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‘Housewives’ star Erika Girardi settles $25-million lawsuit over money from husband’s firm

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‘Housewives’ star Erika Girardi settles -million lawsuit over money from husband’s firm

Pop crooner and “Real Housewives of Beverly Hills” star Erika Girardi quietly put an end to a long and splashy legal battle over her ex-husband’s now-defunct law firm on Thursday, settling a $25-million bankruptcy lawsuit in Los Angeles federal court.

The suit alleged the singer should have known she was profiting off embezzled funds linked to the sprawling case against her ex-husband, former L.A. legal heavyweight Tom Girardi, and his firm Girardi Keese. The couple was accused of funneling millions from the law firm to prop up Erika’s music career.

Performing as Erika Jayne, she topped the charts in the 2010s with a series of raunchy dance club hits. But court records show she spent millions more than she made as a musician.

Larry W. Gabriel, an attorney for the plaintiffs in the case, wrote in a pretrial filing Monday that Erika and a company associated with her “received the benefit of [Tom] Girardi’s massive fraudulent scheme.”

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Tom Girardi is currently serving a seven-year sentence in federal prison after he was convicted of wire fraud for bilking his personal-injury clients in 2024. The disgraced former attorney was found to have stolen tens of millions from his firm.

His wife’s pop hits mixed boasts about luxury brands and explicit sex acts with pulsing dance beats and a bratty falsetto, a tone actress Lake Bell famously dubbed “sexy baby voice.”

In depositions taken as part of the suit, Erika said she had no knowledge of her husband’s crimes. She claimed to be ignorant about where the millions she spent on recording, merchandise, tours and “fun, playful, and sparkly outfits” were drawn from.

“I did not know how much I spent per month or per year,” she said in one exchange. “Girardi Keese paid my Amex credit card bill every month.”

Monday’s filings show Girardi Keese paid at least $14 million in charges to her American Express account between 2008 and 2020.

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The payouts began in the late 2000s when Erika, then a stay-at-home mom, sought to relaunch herself as a performer. In 2016, near the height of her pop fame, her husband began to complain she was charging too much on the credit card account. After repeated entreaties to tamp down her spending, Girardi tried for the first time to look at her balance.

Soon after, Girardi grew suspicious of charges being made to her card by a Hollywood costumer — worries she reported to one of Girardi Keese’s clients, an agent in the Secret Service, records show.

On the advice of the agent’s Secret Service colleagues, she said she disputed the AMEX charges and was ultimately refunded more than half a million dollars to her personal account, despite the original payments having come from the law firm.

Erika Girardi’s attorney did not immediately respond to requests for comment Friday.

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Movie Reviews

8News Reel Talk: ‘Toy Story 5’ movie review

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8News Reel Talk: ‘Toy Story 5’ movie review

RICHMOND, Va. (WRIC) — In this episode of 8News Reel Talk, Julia Broberg sits down with Hekla Petursson and Catori Ryan to talk about “Toy Story 5.”

The hosts gave their reviews and provided the following star ratings:

Catori: ★★★★

Hekla: ★★★★★

Julia: ★★★★.2

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To watch more livestreams and digital video content, head to the WRIC+ Originals page. You can also watch full on-demand videos on your smart TV using the WRIC+ app.

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How Culver City-based Scopely built ‘Monopoly Go!’ into a mobile games juggernaut

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How Culver City-based Scopely built ‘Monopoly Go!’ into a mobile games juggernaut

Passing “Go” has become especially lucrative for mobile game publisher Scopely.

The Culver City-based Scopely launched “Monopoly Go!” in 2023, betting fans of the classic board game would flock to a mobile version aimed at casual gamers.

By 2025, “Monopoly Go!” had accrued $6 billion in lifetime in-app purchase revenue, becoming the fastest free mobile game to do so, according to app analytics firm Sensor Tower.

This summer, the app is expected to reach $8 billion in lifetime revenue, the company says, solidifying “Monopoly Go!” as Scopely’s biggest game and far surpassing the company’s popular “Pokémon Go.” The company declined to disclose its total profits.

Scopely Co-Chief Executive Javier Ferreira.

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As overall downloads in the mobile game market have stagnated and in-app purchases and retention become the main drivers of growth, Scopely has hit on an age-old Hollywood strategy — using known franchises and intellectual property to bring out fans.

“These are incredibly durable and long-lasting games that have really passionate communities and fandom around them,” said Javier Ferreira, co-chief executive of Scopely. “We’re in the business of building people’s favorite thing, and that’s a difficult thing to do. The power of [intellectual property] is that, in some cases, that is already their favorite thing.”

The company’s journey toward “Monopoly Go!” began in 2014, when Scopely formed a partnership with Rhode Island-based toymaker Hasbro. Its first collaboration was a Yahtzee mobile dice game that ultimately drew millions of players worldwide (though it was especially popular in the U.S.) and generated more than $1 billion in lifetime revenue.

After that, Scopely approached Hasbro about taking on the “crown jewel” of its board game empire — Monopoly.

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Monopoly’s massive global popularity was an obvious draw. But adapting an hours-long real estate transaction game for a casual, mobile audience proved challenging.

