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Chronic itch is miserable. Scientists are just scratching the surface

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Chronic itch is miserable. Scientists are just scratching the surface

“There’s actual studies that show that itching is contagious,” journalist Annie Lowrey says. “Watching somebody scratch will make a person scratch.”

Kinga Krzeminska/Moment RF via Getty Images


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We’ve all had bug bites, or dry scalp, or a sunburn that causes itch. But what if you felt itchy all the time — and there was no relief?

Journalist Annie Lowrey suffers from primary biliary cholangitis (PBC), a degenerative liver disease in which the body mistakenly attacks cells lining the bile ducts, causing them to inflame. The result is a severe itch that doesn’t respond to antihistamines or steroids.

“It feels like being trapped inside your own body,” Lowrey says of the disease. “I always describe it as being like a car alarm. Like, you can’t stop thinking about it.”

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PBC is impacts approximately 80,000 people in the U.S., the majority of whom are women. At its worst, Lowrey says, the itch caused her to dig holes in her skin and scalp. She’s even fantasized about having limbs amputated to escape the itch.

Lowrey writes about living with PBC in the Atlantic article, “Why People Itch and How to Stop It.” She says a big part of her struggle is coming to terms with the fact that she may never feel fully at ease in her skin.

“I talked to two folks who are a lot older than I was, just about like, how do you deal with it? How do you deal with the fact that you might itch and never stop itching? … And both of them were kind of like, ‘You put up with it, stop worrying about it and get on with your life,’” she says. “I think I was mentally trapped … and sometimes it’s like, OK, … go do something else. Life continues on. You have a body. It’s OK.”

Interview highlights

On why scratching gives us temporary relief

Scratching, it engenders pain in the skin, which interrupts the sensation of itch and it gives you the sense of relief that actually feels really good. It’s really pleasurable to scratch. And then when you stop scratching, the itch comes back. And the problem is that when you scratch or you damage your skin in order to stop the itch, to interrupt the itch, you actually damage the skin in a way that then makes the skin more itchy because you end up with histamine in the skin. And histamine is one of the hormones that generates itch within the body.

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On the itch-scratch cycle

Histamine is an amazing chemical that does many, many, many things in our body and it’s part of our immune response. It leads to swelling so the body can come in to heal. And the scratching is meant to get whatever irritant was there off. And the itch-scratch cycle ends when the body heals. So I think that that’s all part of a natural and proper cycle. That’s part of our body being amazing at sensing what’s around it and then healing it. But we have some itch that’s caused by substances other than histamine. We’ve only started to understand that kind of itch recently. Similarly, we didn’t really … understand chronic itch very well until recently. And we’re in a period, I’d say in the last 20 years, of just tremendous scientific advancement in our understanding of itch. 

On why itching is contagious 

There’s actual studies that show that itching is contagious. So watching somebody scratch will make a person scratch. There’s this interesting question: Are people scratching empathetically in the way that we will mirror the movements of people around us, in the way that yawning is contagious or crying can be contagious? But it turns out that, no, it’s probably a self-protective thing. If you see somebody scratching, there’s some ancient part of your body that says that person might have scabies, that person might have some other infestation. I’m going to start scratching to get this off of myself because scratching is in part a self-protective mechanism. We want to get irritants off of the body, and that’s in part why we scratch.

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On thinking of itch as a disease

When scientists said that itching is a disease in and of itself, what they meant was that chronic itching changes the body’s own circuitry in a way that begets more chronic itching. That implies that itching is not just a side effect, it’s a body process in and of itself. And so instead of just being a symptom … itch itself can kind of rewire the body and can be treated as a condition unto itself. And a lot of dermatologists see it that way. It’s often a symptom, often a side effect, but sometimes it’s really its own thing in the body.

On the social stigma around itching

If you saw somebody scratching themselves on the subway, would you go sit next to them? No, of course not. Just instinctively, I think you have that self-preservation mechanism. … It’s a really deep thing: Don’t get scabies. Don’t get bed bugs. Don’t get ticks on you. … I don’t think that people are trying to be cruel. I think there’s something deeply hardwired in there. … Like, don’t approach the mangy dog that looks like it has fleas all over it. Don’t approach the human that’s compulsively scratching themselves, which is socially coded in the same way that, like, chewing with your mouth open is. It’s not something that is an attractive thing to do.

