Entertainment
Ridley Scott's 'Modville' graphic novel debuts during a tough time for comics. Can it survive?
When Ridley Scott, visionary director of “Alien,” “Blade Runner” and “Gladiator,” connects with your story, it’s probably a good idea to explore it in any medium possible.
“Modville,” a four-issue neo-noir graphic novel set in New Orleans in 2169 that unfolds in a world of crime and artificial humans (known as mods), was just that story. Created by Jesse Negron, co-written by Joe Matsumoto and with art by Hendry Prasetya and Eko Puteh, the comic touches on themes of father-daughter relationships, morality and humanity. The comic series bucks the current trend of reframing superhero narratives. Instead, it’s an original idea that will go direct to consumers (versus being released by a big publisher like Diamond and Penguin Random House) and initially be printed in a prestige format (a 200-page hardcover instead of single issues). It’ll also have an idiosyncratic schedule, free of month-to-month pressures.
Negron, who had previously worked with the director and his late brother, Tony Scott, pitched the seemingly radical idea of doing a comic book to Tom Moran, senior vice president of Ridley Scott’s film and TV company Scott Free Productions.
“Tony was a big fan of Jesse’s. We met and talked about his ideas, and I said, ‘Well, what do you want to do? Film or TV?’ He said, ‘I really want to do comics, but you guys don’t do that.’ I said, ‘Why not?,’” said Moran. “As an entertainment company, especially these days, you have to evolve. We have to reach out and expand to new forms of entertainment. Honestly, Ridley was probably like, ‘We should have done this a long time ago.’ He’s such a good artist himself.”
Director Ridley Scott said doing a graphic novel felt like “a natural evolution.”
(Scott Free Productions)
“Collaborating with Jesse Negron and Mechanical Cake on graphic novels feels like a natural evolution for myself and Scott Free,” said Ridley Scott via email.
Through his company Mechanical Cake, Negron will be introducing the graphic novel, as well as a “Modville”-style booth, at WonderCon in Anaheim this weekend. Negron, Moran, publisher and editor Dave Elliott, and Anthony Francisco, a senior visual development artist for Marvel Studios, will discuss the ins and outs of the company in a panel Saturday.
Launching ‘Modville’
Negron has been working on the idea for “Modville” for at least 5 years. Negron and Chief Financial Officer Tom Sanders launched Mechanical Cake in 2015 to not only create comics but to also cultivate new ideas in multimedia.
“Mechanical Cake is a world-building [intellectual property] creation team that is focused in the sci-fi-fantasy-action-adventure genre,” said Sanders. “The goal of any creative is not only to tell the story but to get it to the world and get the fans involved.”
The company’s association with Scott already adds cachet to the title, but obtaining his blessing was only the first step.
“There’s no doubt that for me to launch at the bar of Ridley Scott, it’s a lot of pressure to be honest,” said Negron. “It’s sometimes very difficult to work at the level he works at because he’ll just go, ‘Meh, I don’t know.’ To work at his level where he goes, ‘Whoa, you guys keep doing this. Whoa, you did that!?’ That was really important to me.”
Jesse Negron built the motorcycle prop he’s sitting on as part of the “Modville” booth that will be assembled for WonderCon.
(David Roberson)
Getting on the same page as your business partners is only one of the hurdles to overcome when launching an independent comic book. With the sale of Diamond Comic Distributors to Alliance Entertainment, the comics industry may breathe a sigh of relief, but market leaders still tend to dominate attention and shelf space, limiting sales for small presses and direct-to-market players. Diamond helped unknown titles get the word out through its Previews catalog, but with its bankruptcy and subsequent sale, it’s unclear how the acquisition will affect the comics industry.