Development of what would become “Monopoly Go!” ultimately took seven years, two of which were spent trying to make movement around the board more fun. In that time, the company scrapped two versions of the game; one deemed too competitive, and one that was too complex, Ferreira said.

Developers wanted to capture the “roller coaster feel” of the board game’s highs and lows, while also having simple rules and ensuring a strong social element, he said.

“We couldn’t just copy,” Ferreira said. “We had to reinvent it and re-imagine it, and that’s a complicated, creative endeavor.”

Today, “Monopoly Go!” brings in more than $2 billion in annual revenue and has been downloaded across the globe more than 300 million times.

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Now with “Pokémon Go,” which the company owns after acquiring maker Niantic’s game business last year, “Scopely has gone from a successful publisher to one of the defining companies in mobile gaming,” Randy Nelson, head of insights at Appfigures, a mobile app analytics firm.

“The company cracked the code on licensed games years ago,” he wrote in an email. “Its biggest hits work because they’re great games first and recognizable brands second.”

Though the company’s overall game downloads have slowed, its gross revenue has largely increased every year since 2020, according to Appfigures data.

Shortly after Scopely released “Monopoly Go!,” the company was acquired by Savvy Games Group, which is owned by the Saudi Public Investment Fund, for $4.9 billion.

In a statement about the deal, Savvy Games Group Chief Executive Brian Ward touted the success of “Monopoly Go!” as “indicative of Scopely’s ongoing position at the forefront of the global games sector.”

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Representatives of the Saudi investment fund are part of Savvy Game Group’s board and do sometimes give some feedback on company initiatives, though Ferreira said the company has remained “very independent.”

The proposed acquisition of gaming giant Electronic Arts by the Saudi Public Investment Fund is not expected to affect Scopely since EA largely focuses on high-budget console and computer games, he said.

As Scopely, now 3,000 employees strong, looks to the future, it has embarked on a number of entertainment partnerships with studios to add franchises such as “The Simpsons,” “Hello Kitty” and Marvel to its mobile game ecosystem.

“They give us access to these universes that millions of people love and are really invested in,” Ferreira said. “We see this as a very strategic part of our business.”

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Mark Jenkin’s ‘ROSE OF NEVADA’ – Movie Review – PopHorror

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Mark Jenkin’s ‘ROSE OF NEVADA’ – Movie Review – PopHorror

Rose of Nevada is a genuinely poetic movie that pushes the boundaries of the Groundhog Day-style time-travel narrative while carving out an identity completely its own. Rather than relying on the familiar mechanics that audiences have come to expect from the genre, the film approaches the concept through a more reflective and emotional lens. The result is a movie that feels thoughtful, ambitious, and surprisingly moving.

It makes a huge on-screen presence felt through its cast, particularly George MacKay and Callum Turner, who both deliver performances that elevate the material beyond a simple science-fiction premise. Combined with breathtaking visuals and a strong directorial vision, Rose of Nevada becomes something far more memorable than many of its genre contemporaries.

George MacKay continues to prove why he is one of the most compelling actors working today. Following his acclaimed work in 1917, he once again demonstrates an ability to carry a film through sheer presence and emotional authenticity.

Every scene feels grounded because of his performance, even when the story ventures into more abstract territory. Alongside him, Callum Turner delivers what could easily be viewed as a breakout performance. The chemistry between the two leads helps anchor the film, allowing audiences to connect with the characters even as the narrative challenges conventional storytelling expectations.

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One of the film’s greatest strengths is its visual presentation. The cinematography is nothing short of earth-shattering. Nearly every frame looks like a carefully crafted painting, capturing both the beauty and mystery of the world these characters inhabit. There is a dreamlike quality to the imagery that perfectly complements the film’s themes of time, memory, and destiny.

The camera lingers on landscapes just long enough to allow viewers to soak in their beauty without ever slowing the pace. It’s the kind of cinematography that demands to be appreciated on the largest screen possible.
Director Mark Jenkin continues to establish himself as one of the most distinctive voices in modern British cinema. Following the atmospheric and haunting Enys Men, Jenkin once again crafts a story that feels deeply connected to folklore and place.

The British backdrop becomes a character in itself, with rugged coastlines, open landscapes, and isolated locations contributing to the film’s unique atmosphere. His direction never feels showy or excessive; instead, he trusts the audience to absorb the experience and interpret its deeper meanings.

What makes Rose of Nevada especially fascinating is how it recalls classic time-travel films without simply copying them. There are moments that evoke the spirit of The Final Countdown, particularly in the sense of wonder and uncertainty surrounding the temporal elements.

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Yet the film remains firmly rooted in its own identity, focusing more on emotion and introspection than spectacle. It invites viewers to engage with its ideas rather than simply consume them.

This is also one of those rare films that benefits from reflection after the credits roll. It is not a movie designed to provide easy answers. Instead, it lingers in the mind, encouraging discussion and interpretation. The more time you spend thinking about it, the more rewarding it becomes. Much like a fine wine, Rose of Nevada continues to improve with age, revealing new layers and details upon reflection.

Overall, Rose of Nevada is a beautiful, ambitious, and visually stunning piece of filmmaking that deserves to be experienced on the big screen. Powered by exceptional performances, remarkable cinematography, and confident direction, it stands as one of the more unique takes on time travel in recent memory.

Overall Grade: 4/5 Stars

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