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The Mesmerizing Close Your Eyes Asks What Really Makes a Life

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The Mesmerizing Close Your Eyes Asks What Really Makes a Life

Victor Erice’s fourth feature is a stirring tale about memory, identity, and friendship, and it feels deeply, almost alarmingly personal.
Photo: Manolo Pavón

This review was originally published on May 25, 2023 out of the Cannes Film Festival. We are recirculating it now timed to Close Your Eyes’s theatrical release.

Before this year’s Cannes, the Spanish director Victor Erice had made only three features in a 50-plus-year career. These happen to be three of the greatest films ever made. The Spirit of the Beehive (1973) is one of Spanish cinema’s most beloved treasures. El Sur (1983) had its production cut short and thus is considered something of a film maudit, but to my eyes, it’s even better than Spirit of the Beehive. And his 1992 documentary, Dream of Light, which won the Jury Prize at Cannes that year, is one of the most mesmerizing meditations on the elusive nature of art that anyone has ever made, anywhere.

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That was 31 years ago, and the premiere of a new feature by the now-82-year-old Erice, a three-hour drama called Cerrar los Ojos (Close Your Eyes), was one of the most notable news items in this year’s Cannes lineup. The director was not present, however, for the Tuesday premiere of his film at the festival. Some suggested it was because he was too ill to make the trip, while others speculated that after so many years out of the limelight, he had taken on a Terrence Malick–style reticence. (It’s worth noting, however, that Erice has continued to make shorts and produce other work over the years; he also served on the Cannes jury in 2010.)

Two days ago, Erice published an op-ed in the Spanish paper El País explaining his absence. Turns out, he was just pissed. The director’s first feature in 31 years was playing out of competition, a fact Erice apparently learned only at the press conference announcing this year’s lineup. At Cannes, it’s generally understood that the main competition is where the best films are screened, though in truth the negotiations over who does and doesn’t get to compete are often filled with petty politics and starfuckery. (For example, you’re clearly guaranteed a competition slot if your film either stars or was directed by Sean Penn.)

To be clear, Erice wasn’t annoyed because he wasn’t in competition. He felt disrespected by the way the festival had communicated with him, keeping him in the dark about its intentions. This matters because other festivals — including Venice and Cannes’s own parallel fest, Directors’ Fortnight, which has in the past premiered many major movies from major directors — had offered Erice choice slots. These other venues all effectively got screwed over by Cannes’s inability to communicate properly with the filmmaker.

The good news is that one day all this nonsense will be forgotten but Close Your Eyes will remain. Erice’s fourth feature is a stirring tale about memory, identity, and friendship, and it feels deeply, almost alarmingly personal. It opens with tantalizing images from what turns out to be an abandoned project called The Farewell Gaze. That picture, we learn, was left unfinished when its star, Julio Arenas (Jose Coronado), disappeared under mysterious circumstances, seemingly walking away from the movie and from his whole life, never to be heard from again. The director, Miguel Garay (Manolo Solo), never shot another roll of film. Indeed, he now lives off the grid, in a trailer by a beach, growing his own tomatoes and catching fish. A TV investigation into Julio’s disappearance lures Miguel (who sometimes likes to be called “Mike”) back into the world, and he begins to make inquiries into what might have happened back then.

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There’s enough of a mystery in Close Your Eyes that it makes sense to keep the rest of the story secret for now. The film proceeds in stylistically distinct movements. That opening scene, with its lush images of footage allegedly shot long ago, even looks like it could have been a part of a real movie called The Shanghai Spell that Erice spent three years preparing back in the late 1990s, only to have it fall apart. Some have speculated that this actually is footage Erice shot for that project, but that production appears to have stopped well before cameras started rolling.

Erice, however, remains heartbroken over the experience, and it’s clear that he sees a lot of himself in Miguel, an artist who’s withdrawn from the world. At one point, Miguel visits his old projectionist friend Max (Mario Pardo), who has a large, dusty archive full of film reels. Max talks about the fact that 90 percent of cinema history still exists only in celluloid form, even though almost nobody screens 35-mm. anymore. There is a sense throughout Close Your Eyes that everything Miguel knows is being taken away from him. The almost idyllically austere seaside abode where he lives is on the verge of being sold, meaning he’ll have to leave. Julio might have withdrawn from the world years ago — either by dying or walking away — but now, with his own world slipping away, Miguel understands something about vanishing.

