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Six picks for weekend culture in L.A.: Mehta does Mozart, a salute to Queen and more

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A venerable conductor, a veteran kathak artist and a celebration match for Queen lead our brief record of cultural choices this weekend. Earlier than you go, bear in mind to name or verify on-line for reservation necessities and different COVID-19 protocols.

‘Queen of the Evening’
The Homosexual Males’s Refrain of Los Angeles pays tribute to the British rock band Queen and its legendary lead singer, Freddie Mercury, on this two-act stage present. With visitor vocalists Brian Justin Crum (“America’s Received Expertise”) and up-and-coming soprano Alaysha Fox. Royce Corridor, UCLA, 10745 Dickson Court docket, Westwood. 8 p.m. Saturday, 2 p.m. Sunday. $50-$95. gmcla.org

‘Mozart’s Nice Mass With Mehta’
The Los Angeles Philharmonic, beneath the baton of conductor emeritus Zubin Mehta, is joined by the Los Angeles Grasp Chorale and visitor soloists in 4 performances of Mozart’s unfinished “Nice” C-minor Mass. Walt Disney Live performance Corridor, 111 S. Grand Ave., downtown L.A. 8 p.m. Thursday-Saturday, 2 p.m. Sunday. $71-$229. laphil.com

‘The Voice Inside’
Veteran kathak artist Seibi Lee, backed by a small instrumental ensemble, blends the normal northern Indian dance kind with tales from Chinese language and Japanese folklore on this intimate program offered by Leela Dance Collective. The Little Theater, UCLA, 245 Charles E. Younger Drive East, Westwood. 5 p.m. Sunday. $25, $50. leela.dance

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Bubblefest 2022
This annual family-friendly competition devoted to the artwork and science of bubbles returns with dwell demonstrations, interactive displays, a laser present, pedal boats, an inflatable impediment course and extra. Discovery Dice Orange County, 2500 N. Most important St., Santa Ana. Now by way of April 17. Open day by day. Particular occasion pricing, $23.95-$32.90 (common museum admission: $14.95-$19.95). discoverycube.org

Laguna Seashore Music Pageant
Grammy-winning mandolinist, singer-songwriter and radio host Chris Thile pulls double responsibility as music director and performer for the twentieth anniversary version of this classical and up to date music showcase co-presented by the Philharmonic Society of Orange County. Laguna Playhouse, 606 Laguna Canyon Street, Laguna Seashore. 8 p.m. Friday-Saturday, 3 p.m. Sunday. $44-$64. philharmonicsociety.org

‘Alma’
It’s your final probability to catch the world-premiere run of native playwright Benjamin Benne’s shifting two-character drama a few Mexican immigrant and her American-born teen daughter sharing a small condo within the working class neighborhood of La Puente within the days following the 2016 election. Kirk Douglas Theatre, 9820 Washington Blvd., Culver Metropolis. 8 p.m. Thursday-Friday, 2 and eight p.m. Saturday, 1 and 6:30 p.m. Sunday. $30-$75. centertheatregroup.org

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Movie Reviews

Trigger Warning Movie Review: Enjoyable action in this revenge film

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Trigger Warning Movie Review: Enjoyable action in this revenge film

Boom. Crack. Crunch. That’s the nature of Trigger Warning, starring an in-form Jessica Alba as an active-duty Special Forces commando, Parker, who comes to her hometown after her father’s demise. Alba performs throat-slashing, bone-crunching stunts in some supremely well-executed action sequences. In one scene, after saving her male friend, Spider (Tone Bell), she quips, “Sup! Damsel in distress.” There is a lot to like in this action thriller, even though it occasionally suffers from some convenient writing and perhaps has a protagonist who’s almost invincible.

Director: Mouly Surya

Cast: Jessica Alba, Anthony Michael Hall, Mark Webber, Jake Weary, Gabriel Basso

Streamer: Netflix

We first see Alba’s character, Parker, as she is in mid-combat, trying to take down terrorists. Parker, who has an espionage background, suspects that there might be foul play around her father’s death. The truth about it unravels around all the mayhem. The violence is not all about the gun. In an impactful stunt scene, after her rifle is knocked down, she coolly grabs a knife and stabs him in the heart. Soon enough, we understand where she got the knife from, and why there’s some poetic justice being dispensed as she wields it to threaten intruders, slash tyres, and more. For the first half hour, the film maintains an aura of suspense about the protagonist’s personality and motives, but once the cat gets out of the bag, the rest of the film, even if with enterprising stunt scenes, turns into a routine revenge thriller.

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Once perpetrators get identified around the halfway mark, it’s just a matter of scores being settled. It’s here that the convenient writing proves to be a bit of a dampener. We learn early on that Spider is good at cyber-hacking, but later, how this skill comes in handy isn’t exactly a great moment. A bigger issue perhaps is how Parker is invincible. Even when unarmed and handcuffed, no enemy can truly dominate her. This means that when she does slide out of tough spots, it’s not exactly a surprise.