Of the 40 most popular graphic novels in 2024 (based on units sold), only four titles weren’t published by the leading comics companies — which include Marvel Comics, DC Comics, Image Comics, IDW Publishing, Dark Horse Comics and BOOM! Studios. Those titles include “Dog Man: The Scarlet Shedder” by Graphix, “Uzumaki” and “Chainsaw Man, Vol. 1” — both by VIZ Media — and “Jimi Hendrix: Purple Haze” by Titan Comics. This trend is seen with periodical comic books too, with only four franchises outside of Marvel and DC able to crack the top 50 comics of 2024. Those all happened to be well-known ’80s titles such as Image’s G.I. Joe and Transformers, IDW’s Teenage Mutant Ninja Turtles and Dynamite Entertainment’s Thundercats.
But it’s an uncertain time for all entertainment sectors. Like the movie industry, comic book sales and consumer trends indicate that introducing an original story, without an established distribution network, like the one Diamond provided for decades, is a daunting and risky task.
Film and comics have a lot in common, which is also why the union of Scott Free Productions and Mechanical Cake makes sense to the parties involved.
“They deliver like nobody else on the planet in this genre. Science fiction, action, the edge of fantasy. I can’t think of a better partner to team up with than Scott Free,” said Sanders. “Doing a comic book is like doing a film or TV show but with more details. Everything on the panel is intentionally put there, just like you do in a film or TV show. If you’ve done it right, you pretty much have laid out a storyboard that anyone should be able to follow. We want to build a world for others to create stories in as well.”
Scott, known for his detailed storyboards, was also drawn to the comics because of his background as an artist.
“To watch Ridley draw is amazing. He’s such a visionary, from mind to pen to hand to paper. You can flip through his storyboards and see the whole movie. It’s truly an art form, and that’s essentially what you’re getting from comics,” said Moran.
Bill Sienkiewicz is one of the prominent artists who will help create the visual language for “Modville,” specifically in crafting covers for the series. Sienkiewicz said he enjoys the “grunge” technology in the story, which harks back to something familiar.
Poster art from “Modville” by artist Bill Sienkiewicz.
(Mechanical Cake)
“What I’m enjoying about ‘Modville’ is that, while it may not be a direct corollary to ‘Blade Runner,’ it has enough of the DNA to make it feel like it’s at least adjacent. I love the idea of investigating on deeper levels what constitutes humanity and morality,” said Sienkiewicz. “When you’re doing a monthly book, you can afford to be a little more subtextual and be intriguing for it’s own sake.”
Publishing path
”Modville” has also carved out its own route into a crowded marketplace. It’ll launch with a prestige format (200-page books) and hardcovers then transition to soft covers and to a wider market. Unlike traditional comics and graphic novels, these editions won’t be reprinted, making them one-of-a-kind commodities. Elliott said he wants Mechanical Cake to be accessible to the public but also to make sure the creative process isn’t rushed to meet market demands.
Publisher Dave Elliott wants Mechanical Cake to “treat the publishing [of comics] the way the Europeans do with graphic novels and the way the publishing world used to treat novels.”
(Dave Elliott)
“More books are being published by Kickstarter at the moment than almost anybody else. So that model of working directly with the people who are fans of what you’re doing is something that is so important today,” said Elliott.
“But a lot of other publishers you look at, they’re trapped into that, ‘It’s a new month. We have to have something out every month.’ I’m like, ‘No, we don’t.’ We put something out when it’s ready but not before. I wanted us to treat the publishing the way the Europeans do with graphic novels and the way the publishing world used to treat novels.”
It’s a mind-set that goes against what retailers and consumers may be used to. Paul Grimshaw, owner of Burbank’s House of Secrets comic book store, prefers serialized comic books and graphic novels that “come out on a monthly basis and keep people interested,” but he says being unique is also key. One of his top-selling comics over the past year has been “Saga,” an epic space opera/fantasy series written by Brian K. Vaughan from Image.
“Honestly, all you need to do is be good. If you’ve got well-written, well-illustrated books, they will find an audience. Gimmicks are gimmicks. Gimmicks only last for a short amount of time. My favorite books are the ones that have good artists and are telling a solid story,” Grimshaw said.