Close Your Eyes soon settles into a very deliberate, matter-of-fact cadence, at first built around two-person dialogue scenes. The director even seems to be toying with the viewer’s patience here, with each scene ending on an almost excruciatingly long fade to black. (I definitely heard some gripes.) But the almost bland textures of this section feel relevant to the whole project, as Erice sets up a stark contrast between the magic world of cinematic make-believe and the humdrum nature of base reality.

Close Your Eyes is about cinema, too, though not in the way that we’ve become used to in recent years; it’s not a love letter or a poison-pen missive, but rather an exploration of cinema as memory and of the relative value of that memory. This is a film made by a man who has been unable to direct the films he’s wanted to for decades. You feel his frustration and regret in every frame, but you also sense a sort of acceptance. At one point, Miguel types out on a keyboard a statement about an artist who had decided that his masterpiece would not be his work, but his life. Is that an aspirational thought or a desperate one?

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The final section of the picture asks, in mesmerizing and unbearably touching fashion, what really makes a life. Is it memory and identity, the cumulative power of all our experiences, the knowledge of our friends and family? Or is it simply the ability to be happy and present? Those opening scenes of that film abandoned long ago feature a man who talks about how often his name has changed over the years, and he laments the fact that his estranged daughter, who is half-Chinese, has been given a different name by her mother. Everybody’s name seems to undergo multiple changes in this movie. What’s in a name? Why does who we are even matter in the grand scheme of things?

As Miguel’s search goes on, we might begin to wonder if he’s really looking for Julio or for himself. The man in the unfinished movie longs for one last glance from his daughter — that “farewell gaze” of the title — before he dies. Miguel needs Julio’s memory more than Julio needs his own. It’s in others’ gazes that we know ourselves. That’s something a filmmaker understands. And it’s something that a filmmaker who hasn’t been able to make a film really understands.

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Movie Review: A Home Invasion turns into a “Relentless” Grudge Match

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Movie Review: A Home Invasion turns into a “Relentless” Grudge Match

I’d call the title “Relentless” truth in advertising, althought “Pitiless,” “Endless” and “Senseless” work just as well.

This new thriller from the sarcastically surnamed writer-director Tom Botchii (real name Tom Botchii Skowronski of “Artik” fame) begins in uninteresting mystery, strains to become a revenge thriller “about something” and never gets out of its own way.

So bloody that everything else — logic, reason, rationale and “Who do we root for?” quandary is throughly botched — its 93 minutes pass by like bleeding out from screwdriver puncture wounds — excruciatingly.

But hey, they shot it in Lewiston, Idaho, so good on them for not filming overfilmed Greater LA, even if the locations are as generically North American as one could imagine.

Career bit player and Lewiston native Jeffrey Decker stars as a homeless man we meet in his car, bearded, shivering and listening over and over again to a voice mail from his significant other.

He has no enthusiasm for the sign-spinning work he does to feed himself and gas up his ’80s Chevy. But if woman, man or child among us ever relishes anything as much as this character loves his cigarettes — long, theatrical, stair-at-the-stars drags of ecstacy — we can count ourselves blessed.

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There’s this Asian techie (Shuhei Kinoshita) pounding away at his laptop, doing something we assume is sketchy just by the “ACCESS DENIED” screens he keeps bumping into and the frantic calls he takes suggesting urgency of some sort or other.

That man-bunned stranger, seen in smoky silhoutte through the opaque window on his door, ringing the bell of his designer McMansion makes him wary. And not just because the guy’s smoking and seems to be making up his “How we can help cut your energy bill” pitch on the fly.

Next thing our techie knows, shotgun blasts are knocking out the lock (Not the, uh GLASS) and a crazed, dirty beardo homeless guy has stormed in, firing away at him as he flees and cries “STOP! Why are you doing this?”

Jun, as the credits name him, fights for his PC and his life. He wins one and loses the other. But tracking his laptop and homeless thug “Teddy” with his phone turns out to be a mistake.

He’s caught, beaten and bloodied some more. And that’s how Jun learns the beef this crazed, wronged man has with him — identity theft, financial fraud, etc.

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Threats and torture over access to that laptop ensue, along with one man listing the wrongs he’s been done as he puts his hostage through all this.

Wait’ll you get a load of what the writer-director thinks is the card our hostage would play.

