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To Give FIFA’s Roblox Deal Context, Look at YouTube

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To Give FIFA’s Roblox Deal Context, Look at YouTube

Corporate boardrooms are trying to wrap their heads around how to leverage mobile-focused video game behemoth Roblox for their own gain, similar to how they were once forced to adapt to the rise of YouTube.

Like YouTube, Roblox diverges from the entertainment status quo. Both are driven by a sprawling network of content creators, many of whom begin as independent developers with little technical knowledge, and their audiences skew young. YouTube gives people tools to publish videos and an app in which users can watch them; Roblox gives people tools to build video games and an app in which users can play them.

Because of how Roblox games originate, they do not look as polished as those from big-budget studios on Xbox or PlayStation consoles. The graphics are rudimentary, and the games are most often played via mobile devices. Yet Roblox’s offerings, which are mostly free to play but often sell in-game cosmetic items and power-ups, can still be wildly popular, amassing more than 100 million daily active players. As Sportico has reported, mobile gaming is significantly larger than console usage globally.

Roblox’s grittier feel—akin to the appeal of an at-home YouTube vlog—is an asset. That said, it’s a trait that poses a challenge for brands, which feel a need to get involved but must do so in a way that comes off as organic within the raw aesthetics of the platform.

Enter the middlemen. Companies such as Gamefam connect native Roblox games and their creators with brands, reminiscent of the multi-channel networks (MCNs) that proliferated YouTube in the early 2010s and signed video makers to content partnerships.

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The middlemen assume development and commercial responsibilities upon gaining a game’s rights. They implement corporate markings while ensuring a title still resonates with users.

On Friday, Gamefam announced the release of FIFA Super Soccer—a rebrand of a popular game it already owned, Super League Soccer. FIFA Super Soccer is one of many Roblox titles Gamefam has acquired from independent creators. As part of its adaptation, it added licensed properties related to FIFA, teams and some of FIFA’s brand partners, such as Adidas.

Screenshot of “FIFA Super Soccer” on Roblox

In this case, Gamefam has maintained a working relationship with the game maker, Mats Watte, whose original creation did not feature any intellectual property from soccer organizations. Gamefam did not disclose the financial terms of its licensing pact with FIFA that led to the rebranding.

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“I was just in a meeting earlier today, and we were talking about, well, this is kind of like a [multi-channel network],” Ricardo Briceno, chief business officer of Gamefam, told Sportico in a video interview ahead of the FIFA Super Soccer announcement. “But it’s also a dirty word these days. So we’re not quite an MCN because it’s not just aggregating, because we also are operating and, like developing and doing things. But I don’t think it’s a bad example. It’s a good connection there.”

Many of YouTube’s multi-channel networks, perhaps most infamously Machinima, ultimately developed negative reputations. Independent creators came to resent the deals they signed, which they considered predatory because of lopsided revenue-sharing terms and long-term restrictions that barred them from working elsewhere.

There are some differences between MCNs and third-party Roblox development companies. For starters, the game, not the creator, is the main product on Roblox. Rather than set a perpetual quota for influencer content production, as was often the case with YouTube MCNs that would burn out video makers, Roblox’s middlemen generally obtain a game that already exists and then handle further development themselves.

Watte, the person who created the game that has morphed into FIFA Super Soccer, is a college student at King’s College London, according to his LinkedIn profile. He has developed games since he was a kid. Watte has spoken positively in public posts about his experiences with Gamefam. When Gamefam helped FIFA integrate Club World Cup branding into what was then called Super League Soccer for a prior agreement, Watte wrote, “Thank you to Gamefam and FIFA for trusting us with this opportunity, and to everyone on my team for making this happen in such a short span of time.”

A spokesperson representing Gamefam declined to specify whether Watte received an upfront payment for FIFA Super Soccer, whether he gets a cut of future revenue related to the title, or whether his role as “Creative Director for FIFA Super Soccer” means he is a full-time, salaried employee.

