Lifestyle
This L.A. escape room explores corporate greed — and shows how corruptible you really are
Word got out that there was a whistleblower wanting to meet. The company was suspicious, but this was the first overt notice that our place of work was corrupt. Should we investigate and see what ethics were being breached, or play dumb and stay loyal to the firm? We were divided.
I wanted to link with the informant — if something is amiss, we should know, even if it put our fast-rising career in jeopardy. But was that out of character for the avatar we had choosen?
This is the Ladder from Hatch Escapes, an interactive experience near Koreatown that explores corporate corruption. It opened this month and has become one of the most buzzed-about escape rooms in the country.
In 2018, Hatch Escapes debuted a highly regarded escape room in Lab Rat, a comedic horror show in which the roles of humans and test rodents are flipped. It’s a 60-minute game, with puzzles, an ending and, of course, a quest to break free. While it won praise for its mixing of digital and analog media, as well as its emphasis on storytelling, Lab Rat is still what many of us understand an escape room to entail.
The fictional Nutricorp is the center of the Ladder, a complex branching narrative that explores corporate greed.
(Robert Gauthier / Los Angeles Times)
Its follow-up, the Ladder, is not that.
For the past five years Los Angeles’ Hatch Escapes has been rethinking the escape room ground rules. The goal: to prove the an escape room is not mere entertainment but can, in fact, be experienced as a work of narrative art.
Think of the Ladder as a 90-minute interactive movie with puzzles, taking guests through five decades, beginning in the 1950s, in which they will play an exaggerated game of corporate life. Start in the mailroom, and work your way through secretarial and middle-management-themed areas, all the while mixing puzzles, games and choose-your-own-adventure-like choices.
You may find yourself playing a game of memory around digitally enhanced cocktail glasses, as our mid-level exec seemed more interested in company card perks than late nights with the books. Or perhaps you’ll choose to investigate a wall-long switchboard, listening to callers’ problems and trying to connect them with a solution. Elsewhere, in an area dedicated to the 1980s, Nintendo’s “Donkey Kong” gets remixed as “Bossy Kong,” with a suited villain rather than a gorilla trying to thwart our progress. The final room — the corner office — is group game chaos inspired by the popular collaborative video game “Spaceteam,” complete with fully animated windows overlooking a city.
That it incorporates a wide variety of games, puzzles, as well as film and animation — all of it designed to be in service of advancing a story — has made this escape room one that is redefining the medium.
The title screen for “Bossy Kong,” an ‘80s-themed video game in the Ladder.
(Robert Gauthier / Los Angeles Times)
Tommy Wallach plays “Bossy Kong.”
(Robert Gauthier / Los Angeles Times)
“The Ladder, in terms of North American escape rooms, is definitely one of the top five most-anticipated games of the moment, propbably top two or three,” said David Spira, co-founder of Room Escape Artist, a website dedicated to the art of puzzle making. “It’s probably the most ambitious escape room I’ve seen, in terms of narrative.”
If all goes according to plan, wits will be tested but so will morals, as participants are graded on puzzle acumen as well as personal choices. Play ethically, corruptly or spend your time playing with the mini-golf-turned-shuffleboard floor in a middle-management office; the Ladder offers an abundance of choices, so many that it’s impossible to discover all its content in a single play-through. It’s ambitious, and it’s counting on guests to come for the puzzles, and stay for the story, almost aiming to be more akin to a real-life video game than a traditional escape room.
“We wanted to build something that basically would allow a group of 10 people to never stop doing something effective,” says Tommy Wallach, who co-founded Hatch Escapes with Terry Pettigrew-Rolapp.
Its puzzles and games are all optional. And before it begins, guests are likely to be given a warning: The Ladder’s puzzles are hard.
Then it’s time to turn a doorknob, which will trigger one of the Ladder’s multiple digital screens and ask groups to pick a character to portray — my team opted for a young hotshot of a narcissist who appeared eager to double-cross. We didn’t play true to his temperament, however, choosing often to toe the company line rather than align with any unsavory actors. Story moments, for which all games and puzzles will pause, are delivered via screens. Think of them as akin to video game cut scenes — that is, cinematic instances in which players can set down the controller.