Ridley Scott’s influence
Besides lending his name to the project, Scott also contributed to shaping the story and a critical eye to the art direction. It dawned on Elliott early on that Scott could see the relationship colors played to viewers onscreen and to readers on paper.
“In the beginning, the colors were a bit brighter and more vivid. And [Scott would say], ‘Maybe you can mute it a bit, desaturate it a bit.’ This was when I realized that he understood the difference between comics and film. We were talking about the fact that comics use color in a way [Scott] can’t use in film. It is a more muted palette so you can trigger emotion [differently],” said Elliott.
“I started out as an artist, sketching every storyboard for each of my films, and it’s remarkable how instinctively the visual language of storytelling in ‘Modville’ unfolds,” said Scott.
A page of art from “Modville,” which is set in a futuristic version of New Orleans, where music also plays a part in setting the mood.
(Mechanical Cake)
Scott and Negron’s sensibilities seem to align well. Negron’s stylistic and storytelling influences are varied: from the retro technology and stylish imagery of “The Rocketeer” to a Southern Gothic aesthetic born of a Baptist upbringing.
When Negron sent Scott his first draft of “Modville,” the director made him dial back some of the more controversial and gratuitous elements. Though he had been working on the story and art for years, Negron realized that Scott wasn’t trying to change his vision, he was making sure that it would grab readers and keep them coming back.
“He goes, ‘I’ve had a room of 6,000 people turn against me.’ So we toned it down a little bit in the opening [for ‘Modville’], and I think it was a good choice.”
Entertainment
Dataland, the world’s first museum of AI arts, sets opening date and first exhibition
After more than two and a half years of research, planning and construction, Dataland, the world’s first museum of AI arts, will open June 20.
Co-founded by new media artists Refik Anadol and Efsun Erkılıç, the museum anchors the $1-billion Frank Gehry-designed Grand LA complex across the street from Walt Disney Concert Hall in downtown Los Angeles. Its first exhibition, “Machine Dreams: Rainforest,” created by Refik Anadol Studio, was inspired by a trip to the Amazon and uses vast data sets to immerse visitors in a machine-generated sensory experience of the natural world.
The architecture of the space, which Anadol calls “a living museum,” is used to reflect distant rainforest ecosystems, including changing temperature, light, smell and visuals. Anadol refers to these large-scale, shimmering tableaus as “digital sculptures.”
“This is such an important technology, and represents such an important transformation of humanity,” Anadol said in an interview. “And we found it so meaningful and purposeful to be sure that there is a place to talk about it, to create with it.”
The 35,000-square-foot privately funded museum devotes 25,000 square feet to public space, with the remaining 10,000 square feet holding the in-house technology that makes the space run. Dataland contains five immersive galleries and a 30-foot ceiling. An escalator by the entrance will transport guests to the experiences below. The museum declined to say how much Dataland, designed by architecture firm Gensler, cost to build.
An isometric architectural rendering of Dataland. The 25,000-square-foot AI arts museum also contains an additional 10,000 square feet of non-public space that holds its operational technology.
(Refik Anadol Studio for Dataland)
Dataland will collect and preserve artificial intelligence art and is powered by an open-access AI model created by Anadol’s studio called the Large Nature Model. The model, which does not source without permission, culls mountains of data about the natural world from partners including the Smithsonian, London’s Natural History Museum and the Cornell Lab of Ornithology. This data, including up to half a billion images of nature, will form the basis for the creation of a variety of AI artworks, including “Machine Dreams.”
“AI art is a part of digital art, meaning a lineage that uses software, data and computers to create a form of art,” Anadol explained. “I know that many artists don’t want to disclose their technologies, but for me, AI means possibilities. And possibilities come with responsibilities. We have to disclose exactly where our data comes from.”
Sustainability is another responsibility that Anadol takes seriously. For more than a decade, Anadol has devoted much thought to the massive carbon footprint associated with AI models. The Large Nature Model is hosted on Google Cloud servers in Oregon that use 87% carbon-free, renewable energy. Anadol says the energy used to support an individual visit to the museum is equivalent to what it takes to charge a single smartphone.
