Tomodachi Life: Living the Dream is hard to explain. The best way to understand is to see it in action; a screenshot of Handsome Squidward and Bob Belcher falling in love over their shared appreciation of cannibalism makes it clear that, while it’s a life sim, the game is really a joke-generating machine. Living the Dream on the Nintendo Switch gives you more tools and fewer restrictions to make those jokes stranger and funnier. But while Living the Dream provides more freedom for creativity, it also has big restrictions on sharing those creations, and the game seems content with inside jokes staying within its virtual walls.
Technology
States’ anti-monopoly case against Live Nation continues Monday
The Live Nation-Ticketmaster trial is back on. Dozens of states are expected to move forward with their claims against the company’s alleged concert industry monopoly beginning on Monday, following a brief hearing on Friday.
The Justice Department and a handful of states have accepted settlements with the company, but the majority of the 40 state and district attorney general plaintiffs — as of now — are continuing their fight in court. The states that are pressing forward withdrew their motion for a mistrial, filed after the DOJ announced its settlement in court Monday, and showed up with new outside counsel to lead their trial team in the absence of the federal litigators. The judge also said that jurors will be allowed to see internal chats between Live Nation employees who bragged about how they “gouge” fans, overruling opposition from the company.
In a hearing Friday that lasted less than an hour, Judge Arun Subramanian — visibly cheerier than he was earlier this week when he scolded attorneys for failing to inform him of an impending settlement earlier — sorted through trial logistics and issued orders on exhibits. In order to take over the case, the now-departed DOJ trial team continued to work to transfer information the proceeding states would need at trial, the states’ co-lead attorney Jonathan Hatch said. But there are still some things left in the DOJ database that haven’t yet transferred, he said. At the judge’s request, the DOJ agreed to ensure that access wasn’t cut off until the states and their counsel got everything they needed.
Arkansas, Iowa, Mississippi, Nebraska, Oklahoma, and South Dakota have all either signed an agreement similar to the DOJ’s with Live Nation, or are close to doing so. South Carolina is continuing to negotiate with the company, and may continue with the litigation unless the state reaches an agreement on its monetary demands before then. An attorney speaking on behalf of these states said South Carolina had reached an agreement in principle on updated injunctive terms of the settlement, though it’s not clear what those are. That leaves more than 30 state AGs still involved in the litigation, unless things change before Monday.
The trial is expected to pick up with the testimony of AEG COO Jay Marciano, who was the last witness to be questioned by a DOJ trial lawyer in the case. Marciano was only partway through his testimony when court adjourned for the day, so the states will likely need to refresh the jurors’ memories, after their new trial team introduces themselves. AEG is a competitor to Live Nation-Ticketmaster and a similarly integrated ticketing and live events promotion business.
The judge also allowed several exhibits containing Slack messages between Live Nation employees to be shown to the jury, after the company sought to exclude them. The messages came to light this week after the judge unsealed them following requests from a group of media outlets.
“The messages included two-then regional directors … boasting about how they ‘gouge’ fans with ancillary costs”
The messages from 2022 included two then-regional directors for ticketing at the company’s amphitheatres boasting about how they “gouge” fans with ancillary costs, like for parking or VIP access, and ridiculing fans as “stupid” and saying Live Nation was “robbing them blind.” Live Nation spokesperson Emily Wofford described the exchange as one from a “junior staffer to a friend” and said it “absolutely does not reflect our values or how we operate.” In a brief opposing the motion to exclude the chats, however, the plaintiffs say these “junior” employees now hold important positions at the company: one is the head of ticketing for the arm of Live Nation that operates its amphitheatres, and the other is a senior director of ticketing for Live Nation’s Capital Region.
“Because this was a private Slack message, leadership learned of this when the public did, and will be looking into the matter promptly,” Wofford said in a statement. “Our business only works when fans have great experiences, which is why we’ve capped amphitheater venue fees at 15% and have invested $1 billion in the last 18 months into U.S. venues and fan amenities.”
Live Nation had sought to exclude the exhibits from being shown to the jury, with its attorneys arguing they were simply “informal Slack messages” without relevance to the case. Attorneys for the government argued the messages represent “candid, internal messages” that rebut the company’s claim that it invests in amphitheaters to give fans and artists a great choice of where to see a concert. The judge agreed that Live Nation had “opened the door” to this kind of evidence by bringing up the quality of fan experiences at its venues in its opening statement.
In any event, the show will go on beginning Monday morning.