All said, Trigger Warning does have quite a bit going for it. The writing, for instance, ensures that Parker isn’t just fighting a personal battle. Her resistance is also for the greater good of the country, resonating with her values as a soldier. So, even if it’s a film with flaws, Jessica Alba’s stunt dynamism is eye-catching. If you are considering checking this film out, just remember that it’s about a protagonist that shoots first and asks questions later. 

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Blumhouse's latest strategy to scare the hell out of you: video games

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Blumhouse's latest strategy to scare the hell out of you: video games

Over the last 15 years, Blumhouse has built a reputation for success by producing low-cost, original indie horror films. Now, the studio best known for such movies as the “Paranormal Activity” franchise and “M3gan” is looking to do the same in video games.

The Los Angeles-based film and TV production company recently announced its first slate of games, starting with an homage to ’90s teen horror films called “Fear the Spotlight,” a third-person, puzzle-solving adventure that’s expected to come out in the fall on desktop and consoles.

The studio saw an especially relevant opportunity — not only was the games industry growing, particularly among young people, but Blumhouse’s own fans frequently identified as gamers, Blumhouse President Abhijay Prakash said in an interview.

“I don’t think you can be in the entertainment space and not notice or be aware of gaming,” Prakash said. “The market is growing globally and diversifying its audience, it’s super relevant to the audience we’re already in touch with, and there was a business opportunity for us to do what we did in movies and apply it to games.”

Blumhouse is the latest studio entrant to the massive video game market. Megan Ellison’s indie firm, Annapurna, has a gaming division, as do brother David Ellison’s Skydance Media and J.J. Abrams’ Bad Robot. Warner Bros. Discovery’s gaming unit has long churned out big franchise titles, including last year’s Harry Potter-themed hit, “Hogwarts Legacy.”

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“It’s not just potential revenue,” said Danny Bilson, director of USC Games, a joint program with the university’s engineering school. “It’s culture. It’s fishing where the fish are.”

Gaming is big business. More than 190 million Americans play video games at least once a week. U.S. consumer games spending last year totaled $57.2 billion, according to the Entertainment Software Assn., an industry trade group.

Globally, revenue last year from the games industry was estimated at $183.9 billion, a slight increase compared with 2022, according to a report updated in May by Amsterdam-based gaming research firm Newzoo.

Moreover, the amount of time people spend gaming — and importantly, how much money they spend — has remained resilient through recessions. (The industry, however, has recently experienced a pullback after a pandemic-fueled boom in hiring and production, resulting in thousands of layoffs.)

“Gaming continues to be a much more interactive and exciting way to enjoy entertainment,” said Josh Chapman, co-founder and managing partner at Konvoy Ventures, a Denver-based venture capital firm that focuses on gaming investments. “It’s no surprise that Hollywood studios are looking to games as additional revenue. … It’s a way to get their IP [intellectual property] in front of a new fan base.”

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The pipeline also has run the opposite direction, sometimes to great success. Postapocalyptic video game franchise “The Last of Us” spawned the wildly popular HBO series of the same name, starring Pedro Pascal. Bethesda’s “Fallout” games became the basis of a show for Amazon’s Prime Video.

Blumhouse executives began thinking about expanding into games about three years ago. Chief Financial Officer Josh Small, who previously helped Annapurna get into gaming, was a key driver of those discussions, Prakash said.

The company hired veteran video game producer Zach Wood and former PlayStation executive Don Sechler to run the gaming division, which launched last year.

Games can be expensive to produce. But as with its low-budget horror films, Blumhouse is taking what executives describe as a “lean and mean” approach to the sector. The division is targeting indie-level budgets, mostly under $5 million per title.

Blumhouse Games, which has a handful of employees, serves as a publisher, partnering with indie developers to finance and make the games, then taking the final product to platforms like online gaming marketplace Steam, as well as Xbox, PlayStation and Switch, where consumers can pay per game.

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So far, the games slate has hewed closely to the horror content of Blumhouse’s roots.

“Fear the Spotlight,” developed by L.A.-based Cozy Game Pals, centers on two teen girls who venture into an abandoned school to conduct a seance, an undertaking that inevitably goes wrong. “Crisol: Theater of Idols,” from Madrid-based developer Vermila Studios, combines religion with horror and requires the player to use their avatar’s own blood as ammunition. The slate will include a mix of desktop and console games, as well as mobile games.

Perhaps surprisingly, one thing the current slate doesn’t include is any game related to Blumhouse movies. That means players won’t find games that expand the universe of “The Purge” or allow them to dance with M3gan. The current separation between the games and Blumhouse studio stories was intentional, said Wood, who serves as president of Blumhouse Games.

“It’s a games-first approach,” he said. Though the team knew fans would expect to see games based on Blumhouse‘s films, they wanted to focus first on originals, “similar to how Jason [Blum] built the film business,” he said.

