Connect with us

Technology

Trump’s science and tech man lays out White House’s global AI strategy

Published

on

Trump’s science and tech man lays out White House’s global AI strategy

NEWYou can now listen to Fox News articles!

U.S. policy is often reported through announcements, personalities and regulatory skirmishes. Far less attention is paid to the economic mechanisms that actually move structures and determine outcomes.

To understand how the White House is organizing a multipronged strategy for AI adoption and export, and how its pieces are meant to work together in practice, I had an exclusive sit down with Michael Kratsios, assistant to the president and director of the White House Office of Science and Technology Policy.

Tanvi Ratna: The fundamental issue you speak about at the summit is the widening AI adoption gap between the developed and developing world. What makes that a concern for the White House right now?

Michael Kratsios: The divergence in AI adoption between developed and developing countries is growing every day. We see the world in two broad categories, and different tools are needed for each.

Advertisement

Developing countries are at risk of falling behind at a fundamental inflection point. That is why we urge them to prioritize AI adoption in sectors that deliver concrete benefits: healthcare, education, energy infrastructure, agriculture, and citizen-facing government services.

Michael Kratsios testifies before the Senate Commerce, Science, and Transportation Committee’s Subcommittee on Science, Manufacturing, and Competitiveness on Capitol Hill on Sept. 10, 2025. (Chip Somodevilla/Getty)

For too long, countries seeking development support faced a false choice. We believe the American AI Exports Program offers a different path: trusted best-in-class technology, financing to overcome adoption barriers, and deployment support, so governments can learn how and where to use these tools.

America remains the undisputed leader in AI, from GPUs to data centers to frontier models and applications. That leadership brings with it a responsibility to share the foundations of a new era of innovation. We stand ready to work with partners around the world so creativity, freedom and prosperity shape today’s technological revolution.

STATE-LEVEL AI RULES SURVIVE — FOR NOW — AS SENATE SINKS MORATORIUM DESPITE WHITE HOUSE PRESSURE

Advertisement

Tanvi Ratna: A lot of governments say they want AI leadership. Your delegation came in talking about real AI sovereignty, rejecting global governance, and launching an export program with multiple prongs. What is fundamentally different about this approach, and how should countries understand the system you’re building?

Michael Kratsios: The hope of the United States is that the pursuit of real AI sovereignty, the adoption and deployment of sovereign infrastructure, sovereign data, sovereign models and sovereign policies within national borders and under national control, will become an occasion for bilateral diplomacy, international development, and global economic dynamism. The American AI Exports Program exists to make that happen.

Real AI sovereignty means owning and using best-in-class technology for the benefit of your people, and charting your national destiny in the midst of global transformations. We urge nations to focus on strategic autonomy alongside rapid AI adoption rather than aiming for full self-sufficiency. AI adoption cannot lead to a brighter future if it is subject to bureaucracies and centralized control.

PALANTIR’S SHYAM SANKAR: US MUST USE AI AS ‘SLINGSHOT’ AGAINST CHINA OR FACE ECONOMIC DEFEAT

We deeply believe that the best pathway for the developing world to fully realize the untold benefits of AI is through the adoption of the American AI stack. The American AI stack has the best chips, the best models and the best applications in the world, and that is what countries ultimately need to deploy AI effectively.

Advertisement

Tanvi Ratna: When you say the American AI stack, are you talking about selling products, or shaping the foundation on which countries build while keeping sensitive data under national control?

Michael Kratsios: Working with the American AI stack allows nations to build on the best technologies in the world while keeping sensitive data within their borders. Independent partners are critical to unlocking the prosperity AI adoption can deliver. That is why the president launched the American AI Exports Program.

TRUMP ADMINISTRATION’S TOP ‘SCIENTIFIC PRIORITY IS AI,’ ENERGY SECRETARY SAYS

American companies can build large, independent AI infrastructure with secure and robust supply chains that minimize backdoor risk. They build it, and it belongs to the country deploying it.

Michael Kratsios, assistant to the president and director of the White House Office of Science and Technology Policy, speaks at the India AI Impact Summit in New Delhi on Feb. 21, 2026.

Advertisement

Tanvi Ratna: If this is an adoption strategy, then cost and complexity become the bottlenecks. Your public remarks emphasize financing and deployment sophistication as the two biggest hurdles for developing countries. How are you actually removing those barriers?

Michael Kratsios: Developing countries face two major obstacles to AI adoption. One is financing. The AI stack is expensive. Through the energy and material demands of its infrastructure, it brings the digital transformation of our world back into physical reality. Data centers, semiconductors, power production all require real labor and real resources.

CHINA RACES AHEAD ON AI —TRUMP WARNS AMERICA CAN’T REGULATE ITSELF INTO DEFEAT

The second barrier is a deficit in the technical sophistication needed to deploy AI tools effectively. To address this, we announced a U.S. government-wide suite of support initiatives to facilitate global adoption of trusted AI systems, create a competitive and interoperable AI ecosystem, and advance the American AI Exports Program in both developed and developing partner nations.

Tanvi Ratna: Spell out that suite. What are the prongs, capital, integration, standards, execution, and which agencies are being activated?

Advertisement

Michael Kratsios: We unveiled a new set of initiatives across the federal government supporting the American AI Exports Program, which was launched by executive order last July.

TRUMP CALLS FOR FEDERAL AI STANDARDS, END TO STATE ‘PATCHWORK’ REGULATIONS ‘THREATENING’ ECONOMIC GROWTH

The first new initiative within it is the National Champions Initiative. It is designed to include the leading technology companies of partner countries directly into the American AI stack. We want the best technologies from all our partners and allies to be part of that ecosystem wherever the American AI stack goes.

The second is a full suite of financing and funding opportunities. We are mobilizing support through the U.S. International Development Finance Corporation, the Export Import Bank, the Millennium Challenge Corporation, the U.S. Trade and Development Agency, and a new World Bank fund, with additional programs launched by Treasury and other parts of the U.S. government. The message is simple: this is serious. Every possible financing avenue is being brought to bear.

The third is the creation of the U.S. Tech Corps. It is a reimagining of how the Peace Corps can make an impact in the modern era. We are seeking Americans with technical backgrounds who can help deploy American technology abroad, because there is no better tool to drive economic development, health improvements, and quality of life gains than AI.

