Connect with us

Lifestyle

This L.A. escape room explores corporate greed — and shows how corruptible you really are

Published

on

This L.A. escape room explores corporate greed — and shows how corruptible you really are

Word got out that there was a whistleblower wanting to meet. The company was suspicious, but this was the first overt notice that our place of work was corrupt. Should we investigate and see what ethics were being breached, or play dumb and stay loyal to the firm? We were divided.

I wanted to link with the informant — if something is amiss, we should know, even if it put our fast-rising career in jeopardy. But was that out of character for the avatar we had choosen?

This is the Ladder from Hatch Escapes, an interactive experience near Koreatown that explores corporate corruption. It opened this month and has become one of the most buzzed-about escape rooms in the country.

In 2018, Hatch Escapes debuted a highly regarded escape room in Lab Rat, a comedic horror show in which the roles of humans and test rodents are flipped. It’s a 60-minute game, with puzzles, an ending and, of course, a quest to break free. While it won praise for its mixing of digital and analog media, as well as its emphasis on storytelling, Lab Rat is still what many of us understand an escape room to entail.

The fictional Nutricorp is the center of the Ladder, a complex branching narrative that explores corporate greed.

Advertisement

(Robert Gauthier / Los Angeles Times)

Its follow-up, the Ladder, is not that.

For the past five years Los Angeles’ Hatch Escapes has been rethinking the escape room ground rules. The goal: to prove the an escape room is not mere entertainment but can, in fact, be experienced as a work of narrative art.

Think of the Ladder as a 90-minute interactive movie with puzzles, taking guests through five decades, beginning in the 1950s, in which they will play an exaggerated game of corporate life. Start in the mailroom, and work your way through secretarial and middle-management-themed areas, all the while mixing puzzles, games and choose-your-own-adventure-like choices.

Advertisement

You may find yourself playing a game of memory around digitally enhanced cocktail glasses, as our mid-level exec seemed more interested in company card perks than late nights with the books. Or perhaps you’ll choose to investigate a wall-long switchboard, listening to callers’ problems and trying to connect them with a solution. Elsewhere, in an area dedicated to the 1980s, Nintendo’s “Donkey Kong” gets remixed as “Bossy Kong,” with a suited villain rather than a gorilla trying to thwart our progress. The final room — the corner office — is group game chaos inspired by the popular collaborative video game “Spaceteam,” complete with fully animated windows overlooking a city.

That it incorporates a wide variety of games, puzzles, as well as film and animation — all of it designed to be in service of advancing a story — has made this escape room one that is redefining the medium.

The title screen for “Bossy Kong,” an ‘80s-themed video game in the Ladder.

(Robert Gauthier / Los Angeles Times)

Advertisement

Tommy Wallach plays “Bossy Kong.”

(Robert Gauthier / Los Angeles Times)

“The Ladder, in terms of North American escape rooms, is definitely one of the top five most-anticipated games of the moment, propbably top two or three,” said David Spira, co-founder of Room Escape Artist, a website dedicated to the art of puzzle making. “It’s probably the most ambitious escape room I’ve seen, in terms of narrative.”

If all goes according to plan, wits will be tested but so will morals, as participants are graded on puzzle acumen as well as personal choices. Play ethically, corruptly or spend your time playing with the mini-golf-turned-shuffleboard floor in a middle-management office; the Ladder offers an abundance of choices, so many that it’s impossible to discover all its content in a single play-through. It’s ambitious, and it’s counting on guests to come for the puzzles, and stay for the story, almost aiming to be more akin to a real-life video game than a traditional escape room.

Advertisement

“We wanted to build something that basically would allow a group of 10 people to never stop doing something effective,” says Tommy Wallach, who co-founded Hatch Escapes with Terry Pettigrew-Rolapp.

Its puzzles and games are all optional. And before it begins, guests are likely to be given a warning: The Ladder’s puzzles are hard.

Then it’s time to turn a doorknob, which will trigger one of the Ladder’s multiple digital screens and ask groups to pick a character to portray — my team opted for a young hotshot of a narcissist who appeared eager to double-cross. We didn’t play true to his temperament, however, choosing often to toe the company line rather than align with any unsavory actors. Story moments, for which all games and puzzles will pause, are delivered via screens. Think of them as akin to video game cut scenes — that is, cinematic instances in which players can set down the controller.

We discovered hidden rooms — in one moment, a wall will essentially disappear to reveal a film noir-like scene involving a subplot with the FBI, albeit only if a group solves a particular puzzle — and tried our hand at a host of digitally enhanced games, some of which use lighting cues to remake a room. You’ll definitely want to approach the Ladder as if it’s a playable movie, as a 1950s mail room, for instance, is presented in black-and-white, playing tricks with color and grayscale. While we rose through the company ranks, our ending — there are multiple, as one doesn’t win or lose, per se — didn’t see us becoming the next billionaire; we lived a more solitary life, complete with a cat.

Designers Tommy Wallach and Terry Pettigrew-Rolapp at Douchie’s Bar, inside a ‘70s-themed room of the Ladder.

