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A growing number of gamers are LGBTQ+, so why is representation still lacking?

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A growing number of gamers are LGBTQ+, so why is representation still lacking?

Two of the main characters from the 2015 game Life is Strange, Max Caulfield and Chloe Price.

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Two of the main characters from the 2015 game Life is Strange, Max Caulfield and Chloe Price.

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Close to 1 in 5 American gamers identify as LGBTQ+, according to new research from GLAAD. But LGBTQ+ gamers often face harassment in gaming communities and games with voice chats that anybody can join — common in multiplayer, team-based games.

The research indicates that 52% of LGBTQ+ gamers faced harassment while playing online, and 42% have avoided a game due to anticipated harassment.

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“It’s difficult when you’re trans to hop on voice chat with random people because you open yourself up to criticism or potential harassment,” said Veronica Ripley, also known as Nikatine, a full-time Twitch streamer and founder of the Discord community Transmission Gaming for trans gamers.

Selfie of Twitch streamer Veronica Ripley, aka Nikatine, taken in front of her green screen.

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Selfie of Twitch streamer Veronica Ripley, aka Nikatine, taken in front of her green screen.

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Ripley says that when she goes live, she opens herself up to criticism or harassment for being trans. Her moderators now swiftly remove hate comments and ban offenders almost daily. She says things have improved over time, but one incident from when she first started streaming in 2016 stands out.

“One day somebody showed up with like a thousand people, like a hate raid, all saying the worst possible things they could think of,” Ripley told NPR’s Morning Edition.

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So she started to make fun of them a little bit, and some of those people stuck around and became viewers.

“The point of streaming at all is to show the world that there’s more to trans people than just our identity. We’re people… and I think a lot of people can lose sight of that,” she said.

Despite these challenges, video games are important to her partly because they were critical to her understanding of gender. As a kid, she gravitated towards games where she didn’t have to play as “the same gritty dude protagonist” typical of video games.

“The Sims was a big one when I was a kid. It’s still a big game for queer people to this day. You can make an avatar and explore what it’s like to try on a different gender for a little while. Games that allow people to do that are some of the best games for queer folks,” Ripley said.

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“A lot of folks in our community use video gaming to see that representation and want to see themselves in characters,” said Ray Lancione, president of Qweerty Gamers, streamer, and former video game community manager. “Our community [uses] it to find each other … finding people that are like-minded or similar sexualities, genders.”

American gamers are actually diverse

There has been an idea for decades in the video game industry that gamers are made up of a core group of teenage, white, heterosexual boys. But that hasn’t been true for a long time.

In 2022, research from The Entertainment Software Association indicated that 48% of American gamers were female and 52% were male. The same report noted that 71% of American gamers were white, while 29% were people of color.

Until recently, there was little data tracking how many gamers identify as LGBTQ+. In 2020, Nielsen released a report indicating that 10% of gamers identified as such. Adrienne Shaw, a seasoned video game researcher and associate professor in media studies and production at Temple University, said there weren’t good data points beyond that. And that there’s not much data to break down what the LGBTQ+ audience looks like and what kind of games they’re playing.

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Shaw collaborated on a study with GLAAD, assisted by Nielsen, surveying over 1500 American gamers. The findings revealed that 17% of individuals who game an hour or more per week and 19% of those who game 10+ hours per week identify as LGBTQ+.

“We do have some data that we’ve shared for a number of years, but really nothing to this extent,” said Stacie de Armas, senior vice president of diverse insights and innovation at Nielsen.

Younger generations are more open about identity

De Armas says that this jump from 10 to 17 percent represents the evolution of society. Recent studies have shown that nearly 30% of Gen Z adults in the U.S. identify as LGBTQ+.

“We have a younger generation of gamers now… the data and research shows [they] are more inclusive about their personal identities. They are perhaps in an environment where they can be more open,” said de Armas.

Tristan Marra, GLAAD’s head of research, says the 17% number shows how much the LGBTQ+ gaming community has grown in just three years.

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“That 70% growth in three years is something that gaming developers and the gaming industry at large should take very seriously,” she said.

Real representation is still hard to find in games

GLAAD’s research reveals that despite LGBTQ+ gamers comprising a significant portion of America’s gaming audience, less than 2% of all games include LGBTQ+ characters or storylines. They arrived at this figure by examining games tagged with LGBTQ+ content on PC and console stores such as Steam, the PlayStation Store, and the Xbox Store — stores where the average person typically finds their games.

