BMW has been peppering us with teasers and bits and pieces about its next-gen EV platform, Neue Klasse, for so long — fully two years now — that I confess I’ve become a bit numb to the hype. I’d seen the dashboard-filling displays, talked to engineers endlessly about the completely retooled active safety suite, and even got a go behind the wheel of a prototype machine.
Technology
BMW iX3 first drive: a ‘New Class’ is in session
All this for the launch of a crossover SUV, typically the most milquetoast of all the automotive classifications. But after spending the better part of a day wheeling around the final version of the iX3, I’m surprised to say it was all worth it. This little(ish) SUV really is a game changer on multiple fronts, a major step forward for BMW’s electric efforts, and a machine that might even be good enough to beat the EV sales slump.
For carmakers, platforms are key. They’re the core elements that allow relatively quick and inexpensive development of multiple new models without having to completely reinvent core elements like chassis, engines, suspension, and software. Neue Klasse (German for “New Class”) is BMW’s latest and greatest new platform, intended to form the foundation of a series of EVs to come.
The iX3 is the first of those, a compact SUV that’s more or less the same size as BMW’s existing X3, offering similar amounts of cargo and space for five passengers. This new platform tucks the battery down low and pushes its two motors to the front and rear. None of that is novel in the EV space, but most of BMW’s previous EVs have relied on platforms designed for internal combustion. This one’s optimized for EVs from the beginning.
There’s a 108.7kWh usable battery pack in there, powering the pair of motors that, combined, offer 463 horsepower and 476 pound-feet of torque through all four wheels. Maximum range will be around 400 miles (EPA testing has not yet been completed), 40-odd more than Tesla’s longest-range Model Y.
BMW’s engineers told me that the iX3’s new electrical architecture is really the key, including more efficient motors and silicon-carbide inverters. It charges faster, too, at up to 400kW if you can find a plug backed by enough juice. That’ll be a NACS plug, by the way, as this will be BMW’s first to support the Tesla-style connector.
A quick glance in the cabin of the iX3 reveals the SUV’s biggest tech upgrade: the pillar-to-pillar Panoramic Vision display. Think of it like an ultra-widescreen heads-up display that acts as a gauge cluster on the left, but has six customizable sections in the middle and the right where you can display anything from efficiency information to whatever’s playing on Spotify.
Enough never being enough, the iX3 also has an actual 3D heads-up display that projects above the Panoramic Vision, plus a 17.9-inch, 3,340 x 1,440 rhomboid-shaped touchscreen for good measure. It’s display overload and a little overwhelming the first time you get in the car, but I found it to be seamless enough to not be a distraction. If it all seems like a bit too much for you, it’s easy enough to disable the more expansive or attention-grabbing display sections.
The in-car experience is paired with an upgraded My BMW app that not only lets you remotely park the car from outside and get a 3D view of the inside or outside of the car; you can even queue up playlists on your phone or give your passengers control to do the same from their own devices.
To experience the more important tech upgrades, though, you need to be behind the wheel.
Taking back control from many of today’s more advanced active safety systems in cars can sometimes feel like wrestling. Often, a firm yank of the wheel is required to override a lane-centering system, which can result in a disconcertingly jerky experience for your passengers.
The iX3, on the other hand, is designed to be totally seamless. If you have BMW’s Highway Assistant enabled, it’ll steer itself in most situations on the highway, but you can just reach up and grab the wheel whenever you like. There’s no resistance to overcome, and if you let go the car just takes over again.
Even if you want to change lanes the car can help you there. When prompted, glance in the mirror and the car will change lanes on its own. Or, if you grab the wheel and change lanes yourself, the car will apply the turn signal for you automatically.
BMW’s system will also stay enabled if you hit the brake pedal. You can come to a complete stop if you like, then release the brake and the car will smoothly bring itself back up to speed. The system stays engaged until you turn it off — or hit the brakes more aggressively — working with you instead of against you.
This new safety system feels a bit odd at first. It took me some time to figure out when it was on and when it was off. But, after a few minutes on the highway, I got into the groove of things. It really did feel more like working collaboratively with the car instead of having its systems constantly turning on and off. The hands-off system worked extremely well, too, cleanly moving through traffic.
It wasn’t until I hit some secondary country roads that I could get a feel for just how good the iX3 was to drive, though. That dual-motor setup means full-time all-wheel drive, but the power split between those two motors changes depending on what drive mode you’re in. The car feels safe and secure in Personal, the regular drive mode. Drive it as aggressively as you want and it just has a calm, predictable nature that makes it easy to keep pointed in the right direction without too much input from the driver.