Technology
The new Tomodachi Life is made to be shared — even if Nintendo doesn’t want you to
Living the Dream is the sequel to a 3DS game that, a decade ago, I called “the weirdest thing Nintendo has ever made.” It’s sort of like The Sims or Animal Crossing, and it’s also a little like a Tamagotchi. You play as an omniscient overseer of a small island that’s populated with Miis, Nintendo’s delightfully lo-fi avatar characters, and you have to feed them and make them happy by fostering relationships and playing games. As you do that, the island will expand with more residents and more things to interact with, so that eventually you’ll have a Ferris wheel, a restaurant, and a TV news station.
What makes the sequel interesting is that it really opens up what you’re able to do. The creation tools in particular are much more robust. There are lots of options for designing Miis such that, even though I am decidedly not artistically inclined, I was able to make very recognizable cartoon characters without too much effort. Notably, unlike its predecessor, Living the Dream has options for things like same-sex relationships and nonbinary characters, making it much more inclusive and open. The island itself similarly has a lot of customization options, though these slowly unlock over time.
The real meat of the experience is setting up situations and watching how things unfold. You can make characters become friends or romantic partners by literally picking them up and putting them next to each other. The game will even frequently ask you for topics that they might want to talk about, Mad Libs style. It’s an acquired taste, but for the right kind of person it can also be hilarious.
Perhaps the most remarkable thing about Living the Dream is that, at least as far as I can tell, there are no restrictions for what you can name characters or what you can make them say. To really test this, I let my 13-year-old kid run wild, tasking her with creating the most messed-up island her teenage brain could think of. Now my Switch is home to the cast of The Owl House, who love to chat to each other about Hitler, summoning Satan, and human trafficking. Nothing that she threw at the game was off-limits. (Also, I’m a little worried about her.)
That’s all very surprising for a Nintendo game, particularly given the company’s squeaky-clean image and family-friendly fare. And it’s almost certainly the reason why Nintendo has made it so that you can’t share screenshots and videos using the Switch’s built-in sharing features. Without getting into specifics, Nintendo wrote on a support page that the Living the Dream’s freedom can “sometimes lead to humorous, surprising, or unpredictable moments during gameplay,” but also said that “we recognize that out-of-context scenes may be misunderstood or may not reflect the spirit in which the game is intended to be enjoyed.”
Given the problems Nintendo has run into with online sharing in the past, it’s an understandable position to take. It’s also not impossible to share things; you can get around the limitation with a capture card or by simply taking photos of the Switch’s screen. Players already started doing that when Living the Dream’s demo came out.
Since much of the fun of Tomodachi Life is pushing the game to its limits to see what you can make your little Miis do, maybe Nintendo understood that there probably wasn’t any kind of filter it could put in the game that inventive players wouldn’t be able to bypass. Perhaps a full-scale sharing ban was the only option. But that decision also runs counter to the spirit of Living the Dream. Whenever I land on a really good joke, I immediately take a screenshot because I want to show it to people. My kid and I have been comparing stupid images all week trying to one-up each other.
Nintendo’s restrictions aren’t going to stop the really dedicated players. TikTok will almost certainly be flooded with even more phone camera videos of cute little Miis talking about sex and violence. Because those kinds of players are exactly who this game is for.
Tomodachi Life: Living the Dream launches on the Nintendo Switch on April 16th.
Technology
Phone-free restaurants are trending across the US
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You sit down for dinner. The menus arrive. And instead of everyone reaching for their phones, something different happens. People actually start talking. That is the whole point. Across the U.S., a growing number of bars and restaurants are asking customers to put their phones away. Some offer incentives. Others go further and lock devices in pouches. The goal stays the same. Create a space where people actually connect. This is not happening by accident. It reflects a broader shift in how people think about screens, attention and time together.
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COWBOY CHEF SAYS PHONES AND SCREENS AT DINNER ARE TEARING AMERICAN FAMILIES APART
More restaurants are asking diners to put phones away to encourage real conversation and reduce distractions at the table. (David Silverman/Getty Images)
Why phone-free restaurants are gaining popularity
The push toward phone-free spaces reflects a bigger change in how people think about technology. Research continues to link heavy smartphone use with lower attention spans, weaker memory and reduced social connection. As a result, schools, governments and businesses are rethinking when phones belong in the room. At the same time, daily habits show just how attached people have become. Recent data from Consumer Affairs shows Americans check their phones about 144 times a day and spend roughly 4.5 hours on them. That kind of constant interruption adds up. It changes how we experience meals, conversations and even live events. So people are starting to push back.
