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Here’s what you need to know about preordering the Apple Vision Pro

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Here’s what you need to know about preordering the Apple Vision Pro

After first introducing the Vision Pro during last year’s Worldwide Developers Conference, Apple recently revealed that the forthcoming headset will be available starting February 2nd. If you can’t wait to get your hands on it, however, you can preorder it from US Apple Store locations and online for $3,499 starting at 8AM ET on January 19th.

If you plan on placing your order as soon preorders later this week, it’s a good idea to read up on everything you need to know ahead of time. To make doing so a little easier, we’ve rounded up all the info you’ll need to place a preorder below, including a few details regarding the upcoming headset, the various accessories it comes packaged with, and more. We’ll also be updating this post when preorders open — or before then, if we learn more details — so be sure to bookmark this page.

A few details on the Apple Vision Pro

In a nutshell, the Apple Vision Pro is a mixed-reality headset, one that features a 4K display for each eye and lets users switch between virtual reality (VR) and augmented reality (AR) with a Digital Crown-style dial. Along with Apple’s last-gen M2 chip, the headset is powered by the new R1 processor and runs visionOS, a new operating system that allows users to navigate using their eyes, hands, or voice.

Apple has described the headset as a productivity tool and entertainment device, but in truth, we’re not sure exactly sure what the standout feature is yet. We do have an idea of what it’s capable of, though. Apple says the headset can mirror the screen on your Mac, essentially acting as a portable monitor for multitasking. At the same time, you can also use the headset to run iPhone and iPad apps like FaceTime, Photos, and Movies, and even view spatial videos recorded with the iPhone 15 Pro. The headset will also supposedly provide an immersive streaming and gaming experience, offering users access to services like Disney Plus and the Apple TV app, along with games like Sonic Dream Team and Super Fruit Ninja.

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We haven’t reviewed the new headset yet, but in our short time demoing it, we were impressed. While Apple calls the headset an augmented reality device, we found it was more like a fantastic VR headset (even if Apple would prefer that we call it a spatial computer). It also offered the highest resolution VR display we’d ever seen, with zero lag and impressive video passthrough that’s crisp and clear.

How to try out the Apple Vision Pro

Speaking of Apple Vision Pro demos, you can also try out the headset for yourself if you’re on the fence about buying it, provided you live in the US. You can sign up to demo the Apple Vision Pro at your local Apple Store starting at 8AM on February 2nd on a first-come, first-served basis. Based on the details we’ve received thus far, it sounds as though you might only be able to try the headset through the launch weekend, however, we’ve reached out to Apple to confirm.

As recently detailed in Mark Gurman’s Power On newsletter, the in-store Vision Pro demo will supposedly last for up to 25 minutes and involve viewing photos and videos. You will also be able to check out a host of third-party apps and use the headset as an ad hoc replacement for your computer or an iPad. Apple will reportedly scan your face to find the right fit before the demo, and if you need vision correction, an employee will also scan your lenses with a special device to determine your prescription. Apple is said to have “hundreds” of on-hand lenses, which should allow employees to accommodate most users.

How to preorder the Apple Vision Pro (without a prescription)

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Apple Vision Pro headset on a stand photographed from a low angle.Apple Vision Pro headset on a stand photographed from a low angle.Apple Vision Pro headset on a stand photographed from a low angle.

$3499

The Apple Vision Pro is Apple’s first mixed-reality headset, one that’s capable of offering both virtual and augmented reality experiences. It offers 256GB of internal storage, delivers 4K video, and runs on visionOS, allowing you to use the headset with iPhone and iPad apps as well as Apple TV.

As previously mentioned, the Apple Vision Pro will be available on February 2nd, but you can preorder it from Apple starting January 19th at 8AM ET. Be sure you have your iPhone or iPad handy, though, as you’ll need to scan your face via Face ID so Apple can determine the right size head strap for you. Apple has also stipulated that you’ll need the latest version of the App Store app to do this, so remember to update your software ahead of time.

The headset starts at $3,499 with 256GB of storage and includes additional accessories like a polishing cloth, a Solo Knit Band, a Dual Loop Band, a headset mask that Apple calls a “Light Seal,” and two Light Seal cushions. A cover for the headset is also included, as is a battery, USB-C charging cable, and USB-C power adapter.

How to preorder the Apple Vision Pro (with prescription lenses)

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$3598

For those with vision correction needs, Apple also sells the Apple Vision Pro with Zeiss readers that magnetically attach to the headset for an extra $99. It includes the same accessories that come with the standalone 256GB headset, but you’ll need a valid prescription to buy them.