On considering why so little attention paid to itch compared to pain 

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Pain is so awful and I would never say that there’s something ennobling about pain. But I think that there’s a certain amount of social respect [given] to people who are going through [pain], and itching — you kind of sound like a Muppet. … You look like a dog with fleas. It’s embarrassing to scratch yourself in public. It’s inappropriate to scratch yourself in public. I think people just kind of don’t take it very seriously. I’ve also thought a lot about how, like, if you had a chronic itching support group, everybody would come into it and then just start scratching themselves, and then make everybody else itchier by being in the simple presence of people who are itchy. It’s something that people suffer through alone.

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On finding acceptance 

I do think that even if I can’t quite come to terms with the itch, I have come to much better terms of the gift of being in a body that is getting sick, the gift of being in a body at all. … I always want to be careful to note … that I don’t think that illness is any kind of gift. And I don’t think that there needs to be upsides to bad things happening to people at all. But I do appreciate the insight that I’ve had into myself, even if I wish that I never had occasion to have it. …

You can endure a lot. Your body is going to fail you. It can feel completely crazy-making and obsessive and miserable. And you can survive it. You can just keep on breathing through it. You can do really amazing, wonderful things. And again, that’s not to say I think that it’s worth it, or that I’m taking the right lesson away from it. … Not everything needs to be a lesson. You don’t need to respond to things that are unfair and difficult in this fashion. But writing the piece led me to a much greater place of acceptance, and I really appreciated that.

Monique Nazareth and Anna Bauman produced and edited this interview for broadcast. Bridget Bentz, Molly Seavy-Nesper and Carmel Wroth adapted it for the web.

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It’s Christmastime —– and if you live in the Alps, watch out! Krampus is coming

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It’s Christmastime —– and if you live in the Alps, watch out! Krampus is coming

Krampuses take part in the annual Krampuslauf or “Krampus Run” on the evening of the Feast of St. Nicholas in the Austrian city of Salzburg. The tradition is centuries-old in the eastern parts of the European Alps.

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SALZBURG, Austria — As you approach Salzburg’s Max Aicher Stadium on the eve of the feast of St. Nicholas, you’d be forgiven if you thought that, from a distance, there appeared to be a Chewbacca convention underway. As you got closer, though, you’d realize the few hundred mostly men dressed in furry brown costumes were not from a galaxy, far, far away, but had instead assembled for a far more traditional, Earth-bound reason: to play, en masse, the alpine character of Krampus, the monstrous horned devilish figure who, according to custom in this part of Europe, accompanies St. Nicholas as he visits children and assesses their behavior from the past year. While St. Nick rewards the good boys and girls, his hairy, demonic sidekick punishes the bad children.

“It’s basically a good cop, bad cop arrangement,” says Alexander Hueter, self-proclaimed Überkrampus of Salzburg’s annual Krampus Run, an event when hundreds of Krampuses are let loose throughout the old town of Salzburg, where they terrorize children, adults, and anyone within the range of a swat from their birch branch switches they carry.

Members of Krampus clubs throughout Austria and the German state of Bavaria gather at a local soccer stadium to change into their Krampus costumes.

Members of Krampus clubs throughout Austria and the German state of Bavaria gather at a local soccer stadium to change into their Krampus costumes.

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When asked to explain why people in this part of Europe take part in this centuries-old tradition, Hueter skips the centuries of Roman, Pagan and early Christian history that, together, morphed into the legend of the Krampus figure and instead cuts straight to the chase: entertainment.

“If St. Nicholas comes to town on his own, it’s nice,” says Hueter with a polite smile, “but there’s no excitement. No tension. I mean, St. Nick is all well and good, but at the end of the day, people want to see something darker. They want to see Krampus.”

And if it’s Krampus they want, it’s Krampus they’ll get, says Roy Huber, who’s come across the border from the German state of Bavaria to take part in this year’s Krampus Run. “The rest of the year, I feel like a civilian,” Huber says with a serious face, “but when the winter comes, you have the feeling under your skin. You are ready to act like a Krampus.”