We discovered hidden rooms — in one moment, a wall will essentially disappear to reveal a film noir-like scene involving a subplot with the FBI, albeit only if a group solves a particular puzzle — and tried our hand at a host of digitally enhanced games, some of which use lighting cues to remake a room. You’ll definitely want to approach the Ladder as if it’s a playable movie, as a 1950s mail room, for instance, is presented in black-and-white, playing tricks with color and grayscale. While we rose through the company ranks, our ending — there are multiple, as one doesn’t win or lose, per se — didn’t see us becoming the next billionaire; we lived a more solitary life, complete with a cat.
Designers Tommy Wallach and Terry Pettigrew-Rolapp at Douchie’s Bar, inside a ‘70s-themed room of the Ladder.
(Robert Gauthier / Los Angeles Times)
After extended play-testing, the Ladder opened in early April. Wallach and Pettigrew-Rolapp are already in reflective mode. Each room (decade) features one core puzzle, which is directly tied to the narrative, as well as an abundance of mini-games. After about 15-20 minutes guests will move on, whether they solved the puzzle or not.
Did, Wallach and Pettigrew-Rolapp wonder, the team go too heavy on narrative? Will players follow the story line or opt to simply play games? And with so much to do in each decade, will guests want to come back to complete more, or will they feel overwhelmed?
“Our initial thought was that we’re trying to move this art form forward,” Wallach says. “We are doing that with this room, though not necessarily in exactly the way we thought we would. We thought we we’re going to try to get into more serious or better storytelling — more involved characters. I don’t think what’s the Ladder achieves. What it does achieve is trying to solve some other escape room problems. Replayability is one of them. Can we create something people want to come back to in the way people want to come back to Disneyland, because it’s not solved and done?”
It’s surprising to hear Wallach say the Ladder may not achieve all of its narrative goals. Storytelling, after all, is what helped build the Hatch Escapes reputation. In addition to Lab Rat, the company created the take-home “Mother of Frankenstein,” which is part novel and part puzzle tabletop game. Hatch is also home to the Scout Expedition-created exploratory, live-action game “The Nest,” a patient, interactive narrative in which participants discover one woman’s life story.
“When they came out with Lab Rat, it was the kind of game that across the country their reputation preceded them,” said Room Escape Artist’s Spira, who is based in New Jersey. “We knew we had to get back out to L.A. to play that game. It was pushing on a lot of boundaries that very few people were — they were pushing on narrative and building message into game play.”
While one could just play the Ladder and bypass a lot of the story, doing so would mean missing much of the nuance in the experience. Puzzles, for instance, build on one another, and characters in a switchboard game, which contains more than 100 cues, may appear later in another challenge — perhaps one in which a vintage computer coldly instructs us to decrease the corporation’s headcount. But the Ladder does raise an intriguing question: Do fans of puzzle games actually want more story?
Tommy Wallach demonstrates an escape room puzzle located in the Ladder.
(Robert Gauthier / Los Angeles Times)
It is, admits Wallach, difficult to do. Guests who come to play, for instance, may not be primed to watch multiple videos advancing a plot.
“The canvas is so small. You have so little time to develop characters. Getting people to stop and listen to a story is almost impossible,” Wallach says. “I’m empathetic to it, but you can’t tell a better story unless you give me some room to tell you a story. That balance is harder than expected.”
And the Ladder is counting on players to want to experience a little story with the game play. Part of the reason it took five years to construct is that the Ladder is custom-built and cost more than $1 million to complete. It’s a premium escape room experience, with per-player costs typically ranging from $75 to $95, depending on the day. “Everything is bespoke,” says Pettigrew-Rolapp. “There is literally nothing off the shelf. The scale of what we’re trying to accomplish required that, and there are no experts in this. Every person who worked on this had to learn as they go, because nobody has done this before.”
It’s early days, but the Ladder is finding its audience. It has been largely selling out about two weeks in advance, at the time of writing. Wallach is optimistic and confident.