Only a small fraction of that 2% feature LGBTQ+ main or playable characters, although some games lack romance or human characters altogether. There are a few examples from major studios in recent years. For example, Ellie from The Last of Us serves as a lesbian protagonist, and the game turned into a major, award-winning HBO show.

Ellie and Dina from Naughty Dog’s The Last of Us 2.

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Ellie and Dina from Naughty Dog’s The Last of Us 2.

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The Life is Strange series features several LGBTQ+ protagonists, like Max, who can end up with her best friend Chloe if players choose. Baldur’s Gate 3, which won Game of the Year at The Game Awards, includes LGBTQ+ characters and offers a lot of flexibility in character creation for someone to be whoever they want.

The character creation screen in Larian Studios’ Baldur’s Gate 3.

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The character creation screen in Larian Studios’ Baldur’s Gate 3.

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But Shaw says the vast majority of LGBTQ+ representation is in the form of optional romances. This means the main player character can have relationships with non-player characters that are a variety of genders, like teammates, villagers or merchants.

GLAAD researchers also collected data on people’s attitudes towards LGBTQ+ content in games, something they said there was no data on before. They found that at least 70% of non-LGBTQ+ gamers are either indifferent or more inclined to play or purchase games with LGBTQ+ representation.

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Why game studios hesitate to include LGBTQ+ characters

Shaw says there’s a lot of LGBTQ+ representation in video games from independent companies. “But getting big companies to take a chance on a title that’s going to reach billions of people is very different,” she said.

Concerns about backlash, including negative reviews and social media uproar, complicate things more. Studios may struggle to justify improving representation or not know how.

Life is Strange, developed by Dontnod Entertainment and published by Square Enix, benefited from Dontnod’s origins as an independent game studio. This allowed them creative freedom to craft the desired story and characters, as explained by Michel Koch, the co-creator and art director, in an NPR interview.

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Max Caulfield and Chloe Price from the video game Life is Strange.

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Max Caulfield and Chloe Price from the video game Life is Strange.

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“I feel like each time we start a new story or a new game, we are really trying to find and write the best characters for this story. To make sure that who they are is aligned with the themes of the story,” said Koch.

As they were advancing in development, they started to need funding. So they started to meet with publishers.

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“We got some feedback from some publisher that ‘oh no, this won’t sell. We cannot publish this game, even if it looks cool,’” Koch said. “And we found Square Enix who loved the project as it was. They didn’t ask us to change anything… I would say that it was a lot of luck.”

Koch says he hasn’t seen any data like what GLAAD has released, and only knows the reactions Dontnod got after Life is Strange was released. There were players who loved it, and they also saw some who disliked it.

“We know that our core audience are very positive about the games we are making. But there is always this vocal minority that pushes very strongly to say this game is too woke,” he said. “We should make sure that we are not listening too much to the vocal minorities.”

Koch says he also knows that video games are a business — particularly the risk of game bans in certain international markets if certain scenes are included.

“If we were to release the game in Russia, for example, we wouldn’t have been able to include this romance, this arc. And Square Enix … they accepted that we didn’t release the game in Russia at all, which meant that we could keep the game the way we wanted [it] to be,” Koch said.

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But Koch says he could see some bigger games or other companies that don’t want to miss out on a market like Russia. And they may end up removing those storylines or characters because it wouldn’t be allowed to be published in that country.

How can game studios improve representation?

Marra says it’s important to be able to put a stake in the ground and measure how much representation is currently available in all forms of media, so the number can start to be moved up to where it should be.

Shaw thinks the report shows “a really strong case you can take to your executives or take to your team and say ‘hey, we have good numbers and a good reason to increase this representation.’”

The GLAAD report, making it clear that LGBTQ+ gamers prefer games with LGBTQ+ content, provided recommendations for the industry and developers. They suggest having a proportionate representation of LGBTQ+ characters in games, making gaming communities more inclusive, consulting LGBTQ+ media experts like GLAAD and hiring LGBTQ+ individuals for leadership roles in the gaming industry.

Phil Harrell edited the audio story, and Majd Al-Waheidi edited it for digital.

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No matter what happens at the Oscars, Delroy Lindo embraces ‘the joy of this moment’

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No matter what happens at the Oscars, Delroy Lindo embraces ‘the joy of this moment’

Delroy Lindo is nominated for an Oscar for best supporting actor for his role in Sinners.