Advertisement

WAR DEPARTMENT REFOCUSES ON AI, HYPERSONICS AND DIRECTED ENERGY IN MAJOR STRATEGY OVERHAUL

And finally, we believe one of the fastest ways to drive global adoption is through standards, particularly as the next wave of innovation centers on AI agents. How those agents communicate and coordinate their actions will benefit from unified standards, which is why NIST has launched a dedicated initiative.

Tanvi Ratna: The National Champions Initiative is easy to misunderstand. Critics hear American stack and assume dependency. Your framing suggests the opposite, integrating partner champions so countries do not have to choose between importing the stack and building domestic capability. Is that the point?

Michael Kratsios: Exactly. To integrate partner nation companies with the American AI stack and ensure that no country has to choose between completing the stack and developing domestic AI, we established the National Champions Initiative. Partners need the opportunity to build native technology industries, and facilitating that is a core part of the exports program.

TRUMP ADMIN WILL RECRUIT 1,000 TECHNOLOGISTS FOR ELITE ‘TECH FORCE’ TO MODERNIZE GOVERNMENT

Advertisement

Tanvi Ratna: You have also criticized previous U.S. approaches to AI diffusion for restricting partners. What did that get wrong strategically?

Michael Kratsios: The previous approach treated partners as second-tier actors with significant restrictions on access to advanced technology. That was a lose-lose AI diplomacy strategy. It cut off partners from the best technology and limited American companies from competing globally.

Under President Trump, the United States is rethinking how it advances international development and how technology can deliver lasting impact. We believe both developed and developing countries can build sovereign AI capability if given the chance.

FOX NEWS AI NEWSLETTER: TRUMP ACTIVATES ‘TECH FORCE’

Tanvi Ratna: Let’s talk about the Tech Corps, because it would be easy to dismiss it as a feel-good addition. In your model, it sounds like an execution layer. What would these teams actually do on the ground?

Advertisement

Michael Kratsios: These will be like Peace Corps volunteers, except the focus is on technology. We are looking for people with technical backgrounds who want to help implement AI solutions.

If a country wants to improve agriculture through precision farming, apply AI to healthcare systems to improve hospital efficiency, or modernize digital public services, American technologists through the Tech Corps and the Peace Corps will be able to support those efforts.

WE’RE ON OPPOSITE SIDES OF THE AISLE. BUT WE KNOW AMERICA MUST WIN THE AI RACE, OR ELSE

A lot of young people today care deeply about real-world impact. What is special about this moment is that the United States has incredible technology, the best chips, models, and applications, and we are being more deliberate about sharing it.

Tanvi Ratna: You put unusual emphasis on AI agents and interoperability. Why does the White House see standards as a strategic lever now?

Advertisement

Michael Kratsios: The next wave of AI innovation over the next year or two will center on agents. How those agents communicate and orchestrate their actions would benefit greatly from unified standards. NIST has launched an initiative to develop standards for agents, so these systems can interoperate securely and effectively.

IN 2026, ENERGY WAR’S NEW FRONT IS AI, AND US MUST WIN THAT BATTLE, API CHIEF SAYS

Tanvi Ratna: You also linked this export architecture to supply chains, from chips to data centers to power and minerals. Where does Pax Silica fit? Is it the hard backbone complement to the adoption layer?

Michael Kratsios: Pax Silica is a broader alliance focused on supply chain challenges that the United States and many partner nations have faced. It is a small, select group of countries working together to alleviate these challenges. India is a tremendous addition.

AI adoption depends on secure physical inputs. The AI stack is tangible: data centers, semiconductors, power generation. Pax Silica helps address those vulnerabilities while the exports program accelerates adoption. They are complementary.

Advertisement

TRUMP NATIONAL SECURITY BLUEPRINT DECLARES ‘ERA OF MASS MIGRATION IS OVER,’ TARGETS CHINA’S RISE

Tanvi Ratna: Since India hosted the summit and joined Pax Silica, what role do you see for India within this strategy?

Michael Kratsios: India is a technology powerhouse. It graduates an incredible number of engineers, has deep domestic talent, and is building strong products and applications. We look forward to working with them.

India has long been a strong partner in how the United States shares technology abroad. Our major hyperscalers have data centers and research operations here and employ large numbers of Indian engineers. We believe many Indian companies can ultimately become part of the American AI stack.

Tanvi Ratna: When critics frame this as being about China, you resist that characterization. How does the administration view competition?

Advertisement

CLICK HERE TO DOWNLOAD THE FOX NEWS APP

Michael Kratsios: We do not see this as being about any one competitor. This is about the fact that the United States has the best AI technology in the world, and many countries want it in their ecosystems. We are excited to share it and build mutually beneficial partnerships globally.

Related Article

What replaced USAID? Inside the Trump administration’s global health overhaul
Advertisement

Technology

Anthropic refuses Pentagon’s new terms, standing firm on lethal autonomous weapons and mass surveillance

Published

on

Anthropic refuses Pentagon’s new terms, standing firm on lethal autonomous weapons and mass surveillance

Less than 24 hours before the deadline in an ultimatum issued by the Pentagon, Anthropic has refused the Department of Defense’s demands for unrestricted access to its AI.

It’s the culmination of a dramatic exchange of public statements, social media posts, and behind-the-scenes negotiations, coming down to Defense Secretary Pete Hegseth’s desire to renegotiate all AI labs’ current contracts with the military. But Anthropic, so far, has refused to back down from its two current red lines: no mass surveillance of Americans, and no lethal autonomous weapons (or weapons with license to kill targets with no human oversight whatsoever). OpenAI and xAI had reportedly already agreed to the new terms, while Anthropic’s refusal had led to CEO Dario Amodei being summoned to the White House this week for a meeting with Hegseth himself, in which the Secretary reportedly issued an ultimatum to the CEO to back down by the end of business day on Friday or else.

In a statement late Thursday, Amodei wrote, “I believe deeply in the existential importance of using AI to defend the United States and other democracies, and to defeat our autocratic adversaries. Anthropic has therefore worked proactively to deploy our models to the Department of War and the intelligence community.”

He added that the company has “never raised objections to particular military operations nor attempted to limit use of our technology in an ad hoc manner” but that in a “narrow set of cases, we believe AI can undermine, rather than defend, democratic values” — going on to specifically mention mass domestic surveillance and fully autonomous weapons. (Amodei mentioned that “partial autonomous weapons … are vital to the defense of democracy” and that fully autonomous weapons may eventually “prove critical for our national defense,” but that “today, frontier AI systems are simply not reliable enough to power fully autonomous weapons.” He did not rule out Anthropic acquiescing to the military’s use of fully autonomous weapons in the future but mentioned that they were not ready now.)

