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A Nuggets fan was hired by Nike to paint a Kobe Bryant mural in Venice Beach. 'It was an honor'

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A Nuggets fan was hired by Nike to paint a Kobe Bryant mural in Venice Beach. 'It was an honor'

Artist Chris Carlson lives in Denver. He is a Nuggets fan. He may not have been the most obvious choice to paint a mural in Los Angeles based on a Lakers legend.

“My relationship with the Lakers is complicated,” Carlson told The Times in an email interview. “Being from Denver and growing up as a Nuggets fan, I watched the Lakers knock us out of the playoffs every season during the [Carmelo Anthony] years.”

Carlson is, however, a huge admirer of Kobe Bryant, so he jumped at the chance to paint a Nike-commissioned mural highlighting Bryant and his Black Mamba persona beside the Venice Beach basketball courts.

“I am definitely a Kobe fan!” Carlson wrote. “His skills were unmatched and his work ethic was inspirational. A lot of his philosophies about working toward being a better athlete can be applied to becoming a better artist. Things like embracing discomfort and pushing past your perceived limits really resonated with me.”

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Carlson and Indiana-based artist Nate Baranowski finished painting the larger-than-life mural this month. It shows Bryant with a fierce scowl on his face. A giant snake appears to burst through the painting and wrap itself around Bryant, with their heads ending up side by side. The top features Nike’s Swoosh logo and the slogan: “This isn’t the year of the snake. This is the year of the Mamba.”

Mike Asner, who runs the KobeMural.com website, posted a video of the mural on the site’s Instagram page this week and the post blew up, garnering 2 million views and 187,000 likes in three days.

“That’s not normal,” said Asner, who estimates a typical post featuring a Bryant mural gets between 150,000 and 300,000 views and 10,000 to 15,000 likes.

Asner said he thinks people are attracted to “the realism and 3D nature” of the mural.

“People went crazy over this one,” Asner said. “I’ve never seen people go this crazy over a mural.”

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Here is more from The Times’ interview with Carlson. The questions and answers have been edited for length and clarity.

How did this project come about?

Nike contacted me about creating this mural in Venice Beach. They had an idea to incorporate a 3D illusion and trompe l’oeil effects into a Kobe mural they were planning, and since optical illusion murals are my specialty they reached out to me. I loved their concept and I was thrilled when they selected me for the project.

What inspired the design?

The design started with the black mamba (the snake). I wanted the snake to be wrapping around the portrait of Kobe in a way that shows the two are linked and forever connected. Having the mamba breaking through the wall helps to create a feeling of intensity and power that I really wanted to capture in the mural. It’s like Kobe and the mamba are challenging us to be the best versions of ourselves. The architectural elements in the corners are the Kobe logo. I think they help pull the viewers’ eyes into the middle of the mural.

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How did people respond while you were working on it?

The reactions from people on the courts while we painted were amazing! As soon as people saw that it was a Kobe mural, the excitement started building. It was one of my favorite painting experiences because of all the encouragement we got from the public while we painted.

How does this project differ from your usual work?

This is my largest mural to date, so that brings some different challenges. But it also allows the artwork to have a bigger visual impact. I’m also not usually painting in such a famous location. It was an honor to paint a mural featuring an iconic person like Kobe Bryant in an iconic location like the Venice Beach basketball courts.

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Movie Reviews

‘Madhuvidhu’ movie review: A light-hearted film that squanders a promising conflict

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‘Madhuvidhu’ movie review: A light-hearted film that squanders a promising conflict

At the centre of Madhuvidhu directed by Vishnu Aravind is a house where only men reside, three generations of them living in harmony. Unlike the Anjooran household in Godfather, this is not a house where entry is banned to women, but just that women don’t choose to come here. For Amrithraj alias Ammu (Sharafudheen), the protagonist, 28 marriage proposals have already fallen through although he was not lacking in interest.

When a not-so-cordial first meeting with Sneha (Kalyani Panicker) inevitably turns into mutual attraction, things appear about to change. But some unexpected hiccups are waiting for them, their different religions being one of them. Writers Jai Vishnu and Bipin Mohan do not seem to have any major ambitions with Madhuvidhu, but they seem rather content to aim for the middle space of a feel-good entertainer. Only that they end up hitting further lower.