Anadol believes AI can form a powerful bridge to nature — serving as a means to access and preserve it — and that the swiftly evolving technology can be harnessed to illuminate essential truths about humanity’s relationship to an interconnected planet. During a time of great anxiety about the power of AI to disrupt lives and livelihoods, Anadol maintains it can be a revolutionary tool in service of a never-before-seen form of art.
“The works generate an emergent, living reality, a machine’s dream shaped by continuous streams of environmental and biological data. Within this evolving system, moments of recognition and interpretation emerge across different forms of knowledge,” a news release about the museum explains. “At the same time, the exhibition registers loss as part of this expanded field of perception, most notably in the Infinity Room, where visitors encounter the 1987 recording of the last known Kauaʻi ʻŌʻō, a now-extinct bird whose unanswered call becomes part of the work.”
“It’s very exciting to say that AI art is not image only,” Anadol said. “It’s a very multisensory, multimedium experience — meaning sound, image, video, text, smell, taste and touch. They are all together in conversation.”
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‘Clayface’ trailer teases DC Studios’ first proper horror movie
The DC universe is going full on body horror.
DC Studios released its first trailer for “Clayface” on Wednesday, giving audiences a glimpse of the gruesome origins of the shape-shifting Batman villain.
Set to an eerie rendition of the Flaming Lips’ “Do You Realize??,” the teaser flashes among various images of up-and-coming Hollywood actor Matt Hagen (portrayed by Tom Rhys Harries) before and after a violent encounter as the camera slowly zooms toward his haunted eyes and bloody, bandaged face as he is recovering on a hospital bed.
The clip also includes footage of Hagen’s clay-like, malleable face, which he appears to gain after some sort of scientific procedure.
According to the DC description, “Clayface” will see Hagen transformed into a “revenge-filled monster” and explore “the loss of one’s identity and humanity, corrosive love, and the dark underbelly of scientific ambition.”
“Clayface,” set for an Oct. 23 release, will be the third DCU film to hit theaters since James Gunn and Peter Safran took over DC Studios and reset (most of) its comic book superhero franchise. The studio’s upcoming slate also includes “Supergirl,” which will hit theaters June 26, as well as “Man of Tomorrow,” the sequel to Gunn’s 2025 blockbuster “Superman,” announced for 2027.
Who is Clayface?
Clayface is a DC Comics villain usually affiliated with Batman. The alias has been used by a number of different characters over the years, but they all usually possess shape-shifting abilities due to their clay-like bodies. Created by Bill Finger and Bob Kane, the original Clayface was a washed-up actor turned criminal who first appeared in a 1940 issue of “Detective Comics.”
Matt Hagen was the name of the second Clayface, who first appeared in an issue of “Detective Comics” in the 1960s. He was the first to have shape-shifting powers, which he gained after encountering a mysterious radioactive pool of protoplasm.
Other versions of Clayface have been introduced in various media since.
Who is in ‘Clayface’?
The upcoming film stars Tom Rhys Harries as rising Hollywood actor Hagen. The cast also includes Naomi Ackie, who is seen in the trailer, reportedly as the scientist Hagen turns to for help following his disfigurement. Also set to appear are David Dencik, Max Minghella and Eddie Marsan, as well as Nancy Carroll and Joshua James.
Who are the ‘Clayface’ filmmakers?
Director James Watkins, known for horror films including “Speak No Evil” (2024), is helming “Clayface.” The script was written by prolific horror scribe Mike Flanagan (“The Haunting of Hill House,” “Doctor Sleep”) and Hossein Amini (“The Snowman”).
The producers are Matt Reeves, Lynn Harris, James Gunn and Peter Safran. Exective producers include Michael E. Uslan, Rafi Crohn, Paul Ritchie, Chantal Nong Vo and Lars P. Winther.
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