The Pentagon had already reportedly asked major defense contractors to assess their dependence on Anthropic’s Claude, which could be seen as the first step to designating the company a “supply chain risk” – a public threat that the Pentagon had made recently (and a classification usually reserved for threats to national security). The Pentagon was also reportedly considering invoking the Defense Production Act to make Anthropic comply.

Advertisement

Amodei wrote in his statement that the Pentagon’s “threats do not change our position: we cannot in good conscience accede to their request.” He also wrote that “should the Department choose to offboard Anthropic, we will work to enable a smooth transition to another provider, avoiding any disruption to ongoing military planning, operations, or other critical missions. Our models will be available on the expansive terms we have proposed for as long as required.”

Continue Reading

Technology

Amazon shelves Blue Jay warehouse robot

Published

on

Amazon shelves Blue Jay warehouse robot

NEWYou can now listen to Fox News articles!

Amazon made a lot of noise in October when it unveiled Blue Jay, a multi-armed warehouse robot built to speed up same-day deliveries. Just months later, the company quietly ended the program.

The robot’s core technology will live on in other projects. Still, Blue Jay itself is done.

That sudden shift raises an important question. If one of the world’s most advanced logistics companies cannot make a high-profile robot work at scale, what does that say about the future of artificial intelligence (AI) in the real world?

Sign up for my FREE CyberGuy Report
Get my best tech tips, urgent security alerts and exclusive deals delivered straight to your inbox. Plus, you’ll get instant access to my Ultimate Scam Survival Guide – free when you join my CYBERGUY.COM newsletter.

Advertisement

Blue Jay was designed as a ceiling-mounted robot that could sort and handle multiple packages at once to speed up same-day delivery. (Amazon)

What Blue Jay was supposed to do

Blue Jay was not a simple conveyor belt upgrade. It was a ceiling-mounted system designed to recognize and sort multiple packages at once. Using AI-powered perception models, the robot could:

  • Identify packages in motion
  • Coordinate several arms at the same time
  • Manipulate items with speed and precision

Amazon said it developed the system in under a year. That pace alone was impressive. The goal was clear: move more packages faster while reducing strain on workers in same-day fulfillment centers. On paper, that sounds like a win for everyone.

Why Blue Jay ran into trouble

Despite the hype, Blue Jay faced steep engineering and cost challenges. First, the robot was mounted to the ceiling. That design required complex installation and tight integration into Amazon’s Local Vending Machine warehouses. Those facilities operate as massive, single structures with automation baked into the building itself.

There was little room to reconfigure hardware once installed. That rigidity likely became a liability. In software, AI can pivot overnight with a code update. In the physical world, changing course means retooling steel beams, motors and entire layouts. That takes time and serious money. Several employees who worked on Blue Jay have already moved to other robotics projects.

The company reportedly continues to experiment and improve its warehouse systems. The technology behind Blue Jay will, in fact, inform future designs. In other words, the robot failed. The ideas did not.

Advertisement

WAYMO’S CHEAPER ROBOTAXI TECH COULD HELP EXPAND RIDES FAST

Engineering complexity and high installation costs limited how easily Blue Jay could scale inside Amazon’s tightly integrated warehouse system. (Amazon)

From LVM to Orbital: A strategic shift

Amazon’s next move centers on a new warehouse architecture called Orbital. Unlike the older Local Vending Machine model, Orbital is modular. It can be built from smaller units and deployed faster in different layouts.

That flexibility matters. Retail is fragmenting. Customers expect same-day delivery from urban hubs, local stores and even grocery locations. Orbital could allow Amazon to place micro-fulfillment centers behind retail stores, including Whole Foods locations. That would help it compete more directly with Walmart, which already has a strong grocery footprint.

Alongside Orbital, Amazon is developing a new robotics system called Flex Cell. Unlike Blue Jay’s ceiling mount, Flex Cell is expected to sit on the floor.

Advertisement

That small design change signals something bigger. Amazon appears to be moving from massive centralized automation to smaller, adaptable systems built for the unpredictable realities of local retail.

What this means for your deliveries

If you order from Amazon regularly, you might wonder whether this affects you. In the short term, probably not. Your packages will still show up. Same-day and next-day delivery remain core priorities. However, the long-term story is more interesting. Amazon’s robotics strategy shapes how fast your order arrives, how much you pay and how local warehouses operate in your community.

If Orbital works, you could see:

  • Faster delivery from smaller neighborhood hubs
  • Better handling of chilled and perishable items
  • More automation in retail backrooms

If it struggles, same-day expansion could slow or become more expensive. That tension reflects a broader truth about AI. Writing code is one thing. Teaching a robot to lift boxes in a real warehouse without breaking down is another.

AI TRUCK SYSTEM MATCHES TOP HUMAN DRIVERS IN MASSIVE SAFETY SHOWDOWN WITH PERFECT SCORES

After only a few months, Amazon discontinued the Blue Jay program while continuing to reuse parts of its underlying robotics technology. (Amazon)

Advertisement

The gap between AI hype and hardware reality

Blue Jay highlights a growing divide in the tech world. AI in software is moving at lightning speed. Chatbots, image tools and predictive systems evolve weekly.

Hardware is different. Robots must deal with gravity, friction, heat and unpredictable human environments. Every mistake has a physical cost.

Amazon’s course correction shows that even tech giants hit limits when translating AI breakthroughs into moving metal. That does not mean automation is slowing down. It means the path is bumpier than the headlines suggest.

Take my quiz: How safe is your online security?

Think your devices and data are truly protected? Take this quick quiz to see where your digital habits stand. From passwords to Wi-Fi settings, you’ll get a personalized breakdown of what you’re doing right and what needs improvement. Take my Quiz here: Cyberguy.com.

Advertisement

Kurt’s key takeaways

Amazon shelving Blue Jay is not a retreat from robotics. It is a recalibration. The company is betting that modular, flexible systems will win over massive, tightly integrated machines. That shift could define the next era of e-commerce logistics. For you, the promise remains the same: faster delivery, better availability and more local convenience. But behind that promise is a complicated dance between AI ambition and real-world constraints.