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Over the course of his decades-long career on stage and in Hollywood, Sinners actor Delroy Lindo has experienced firsthand what he calls the “disappointments, the vicissitudes of the industry.”

On Feb. 22, at the BAFTA awards in London, Lindo and Sinners co-star Michael B. Jordan were the first presenters of the evening when a man with Tourette syndrome shouted a racial slur.

Initially, Lindo says, he questioned if he had heard correctly. Then, he says, he adjusted his glasses and read the teleprompter: “I processed in the way that I process, in a nanosecond. Mike did similarly, and we went on and did our jobs.”

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Lindo describes the BAFTA incident as “something that started out negatively becoming a positive.” A week after the BAFTAs, he appeared with Sinners director Ryan Coogler at the NAACP awards.

“The fact that I could stand there in a room predominantly of our people …  and feel safe, feel loved, feel supported,” he says. “I just wanted to officially, formally say thank you to our people and to all of the people who have supported us as a result of that event, that incident.”

Sinners is a haunting vampire thriller about twins (both played by Jordan) who open a juke joint in 1930s Mississippi. The film has been nominated for a record 16 Academy Awards, including best actor for Jordan and best supporting actor for Lindo, who plays a blues musician named Delta Slim.

This is Lindo’s first Oscar nomination; five years ago, many felt his performance in the Spike Lee film Da 5 Bloods deserved recognition from the Academy. When that didn’t happen, Lindo admits he was disappointed, but he had no choice but to move on.

“I have never taken my marbles and gone home,” he says. “And I want to claim that I will not do that now. I will continue working.”

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Interview highlights

On his preparation to play Delta Slim

Various people have mentioned … [that] my presence reminds them of an uncle or their grandfather, somebody that they knew from their families, and that is a huge compliment, but more importantly than being a compliment, it’s an affirmation for the work. My preparation for this started with Ryan sending me two books, Blues People, by Amiri Baraka — who was [known as] LeRoi Jones when he wrote the book — and Deep Blues, by Robert Palmer.

DELROY LINDO as Delta Slim in Warner Bros. Pictures’ “SINNERS,” a Warner Bros. Pictures release. Source:

Lindo, shown above in his role as Delta Slim, says director Ryan Coogler “created a sacred space for all of us” on the Sinners set.

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In reading those books and then referencing those books, continuing to reference those throughout production, I was given an entrée into the worlds, the lifestyles of these musicians. There’s a certain kind of itinerant quality that they moved around a lot. The constant for them is their music, so that there is this deep-seated connection to the music.

On being Oscar-nominated for the first time — and thinking about other Black actors, including Halle Berry and Lou Gossett Jr., who had trouble getting work after their wins

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I will not view it as a curse, because I am claiming the victory in this process, no matter what happens. … In terms of this moment, I absolutely am claiming, as much as I can, the joy of this moment. I’m not saying I don’t have trepidation, I do. It’s the reason I was not listening to the broadcast this year when the nominations were announced. I did not want to set myself up. But I’m … attempting as much as I can to fortify myself and know in my heart that I will continue working as an actor. I absolutely will.

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On being “othered” as a child because of his race

Because my mom was studying to be a nurse they would not allow her to have an infant child with her on campus, so as a result of that, I was sent to live with a white family in a white working class area of London. … I was loved, I was cared for, but as a result of living with this family in this all-white neighborhood, I went to an all-white elementary or primary school. And I was literally the only Black child in an all-white school.

So one afternoon, after school had ended, I was playing with one of my playmates … And at a certain point in our game, a car pulls up, and this kid that I was playing with goes over to the car and has a very short conversation with whomever was in the car, which I now know was his parent, his father. He comes back and he … says, “I can’t play with you.” And that was the end of the game.

On the experience of writing his forthcoming memoir

It’s been healing, actually. I’m not denying that it has opened me up. I’ve been compelled to scrutinize myself. I’m using that word very advisedly, “scrutinized.” It’s a scrutiny, it’s an examination of oneself. But in my case, because a very, very, very significant part of what I’m writing has to do with re-examining my relationship with my mom. And so my mom is a protagonist in my memoir. I’m told by my editor and by my publisher that one of the attractions to what I’m writing is that it is not a classic “celebrity memoir.” I am examining history. I’m examining culture. I’m looking at certain passages of history through the lens of the “Windrush” experience [of Caribbean immigrants who came to the UK after World War II].