Person wearing Apple Vision Pro while pinchingPerson wearing Apple Vision Pro while pinchingPerson wearing Apple Vision Pro while pinchingPerson wearing Apple Vision Pro while pinching

$3648

For an extra $149, the Apple Vision Pro comes with Zeiss prescription lenses as well, though you’ll need a valid prescription to buy them. They also magnetically attach to the headset and come with the same accessories included with the standalone headset.

You can also buy the Apple Vision Pro with Zeiss prescription lenses, which magnetically attach to the headset. Buying the readers adds $99 to the total price while purchasing it with prescription lenses will cost $149 extra. Note these are only sold online, and you can only buy them with a valid prescription. Apple has yet to reveal which prescriptions are supported, though we’ll update this post when it does.

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Technology

All the latest in AI ‘music’

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All the latest in AI ‘music’
People don’t like that they can’t identify AI music. | Image: Cath Virginia / The Verge

AI has touched every part of the music industry, from sample sourcing and demo recording, to serving up digital liner notes and building playlists. There are technical and legal challenges, fierce ethical debates, and fears that the slop will simply crush working musicians through sheer volume. Is it art or just an output? What exactly is “really active“? Whether it’s a new model or a new lawsuit, we’re covering it all to make sure you don’t miss any major developments.

So follow along as we dig into the latest in AI “music.”

  • Suno leans into customization with v5.5
  • The music industry has embraced a “don’t ask, don’t tell” policy about AI.
  • North Carolina man pleads guilty to AI music streaming fraud.
  • Apple Music adds optional labels for AI songs and visuals
  • Qobuz is automatically detecting and labeling AI music now, too.
  • This Chainsmokers-approved AI music producer is joining Google
  • Google’s AI music maker is coming to the Gemini app
  • Deezer opens its AI music detection tool to other platforms
  • ElevenLabs made an AI album to plug its music generator
  • Bandcamp becomes the first major music platform to ban AI content
  • Universal Music signs a new AI deal with Nvidia
  • Musicians are getting really tired of this AI clone ‘bullshit’
  • Get ready for an AI country music explosion
  • 97 percent of people struggle to identify AI music, but it’s not as bad as it seems
  • Warner Music Group partners with Suno to offer AI likenesses of its artists
  • The music industry is all in on AI
  • No, typing an AI prompt is not ‘really active’ music creation
  • Suno valued at $2.45 billion in latest funding round as lawsuits loom.
  • The human behind AI music artist Xania Monet, revealed.
  • Suno’s upgraded AI music generator is technically impressive, but still soulless
  • What happens when an AI-generated artist gets a record deal? A copyright mess
  • Record labels claim AI generator Suno illegally ripped their songs from YouTube
  • Can the music industry make AI the next Napster?
  • AI music company Suno acquired a browser-based audio editing tool called WavTool.
  • The music industry is building the tech to hunt down AI songs
  • Sabotaging AI music with sick beats.
  • YouTube’s new AI tool generates free background music for videos
  • Splice CEO Kakul Srivastava on where to draw hard lines around AI in music
  • Making human music in an AI world
  • AI music startups say copyright violation is just rock and roll
  • The music industry’s AI fight
  • Listen to the AI songs music labels say violate their copyright.
  • Warner Music Group’s CEO says we might see AI prompt-generated music really soon.
  • AI-generated music isn’t just a copyright hazard.
  • How AI is solving one of music’s most expensive problems
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Technology

Are robots coming to a McDonald’s near you?

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Are robots coming to a McDonald’s near you?

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Walk into a McDonald’s, and you expect a familiar routine. You order, wait and grab your food. At one location in Shanghai, that routine briefly looked very different.

McDonald’s deployed robots from Chinese robotics firm Keenon Robotics in one of its fast-food restaurants as part of a short-term test tied to a store opening. The robots greeted customers, added a bit of entertainment and helped with simple service tasks.

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Humanoid and service robots from Keenon Robotics line up outside a McDonald’s in Shanghai, highlighting the mix of experimental machines used in the short-term test. (Keenon Robotics)

What actually happened at this McDonald’s in Shanghai

This test happened at just one location. It was not a rollout. It was a short pilot tied to a store opening. Inside the restaurant, humanoid robots greeted customers and added a fun, interactive element. You can see them wearing McDonald’s uniforms and making simple gestures for diners. At the same time, other robots handled basic tasks like delivering food and clearing trays. It was a mix of different machines working together, not a fully integrated system.

Human workers still did the real work behind the counter. They handled cooking, orders and anything that required judgment.

In the end, this looked more like a live demo than a real shift in operations. The robots were there to attract attention, not replace staff.