If even Amazon struggles to make advanced robots work at scale, how much of the AI revolution is still more vision than reality? Let us know by writing to us at Cyberguy.com

CLICK HERE TO DOWNLOAD THE FOX NEWS APP

Sign up for my FREE CyberGuy Report 
Get my best tech tips, urgent security alerts and exclusive deals delivered straight to your inbox. Plus, you’ll get instant access to my Ultimate Scam Survival Guide – free when you join my CYBERGUY.COM newsletter.

Copyright 2026 CyberGuy.com. All rights reserved.

Advertisement

Related Article

Robots learn 1,000 tasks in one day from a single demo
Continue Reading

Technology

Xbox is in danger. Will Microsoft fix it or kill it?

Published

on

Xbox is in danger. Will Microsoft fix it or kill it?

Today, we’re talking about the future of Xbox. Phil Spencer, a two-time Decoder guest who’s led Xbox for more than a decade, retired last week.

But in a shocking twist, his deputy and long-assumed successor, Sarah Bond, is also out too, and the Xbox division is now in the hands of Asha Sharma, one of Microsoft’s AI executives with no prior game industry experience. It’s a major leadership transition that suggests Microsoft wants to make serious changes to its gaming division, which owns franchises like Halo, Call of Duty, and Minecraft.

There is no better person to talk to about all of this than Tom Warren, a senior editor here at The Verge and author of the excellent Notepad newsletter. Tom is actually on parental leave right now, but Microsoft has a longstanding habit of disrupting his well-earned time off with major news. So, Tom was gracious enough to come on the show after he published a major scoop about what exactly went down at Xbox this past week.

There is a lot to say about Xbox: The story of the console and Microsoft Gaming is a complicated one, with a lot of twists and turns since it made its big splash in the video game industry 25 years ago. Yet for a majority of that time, it’s been stuck in third place, behind Nintendo and PlayStation. That’s a surprising thing to say for a division of a company worth trillions of dollars that also owns some of the most celebrated gaming properties in all of entertainment.

Verge subscribers, don’t forget you get exclusive access to ad-free Decoder wherever you get your podcasts. Head here. Not a subscriber? You can sign up here.

Advertisement

So Phil Spencer, who started at Microsoft in the late 1980s and took charge of Xbox in 2014, was given the job of trying to turn the division around. Since then, Spencer has tried numerous moves: the Netflix-style Game Pass subscription service; a major push into cloud gaming; buying Activision Blizzard King, the maker of Warcraft and Candy Crush; and many, many different iterations of Xbox hardware. As of last year, there are even plans to bring Halo to PlayStation — something game industry insiders thought was basically impossible just five years ago.

But as you’ll hear Tom explain, the game industry has been changing faster than Xbox has been able to transform itself, and almost none of Spencer’s strategies have really clicked. Xbox is still far behind Nintendo and PlayStation, and on PC, it still stands in the shadow of Valve, which runs the dominant Steam store and now makes the Steam Deck handheld. Microsoft has spent tens of billions of dollars trying to acquire its way to a stronger position against the rise of Fortnite and Roblox, mobile giants like Tencent, and a zero-sum war for attention dominated by apps like YouTube, Instagram, and TikTok. And yet the company has very little to show for all of that.

Today, Spencer’s grand vision of 100 million Game Pass subscribers streaming Xbox games to whatever screen they want using the cloud still feels out of reach. But, as Tom says, it’s not lost forever — Xbox is far from dead, and there is still hope yet that new leadership can take some big swings and make something happen again.

Okay: Verge senior reporter Tom Warren on the future of Xbox. Here we go.

This interview has been lightly edited for length and clarity.

Advertisement

Tom Warren, you’re a senior reporter at The Verge. You’re currently out on paternity leave, but Microsoft just brought you back.

Yep. This happens every time I take a vacation or leave. Microsoft decides, “We’re going to do something massive and ruin Tom’s life.”

Just punishment for all of the scoops you’ve dropped on this company over the years. So this week, as you were playing with your beautiful new baby, Microsoft initiated a major shakeup at Xbox, something we’ve seen coming for a little bit, but maybe not on this scale or this magnitude. Describe what happened at Xbox this week.

Phil Spencer, the longtime CEO of Microsoft Gaming, technically, but Xbox chief is what he’s known as, is retiring, so he is leaving Microsoft. Sarah Bond, the Xbox president, is also leaving Microsoft, and then they’re actually promoting Asha Sharma, from the CoreAI side of Microsoft, to the CEO of Microsoft Gaming.

So she’s replacing Phil Spencer, essentially. So it’s big news, a big shakeup, should we say, of Xbox. I think with Phil Spencer, it’s been a long time coming, right? I think Xbox fans have expected that retirement, but perhaps not so much Sarah Bond’s leaving.

Advertisement

And this is, I think, the shakeup, right? We knew Phil was going to retire. He’d been messaging that for some time. He’s been there for a long time. He’s a Microsoft lifer, really. Phil’s been on this show before, and we’re going to run some clips from his past interviews on Decoder, because I want to get your take on what happened between those interviews and now.

At a very high level, we knew Phil was going. Is it that everyone expected Sarah to be his successor, and that didn’t happen, and that’s the surprise here?

I think there are two surprises, right? One is obviously that Sarah wasn’t named Xbox chief and that Asha is the successor, because that was a quiet surprise and a surprise higher, really. But yeah, Sarah has always been the number two. She’s always traveled with Phil and always been the face of Xbox over the past couple of years as Phil has… I’d say he’s stepped back a little bit publicly since the Activision Blizzard acquisition.

So Sarah’s become the face of Xbox during that time, and she took over the platform work, the hardware work. So whenever there was any mention of the next-gen Xbox, it was Sarah who would come out and talk about it and not Phil. So that’s a change in itself, right, because it’s usually Phil. So I think everyone just thought, “Okay, well she’s being prepped to be Phil’s replacement eventually, whether it be a couple of years, five years, whatever,” and it didn’t happen.

Behind the scenes, I know that Xbox fans had heard, and expected, that this was going to happen, that Sarah Bond would be the heir apparent. But for a good year or so, I’ve been hearing different things about Sarah Bond, different from what perhaps the public perception is of her. So to me, it wasn’t a surprise. I was not surprised to see her not named, but I think it was more of a surprise to see Asha named. That was a surprise to me.