The dialogue isn’t much, and the logic — fleeing a fight you’ve just won with a killer rather than finishing him off or calling the cops, etc. — doesn’t stand up to any scrutiny.

The set-piece fights, which involve Kinoshita screaming and charging his tormentor and the tormentor played by Decker stalking him with wounded, bloody-minded resolve are visceral enough to come off. Decker and Kinoshita are better than the screenplay.

A throw-down at a gas-station climaxes with a brutal brawl on the hood of a bystander’s car going through an automatic car wash. Amusingly, the car-wash owners feel the need to do an Idaho do-si-do video (“Roggers (sic) Car Wash”) that plays in front of the car being washed and behind all the mayhem the antagonists and the bystander/car owner go through. Not bad.

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The rest? Not good.

Perhaps the good folks at Rogers Motors and Car Wash read the script and opted to get their name misspelled. Smart move.

Rating: R, graphic violence, smoking, profanity

Cast: Jeffrey Decker, Shuhei Kinoshita

Credits:Scripted and directed by Tom Botchii.. A Saban Entertainment release.

Running time: 1:34

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About Roger Moore

Movie Critic, formerly with McClatchy-Tribune News Service, Orlando Sentinel, published in Spin Magazine, The World and now published here, Orlando Magazine, Autoweek Magazine

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UNTIL DAWN Review

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UNTIL DAWN Review
UNTIL DAWN is a horror movie based on a video game about a group of friends who find themselves trapped in a time loop, reliving the same night repeatedly with increasingly terrifying, fatal threats. One year after her sister Melanie vanished without a trace, Clover and her friends look to find more information about her disappearance. Clues lead them to an abandoned mining town implied to be in Pennsylvania. This place of unimaginable horrors traps them all in a horrifying time loop where they’re murdered again and again. They must work together to survive without losing themselves in the never-ending time loop of gruesome murder.

UNTIL DAWN is nicely shot and paced well, with believable performances. However, the movie has a strong humanist worldview featuring gruesome violence, lots of strong foul language, and excessive gore. The violence includes psychopathic killers, people spontaneously exploding, stabbings, kidnapping, demonic possession, and more. The frequent dying over and over in the plot of UNTIL DAWN puts the sanctity of life into question. It forces the characters to conduct abhorrent and unacceptable immoral actions for survival.

(HH, Pa, C, O, Ho, LLL, VVV, S, M):

Dominant Worldview and Other Worldview Content/Elements:

Strong humanist worldview that twists the concept of modern psychology into a supernatural hellscape with unexplained time loops and reoccurring nightmarish horror filled with excessive violence and gore, but with unexplained pagan supernatural elements (such as a storm circling a house, the appearance of more buildings, the time loop itself, and many more), the time loop perverts the laws of mortality and implies that the consequences of violence, murder, suicide, etc., don’t apply, the psychologist controlling the time loop discusses the situation with modern psychology in vague circles meant to confuse and disorient the nature of the reality in which the victims are trapped, religion or God is not explicitly discussed, but there’s an unexplained cross in front of a house that isn’t explained and a character references the belief that a possessed person cannot become possessed through contact but rather weakness of faith, and some occult content where one woman is a self-described psychic and is into “woo-woo” stuff as another character describes it, she tries to amplify her psychic abilities with help from the others by holding hands and meditation, and she often has strong feelings and seems to have a sense the others do not have, but no worship or symbols are shown, plus a girl dating a guy is said to have previously dated a girl as well as other men;

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Foul Language:

At least 101 obscenities (including 62 “f” words), two strong profanities mentioning the name of Jesus, and four light profanities;

Violence:

Very severe violence and gratuitous blood and gore throughout including but not limited to dead bodies, monsters, scarred masked psychopath, stabbing, beating, and people spontaneously exploding;

Sex:

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No sex shown, but a person puts on a VHS tape and a pornographic movie is heard playing briefly but not shown, and a woman is said to date a lot of people and one time dated another woman;

Nudity:

No nudity;

Alcohol Use:

No alcohol use;

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Smoking and/or Drug Use and Abuse:

No smoking or drugs; and,

Miscellaneous Immorality:

A psychologist is a callous antagonist whose motives are relatively unknown beyond having a morbid curiosity that led to awful experiments and playing games with other people, he purposely keeps people trapped for no known reason other than his sick and twisted observations that end in gruesome murder and unnecessary torture.