To experience the more important tech upgrades, you need to be behind the wheel
Switch over to Sport, though, and the tail kicks out just a bit under hard acceleration, making the iX3 feel like a traditional, rear-driven BMW. This isn’t a rocket ship, but it is quick and the suspension strikes a great balance between predictable, comfortable handling and sporty response. Even the steering feels sharp and has respectable feedback, just like BMWs of old.
In a lot of ways, this wholly new package feels like a return to form, a new SUV that has engaging driving and safety at its core but blends in enough luxury and refinement to keep its premium cachet. But it isn’t a sure-fire success. For one thing, there’s the look. BMW has been pushing boundaries with many of its latest designs, and the iX3 certainly has an edgy style. After initially hating it, I have to admit that after a day behind the wheel I quickly warmed up to the iX3’s appearance, particularly when viewed from the rear.
Even if you like the SUV’s style, there’s still the question of cost. BMW hasn’t set formal pricing for the 2026 BMW iX3 yet, only that it will start around $60,000. That puts it at least $10,000 more than a base, gas-powered X3 SUV. With federal EV incentives no longer at play, that delta could be a difficult one for many shoppers to stomach.
But, despite sharing most of a name, these two SUVs feel worlds apart. With enough range and fast enough charging to obliterate range anxiety, plus with an abundance of volume, handling, and comfort, the EV is the obvious play for those with room in their budget.
Photography by Tim Stevens
Technology
OpenClaw founder Peter Steinberger is joining OpenAI
I could totally see how OpenClaw could become a huge company. And no, it’s not really exciting for me. I’m a builder at heart. I did the whole creating-a-company game already, poured 13 years of my life into it and learned a lot. What I want is to change the world, not build a large company and teaming up with OpenAI is the fastest way to bring this to everyone.
Technology
Why physical ID theft is harder to fix than credit card fraud
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It started with a voicemail from a Hertz rental car location in Miami, Florida. A 57-year-old woman in Los Alamitos, California, was asked when she planned to return a Mercedes-Benz she had never rented. A thief had stolen her driver’s license, replaced the photo with their own and used it to rent the vehicle. The same identity was used to open a credit card account, book airline tickets and reserve hotel stays. By the time she learned what happened, the fraud involved businesses in multiple states.
Clearing her name required police reports in two jurisdictions, written disputes with the credit card issuer and repeated contact with the rental company and hotels. Her accounts were frozen while she submitted notarized copies of her identification and signed fraud affidavits. The process lasted more than a week. She reported losing $78,500 and spent nearly 10 days dealing with the fallout from one stolen ID.
Credit card fraud is usually limited to a single account number. Physical ID theft gives someone the ability to act as you in the real world. As a result, the cleanup process is longer, more intrusive and often tied to your legal record.
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5 MYTHS ABOUT IDENTITY THEFT THAT PUT YOUR DATA AT RISK
A stolen driver’s license can allow someone to rent cars, open accounts and sign contracts in your name. (Photo by Silas Stein/picture alliance via Getty Images)
How credit card fraud recovery works
Under the Fair Credit Billing Act, you report unauthorized charges to the card issuer within 60 days of the statement date. Federal law limits your liability to $50, and most major issuers waive that entirely. The bank cancels the compromised card number, issues a replacement and removes the disputed charges after an investigation. You may need to confirm transactions and sign a fraud affidavit. The account number changes. Your name, driver’s license and Social Security number stay the same. In most cases, fraud is resolved within one or two billing cycles. That structure gives consumers clarity. There is one issuer, one investigation and one account to correct.
Why physical ID theft recovery is more complicated
Physical ID theft creates problems that go far beyond one financial account. When someone uses your driver’s license, they step into your legal identity. Start with reporting requirements. Most states require you to file a police report before the DMV will issue a replacement linked to fraud. That report number becomes part of your official record. If the misuse happened in another state, you may need to file a second report there.
Next, understand what replacing the card actually does. A new physical card does not erase prior activity. Rental contracts, utility accounts, hotel stays, or police interactions tied to the stolen license still carry your name and license number. Fixing those records takes work. You must contact each business directly and submit documentation. No central agency reverses everything at once. Each company sets its own rules and timeline.
The stakes can rise quickly. For example, if someone abandons a rental car or commits a crime using your stolen ID, law enforcement databases may record your name. At that point, the situation shifts from financial inconvenience to legal exposure.
HOW TO PROTECT A LOVED ONE’S IDENTITY AFTER DEATH
Police reports and formal disputes are often required before businesses will remove fraudulent records. (Kurt “Cyberguy” Knutsson)
How to prove physical ID theft was not yours
With credit card fraud, the issuer investigates the charge. With physical ID theft, businesses and agencies often require you to prove that you did not authorize the activity. That process usually starts at IdentityTheft.gov. The FTC generates an Identity Theft Report, which serves as an official statement of fraud. Most banks, collection agencies and rental companies will not proceed without it.