Advertisement

I know Asha a little bit. I’ve spoken to her a few times, but she’s like a non-gamer. She’s very straight about that and honest about it, but not that that really matters, I don’t think, to be a CEO, really, to be honest. But to Xbox fans and that gaming segment, if they see a non-gamer, it’s like… Particularly with Xbox, I think, because Phil has instilled that over the years, so they’ve come to that expectation. So that was the surprise of it, but I don’t think Sarah Bond was a surprise to me.

I want to come to Asha, the new leadership, and particularly the Microsoft AI of it all, because that seems like an important piece of the puzzle. I just want to stick with Phil and Sarah for one more second. There’s the reporting you have done about Sarah personally, and her skills as manager and potentially CEO, and then there’s Phil and the strategy he pursued for Xbox and Microsoft Gaming.

A huge part of that strategy is making Microsoft Gaming as big as it is, bigger than Xbox, acquiring Activision Blizzard King, and doing all the other acquisitions of the studios they’ve done. I look at this, and I say, “Well, it doesn’t matter if Sarah was the best manager or the worst manager. The strategy that she was a part of failed.”

I see this, and I say, “Okay, if I’m Satya Nadella,” or more importantly, “Amy Hood, the CFO of Microsoft, and we’ve done some of the biggest acquisitions in history, and certainly the biggest acquisitions in Microsoft history. None of this came to anything. We gotta reboot this whole thing.” Does that feel as important inside Microsoft as maybe Sarah wasn’t the right person?

It’s a couple of things. Obviously, Microsoft Gaming has ballooned now, right, because it’s got Bethesda, and Activision Blizzard has made it bigger than ever before. And then you’ve got this tension of Microsoft: the corporate Microsoft of Satya Nadella and Amy Hood, putting the pressure on that new division to return the money that they’ve invested into this project, essentially, through profit margins.

Advertisement

So they’ve cranked that pressure up over the past couple of years, and it forced Phil, Sarah, and everyone under them to then respond. They’ve done these studio closures, they’ve done cuts, they’ve done price increases. They’ve tried to accelerate getting more people using export services, essentially.

That became the strategy, like, “Okay, we need to get to TVs, we need to get to mobile,” and all this stuff. And there was a lot of, I guess, trying to rush that, it felt like, and forgetting that the console was their base of building up Game Pass and their base of taking those people and perhaps moving them elsewhere, and user acquisition, growth. And it just feels like they tried to rush that, and they did the “This is an Xbox” campaign, which was just super strange. It was trying to say that the phone was an Xbox, and it was borne out of the idea that they needed to speed up profitability. They needed to get more revenue, get more growth, and improve those margins, essentially.

So when you’re trying to pin blame on whoever it is, it comes from the top. Satya and Amy are pushing these margins, and I think they’re slightly unrealistic in the context of gaming. They’re not the margins that Sony has, for example. They’ve put the pressure on. Phil, I think, has stepped away a little bit over the last couple of years, so not so laser-focused on Xbox, and then that’s allowed Sarah to have a lot of power over Xbox and accumulate marketing power and do the “This is an Xbox” campaign, in her own org.

It just hasn’t gone well. It hasn’t gone well for consoles, even if you argue that Microsoft perhaps doesn’t care about selling consoles, which maybe they don’t. I think they probably thought that they could replace them with cloud and mobile a little bit quicker.

Well, so actually this is my big question. And this is, again, the reporting you have about Sarah as a manager and a leader, but then well, it’s Microsoft. All Satya and Amy care about is mobile and cloud. That’s not even the AI part of it. This is a business that runs huge cloud services in Azure and needs a new foothold in mobile. And they basically bought Candy Crush to get a bunch of mobile revenue, and of course, that’s what they wanted to do.

Advertisement

It feels like the decision is not so much about Phil Spencer and Sarah Bond. It’s “this whole strategy failed, and now we’re going to try a new one,” and I’m just curious if you have insight into the balance. How much is it “The strategy failed, we just need a new regime,” versus, “We need a new strategy, and Sarah specifically cannot execute a new strategy”?

I don’t think they’re going to change the strategy all that much, because the strategy makes sense in a way. You want to get to mobile, you want to get to cloud, and that’s how you’re going to get more users ultimately into your system without selling enough consoles, essentially. So I don’t think the strategy is terrible, but I think the execution has been. Over the past couple of years, I think that’s been the problem predominantly, which is the execution of the strategy. The messaging publicly has been pretty bad. I think it’s more of a regime change that’s needed to bring some element of people who understand user acquisition. And I think that’s where Asha is coming in.

Let’s talk about Xbox strategy as a whole, because if you’re saying it’s not changing, it’s worth taking a beat to just understand what the goal has been. And I would say that since 2017, Phil Spencer has been very clear that where he wants to get to is everyone is subscribed to Game Pass, you can play Game Pass games anywhere because they’re streaming from the cloud, and we’re going to get out of this race of console generations and exclusives. Because they essentially lost to Sony, permanently lost to Sony. There was no coming back with a new generation.

Did that work? I mean, I think we know now there’s executive turnover; it didn’t work. But did it ever work? Was there ever a glimmer of it working?

So, going back to where it all started, this mess with Xbox essentially is the Xbox One, when they failed that sort of era. And what happened at that time is the PlayStation-

Advertisement

This is 2013; this is over a decade ago.

This is 2013, yeah. And that led up to kind of 2017 and the launch of xCloud and all that sort of stuff. But going back to that sort of era, they lost that generation, and it was a huge cost to them, because that was the generation that people started their digital libraries that weren’t on a PC. People on PlayStation have built up those libraries. They’re not willing to move away from those libraries now. They knew they’d lost that real key generation.

So the response was, “Let’s do Game Pass because that will allow people to bring their games to different devices, this whole cloud vision, mobile, et cetera.” I think that was the only kind of response they could give, and it was designed to be consumer-friendly, right? You got day one games that they published immediately, so they took a bit of a risk. It was quite a bold move, really, to do that. And still, Sony doesn’t do day one games, for example. So they took a risk.

The problem with Game Pass is that they’ve had to fuel it with content, right? They’ve done all these acquisitions, Bethesda, Activision, and there are nameless others as well. But the problem then with Game Pass is that you’re giving your games away with a subscription, but you need to scale that up, right? It needs to hit a certain number of million people that you’ve got that concurrent revenue every quarter, and you can rely on where it isn’t cannibalizing or eating into the traditional sales of those games that fuel the costs for developing those games. And frankly, it’s just getting more complicated to develop games these days, and a lot more expensive.