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“We partnered with the game creator to put the backing of a professional studio behind Super League Soccer,” the spokesperson wrote. “In partnership with the original game creator, Gamefam now runs the game in full and provides our live operations capabilities and brand activation expertise. The numbers continue to get better and better as we work together.”

FIFA has a rich history in video games for consoles made by major studios, and until 2022, it maintained a long-term partnership with Electronic Arts. Its breakup with EA removed FIFA from the title of EA’s hit soccer video game franchise. Afterward, FIFA president Gianni Infantino declared that “when [children play] a football simulation game, they play FIFA, it cannot be named something else.” Ahead of the men’s FIFA World Cup next summer, Infantino has been hellbent on besting EA.

FIFA worked with the studio Mythical Games on a separate, non-Roblox project that led to the release of FIFA Rivals in the Apple and Android app stores. It also has a licensing and esports deal with Konami’s eFootball, which is playable on mobile and console.

None of those endeavors, or the new FIFA Super Soccer title sponsorship, carry the same reach of EA Sports’ renamed soccer franchise EA Sports FC. Still, when taken together, they are formidable.

Overall, Roblox has a $60 billion market cap and 111.8 million average daily active users, according to a Sept. 4 financial report. Before it rebranded from Super League Soccer last week, FIFA Super Soccer averaged 1.5 million daily gameplay sessions with a duration of 11 minutes, per Gamefam, though this metric included when the same people opened the game more than once in a 24-hour period.

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In the immediate wake of Friday’s name change, FIFA Super Soccer rose into the top 70 for concurrent Roblox users at 21,000, according to a spokesperson. Gamefam works with other sports organizations, including the NFL, on titles that have also made this leaderboard.

As Briceno discusses Roblox integrations with clients who ask how Gamefam’s services can lead to real-world revenue returns, he’s reminded of his own marketing work at previous career stops.

Early in a 12-year tenure at Mattel Inc., Briceno was on the other side, only YouTube was the multimedia puzzle his company was trying to solve.

“We were thinking, we’ve got to get hot,” Briceno said. “Does it drive sales? We know that TV commercials drive sales, but what are we going to do with YouTube, I don’t know if we can measure and blah, blah, blah, and all these things were happening. We said we got to invest in this, this is where the kids are. It just makes logical sense.

“It takes a while until you’re able to generate the data points and the proof points and figure out how to do it in the right way that actually drives scale or sales. … Now we are going through that process on Roblox, and we’ve seen a lot of those early data points, so it just validates what you would think is common sense.”

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Video: Humpback Whale Stranded Off German Coast Is Freed by Rescuers

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Video: Humpback Whale Stranded Off German Coast Is Freed by Rescuers

new video loaded: Humpback Whale Stranded Off German Coast Is Freed by Rescuers

In a last-ditch effort, rescuers were at last able to free a 40-foot humpback whale that had been stuck in shallow waters near the coast of Germany for four days.

By Axel Boada

March 27, 2026

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Russian man who assaulted woman during Barron Trump FaceTime call sentenced to 4 years

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Russian man who assaulted woman during Barron Trump FaceTime call sentenced to 4 years

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A Russian man convicted of assaulting a woman in London in an attack witnessed by Barron Trump, President Donald Trump’s youngest son, on a video call was sentenced to four years in prison by a London court on Friday. 

Matvei Rumiantsev, 23, an MMA fighter, was convicted by a jury on Jan. 28 of assault with bodily harm but was acquitted of rape and choking charges. He was also convicted of perverting the course of justice stemming from a letter he sent the woman from jail asking her to retract her allegations.

After the assault, Rumiantsev admitted he was jealous of his girlfriend’s friendship with the 19-year-old son of President Donald Trump.

BARRON TRUMP REPORTEDLY SAVED WOMAN’S LIFE AFTER WITNESSING VIOLENT ASSAULT ON FACETIME CALL

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Barron Trump attends inauguration ceremonies in the U.S. Capitol Rotunda on Jan. 20, 2025, in Washington, D.C. (Kevin Lamarque/Pool/Getty Images)

“Your lack of insight and empathy was apparent at trial,” Justice Joel Bennathan said. “You continue to try to blame the complainant for everything that has happened.”