You may also need:
- A local police report
- A copy of your driver’s license
- A notarized identity affidavit
- Proof of residence tied to the date of the fraud
When thieves open fraudulent accounts in your name, dispute each one separately. Act quickly. Send a written response within 30 days of the first collection notice to protect your rights under federal law. Fraud that appears on your credit report requires another step. Contact Equifax, Experian and TransUnion individually and submit formal disputes with supporting documentation. The credit bureaus then have up to 30 days to complete their investigations. No central agency manages these corrections for you. Instead, every company sets its own documentation rules and timeline. Therefore, you must track deadlines, follow up consistently and keep detailed records of every communication.
You cannot simply replace your driver’s license number after identity theft
When a credit card number is stolen, the bank issues a new one. When a driver’s license is stolen, the number usually remains the same. In California, if your driver’s license is lost or stolen, you can request a replacement card through the DMV online system or at a field office. The official process gets you a new physical card. No new license number is automatically assigned when the card is stolen.
If there is identity misuse tied to the license number, the DMV fraud review process allows you to submit documentation, including police reports, to support an identity theft claim before they take further action. A Social Security number is even harder to change. The Social Security Administration approves new numbers only in cases involving continued harm. Applicants must provide extensive documentation and appear in person.
A stolen physical ID, such as your license, includes:
- Full legal name
- Date of birth
- Address
- Driver’s license number
- Signature
That information is sufficient for in-person identity checks, rental contracts, certain loan applications and travel-related transactions.
Credit monitoring alerts can help you detect identity misuse before it spreads across multiple accounts. (Kurt “CyberGuy” Knutsson)
Why ongoing identity protection matters
There is no single agency that tracks misuse of your driver’s license across rental companies, lenders, collection agencies and law enforcement systems. That burden falls on you.
Identity theft services monitor your identity across all three credit bureaus and alert you to new credit inquiries, account openings and changes to your credit file. If fraud appears, you are assigned a dedicated U.S.-based case manager who helps:
- File disputes with Equifax, Experian and TransUnion
- Prepare and submit FTC Identity Theft Reports
- Contact creditors and collection agencies
- Track documentation deadlines and responses
- Assist with reimbursement claims when eligible
Plans can include identity theft insurance of up to $1 million per adult to cover eligible expenses such as lost wages, legal fees and document replacement costs related to identity theft recovery.
No service can prevent every misuse of a stolen ID. But when the issue involves police reports, credit bureaus, tax agencies and collection accounts, having structured support can make all the difference.
The California woman in this case was not enrolled in an identity theft protection service. Some businesses may reverse fraudulent charges, but it is unclear whether she recovered the full $78,500.
See my tips and best picks on how to protect yourself from identity theft at Cyberguy.com
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Kurt’s key takeaways
Credit card fraud follows a defined path. You report the charge, the issuer investigates and your account number changes. In most cases, the disruption ends there. Physical ID theft moves differently. It spreads across rental companies, hotels, credit bureaus and sometimes law enforcement databases. Instead of one dispute, you may face several. Instead of replacing a number, you must protect a permanent identity marker tied to your name. That shift matters. A stolen driver’s license carries your legal identity into the real world. Therefore, recovery demands documentation, patience and persistence. Each business sets its own rules. Each agency runs its own timeline. You coordinate the process. The lesson is clear. Protecting your financial accounts is critical. However, protecting your physical identification may be even more important. Once someone uses it in person, the cleanup becomes personal, procedural and time-consuming. Layered monitoring, early alerts and fast reporting reduce long-term damage. The faster you respond, the more control you keep.
Have you ever dealt with physical ID theft, and did the recovery process take longer than you expected? Let us know your thoughts by writing to us at Cyberguy.com
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Technology
AI can’t make good video game worlds yet, and it might never be able to
This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more news about video game industry’s pushback against generative AI, follow Jay Peters. The Stepback arrives in our subscribers’ inboxes at 8AM ET. Opt in for The Stepback here.
Long before the generative AI explosion, video game developers made games that could generate their own worlds. Think of titles like Minecraft or even the original 1980 Rogue that is the basis for the term “roguelike”; these games and many others create worlds on the fly with certain rules and parameters. Human developers painstakingly work to make sure the worlds their games can create are engaging to explore and filled with things to do, and at their best, these types of games can be replayable for years because of how the environments and experiences can feel novel every single time you play.
But just as other creative industries are pushing back against an AI slop future, generative AI is coming for video games, too. Though it may never catch up with the best of what humans can make now.