So they’ve had those issues with Game Pass, and ultimately, I think the strategy was to respond to try and get that growth, to try and scale up this idea of Xbox on all devices. And the way they put it was “3 billion gamers,” right? That was the launch of xCloud. And remember, xCloud, now it’s called Xbox Cloud Gaming, was originally a mobile play. So it was literally to try and get people into the idea of playing via streaming on mobile with these attachments to your phone essentially.

Advertisement

It’s worth noting that they ran into Apple’s App Store rules. They were not able to do this in a way that actually worked.

Exactly. So they hit a bunch of regulatory hurdles. They had to launch it as a xbox.com/play in your browser, so you couldn’t get an app or anything like that. That completely knocked them back, right? Even when they were trying to playtest it, Apple was on the test flight, saying, “No, you have to change this.” They were very restricted in what they could do. So that kind of put their strategy back. Now, who do you blame for that?

[Laughs] I think you can blame Apple in a very significant way. There are pretty major antitrust ramifications of that that Apple’s still feeling.

Right. And then fast-forward from that point, from launching xCloud and having all those issues, to a couple of years ago, and they’re still trying to get all of that resolved, right? They still want this cloud gaming app. But they’re also now trying to get a store in there, essentially, is the idea. They’re going to have an Xbox mobile store.

So we’ve moved on from having an Xbox Cloud Gaming app to something more ambitious now: “We want to do a store, we want to sell content in there directly to people.” And there was the promise that the app is going to arrive from both Phil and Sarah, to be fair. But then Sarah promised it was going to launch in a month in an interview, and that was two years ago, I’d say, and it hasn’t happened.

Advertisement

A lot of that idea of going for mobile recently and trying to do this cloud store thing has just been over-promising and under-delivering, and relying on regulatory change that just hasn’t come. Or it’s come, and whether it be Google or Apple, they’ve appealed it, right? They’ve just pushed it down for so many more months.

So yeah, so they’ve had all these hurdles with this strategy, but I think ultimately, Game Pass has a problem where it fundamentally will eat into those margins of studios. And if they can’t scale it up, then they have to increase the cost of it. So again, we saw that last year, prices are now up 50 percent for Game Pass Ultimate.

They’ve been doing all these things where they respond to this strategy with a goal of either increasing the revenues or scaling it up, and it just hasn’t been going smoothly, especially — let’s be honest — over the past couple of years.

When Phil Spencer was on the show in 2022, I asked him about this vision that the future of Xbox is Netflix. Here’s what he had to say:

NILAY PATEL: Then there’s the other side, which is, “Man, it would be really cool if everyone just paid us $15 a month all of the time,” and the games come out and everyone’s happy. That base of revenue is recurring and is a little more stable than hits and console generations. Is that the move? That seems like where you have been building for a long time, but it’s harder to get there than maybe anyone anticipated.

PHIL SPENCER: We don’t have this vision of everybody paying us $15 a month. We think the subscription is an interesting business model for certain kinds of games and for certain customers. I really see it as diversifying how people build their library of games or how creators reach the customers they want to reach with the content that they build. It will always be part of the business, in my view. I think people buying and owning their games will be an important part of the business for years and years to come.

Advertisement

Free-to-play games with post-sale monetization, add-ons, and battle passes that those teams have figured out will be a significant, probably majority of the business for a decade plus. Subscription will augment that. Really, that’s the extent of it. We are not building towards a world where subscription is in any way dominant or predominant on our platform. We think for certain customers in certain markets with certain economic livelihoods, where they are managing their cash flows, subscriptions can be very valuable.

Even as Phil was saying that to me, I was thinking, “I don’t believe you, but you’ve gone all in on all of these moves to get recurring revenue.” And we were having that conversation in the context of them buying Activision, and Candy Crush is the most stable recurring revenue you can get. It’s endless downloadable content, it’s endless power-ups, it’s people paying money to literally play the game every day. Did you have the same reaction to them saying their goal was not to get to $15 a month from every single Xbox gamer?

The interesting thing is, when was that? Was it in 2022 that you spoke to him?

Yeah, it was 2022, after the Activision acquisition announcement.

Yeah. So I think that year was quite pivotal internally. That was when they realized that Game Pass wasn’t going to do those numbers. They’d hit a ceiling on console, and they didn’t have the mobile growth that they were expecting. And internally at that time — I think it was 2021 or 2022 — they did a slide deck with the hardware gaming team, which leaked in the FTC trial, and it said the ambition was 100 million people on Game Pass by 2030.

Advertisement

A lot of that growth was through Series S and X. That was the desire, right? But some of it was also cloud and mobile, like a chunk of it. And obviously that’s not going to happen unless something crazy happens in the next four years, right? That growth is just not there for them at the moment. I think the last time Microsoft reported the number, it was 34 million.

So I think that’s the ceiling that they’re at at the moment. The messaging changed in 2022, basically from “Game Pass is our thing,” to “Well, it’s going to be 20 percent of Xbox content and services revenue. We don’t see it being much bigger than that.”

And that’s when they bought Activision, right?

That interview was after they’d announced the deal. It was before it closed, before regulatory approval and all that. But their thesis for buying Activision was, “We need to be a bigger player in mobile because that’s where the new gamers are, and Activision has all these mobile games. And actually, Call of Duty, which is what everyone is focused on, is the least of our concerns here. What we’re after is King, we’re after Candy Crush and all of the mobile IP that Activision has to offer us.”

I’m looking at it from an outsider perspective. I don’t think this has worked out. I don’t think this has played out well for them. What do you think?

Advertisement

It’s still early days, and they’ve consumed it in a way that it’s hard to tell, right? This is the classic thing with Microsoft’s financials. Every quarter, they hide something else that’s not quite working. They’ve done Surface devices; they used to do Surface revenue. Now it’s Windows, OEM, and devices. So they bundle that stuff when it’s not quite working.

I think we’ll know if it’s not quite working when they start doing tricks like that. But at the moment it’s still too early to say. The mobile side, as I said, with the Xbox mobile store earlier, I think the King stuff would’ve definitely played heavily into that. They could have sold exclusive content in that store and not had to pay that 30 percent cut to Apple and Google and Valve, et cetera. So I think there was a vision for that to be additive to the business and the growth and everything. But yeah, I mean, the mobile stuff is still… I don’t really know their mobile strategy.