Who is driving the shift to phone-free dining
You might expect older generations to lead this shift. The opposite is happening. Gen Z is driving much of the change. A December 2025 survey from Talker Research found 63% of Gen Z say they intentionally disconnect from devices. Millennials follow at 57%. Generation X comes in at 42%, while baby boomers trail at 29%. That matters because Gen Z shapes culture, especially when it comes to social habits. When they decide something feels better offline, businesses notice. And businesses are adapting quickly.
Where phone-free restaurants are popping up
Phone-free policies are no longer rare. At least 11 states now have restaurants or bars experimenting with restrictions or incentives. Washington, D.C., leads with several venues, while others appear in Arizona, California, Illinois, Massachusetts, Tennessee, North Carolina, New York and Texas. Some places keep it simple. Put your phone away and enjoy the meal. Others take a stronger approach.
At a Charlotte cocktail bar called Antagonist, guests place their phones in locked pouches for about two hours. The idea is to remove the option entirely so people can focus on each other.
Meanwhile, upscale chain Delilah enforces a strict no phones, no posting policy across locations in cities like Dallas, Las Vegas, Los Angeles and Miami. The goal is privacy and atmosphere.
Even fast food is testing the concept. A Chick-fil-A location in Towson Place, Maryland, offers free ice cream to families who keep their phones off the table. Different approaches, same idea. Less screen time, more presence.
SOLO DINING SURGES 52% AS AMERICANS EMBRACE ‘ME-ME-ME ECONOMY’ OVER SHARED MEALS
A growing number of bars and restaurants are limiting phone use as Americans rethink screen time and social connection. (Mike Kemp/In Pictures via Getty Images)
What happens in phone-free restaurants
Something subtle shifts when phones are out of reach. People stay in conversations longer. Meals feel more intentional. Even simple activities like playing a game or sharing a story take on more weight. One diner described the experience as rare. No notifications, no pressure to document the moment, no distraction. Just time with another person. Food experts say phones can pull attention away from the dining experience itself. When that distraction disappears, people often leave feeling like something meaningful actually happened. That feeling is what keeps customers coming back.
What this means to you
You do not need to visit a phone-free bar to feel what this shift is about. It is already showing up in our everyday lives. Think about the last time you sat down for dinner. You check your phone for a second. Then a message pops up. Before you know it, the conversation pauses and the moment slips away. That is exactly what many people are starting to notice and question. Try putting your phone away for a meal, even at home. You may find the conversation lasts longer. Things feel a little slower in a good way. You walk away feeling like you were actually there, not half distracted. This is likely just the beginning. More places may start limiting phone use, especially where the experience matters most.
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Phone-free dining is on the rise, with some venues locking devices to create a more focused, social experience. (Photographer: Luke Sharrett/Bloomberg via Getty Images)
Kurt’s key takeaways
For years, phones have quietly taken over shared spaces. Restaurants, concerts and even small gatherings started to revolve around screens. Now the pendulum is swinging back. People are realizing that putting the phone down can change how a moment feels. It does not require a full digital detox. Sometimes it is just one meal, one conversation, one evening without distractions. That small shift can feel bigger than expected.
So here is the real question. When was the last time you had a meal where no one reached for their phone? Let us know by writing to us at Cyberguy.com.
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Technology
Godzilla Minus Zero stomps through New York in first teaser trailer
*insert Godzilla screeching sound* Here’s the very first look at the next big kaiju feature. Godzilla Minus Zero will continue the story of 2023’s Godzilla Minus One, which returned the franchise to the more grounded tone established in the original film, and while the new teaser trailer doesn’t show a whole lot, it suggests some big things for the series.
Minus Zero is set in 1949, two years after the first movie, “and continues the story of the Shikishima family as they face an all-new calamity,” according to the official logline. Apparently that includes shifting the setting from Tokyo to New York, as we see Godzilla right next to the Statue of Liberty. Stars Ryunosuke Kamiki and Minami Hamabe will be reprising their roles, while director Takashi Yamazaki — who is also making a giant robot movie called Grandgear — will once again be helming the film. Toho also says that Minus Zero will be the first Japanese movie filmed for IMAX.
It’s a busy time for the world’s most famous kaiju, who will also be appearing in the next entry in Legendary’s monsterverse with Godzilla x Kong: Supernova, and is currently featured in the Apple TV series Monarch: Legacy of Monsters. Godzilla Minus Zero, meanwhile, hits theaters on November 6th.
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