He believes the adventure will continue to sell out. “It needs to sell out, but it will,” he said. “I really do just think it will,” Wallach says. “We see maybe a tenth per week of what a Broadway theater sees in a day, and those tickets are $200 per person and not $95. But we’re going to need a couple good years before we’re like, ‘Everything is wonderful again.’ ”
Hatch is already garnering national attention for offering a boundary-pushing experience. It’s a winning start, and likely means that the only company being run into the ground is the fictional one at the heart of the Ladder.
Lifestyle
If you loved ‘Sinners,’ here’s what to watch next
Michael B. Jordan plays twin brothers Smoke and Stack in Sinners.
Warner Bros. Pictures
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Warner Bros. Pictures
Ryan Coogler’s supernatural horror stars Michael B. Jordan playing twin brothers who open a 1930s juke joint in Mississippi. Opening night does not go as planned when vampires appear outside. “In a straightforward metaphor for all the ways Black culture has been co-opted by whiteness, the raucous pleasures and sonic beauty of the juke joint attract the interest of a trio of demons … they wish to literally leech off of the talents and energy of Black folks,” writes critic Aisha Harris. The film made history with a record 16 Academy Award nominations.


We asked our NPR audience: What movie would you recommend to someone who loved Sinners? Here’s what you told us:
Near Dark (1987)
Directed by Kathryn Bigelow; starring Adrian Pasdar, Jenny Wright, Lance Henriksen
If you want another cool vampire movie with Western kind of vibes, check out Kathryn Bigelow’s Near Dark — super underseen and kind of hard to find, but really gritty and sexy and another very different take on what you might think is a genre that had been wrung dry. – Maggie Grossman, Chicago, Ill.
30 Days of Night (2007)
Directed by David Slade; starring Josh Hartnett, Melissa George, Danny Huston
It follows a group of people in a small Alaskan town as they struggle to survive an invasion of vampires who have taken advantage of the month-long absence of the sun. Both this and Sinners revolve around a vampire takeover and the people’s fight to outlast the “night.” – Nathan Strzelewicz, DeWitt, Mich.
The Wailing (2016)
Directed by Na Hong-jin; starring Kwak Do-won, Hwang Jung-min, Chun Woo-hee, Jun Kunimura
In this South Korean supernatural horror film, a mysterious illness causes people in a quiet rural village to become violent and murderous. A local police officer investigates while trying to save his daughter, who begins showing the same disturbing symptoms. The film blends folk horror, religion, and psychological dread, exploring themes of faith, evil, and moral weakness. Like Sinners, it centers on a supernatural force corrupting a close-knit community, builds slow-burning tension, and examines spiritual conflict and human frailty. – Amy Merke, Bronx, N.Y.
Fréwaka (2024)
Directed by Aislinn Clarke; starring Bríd Ní Neachtain, Clare Monnelly, Aleksandra Bystrzhitskaya
In this Irish folk horror film, a home care worker, Shoo, is assigned to stay with an elderly woman who’s convinced she’s under siege by malevolent fairies. Like Sinners, Fréwaka blends folk traditions and social commentary with horror. The social failures Shoo copes with (untreated mental health issues, religious abuse) are just as frightening as the supernatural forces. – Kerrin Smith, Baltimore, Md.
And a bonus pick from our critic:
Ma Rainey’s Black Bottom (2020)
Directed by George C. Wolfe; starring Viola Davis, Chadwick Boseman, Glynn Turman
This is an adaptation of August Wilson’s play about a legendary blues singer (Viola Davis) muscling through a recording session with white producers who want to control her music. Chadwick Boseman’s blistering in his final role. – Bob Mondello, NPR movie critic
Carly Rubin and Ivy Buck contributed to this project. It was edited by Clare Lombardo.
Lifestyle
Solar energy for renters has taken off in 10 states. Not in California
The tiny town of West Goshen, Calif., was exactly the kind of place that community solar was designed for.
Near Visalia, most of its 500 residents live in mobile homes, where companies won’t install rooftop panels without a solid foundation. And until recently, they used propane for heating and cooking, with price fluctuations in the winter posing hardships for low-income families.