Huber stands dressed in a coffee-colored yak and goat hair costume holding his mask which has a scar along the left side of its face, two horns sticking out of the scalp, and a beautifully waxed mustache that makes his monstrous avatar look like a Krampus-like version of the 1970s Major League Baseball closer Rollie Fingers.

Roy Huber, from Bavaria, holds his Krampus mask prior to the Krampus Run. “When the winter comes, you get the feeling to be Krampus,” he says.

Roy Huber, from Bavaria, holds his Krampus mask prior to the Krampus Run. “When the winter comes, you get the feeling to be Krampus,” he says.

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Behind Huber stands a Krampus with a red face and several horns that make up a mohawk. Benny Sieger is the man behind this punk version of a Krampus, and he says children are especially scared of his get-up.

“Very scared,” he says, “but if I act like a sensitive Krampus, it can go well. In fact, our hometown Krampus club hosts an event called ‘Cuddle a Krampus’ to ensure that we are not so scary.”    
       
Sieger, though, says he shows no mercy for young adults, especially young men, who he says “are basically asking to be hit” if they come to a Krampus run. He shows off a long switch made up of birch tree branches that smarts like a bee sting when hit with it.

Normally Nicklaus Bliemslieder would be one of those young adults asking for it at the Krampus run — he’s 19 years old — but his mother boasts of how her son gamed the system by playing a Krampus for 14 years straight since he was 5 years old.

“I was never scared of being a Krampus,” he says, “but I was scared of the Krampus. The first time I put the mask on, I wasn’t scared anymore.”

Blieslieder, Siger, Huber and dozens of other Krampuses pile onto a row of city buses that will take them to Salzburg’s old town, singing soccer songs on the way to rile themselves up. In the town center, they put their masks on, the bus doors swing open, and dozens of Krampuses empty into the streets of downtown Salzburg, lunging at shoppers, swatting them with switches, their cowbells a-clanging. At the front of the procession dressed in a white and gold robe is St. Nicholas, holding a staff, handing out candy with a serene smile, and blissfully oblivious of the cacophony of blood-curdling chaos behind him.

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After a city bus drops off more than 200 Krampuses at the entrance to the old town of Salzburg, the Krampuses start to put their masks on and get into character.

After a city bus drops off more than 200 Krampuses at the entrance to the old town of Salzburg, the Krampuses start to put their masks on and get into character.

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Salzburg resident Rene Watziker watches the Krampuses go by, his 4 1/2 year-old son Valentin perched on his shoulders, his head buried into the back of his father’s neck, and his oversized mittens covering his eyes in terror. As Valentin shakes in fear, his father tries to coax him out of it — unsuccessfully.

“He’s too scared of the Krampuses,” says Watziker, laughing. “This is great, though, because this is my childhood memory, too. I want him to have the same good memories of his childhood. He’s going to look at the video I’m shooting and then he’ll be very proud he came.”

Salzburg resident Rene Watziker watches the Krampuses go by, but his four-and-a-half year-old son Valentin perched is too scared to look at them.

Salzburg resident Rene Watziker watches the Krampuses go by, but his four-and-a-half year-old son Valentin perched is too scared to look at them.

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Further down the pedestrian street, Krampuses hit onlookers with handfuls of branches and smear tar on people’s faces. Onlooker Sabeine Gruber, here with her 13-year-old daughter, manages to crack a smile at the spectacle, but she says the Krampus Run has gotten tamer with time. She points to the stickers on the backs of these Krampuses exhibiting numbers in case you want to complain that a particular Krampus hit you too hard.

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“When I was a child,” says Gruber, “this was far worse. You were beaten so hard that you woke up the next day with blue welts on your legs. These days the Krampus run is more like a petting zoo.”

Esme Nicholson contributed reporting.