UNTIL DAWN is a horror movie based on a video game about a group of friends who find themselves trapped in a time loop, reliving the same night repeatedly with increasingly terrifying, fatal threats.
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One year after her sister Melanie vanished without a trace, Clover and her friends look to find more information about her disappearance. Clues lead them to an abandoned mining town. This place of unimaginable horrors traps them all in a horrifying time loop where they will be murdered again and again.

UNTIL DAWN is nicely shot and paced well, with believable performances, but it has a strong humanist worldview overall with some occult elements is filled with gruesome violence, gore, lots of strong foul language, and a time loop that leads to an increasing amount of horrific murder and unacceptable immoral actions for survival.

The movie begins with a woman named Melanie clawing her way through the dirt with an unknown monster chasing after her. Digging her way out, she looks up to a masked psychopath standing over her with a scythe. She begs him, “No! Please not again. I can’t!” He fatally stabs her without a thought. It cuts to the main title, and an hourglass is shown with a ticking clock sound and unsettling music.

Cut to a group pf people in a red car driving up a winding mountain, an obvious nod to THE SHINING. It’s been one year after Clover’s sister Melanie vanished without a trace. The group consists of Max, Nina, Megan, Abe, and Clover. Shortly after their mother died, Melanie had decided to start a new life in New York. Clover decided to stay, which created tension between the sisters before Melanie left.

Clover and her friends are looking for more information about her disappearance. Their last stop is the last place she was seen in a video message taken in front of a middle-of-nowhere gas station. Megan, a proclaimed psychic, wants to join hands outside and see if they can feel any mystical energy regarding Melanie. Their attempt is cut short when an RV blares its horn and almost hits them, scaring them all.

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Clover goes inside the gas station for a cup of coffee while the others talk outside. Clover asks the man behind the register if he worked here last year. After confirming he’s been working there for years, she shows him a picture of Melanie from the video. He asks if she was missing and clarifies saying that Clover is not the first to come asking. When she asks if many people around here go missing, he says people “get in trouble” in Glore Valley. As their only lead, the group decides to go there and stick together.

Nervously driving to the valley in an increasingly dangerous storm, the group begins to question what they are doing. Suddenly the storm stops but is still raging behind them. They park in front of a house with a “Welcome Center” sign, with the storm circling around the area but leaving the house dry. Confused, they get out of the car and look around. Nina decides to see if there’s anyone inside so they can come up with a plan. Everyone goes in except Clover, who walks up to the strange rain wall.

Inside the house, they find a dated and dusty interior. The power and water don’t work, and they conclude that they are the first people to come there in years. There is a strange hourglass with a skull on the wall. Checking the guest book, Nina finds Melanie’s name signed multiple times, with increasingly shaky handwriting. In another room, Abe finds many missing posters with faces on a bulletin board and finds poster with Melanie’s face.

Outside, Clover thinks she sees a person in the rain. She also hears Melanie’s voice and runs after it. Concerned, Max calls after her and he pulls her back in. As Nina signs the guestbook, the sun suddenly sets and the clock starts ticking.

Inside the house now with the hourglass turned over, they try to understand what’s happening. The car is out in the rain now with someone revving the engine threateningly. Some of them go to the dark basement, where the lights don’t work. There is an eerie sense of dread as Abe goes to check out a noise, and Nina finds a scarred and masked psychopath standing in a room as the top half of Abe’s body falls to the ground.

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Hearing the commotion upstairs, the others go to see what happened and Max spots the killer. They run to hide, and the apparently invincible psychopath horrifically stabs each of them as they try to fight back. The sand in the hourglass runs back, as each character returns to where they were when Nina originally signed the book (she now signs it a second time). They remember what had just taken place, and how they were all murdered. Clearly stuck in this time loop escape room situation, they will now have to figure out how to escape this terrifying hellscape as the situations get worse with every loop.

UNTIL DAWN is nicely shot and paced well, with believable performances. However, the movie has a strong humanist worldview featuring gruesome violence, lots of strong foul language, and excessive gore. The violence includes psychopathic killers, people spontaneously exploding, stabbings, kidnapping, demonic possession, and more. The frequent dying over and over in the plot puts the sanctity of life into question. It forces the characters to conduct abhorrent and unacceptable immoral actions for survival.

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