Community solar, in which residents get a discount on their bills for subscribing as a group to small solar arrays nearby, was designed to help low-income residents, apartment dwellers, renters and others who can’t put panels on their own roofs.
Over the last 11 years, New York, Maine, Minnesota, Massachusetts and other states have built thriving community solar programs. But California has built, at most, only 34 projects since 2015, and experts say that’s a generous accounting.
“We’ve had community solar for a dozen years, and it simply has not produced anything of scale and anything of note,” said Derek Chernow, director of Californians for Local, Affordable Solar and Storage, a developer trade group that’s pushing to get a more robust program off the ground. “Projects don’t pencil out.”
The West Goshen residents were among the lucky few, becoming part of a community solar project in 2024.
“It has kind of allowed us to kind of breathe a little bit,” said resident and community organizer Melinda Metheney. Her bill has dropped by about $300 in the summer months, thanks to the 20% community solar discount, stacked with other low-income discounts and clean energy incentives, she said.
West Goshen’s panels sit about 10 miles out of town, in a field surrounded by farms. Energy and climate experts agree California must add much more clean energy to its grid, some 6 gigawatts by 2032, the California Public Utilities Commission said in a new plan last week.
Assemblymember Christopher M. Ward (D-San Diego), who in 2022 authored a bill to create a more effective community solar program, said the state needs to double its annual solar installation rate to reach that goal and is not on track to do that using only large utility-scale solar farms and individual rooftop arrays.
“We need mid-scale community solar,” he said.
Energy and climate experts agree California must add much more clean energy to its grid, some 6 gigawatts by 2032, the California Public Utilities Commission said in a new plan last week. Above, solar panels at Extra Space Storage in Pico Rivera.
(Kayla Bartkowski / Los Angeles Times)
He and a coalition of environmental groups, solar developers and the Utility Reform Network, a ratepayer advocacy group, worked to put his 2022 law into effect. They coalesced around requiring utilities to pay community solar developers and customers for the electricity they feed to the grid using the same formula they use for people who install rooftop solar.
But in May 2024, the California Public Utilities Commission decided to go with a late-in-the-game proposal backed by the state’s investor-owned utilities to pay community solar at a lower rate.
The agency, along with its public advocate’s office, argued that crediting solar developers at the higher rate would raise bills for customers who don’t have solar, who would still have to shoulder the cost of grid maintenance. It’s similar to the argument they’ve made to cut incentives for rooftop solar.
The new program relied on federal money, including the Biden administration’s Solar for All, to sweeten the deal for developers. But the utilities commission spent very little of the $250 million available under that grant before the Trump administration tried to claw it back last summer, and now it is held up in litigation.
At a legislative oversight hearing last week, Kerry Fleisher, the commission’s director of distributed energy resources, blamed the loss for the new program’s failure to launch.
“There’s been a tremendous amount of uncertainty in terms of the Solar for All funding that was intended to supplement this program,” Fleisher said. “That’s part of the reason why this has taken longer than normal.” She said the commission still plans to release a program in the next several months.
Ward, the San Diego lawmaker who wrote the community solar bill, called the program “fatally flawed” in an interview.
He’s now considering a bill to bring the community solar program more in line with what he initially envisioned — higher incentives, requirements for battery storage, and compliance with state law that mandates new houses be built with solar.
A study last year funded by a solar trade group found that could save California’s electric system $6.5 billion over 20 years. But Ward’s effort to revive his program last year failed to pass the Assembly appropriations committee.
“All the other states in our country that have adopted similar community solar program models, they are working,” said Ward, adding that 22 states have programs comparable to the one solar advocates want in California. “The writing on the wall suggests that, exactly as we feared years ago, this was not the way to go.”
California Public Utilities Commission spokesperson Terrie Prosper called California “a leader in cost-effective, least-cost solar deployment overall compared to any other state,” in an emailed statement.
Under the commission’s definition, the state has brought on 34 projects, representing 235 megawatts of community solar. But studies from groups such as the Institute for Local Self-Reliance and Wood Mackenzie use different definitions for community solar, and they show California far behind at least 10 other states.
Meanwhile, advocates and developers involved in successful community solar projects in California say they were difficult to get off the ground.