Why McDonald’s is experimenting with robots

Even though this was a small test, it reflects a much bigger trend. Restaurants in many regions are dealing with hiring challenges. At the same time, fewer workers are interested in repetitive, lower-paid roles. That creates an opportunity for automation. Robots can handle simple, repetitive tasks with consistency. They do not get tired, and they can operate for long hours. For fast-food chains, that level of reliability is appealing. At this stage, the technology is not advanced enough to replace human workers. But it can support them in limited ways.

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Are robot workers the future of fast food?

Not yet. This test was more about exploring possibilities than changing operations. The robots acted more like a demonstration of what could come next rather than a working solution ready for scale. Right now, the most realistic future is a hybrid model. Humans continue to handle cooking, customer issues and complex tasks. Robots assist with basic service and customer-facing roles. That balance could evolve over time as the technology improves.

Why robot tests matter for the future of fast food

Even short-term experiments can signal where things are headed. Robots can speed up service, reduce long-term labor costs and create a unique experience that attracts customers. For families and younger diners, interacting with a robot can turn a routine visit into something memorable. That novelty factor alone makes these tests valuable for companies looking to stand out.

ROBOT FIREFIGHTERS ENTER BURNING BUILDINGS FIRST

A humanoid robot greets a customer at the counter, showing how the machines were used to create an interactive, front-of-house experience. (Keenon Robotics)

Why fast food automation is still in the early stages

Today’s robots are limited. They struggle with complex tasks and unpredictable situations that require human judgment. Cooking, handling special requests and managing busy environments still depend on people. That is why this test remained small and temporary. It shows potential, but it also highlights how far the technology still has to go.

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What this means to you

You are not about to walk into a fully automated McDonald’s. But you may start seeing more technology in everyday places. That could mean faster service and fewer delays. It could also mean less direct interaction with human staff. Jobs in fast food are unlikely to disappear overnight. Instead, they may shift toward roles that focus on customer support, problem-solving and managing technology. At the same time, these early tests raise questions about how far automation will go and how quickly it could change the workforce.

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A humanoid robot dressed as a chef stands on display, underscoring how the test leaned more toward demonstration and entertainment than real kitchen operations. (Keenon Robotics)

Kurt’s key takeaways

This was not a rollout. It was a glimpse. McDonald’s used humanoid robots in one location for a short period to test reactions and explore possibilities. The machines added novelty, but they did not replace workers. Still, the direction is clear. Automation is moving into everyday spaces, one small test at a time.

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If robots can already greet you and deliver your food, how long before they take on the rest of the job? Let us know by writing to us at Cyberguy.com

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Technology

Red Rooms makes online poker as thrilling as its serial killer

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Red Rooms makes online poker as thrilling as its serial killer

It’s rare for a movie to get technology right. And it’s even rarer for that movie to be a thriller or horror, where realism takes a backseat to scares and tension. But Red Rooms mostly gets it. Nothing takes me out of a film quicker than a tech MacGuffin that might as well be literal magic. Yes, the phrase “dark web” will always sound a bit silly, but at no point during its 118 minutes does the tech become a distraction.

It’s not the tech that makes Red Rooms great, though. It’s just something that could have easily tanked an otherwise excellent movie. What carries the film is the expert tension building by director Pascal Plante. The perfect slow-burn pacing. And the incredible performances by Juliette Gariépy as Kelly-Anne and Laurie Babin as Clementine.

The film centers mostly on Kelly-Anne, a model / hacker / professional gambler who attends the trial of serial killer Ludovic Chevalier. She befriends Clementine, a fan of Chevalier who insists that he is being framed.

Clementine neurotically and loudly defends Chevalier, calling into TV shows and shouting at reporters outside the courtroom. She makes a spectacle of herself. But Kelly-Anne remains more mysterious, her motives unclear. Even at the end of the film, there is ambiguity about what she was trying to accomplish and why.

The ambiguity is part of what makes Red Rooms so enthralling. The movie feels unpredictable. None of the characters seem trustworthy or relatable. The world they inhabit is familiar, yet uncanny.

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The movie lingers in that discomfort for long periods of time, making you squirm. Giving you the opportunity to play through all the possible scenarios that could play out in your head. Is Chevalier really the killer? Is Kelly-Anne the killer? Was one of the victim’s mothers an accomplice? Is the prosecutor keeping a secret?

The movie inches along, drawing out a tale of kidnapping, live-streamed torture, and snuff films before erupting into a climax that unexpectedly mines online poker and Bitcoin for legitimate drama. It’s ultimately less about the murders themselves than it is about obsession, internet bubbles, and the media. It almost feels like a grimier companion piece to David Fincher’s Gone Girl.

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