Advertisement

(Robert Gauthier / Los Angeles Times)

After extended play-testing, the Ladder opened in early April. Wallach and Pettigrew-Rolapp are already in reflective mode. Each room (decade) features one core puzzle, which is directly tied to the narrative, as well as an abundance of mini-games. After about 15-20 minutes guests will move on, whether they solved the puzzle or not.

Did, Wallach and Pettigrew-Rolapp wonder, the team go too heavy on narrative? Will players follow the story line or opt to simply play games? And with so much to do in each decade, will guests want to come back to complete more, or will they feel overwhelmed?

“Our initial thought was that we’re trying to move this art form forward,” Wallach says. “We are doing that with this room, though not necessarily in exactly the way we thought we would. We thought we we’re going to try to get into more serious or better storytelling — more involved characters. I don’t think what’s the Ladder achieves. What it does achieve is trying to solve some other escape room problems. Replayability is one of them. Can we create something people want to come back to in the way people want to come back to Disneyland, because it’s not solved and done?”

Advertisement

It’s surprising to hear Wallach say the Ladder may not achieve all of its narrative goals. Storytelling, after all, is what helped build the Hatch Escapes reputation. In addition to Lab Rat, the company created the take-home “Mother of Frankenstein,” which is part novel and part puzzle tabletop game. Hatch is also home to the Scout Expedition-created exploratory, live-action game “The Nest,” a patient, interactive narrative in which participants discover one woman’s life story.

“When they came out with Lab Rat, it was the kind of game that across the country their reputation preceded them,” said Room Escape Artist’s Spira, who is based in New Jersey. “We knew we had to get back out to L.A. to play that game. It was pushing on a lot of boundaries that very few people were — they were pushing on narrative and building message into game play.”

While one could just play the Ladder and bypass a lot of the story, doing so would mean missing much of the nuance in the experience. Puzzles, for instance, build on one another, and characters in a switchboard game, which contains more than 100 cues, may appear later in another challenge — perhaps one in which a vintage computer coldly instructs us to decrease the corporation’s headcount. But the Ladder does raise an intriguing question: Do fans of puzzle games actually want more story?

Tommy Wallach demonstrates an escape room puzzle located in the Ladder.

(Robert Gauthier / Los Angeles Times)

Advertisement

It is, admits Wallach, difficult to do. Guests who come to play, for instance, may not be primed to watch multiple videos advancing a plot.

“The canvas is so small. You have so little time to develop characters. Getting people to stop and listen to a story is almost impossible,” Wallach says. “I’m empathetic to it, but you can’t tell a better story unless you give me some room to tell you a story. That balance is harder than expected.”

And the Ladder is counting on players to want to experience a little story with the game play. Part of the reason it took five years to construct is that the Ladder is custom-built and cost more than $1 million to complete. It’s a premium escape room experience, with per-player costs typically ranging from $75 to $95, depending on the day. “Everything is bespoke,” says Pettigrew-Rolapp. “There is literally nothing off the shelf. The scale of what we’re trying to accomplish required that, and there are no experts in this. Every person who worked on this had to learn as they go, because nobody has done this before.”

It’s early days, but the Ladder is finding its audience. It has been largely selling out about two weeks in advance, at the time of writing. Wallach is optimistic and confident.

Advertisement

He believes the adventure will continue to sell out. “It needs to sell out, but it will,” he said. “I really do just think it will,” Wallach says. “We see maybe a tenth per week of what a Broadway theater sees in a day, and those tickets are $200 per person and not $95. But we’re going to need a couple good years before we’re like, ‘Everything is wonderful again.’ ”

Hatch is already garnering national attention for offering a boundary-pushing experience. It’s a winning start, and likely means that the only company being run into the ground is the fictional one at the heart of the Ladder.

Lifestyle

An eco-journalist takes on a Big Tech in this modern twist on the heist novel

Published

on

An eco-journalist takes on a Big Tech in this modern twist on the heist novel

George Orwell famously wrote that it takes a constant struggle to see what’s in front of one’s nose. That may be truer than ever. These days we barely register things that 20 years ago would’ve seemed downright bizarre — like people staring down at their phones in busy crosswalks. The unnatural comes to seem natural.

Until it doesn’t. This has happened with the proliferation of data centers all over America. After years of ignoring their mushrooming growth — there are over 4,000 in the U.S. — the public now sees them clearly and doesn’t like what they represent, be it soaring energy bills or the advent of job-killing AI. People now oppose having data centers in their communities. In real life — and in movies like Eddington — politicians are now pulled between their constituents’ desires and the devouring needs of Big Tech.

The hatred of data centers ignites the action in Cloudthief, a boisterous new novel that’s equal parts heist thriller and cry in the digital wilderness. It was written by novelist Nathaniel Rich, who may be best known for ecological non-fiction such as his 2019 book Losing Earth. Setting his story back in 2014 — when tech billionaires were still considered visionaries, not bullying moguls — Cloudthief centers on a brainy young man who, like the guy in the Leonard Cohen song, is just some Joseph looking for a manger.

