts and even small gatherings started to revolve around screens. Now the pendulum is swinging back. People are realizing that putting the phone down can change how a moment feels. It does not require a full digital detox. Sometimes it is just one meal, one conversation, one evening without distractions. That small shift can feel bigger than expected.
So here is the real question. When was the last time you had a meal where no one reached for their phone? Let us know by writing to us at Cyberguy.com.
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Technology
Godzilla Minus Zero stomps through New York in first teaser trailer
*insert Godzilla screeching sound* Here’s the very first look at the next big kaiju feature. Godzilla Minus Zero will continue the story of 2023’s Godzilla Minus One, which returned the franchise to the more grounded tone established in the original film, and while the new teaser trailer doesn’t show a whole lot, it suggests some big things for the series.
Minus Zero is set in 1949, two years after the first movie, “and continues the story of the Shikishima family as they face an all-new calamity,” according to the official logline. Apparently that includes shifting the setting from Tokyo to New York, as we see Godzilla right next to the Statue of Liberty. Stars Ryunosuke Kamiki and Minami Hamabe will be reprising their roles, while director Takashi Yamazaki — who is also making a giant robot movie called Grandgear — will once again be helming the film. Toho also says that Minus Zero will be the first Japanese movie filmed for IMAX.
It’s a busy time for the world’s most famous kaiju, who will also be appearing in the next entry in Legendary’s monsterverse with Godzilla x Kong: Supernova, and is currently featured in the Apple TV series Monarch: Legacy of Monsters. Godzilla Minus Zero, meanwhile, hits theaters on November 6th.
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