Actually, Phil was clearest about this when he was on in 2022. Let’s play that clip because I’m curious to see your reaction to this in the context of the news today:

PHIL SPENCER: In terms of the Activision opportunity — I keep saying this over and over, and it is true — it definitely starts with a view that people want to play games on every device that they have. In a funny way, the smallest screen that we play on is actually the biggest screen when you think about the install base in a phone.

Mobile is a place where if we don’t gain relevancy as a gaming brand, over time the business will become untenable.

That’s just a place where if we don’t gain relevancy as a gaming brand, over time the business will become untenable. We’re not alone in seeing this; this is true for any of us. If you’re not able to find customers on phones, or on any screen that somebody wants to play on, then you really are going to get segmented to a niche part of gaming where running a global business will become very challenging.

Advertisement

So I listen to that, and I think, “Well, Nintendo exists. They seem to be doing just fine without being on phones.” Sony is running what seems like a fine business in the PlayStation without running on phones. And then right next to all of this, arguably the most interesting category of gaming devices in the past five years is Steam Decks and Steam Deck-alikes, which are all running Windows games better on Linux than on Windows.

I’m actually kind of at a loss here. There’s this desire to put mobile games on Apple’s platforms, on Apple’s terms, and this very clear statement that if they don’t do that, over time the business will become untenable. And then the rest of the industry is not doing that at all, and they seem to be fine. How do you reconcile those ideas?

Obviously, with Nintendo, they have a strong collection of IP that they can leverage, they can be exclusive, and they’re always putting out great content that people buy the hardware for. They don’t have a problem there. Microsoft’s gaming output over the last decade hasn’t been the strongest. Recently, it’s gotten a lot better, but they didn’t have the respect of the industry for their content either. They just don’t do the sort of storytelling that Sony does with PlayStation games. They don’t do that sort of content.

So they’ve had a content problem, which is why they’ve had all the acquisitions. But I think with the mobile stuff, it’s like… What Phil is essentially saying here is that we need all this content to pull eyes away from TikTok, because no one of a certain age is buying our console. And they’re worried that people my age, 30s, 40s, they’re the people that are keeping the consoles, but no one in their 20s right now is buying a console. That’s their worry. And then the next generation is not going to buy consoles.

And that’s starting to impact Sony as well. It’s not a unique thing for Microsoft. I don’t know so much about Nintendo because they are very unique, definitely with the Switch, but I think that’s Microsoft’s worry, and that’s driven this whole thing for content. We need content. We need a way to get people on mobile. We need to meet people where they are.

Advertisement

This whole thing of playing across different devices, on TV or Xbox Cloud Gaming. But the reality of it is that where they’re at now with Xbox Cloud Gaming — it’s their vehicle for cross-platform, no doubt — mobile is a small percentage of people who actually play on it. And originally, it launched as a mobile service. It was only mobile. That was their play.

Most people who play on Xbox Cloud Gaming are playing on an Xbox One or an Xbox Series S or X. Xbox Ones can’t play the games because they’re exclusive to Series S and X now. So I think their problem is they’re stuck with that amount of loyal customers. It’s not a problem. It’s good to have loyal customers, but they want that growth. They’ve acquired all these companies. They’re expecting to be better at mobile, better at cloud. But Apple and Google have not allowed them to do that.

We all know why they won’t open up their stores. If they did, Microsoft and Sony would completely dominate, and they wouldn’t have a store for one of the most lucrative revenue streams on the app store. So I think that the key thing is that they can’t get to mobile easily. And they’ve tried to work around it, and they’ve done Cloud Gaming and that sort of stuff, but ultimately, they do need an app in the app store like everyone else that allows you just to easily buy a game and stream it. That’s their goal. That’s what they want. They’re nearly there on Android.

It is worth pointing out, we say it a lot, but it’s always worth pointing out again, the Apple Services revenue is not severance. It’s not Ted Lasso. It’s 30 percent of in-app purchases in games.

It’s pretty much games.

Advertisement

The biggest chunk of Apple’s fast-growing services revenue is in-app purchases in games. And they are never going to give that up unless literally governments of the world demand that.

It’s going to be a really messy fight for them to give that up. But for some reason, Microsoft keeps thinking that they’re going to do it.

[Laughs] Well, look, I mean, I get it. If you can buy King and you get Candy Crush, and then you can lawyer your way into immediate 30 percent margin growth, that’s a good play. It just seems like they couldn’t pull it off.

They’ve seen that there was some regulatory pressure recently, but it’s not enough for what they want to do.

We’ve talked about Phil as the CEO of Microsoft Gaming, and it’s easy and tempting to collapse that to just the Xbox. We’ve talked about how it’s important now, especially since the Activision deal is closed, that they run a bunch of mobile games too. They’re making some money on mobile, but it’s hard to know how much.

Advertisement

Right next to that is Windows gaming. And maybe now the RAMpocalypse means there won’t be gaming PCs anymore. And the idea that NVIDIA is going to sell every GP in the world to Sam Altman could mean there won’t be gaming PCs anymore.

But that was more than a flicker during all of this. People are buying gaming PCs, playing Windows games, and eventually buying Steam Decks. Just our own audience. Every time we covered a Steam Deck or something that looked like a Steam Deck, we could tell people really liked these things. Why did they ignore that opportunity? Because it seems like it was right there for them the entire time.

God, this could be another podcast episode. They have a history of Windows failures, which is why Steam is the most popular now. I think they never really got Windows gaming and PC gaming right. I don’t think they’ve had the right expertise there. They’ve done console, their console platform’s great. But yeah, there is a big opportunity on PC, and I think that’s kind of what they’re seeing right now.

Now it’s like reality is hitting that mobile and cloud isn’t ready for them to get that growth. So now they’re like, “Okay, PC.” The next-gen Xbox is a PC. It’s going to be a PC. It virtually is now. It’s running a custom version of Windows, very stripped down. No start menu in sight.

But the next one, their bet is that they can essentially convince PC OEMs to build Xboxes, which then boot up into their own interface. Then they can say, “Subscribe to Game Pass, buy our games in the store.” But is the reality that those people are just going to buy them and just use Steam? That’s their problem. And this is the very big question of the next-gen exports, whatever Asha does with the work that’s going on at the moment, and what this next strategy is going to be. Because yeah, that’s kind of a big question.

Advertisement

Let’s talk about that. So the new head of Xbox is Asha Sharma, CEO of Microsoft Gaming. She does not appear to have any gaming background. I mean, she’s out there posting on social media like, “What game should I play?”