Our narrator “Tim” — a pseudonym he says — is a freelance writer who’s gone broke doing magazine articles about climate change. He’s lonely and lost until he stumbles upon Virginia (also not her real name), who could be the American cousin of dragon-tattooed Lisbeth Salander.

Advertisement

Tech-savvy and paranoid and scarily elusive, Virginia lives off the grid in a Manhattan mini-storage unit and has plans for a blow against Big Tech. Evidently, Tim has never seen a noir movie because he doesn’t merely fall for this 21st-century fantasy of a femme fatale, he dreamily goes along with her plans to rob a data center in Pryor, Okla., and make off with the sellable information their servers contain.

Once they drive off to Pryor — Rich describes their road trip wonderfully — Cloudthief kicks into high gear, serving up the juicy stuff that we all love in a heist story. We see the baroque planning. We watch them case their target, a silver-smoke spewing behemoth that has the majestic size of two futuristic airport terminals but is actually as tacky as a boondocks mini-mall.

Continue Reading

Lifestyle

Apache chef Nephi Craig says cooking Native food saved his life

Published

on

Apache chef Nephi Craig says cooking Native food saved his life

Nephi Craig’s mother is White Mountain Apache and his father is Diné Navajo. He grew up on both reservations.

Ari Carter Craig/Penguin Random House


hide caption



toggle caption

Advertisement

Ari Carter Craig/Penguin Random House

Nephi Craig, the founder of the Native American Culinary Association, credits eating, cooking and teaching about Indigenous food with saving his life.

Craig became addicted to alcohol and drugs at an early age. After his first DUI, the judge gave him the option of three months’ probation if he agreed to get a job or go to college. That’s when he enrolled in cooking classes at Scottsdale Community College.

Craig says he initially felt like an “oddball” in the classes because he was unfamiliar with terms like “bistro” and “vichyssoise.” But he also credits the classes with igniting his interest in cooking — and teaching him more about Native foods, including the tomato.

Advertisement

“[When] I came across this info that [the tomato] was native to the Americas, it just brought this really big smile to my face,” Craig says. “As a Native American in Arizona, you don’t really see yourself represented in really anything, let alone cookbooks and culinary school curriculum. So that was a neat point of validation for me that grew into many other interests.”

Craig eventually landed a job at one of Phoenix’s top fine dining restaurants, a goal he’d been working towards for years. But after a period of sobriety, a relapse ultimately cost him the job. He wound up in jail, where he worked in the kitchen and learned to design meals with whatever food was on hand.

“I was bunched in with the other Native Americans. And in jail, we call ourselves ‘chiefs,’” he says. “Banding together to feed, I think it was 7,800 inmates a day, was really eye-opening. It showed me that I was not above or below any style of cooking.”

Over the years, Craig completed nine rehabs and ran away from five others. Now sober, he works as the nutritional recovery program coordinator at the White Mountain Apache tribe-owned Rainbow Treatment Center in Whiteriver, Ariz., which serves people recovering from substance abuse. In 2021, he opened Café Gozhóó, a restaurant on the reservation that’s a place for the community to eat and talk. His new memoir is Our Knives Will Save Us: Dispatches from a White Mountain Apache Chef.

Continue Reading

Lifestyle

Trump relished in being compared to dictators like Hitler and Stalin, journalist says

Published

on

Trump relished in being compared to dictators like Hitler and Stalin, journalist says

A gold-colored item embossed with the word “President” sits on the Resolute desk in the Oval Office of the White House on Nov. 10, 2025.

Jacquelyn Martin/AP


hide caption



toggle caption

Advertisement

Jacquelyn Martin/AP

The New York Times journalist Jonathan Swan has spent the past 11 years covering President Trump through three political campaigns, his first, and now second, term in office and the ongoing war with Iran. Swan says aside from the COVID-19 pandemic, he can’t remember a time where Trump looked “as stuck as he looks right now.”

“It’s pretty clear he realizes that this war [with Iran] has not gone well, has not played out the way that Netanyahu pitched him or that Trump himself thought [it] would play out,” Swan says. “Trump is someone who is naturally given to hubris, but I think we saw a very extreme version of that with this war.”

Swan and his co-author Maggie Haberman spoke with more than 1,000 sources for their new book, Regime Change: Inside the Imperial Presidency of Donald Trump. The book paints a picture of an unrestrained president remaking the American government and its international relations in profound ways.

Advertisement

Swan notes that the president, who sat for an interview for the book, has been particularly fixated on becoming a “great man of history” during his second term. During one interview, Trump showed Swan and Haberman a document that compared him to notorious historical figures like Mao, Stalin, Hitler, Attila the Hun and Genghis Khan.

“[The list had] nothing to do with morality, all just about pure power projection. And Trump was relishing being in their company,” Swan says. “Maggie and I talked about it afterwards, and it really occurred to us that when you look at it through that lens, his second term makes a lot more sense.”

Swan says the president’s fixation on power is reflected in his decisions to go to war in Iran and implement regime change in Venezuela. But he also sees it manifested in Trump’s White House decor, which leans on what Swan calls the president’s “inner Louis XIV” style.

Continue Reading
Advertisement

Trending