Wood added that Blumhouse Games doesn’t evaluate pitches from developers with an eye toward film or TV partnerships. Though the games subsidiary does talk with the studio side — and the door is open to future collaborations — the focus is on “building trust with fans” to expect creative, unique horror games, he said.

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It’s a strategy similar to that of Bad Robot Games, which started as a small subsidiary and evolved into a larger game developer and publisher. Bad Robot Games now focuses on a mix of existing intellectual property and new stories, Chief Executive Anna Sweet said in a statement.

“Gameplay always comes first,” she said. “Once we find the fun, we then look at how we can build a world and story that complements it.”

Developing games based on existing movies is often a way for studios to expand a film’s popularity and increase longevity — and monetization — among fans. Netflix has expanded its mobile-only game offerings with new titles based on its hit reality shows, such as “Too Hot to Handle,” to reduce subscriber churn and increase the time viewers spend on its service. But betting on existing movies doesn’t always work.

Warner Bros. Discovery took a $200-million hit to its profit in the first fiscal quarter this year due to poor sales of its game “Suicide Squad: Kill the Justice League.” (Company Chief Executive David Zaslav called the release “disappointing” in a May call with financial analysts.)

Walt Disney Co., too, has had its ups and downs with games. After years of struggling as a game developer and publisher, the company adopted a licensing model in 2016 that allowed it to work with outside entities to make games based on Disney characters and stories.

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In February, Disney leaned harder into that strategy by announcing a $1.5-billion deal with “Fortnite” developer Epic Games for a minority stake in the company and the creation of a “games and entertainment universe” involving Disney brands.

“The best media companies in Hollywood will figure out gaming as a tool,” said Konvoy’s Chapman. “If they launch into games, opening weekend remains important but less important. It’s more about, how do you monetize this over time?”

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When movie ratings make absolutely no sense

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When movie ratings make absolutely no sense

We need to talk about the critic reviews for The Acolyte. Critics and audiences have been at war for years.


Audiences usually accuse critics of being either out of touch or biased because they tend to downplay the quality of popular movies and shows. On the other hand, critics have a reputation for assigning ridiculously high scores to content audiences could not care less about.

I usually defend the critics even though I rarely agree with their opinions because audiences have a ridiculously warped perception where this topic is concerned. First of all, audience and critic scores are not quite as divergent as online conversations suggest.

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Check Rotten Tomatoes. You might be surprised to learn that most shows and films have similar audience and critic ratings. Generally speaking, audiences and critics like the same things. Those significant differences people obsess over only emerge in rare instances.

Unfortunately, those are the cases audiences highlight because they concern highly publicized films and shows. But even if those differences were more common than the evidence suggests, you can’t accuse critics of being ‘out of touch with the public’ because they are not paid to be ‘in touch’ with anyone.

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Are some critics biased? Definitely, but they are the minority. That said, the divide between critic and audience scores for The Acolyte is astounding. Right now, the show has a critic rating of 85 percent and an audience score of 14 percent on Rotten Tomatoes. Naturally, some people blame the abysmal audience score on review bombing.

That term refers to a situation where large groups of people assign a negative score to a movie or show without watching it because they want to make a point. You can’t dismiss the review bombing allegations because a rabid section of the Star Wars fanbase continues to express its desire to destroy The Acolyte’s reputation online because of the social and political messages it peddles.

But even if you eliminated the trolls, the show’s audience score would most likely peak at 30 percent. In that regard, I would expect the critic rating to settle in the 60s, showing that critics are not blind to The Acolyte’s weaknesses, but they also appreciate subtle strengths such as the acting and production values.

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An 85 percent rating is pure madness. It says that critics absolutely love a productthat audiences completely despise, and that does not make sense. You expect to see that sort of discrepancy with artsy indie projects that critics typically swoon over, not big-budget shows that are explicitly designed to appeal to mainstream audiences.

Before you argue that Rotten Tomatoes does not accurately reflect the critical response to this show, no one cared about The Acolyte. In fact, viewers initially rejected the show because of the lackluster trailers.

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Remember Episode 3 from a week ago? Diehard Star Wars fans nearly rioted because it supposedly broke Star Wars canon by hinting at Mae and Osha’s immaculate conception. Casual fans like me don’t care about Star Wars canon. We thought the episode was boring.

And critics? They had early access to the episode and praised it as one of the most mind- blowing 35 minutes of Star Wars they had ever seen. Clearly, something is amiss. It is almost like audiences and critics are watching two different shows. I can’t help but wonder whether the online conspiracies are correct and Hollywood critics are only impressed by The Acolyte because of the diverse cast.

If you argued that the presence of minority characters (black female leads, Asian Jedi, lesbian witches, etc) was actively swaying their opinions, I would have a difficult time disputing your claim.

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I agree that art is subjective and some viewers have genuinely enjoyed The Acolyte thus far; however, the drastic difference in audience and critic scores shows that Disney (and Lucasfilm) took a wrong turn somewhere.

katmic200@gmail.com

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