She’s making overtures to this audience. But before this, she led core AI at Microsoft. She was a VP of Product at Meta. She was COO of Instacart. She’s got a corporate operator background. She’s been at the big companies. She’s run big projects. She’s faced the pressure, she’s handled it, but she’s not a gamer. And Phil, very famously, is a gamer.

I would point out that Nintendo is not run by gamers. Sony is not run by gamers. They’re arguably more successful. Maybe this is actually the thing. You need distance from this audience. What do you think she’s going to do with this strategy now?

I still think that they will pursue Xbox Anywhere, but not in the sort of over-promising and under-delivering scenario I hope, because that was just a mess. And I do think she’s kind of signaled in her memo a return to Xbox. We don’t really know exactly what that means because, let’s be honest, what does Xbox mean at the moment?

[Laughs] Also, Phil’s been there the entire time. How do you return to the thing the guy who is leaving made?

Advertisement

Yeah, but I think she’s kind of signaling that the console’s going to be a little bit more of a priority than perhaps it has been over the last couple of years. But who knows? We have to see when she talks more broadly about that.

I know the reaction to her, in particular, has been questions around AI, right? Because she’s been at CoreAI at Microsoft for a couple of years. I don’t necessarily get the impression that she’s coming into AI everything at Microsoft Gaming. They’re just naturally going to do that anyway because it’s Microsoft, and Microsoft is heavily invested in AI. So I think there’s no question that’s going to happen there anyway.

But in her background, if you actually look at CoreAI, she was more about platform scaling there with the Foundry business at CoreAI. And that’s kind of what she did at Instacart as well, platform scaling and then user acquisition at Meta. So I think if you look into what she’s actually done and what she has expertise in, it’s exactly what Xbox kind of needs.

They need someone who can get teams executing and get that user acquisition, the platform scaling, the stuff that they need to build and get ready to actually see this vision through. The Xbox everywhere vision, I don’t think it’s terrible, but it’s just trying to execute on certain parts of it. They’ve been really sloppy with it and just a little bit too early.

So I don’t think the strategy is going to change dramatically, but the next-gen console, the PC stuff, and where they try and push that way is going to be the cover for the strategy they originally wanted to do. But yeah, I don’t think she’s like some AI plant. I just don’t get that impression.

Advertisement

Let me ask you this big question. You’ve done a lot of reporting over the last year and a half about this new console, it being a PC, this strategy, and whether or not it’s organized or disorganized. I think what I’m hearing you say is she’s going to execute it, right? There are execution problems here. Maybe the company did not trust Sarah Bond to execute the strategy after Phil left. Maybe we need to reset it all.

And so, Asha is just going to execute that well. That’s one approach. We can see if that’s what she actually wants to do. Then there’s what I hear a lot of people saying, especially gamers who are prone to hyperbole, that her job is to just shut it down.

Just bring this to an end because Activision didn’t work. Bethesda didn’t work. All Satya Nadella cares about is replacing all of us with AI agents that are using Excel or whatever he cares about. Microsoft just wants to wash its hands of this business, and she’s just going to trim it down to sell it to, I don’t know, whoever wants to buy it. Do you think that’s true? Is there a risk there?

A few years ago, Nadella thought about spinning off the Xbox division, right? But instead, Phil convinced him to do all these acquisitions and do the Activision deal. So he invested, obviously, heavily. That’s Microsoft’s biggest acquisition.

I don’t think shareholders are going to like them just writing off Activision Blizzard. I can’t see them running it into the ground. And I think some of the people that have been coming up with this theory, and one of them is obviously an Xbox co-founder, which is interesting. I think the theory is rooted in the idea that Nadella doesn’t want hardware, which, notoriously, Windows Phone-

Advertisement

You talk about writing off an acquisition.

[Laughs] Don’t get me started.

Nadella came in as the new CEO, and his first job was to write down the Nokia deal and get rid of it. And so you’re like, maybe he can just do it again.

[Laughs] Yeah, maybe. But this time, he was there when the Activision deal went down. But yeah, I can’t see them running the console into the ground. I think there is a realization over the past couple of years, the reaction to them putting games on PlayStation and Switch, and them really devaluing the console and their core, that this is their only remaining consumer brand that’s successful. And all right, we can’t really call it successful right now, perhaps. I don’t know. It’s in a weird spot, but it’s still a respected brand, a known brand across the world.

Whereas Windows is in a weird spot. Surface is pretty much spanned towards commercial, really. And yeah, this is the last one. If they mess this up, then they don’t have those inroads to consumer, which also punishes them in AI as well. So I think there’s a realization of that. I just can’t see that they would completely exit out of the base of what’s known as Xbox. And I think if they were going to do that, Asha’s not the person for that. I think the person to do that would be Matt Booty. You’d promote him and then just focus on shipping games and selling-

Advertisement

He’s the content officer.

Yeah, so I think you’d do that if you’re Nadella, and that’s what you truly wanted. You just wanted to do content and just be a third-party publisher, which is what everyone kind of thinks Xbox is going to do.

You just keep collecting your 30 percent of Candy Crush revenue, and you just don’t talk about it at earnings reports. And it’ll be fine.

Yeah. Candy Crush and Minecraft just make money.

Right. You can just print that money, keep those things going, not talk about it, and hope no one notices, and then spend your time trying to increase Copilot options with consumer, or whatever you think you’re gonna do. But it sounds to me like you’re saying we should watch out for actual moves to make Xbox more relevant.

Advertisement

That seems to be what Asha’s trying to signal in her memo. That whole return to Xbox is very vague, but it’s very interesting at the same time as well. I mean, if they want to keep this game pass revenue going, they can’t ignore that base, right? And it’s a nice bit of revenue.

All right, Tom, I’m going to let you go back to that baby of yours. Thank you so much for jumping on and explaining all of your reporting to us. I hope Microsoft can keep things chill until you’re officially back from leave.

Yeah. That would be nice.

But I make no promises on behalf of Satya Nadella.

No, I thought February is a good time, you know? It’s quiet.

Advertisement

Very good. Thanks so much, Tom.

Questions or comments about this episode? Hit us up at decoder@theverge.com. We really do read every email!

Decoder with Nilay Patel

A podcast from The Verge about big ideas and other problems.

SUBSCRIBE NOW!

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

Continue Reading

Trending