Homes in the Avocado Heights area of Los Angeles County are part of a community solar project.
(Kayla Bartkowski / Los Angeles Times)
One that came online in May in the unincorporated communities of Bassett and Avocado Heights in the San Gabriel Valley provides solar electricity to about 400 low-income residents. They get 20% discounts on their electric bills for subscribing to panels installed on two Extra Space Storage building rooftops in Pico Rivera.
Organizers said it took nearly five years to find the right location and comply with utility requirements. They also got a grant in addition to funding provided by the state utilities commission’s solar program.
It “would not have happened if it hadn’t been for the grant,” said Genaro Bugarin, a director at the Energy Coalition nonprofit that proposed and coordinated the project.
Brandon Smithwood, vice president of policy at Dimension Energy, the developer for the project in West Goshen, said he still hopes to see a community solar program in California that compensates projects for the way they help out the grid.
“We’ve seen it can work, and we know what we have won’t work,” Smithwood said at the hearing.
Lifestyle
Mundane, magic, maybe both — a new book explores ‘The Writer’s Room’
There’s a three-story house in Baltimore that looks a bit imposing. You walk up the stone steps before even getting up to the porch, and then you enter the door and you’re greeted with a glass case of literary awards. It’s The Clifton House, formerly home of Lucille Clifton.
The National Book Award-winning poet lived there with her husband, Fred, starting in 1967 until the bank foreclosed on the house in 1980. Clifton’s daughter, Sidney Clifton, has since revived the house and turned it into a cultural hub, hosting artists, readings, workshops and more. But even during a February visit, in the mid-afternoon with no organized events on, the house feels full.
The corner of Lucille Clifton’s bedroom, where she would wake up and write in the mornings
Andrew Limbong/NPR
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Andrew Limbong/NPR
“There’s a presence here,” Clifton House Executive Director Joël Díaz told me. “There’s a presence here that sits at attention.”
Sometimes, rooms where famous writers worked can be places of ineffable magic. Other times, they can just be rooms.
Princeton University Press
Katie da Cunha Lewin is the author of the new book, The Writer’s Room: The Hidden Worlds That Shape the Books We Love, which explores the appeal of these rooms. Lewin is a big Virginia Woolf fan, and the very first place Lewin visited working on the book was Monk’s House — Woolf’s summer home in Sussex, England. On the way there, there were dreams of seeing Woolf’s desk, of retracing Woolf’s steps and imagining what her creative process would feel like. It turned out to be a bit of a disappointment for Lewin — everything interesting was behind glass, she said. Still, in the book Lewin writes about how she took a picture of the room and saved it on her phone, going back to check it and re-check it, “in the hope it would allow me some of its magic.”
Let’s be real, writing is a little boring. Unlike a band on fire in the recording studio, or a painter possessed in their studio, the visual image of a writer sitting at a desk click-clacking away at a keyboard or scribbling on a piece of paper isn’t particularly exciting. And yet, the myth of the writer’s room continues to enrapture us. You can head to Massachusetts to see where Louisa May Alcott wrote Little Women. Or go down to Florida to visit the home of Zora Neale Hurston. Or book a stay at the Scott & Zelda Fitzgerald Museum in Alabama, where the famous couple lived for a time. But what, exactly, is the draw?

Lewin said in an interview that whenever she was at a book event or an author reading, an audience question about the writer’s writing space came up. And yes, some of this is basic fan-driven curiosity. But also “it started to occur to me that it was a central mystery about writing, as if writing is a magic thing that just happens rather than actually labor,” she said.
In a lot of ways, the book is a debunking of the myths we’re presented about writers in their rooms. She writes about the types of writers who couldn’t lock themselves in an office for hours on end, and instead had to find moments in-between to work on their art. She covers the writers who make a big show of their rooms, as a way to seem more writerly. She writes about writers who have had their homes and rooms preserved, versus the ones whose rooms have been lost to time and new real estate developments. The central argument of the book is that there is no magic formula to writing — that there is no daily to-do list to follow, no just-right office chair to buy in order to become a writer. You just have to write.
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