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Dataland, the world’s first museum of AI arts, sets opening date and first exhibition

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Dataland, the world’s first museum of AI arts, sets opening date and first exhibition

After more than two and a half years of research, planning and construction, Dataland, the world’s first museum of AI arts, will open June 20.

Co-founded by new media artists Refik Anadol and Efsun Erkılıç, the museum anchors the $1-billion Frank Gehry-designed Grand LA complex across the street from Walt Disney Concert Hall in downtown Los Angeles. Its first exhibition, “Machine Dreams: Rainforest,” created by Refik Anadol Studio, was inspired by a trip to the Amazon and uses vast data sets to immerse visitors in a machine-generated sensory experience of the natural world.

The architecture of the space, which Anadol calls “a living museum,” is used to reflect distant rainforest ecosystems, including changing temperature, light, smell and visuals. Anadol refers to these large-scale, shimmering tableaus as “digital sculptures.”

“This is such an important technology, and represents such an important transformation of humanity,” Anadol said in an interview. “And we found it so meaningful and purposeful to be sure that there is a place to talk about it, to create with it.”

The 35,000-square-foot privately funded museum devotes 25,000 square feet to public space, with the remaining 10,000 square feet holding the in-house technology that makes the space run. Dataland contains five immersive galleries and a 30-foot ceiling. An escalator by the entrance will transport guests to the experiences below. The museum declined to say how much Dataland, designed by architecture firm Gensler, cost to build.

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An isometric architectural rendering of Dataland. The 25,000-square-foot AI arts museum also contains an additional 10,000 square feet of non-public space that holds its operational technology.

(Refik Anadol Studio for Dataland)

Dataland will collect and preserve artificial intelligence art and is powered by an open-access AI model created by Anadol’s studio called the Large Nature Model. The model, which does not source without permission, culls mountains of data about the natural world from partners including the Smithsonian, London’s Natural History Museum and the Cornell Lab of Ornithology. This data, including up to half a billion images of nature, will form the basis for the creation of a variety of AI artworks, including “Machine Dreams.”

“AI art is a part of digital art, meaning a lineage that uses software, data and computers to create a form of art,” Anadol explained. “I know that many artists don’t want to disclose their technologies, but for me, AI means possibilities. And possibilities come with responsibilities. We have to disclose exactly where our data comes from.”

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Sustainability is another responsibility that Anadol takes seriously. For more than a decade, Anadol has devoted much thought to the massive carbon footprint associated with AI models. The Large Nature Model is hosted on Google Cloud servers in Oregon that use 87% carbon-free, renewable energy. Anadol says the energy used to support an individual visit to the museum is equivalent to what it takes to charge a single smartphone.

Anadol believes AI can form a powerful bridge to nature — serving as a means to access and preserve it — and that the swiftly evolving technology can be harnessed to illuminate essential truths about humanity’s relationship to an interconnected planet. During a time of great anxiety about the power of AI to disrupt lives and livelihoods, Anadol maintains it can be a revolutionary tool in service of a never-before-seen form of art.

“The works generate an emergent, living reality, a machine’s dream shaped by continuous streams of environmental and biological data. Within this evolving system, moments of recognition and interpretation emerge across different forms of knowledge,” a news release about the museum explains. “At the same time, the exhibition registers loss as part of this expanded field of perception, most notably in the Infinity Room, where visitors encounter the 1987 recording of the last known Kauaʻi ʻŌʻō, a now-extinct bird whose unanswered call becomes part of the work.”

“It’s very exciting to say that AI art is not image only,” Anadol said. “It’s a very multisensory, multimedium experience — meaning sound, image, video, text, smell, taste and touch. They are all together in conversation.”

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‘Michael’ — a new movie about the King of Pop – is drumming up big buzz. The film was produced in-part by the co-executors of the late singer’s estate, and has some critics questioning whether it is too focused on sanitizing the singer’s troubled image.

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