Trump told investigators he had placed a late-night FaceTime call to the woman, whom he had met on social media, and had been startled when the call had been briefly answered by a shirtless man on Jan. 18, 2025.

“That view lasted maybe one second and I was racing with adrenaline,” Barron Trump said. “The camera was then flipped to the victim getting hit while crying, stating something in Russian.”

BARRON TRUMP SPOTTED ON NYU CAMPUS FOR FIRST TIME SINCE INAUGURATION

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Barron Trump looks on ahead of the Presidential Inauguration of Donald Trump at the Rotunda of the U.S. Capitol in Washington, D.C. on Jan. 20, 2025. (KEVIN LAMARQUE/POOL/AFP via Getty Images)

Barron Trump called the police in London.

“It’s really an emergency … I’m calling from the U.S., uh, I just got a call from a girl, you know, she’s getting beat up,” he told an operator. 

Police responded to the address and arrested Rumiantsev, a London-based receptionist.

At his trial at Snaresbrook Crown Court, Rumiantsev was acquitted of rape and choking related to the attack, as well as a separate rape and assault allegation from November 2024.

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His attorney, Sasha Wass, said that Trump wasn’t aware the woman had a boyfriend and questioned how much he could have seen in just a few seconds of video. 

Barron Trump watches as his father, President Donald Trump attends an indoor Presidential Inauguration parade event at Capital One Arena, in Washington, Jan. 20, 2025. (AP Photo/Evan Vucci, File)

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Trump never testified in the case. However, the judge praised him for his quick-thinking actions. 

“Mr, Trump properly and responsibly, despite being in the United States, made sure the emergency services here were called, and he told them what he had seen,” he said.

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The Associated Press contributed to this report. 

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EU Parliament unblocks key political hurdle in digital euro talks

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EU Parliament unblocks key political hurdle in digital euro talks

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EU lawmakers have overcome a key political hurdle in the negotiations of digital euro, making the project closer to approval, according to a draft text seen by Euronews.

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The Parliamentary rapporteurs involved in the legislation have found an agreement on the design of the digital euro, which will be able to function both online and offline.

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The digital euro would be an electronic form of cash issued by the European Central Bank, designed to sit alongside banknotes and the payments services offered by commercial banks.

It has taken on new political weight as economic tensions between the EU and the US sharpen the debate over Europe’s reliance on American payment giants, such as Visa and Mastercard.

Under the European Commission’s proposal, digital euro users would have a wallet for both online and offline payments, with transactions designed so they are not trackable.

The situation in Parliament changed on Wednesday evening, when the centre-right politician Fernando Navarrete, who is the leading rapporteur on the file, announced the withdrawal of his position to reduce the scope of the digital euro to offline use only.

His position blocked the advancement of negotiations for months, jeopardising the whole legislative process, according to three sources familiar with the negotiations.

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The political deadlock has pushed EU leaders to accelerate progress on the digital euro. At the European Council meeting on 19 March, they set a goal to have the digital euro legislation approved by the end of 2026.

With the Council, representing EU countries, having already adopted its position, the European Parliament is now the only institution left to advance the law.

“Thanks to our amendments and firm stance, we have finally broken the political deadlock on the digital euro. The distinction between online and offline has been removed, and it is now established as a single payment system,” Pasquale Tridico, the rapporteur for The Left, told Euronews.

However, lawmakers still need to agree on two key aspects: the “hold limits” and the “compensation.”

The hold limits determine the maximum amount a user can store in a digital euro wallet, while compensation sets out a model for reimbursing commercial banks that provide digital euro services.

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Although negotiations are not yet complete, the text is expected to be voted on in the Parliament’s economy committee before the summer, according to a source familiar with the matter.

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