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‘Selling the OC’ Star Tyler Stanaland Passes on Planned Podcast With Alex Hall

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‘Selling the OC’ Star Tyler Stanaland Passes on Planned Podcast With Alex Hall

‘Selling the OC’ Tyler Stanaland
Backs Out of Alex Hall’s Podcast …
Out of Respect for New Relationship

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Clair Obscur: Expedition 33 sweeps The Game Awards — analysis and full winners list

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Clair Obscur: Expedition 33 sweeps The Game Awards — analysis and full winners list

Performers onstage at The Game Awards 2025 at the Peacock Theater on December 11, 2025 in Los Angeles, California.

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The first minutes of The Game Awards set the mold for the next three hours. Clair Obscur: Expedition 33 won best independent game during the preshow, beating out acclaimed sequels like Hades 2 and Hollow Knight: Silksong. Moments after, the main stage opened with operatic singers and a full orchestra (plus the obligatory electric guitar!) belting out music from the game.

Clair Obscur was already the favorite to win the grand prize — but kicking off the show with the game front-and-center felt like an anointing. It triumphed in nearly every category it competed in, picking up nine awards in total. By the time it won “Game of the Year,” Clair Obscur had surpassed The Last of Us: Part 2 to become the most decorated game in the Awards history.

As predictable as the night became, the game it honored was anything but. Clair Obscur came from an independent French studio composed of developers who had worked for the French gaming behemoth Ubisoft. Instead of chasing trendy genres like battle royales or open-world action games, Clair Obscur drew inspiration from turn-based role-playing games like the classic Final Fantasy titles. It paired an intimate and existential story with a setting that was both whimsical and epic. And it cast motion-capture icon Andy Serkis alongside game actor veterans like Ben Starr and Jennifer English, who delivered the night’s most rousing speech when she accepted the award for best performance.

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“I just want to say to every neurodivergent person watching in this room, because I know there’s probably quite a lot of you,” English said. “To all of you that feel like life is stuck on hard mode, this is for you, and thank you so much to the games community and industry for giving us, so many of us, a home.”

Jennifer English, also known for her leading role in 2023 Game of the Year winner Baldur's Gate 3, accepts her best performance award onstage at the Peacock Theater on December 11, 2025.

Jennifer English, also known for her leading role in 2023 Game of the Year winner Baldur’s Gate 3, accepts her best performance award onstage at the Peacock Theater on December 11, 2025.

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Clair Obscur’s victories fit with two themes of the night: the rise of independent studios and the internationalization of the awards themselves. Half of the “Game of the Year” nominees were indie games, even as the term has stretched to include titles with sizable budgets and publisher partnerships.

This semantic squishiness is a result of The Game Awards’ outsourced voting process, which polls over 150 international media outlets (including NPR) to determine a list of nominees. These outlets decide for themselves how to define categories like an “independent game” or “action adventure game.” After the shortlist is tallied, they’ll pick their favorites in each category, which are weighted against an open online voting system that makes up a 10th of the total score. As the jury has expanded outside of the U.S., which now only represents roughly 15% of outlets, award winners have become both more global and more mainstream.

Still, Clair Obscur’s ubiquity speaks volumes. Even as it swept other deserving indies aside, the game demonstrates the outsized impact a small team can have on the broader market. No longer seen as just a niche, prestige title, Clair Obscur rose to prominence thanks to strong word-of-mouth and its inclusion on the Xbox Game Pass Service, which allowed regular gamers and critics alike to try the game out without committing to a full purchase.

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Guillaume Broche, Tom Guillermin, Nicholas Maxon-Framcombe, and François Meurisse accept the Game of the Year award for Clair Obscur: Expedition 33.

Guillaume Broche, Tom Guillermin, Nicholas Maxon-Framcombe, and François Meurisse accept the Game of the Year award for Clair Obscur: Expedition 33.

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Big companies still took home prizes, however. After being completely shut out last year, Nintendo earned a few awards for Switch 2 exclusives, with Donkey Kong Bananza winning best family and Mario Kart World winning best sports/racing. Grand Theft Auto 6 won most anticipated game for the second year in a row. Wuthering Waves, a Chinese game with a huge mobile audience, won the Players’ Voice award, the only category completely determined by public online votes.