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On getting a masters degree to help him write his mother’s story

My mom deserved it. My mom is deserving. And not only is my mom deserving, by extension, all the people of the Windrush generation are deserving. Stories about Windrush are not part of the global cultural lexicon commensurate with its impact. The people of Windrush changed the definition of what it means to be British. There are all these Black and brown people, theretofore members of what used to be called the British Commonwealth. And they were invited by the British government to come to England, the United Kingdom, to help rebuild the United Kingdom in the aftermath of the destruction of World War II. My mom was part of that movement. They helped rebuild construction, construction industry, transportation industry, critically, the health industry, the NHS, the National Health Service. My mom is a nurse.

The reason that I went into NYU was because my original intention was to write a screenplay about my mom. I wanted to write a screenplay about my mom because I looked around and I thought: Where are the feature films that have as protagonist a Caribbean female, a Black female, where are they? … I wanted to address that, I wanted to correct that, what I see as being an imbalance.

Ann Marie Baldonado and Susan Nyakundi produced and edited this interview for broadcast. Bridget Bentz, Molly Seavy-Nesper and Beth Novey adapted it for the web.

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Britney Spears Open to Treatment Plan as Team Weighs Options

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If you loved ‘Sinners,’ here’s what to watch next

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If you loved ‘Sinners,’ here’s what to watch next

Michael B. Jordan plays twin brothers Smoke and Stack in Sinners.

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What to watch if you loved…

Ryan Coogler’s supernatural horror stars Michael B. Jordan playing twin brothers who open a 1930s juke joint in Mississippi. Opening night does not go as planned when vampires appear outside. “In a straightforward metaphor for all the ways Black culture has been co-opted by whiteness, the raucous pleasures and sonic beauty of the juke joint attract the interest of a trio of demons … they wish to literally leech off of the talents and energy of Black folks,” writes critic Aisha Harris. The film made history with a record 16 Academy Award nominations.

We asked our NPR audience: What movie would you recommend to someone who loved Sinners? Here’s what you told us:

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Near Dark (1987)
Directed by Kathryn Bigelow; starring Adrian Pasdar, Jenny Wright, Lance Henriksen
If you want another cool vampire movie with Western kind of vibes, check out Kathryn Bigelow’s Near Dark — super underseen and kind of hard to find, but really gritty and sexy and another very different take on what you might think is a genre that had been wrung dry. – Maggie Grossman, Chicago, Ill.

30 Days of Night (2007)
Directed by David Slade; starring Josh Hartnett, Melissa George, Danny Huston
It follows a group of people in a small Alaskan town as they struggle to survive an invasion of vampires who have taken advantage of the month-long absence of the sun. Both this and Sinners revolve around a vampire takeover and the people’s fight to outlast the “night.” – Nathan Strzelewicz, DeWitt, Mich.

The Wailing (2016)
Directed by Na Hong-jin; starring Kwak Do-won, Hwang Jung-min, Chun Woo-hee, Jun Kunimura
In this South Korean supernatural horror film, a mysterious illness causes people in a quiet rural village to become violent and murderous. A local police officer investigates while trying to save his daughter, who begins showing the same disturbing symptoms. The film blends folk horror, religion, and psychological dread, exploring themes of faith, evil, and moral weakness. Like Sinners, it centers on a supernatural force corrupting a close-knit community, builds slow-burning tension, and examines spiritual conflict and human frailty. – Amy Merke, Bronx, N.Y.

Fréwaka (2024)
Directed by Aislinn Clarke; starring Bríd Ní Neachtain, Clare Monnelly, Aleksandra Bystrzhitskaya
In this Irish folk horror film, a home care worker, Shoo, is assigned to stay with an elderly woman who’s convinced she’s under siege by malevolent fairies. Like Sinners, Fréwaka blends folk traditions and social commentary with horror. The social failures Shoo copes with (untreated mental health issues, religious abuse) are just as frightening as the supernatural forces. – Kerrin Smith, Baltimore, Md.

And a bonus pick from our critic:

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Ma Rainey’s Black Bottom (2020)
Directed by George C. Wolfe; starring Viola Davis, Chadwick Boseman, Glynn Turman
This is an adaptation of August Wilson’s play about a legendary blues singer (Viola Davis) muscling through a recording session with white producers who want to control her music. Chadwick Boseman’s blistering in his final role. – Bob Mondello, NPR movie critic

Carly Rubin and Ivy Buck contributed to this project. It was edited by Clare Lombardo.

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