Here are the full nominees and winners for the 2025 Game Awards (winners in bold):

Game of the year

Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
Donkey Kong Bananza (Nintendo EPD/Nintendo)
Hades II (Supergiant Games)
Hollow Knight: Silksong (Team Cherry)
Kingdom Come: Deliverance II (Warhorse Studios/Deep Silver)

Best game direction

Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Hades II (Supergiant Games)
Split Fiction (Hazelight Studios/EA)

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Best narrative

Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Kingdom Come: Deliverance II (Warhorse Studios/Deep Silver)
Silent Hill f (NeoBards Entertainment/KONAMI)

Best art direction

Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Hades II (Supergiant Games)
Hollow Knight: Silksong (Team Cherry)

Best score and music, leveled up by Spotify

Christopher Larkin, Hollow Knight: Silksong
Lorien Testard, Clair Obscur: Expedition 33
Darren Korb, Hades II
Toma Otowa, Ghost of Yōtei
Woodkid and Ludvig Forssell, Death Stranding 2: On The Beach

Best audio design

Battlefield 6 (Battlefield Studios/EA)
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On the Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Silent Hill f (NeoBards Entertainment/KONAMI)

Best performance

Ben Starr, Clair Obscur: Expedition 33
Charlie Cox, Clair Obscur: Expedition 33
Erika Ishii, Ghost of Yōtei
Jennifer English, Clair Obscur: Expedition 33
Konatsu Kato, Silent Hill f
Troy Baker, Indiana Jones and the Great Circle

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Innovation in accessibility

Assassin’s Creed Shadows (Ubisoft)
Atomfall (Rebellion)
Doom: The Dark Ages (id Software/Bethesda Softworks)
EA Sports FC 26 (EA Canada/EA Romania/EA)
South of Midnight (Compulsion Games/Xbox Game Studios)

Games for impact

Consume Me (Jenny Jiao Hsia/AP Thomson/Hexacutable)
Despelote (Julián Cordero/Sebastián Valbuena/Panic)
Lost Records: Bloom & Rage (Don’t Nod Montreal/Don’t Nod)
South of Midnight (Compulsion Games/Xbox Game Studios)
Wanderstop (Ivy Road/Annapurna Interactive)

Best ongoing 

Final Fantasy XIV (Square Enix)
Fortnite (Epic Games)
Helldivers 2 (Arrowhead Game Studios/Sony Interactive Entertainment)
Marvel Rivals (NetEase Games)
No Man’s Sky (Hello Games)

Best community support

Baldur’s Gate 3 (Larian Studios)
Final Fantasy XIV (Square Enix)
Fortnite (Epic Games)
Helldivers 2 (Arrowhead Game Studios/Sony Interactive Entertainment)
No Man’s Sky (Hello Games)

Best independent game

Absolum (Guard Crush Games/Supamonks/Dotemu)
Ball x Pit (Kenny Sun/Devolver Digital)
Blue Prince (Dogubomb/Raw Fury)
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Hades II (Supergiant Games)
Hollow Knight: Silksong (Team Cherry)

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Best debut indie game

Blue Prince (Dogubomb/Raw Fury)
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Despelote (Julián Cordero/Sebastián Valbuena/Panic)
Dispatch (AdHoc Studio)
Megabonk (Vedinad)

Best mobile game

Destiny: Rising (NetEase Games)
Persona 5: The Phantom X (Black Wings Game Studio/Sega)
Sonic Rumble (Rovio Entertainment/Sega)
Umamusume: Pretty Derby (Cygames Inc.)
Wuthering Waves (Kuro Games)

Best VR/AR 

Alien: Rogue Incursion (Survios)
Arken Age (VitruviusVR)
Ghost Town (Fireproof Games)
Marvel’s Deadpool VR (Twisted Pixel Games/Oculus Studios)
The Midnight Walk (MoonHood/Fast Travel Games)

Best action 

Battlefield 6 (Battlefield Studios/EA)
Doom: The Dark Ages (id Software/Bethesda Softworks)
Hades II (Supergiant Games)
Ninja Gaiden 4 (Platinum Games/Team Ninja/Xbox Game Studios)
Shinobi: Art of Vengeance (Lizardcube/Sega)

Best action/adventure 

Death Stranding 2: On the Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Indiana Jones and the Great Circle (MachineGames/Bethesda Softworks)
Hollow Knight: Silksong (Team Cherry)
Split Fiction (Hazelight Studios/EA)

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Best RPG

Avowed (Obsidian Entertainment/Xbox Game Studios)
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Kingdom Come: Deliverance II (Warhorse Studios/Deep SIlver)
The Outer Worlds 2 (Obsidian Entertainment/Xbox Game Studios)
Monster Hunter Wilds (Capcom)

Best fighting

2XKO (Riot Games)
Capcom Fighting Collection 2 (Capcom)
Fatal Fury: City of the Wolves (SNK Corporation)
Mortal Kombat: Legacy Kollection (Digital Eclipse/Atari)
Virtua Fighter 5 R.E.V.O. World Stage (Ryu Ga Gotoku Studio/Sega)

Best family

Donkey Kong Bananza (Nintendo EPD/Nintendo)
LEGO Party! (SMG Studio/Fictions)
LEGO Voyagers (Light Brick Studios/Annapurna Interactive)
Mario Kart World (Nintendo EPD/Nintendo)
Sonic Racing: CrossWorlds (Sonic Team/Sega)
Split Fiction (Hazelight Studios/EA)

Best Sim/Strategy

The Alters (11 Bit Studios)
FINAL FANTASY TACTICS – The Ivalice Chronicles (Square Enix)
Jurassic World Evolution 3 (Frontier Developments)
Sid Meier’s Civilization VII (Firaxis Games/2K)
Tempest Rising (Slipgate Ironworks/3D Realms)
Two Point Museum (Two Point Studios/Sega)

Best sports/racing

EA Sports FC 26 (EA Canada/EA Romania/EA)
F1 25 (Codemasters/EA)
Mario Kart World (Nintendo EPD/Nintendo)
Rematch (Sloclap/Kepler Interactive)
Sonic Racing: CrossWorlds (Sonic Team/Sega)

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Best multiplayer

Arc Raiders (Embark Studios)
Battlefield 6 (Electronic Arts)
Elden Ring Nightreign (FromSoftware/Bandai Namco Entertainment)
Peak (Aggro Crab/Landfall)
Split Fiction (Hazelight/EA)

Best adaptation

A Minecraft Movie (Legendary Pictures/Mojang/Warner Bros)
Devil May Cry (Studio Mir/Capcom/Netflix)
The Last of Us: Season 2 (HBO/PlayStation Productions)
Splinter Cell: Deathwatch (FOST Studio/Ubisoft/Netflix)
Until Dawn (Screen Gems/PlayStation Productions)

Most anticipated game

007 First Light (IO Interactive)
Grand Theft Auto VI (Rockstar Games)
Marvel’s Wolverine (Insomniac Games/Sony Interactive Entertainment)
Resident Evil Requiem (Capcom)
The Witcher IV (CD Projekt Red)

Content creator of the year

Caedrel
Kai Cenat
MoistCr1TiKaL
Sakura Miko
The Burnt Peanut

Best Esports game

Counter-Strike 2 (Valve)
DOTA 2 (Valve)
League of Legends (Riot)
Mobile Legends: Bang Bang (Moonton)
Valorant (Riot)

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Best Esports athlete

brawk – Brock Somerhalder (Valorant)
Chovy – Jeong Ji-hoon (League of Legends)
f0rsakeN – Jason Susanto (Valorant)
Kakeru – Kakeru Watanabe (Street Fighter)
MenaRD – Saul Leonardo (Street Fighter)
Zyw0o – Mathieu Herbaut (Counter-Strike 2)

Best Esports team

Gen.G – League of Legends
NRG – Valorant
Team Falcons – DOTA 2
Team Liquid PH – Mobile Legends: Bang Bang
Team Vitality – Counter-Strike 2

Players’ voice

Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Dispatch (AdHoc Studio)
Genshin Impact (HoYoverse)
Hollow Knight: Silksong (Team Cherry)
Wuthering Waves (Kuro Games)

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