Generative AI in video games has become a lightning rod, with gamers getting mad about in-game slop and half of developers thinking that generative AI is bad for the industry.
Big video game companies are jumping into the murky waters of AI anyway. PUBG maker Krafton is turning into an “AI First” game company, EA is partnering with Stability AI for “transformative” game-making tools, and Ubisoft, as part of a major reorganization, is promising that it would be making “accelerated investments behind player-facing Generative AI.” The CEO of Nexon, which owns the company that made last year’s mega-hit Arc Raiders, put it perhaps the most ominously: “I think it’s important to assume that every game company is now using AI.” (Some indie developers disagree.)
The bigger game companies often pitch their commitments as a way to streamline and assist with game development, which is getting increasingly expensive. But adoption of generative AI tools is a potential threat to jobs in an industry already infamous for waves of layoffs.
Last month, Google launched Project Genie, an “early research prototype” that lets users generate sandbox worlds using text or image prompts that they can explore for 60 seconds. Right now, the tool is only available in the US to people who subscribe to Google’s $249.99-per-month AI Ultra plan.
Project Genie is powered by Google’s Genie 3 AI world model, which the company pitches as a “key stepping stone on the path to AGI” that can enable “AI agents capable of reasoning, problem solving, and real-world actions,” and Google says the model’s potential uses go “well beyond gaming.” But it got a lot of attention in the industry: It was the first real indication of how generative AI tools could be used for video game development, just as tools like DALL-E and OpenAI’s Sora showed what might be possible with AI-generated images and video.
In my testing, Project Genie was barely able to generate even remotely interesting experiences. The “worlds” don’t let users do much except wander around using arrow keys. When the 60 seconds are over, you can’t do anything with what you generated except download a recording of what you did, meaning you also can’t plug in what you generated into a traditional video game engine.
Sure, Project Genie did let me generate terrible unauthorized Nintendo knockoffs (seemingly based off of the online videos Genie 3 is trained on), which raised a lot of familiar concerns about copyright and AI tools. But they weren’t even in the same universe of quality as the worlds in a handcrafted Nintendo game. The worlds were silent, the physics were sloppy, and the environments felt rudimentary.
The day after Project Genie’s announcement, stock prices of some of the biggest video game companies, including Take-Two, Roblox, and Unity, took a dip. That resulted in a little damage control. Take-Two president Karl Slatoff, for example, pushed back strongly on Genie in an earnings call a few days later, arguing that Genie isn’t a threat to traditional games yet. “Genie is not a game engine,” he said, noting that technology like it “certainly doesn’t replace the creative process,” and that, to him, the tool looks more like “procedurally generated interactive video at this point.” (The stock prices ticked back up in the days after.)
Google will almost certainly continue improving its Genie world models and tools to generate interactive experiences. It’s unclear if it will want to improve the experiences as games or if it will instead focus on finding ways for Genie to assist with its aspirational march toward AGI.
However, other leaders of AI companies are already pushing for interactive AI experiences. xAI’s Elon Musk recently claimed that “real-time” and “high-quality” video games that are “customized to the individual” will be available “next year,” and in December, he said that building an “AI gaming studio” is a “major project” for xAI. (Like with many of Musk’s claims, take his predictions and timelines with a grain of salt.) Meta’s Mark Zuckerberg, who is now pushing AI as the new social media after the company cut jobs in its metaverse group, envisions a future where people create a game from a prompt and share it to people in their feeds. Even Roblox, a gaming company, is pitching how creators will be able to use AI world models and prompts to generate and change in-game worlds in real time, something that it calls “real-time dreaming.”
But even in the most ambitious view where AI technology is feasibly able to generate worlds that are as responsive and interesting to explore as a video game that runs locally on a home console, PC, or your smartphone, there’s a lot more that goes into making a video game than just creating a world. The best games have engaging gameplay, include interesting things to do, and feature original art, sound, writing, and characters. And it takes human developers sometimes years to make sure all of the elements work together just right.
AI technology isn’t yet ready to generate games, and whoever thinks it might be is fooling themselves. But AI-generated video is still bad, and it was still used to make a bunch of bad ads for the Super Bowl, so tech companies are probably still going to put a lot of effort toward games made with generative AI. In an already unstable industry, even the idea that AI tools could rival what humans can make might have massive ramifications down the line.
But the complexity of games is different from AI video, which has improved considerably in a short period of time but has fewer variables to account for. AI game-making tools will almost certainly improve, but the results might never close the gap from what humans can make.
- In a long X post, Unity CEO Matthew Bromberg argues that world models aren’t a risk, but a “powerful accelerator.”
- While the video game industry probably shouldn’t feel threatened by AI world models just yet, generative AI tools will continue to be controversial in game development. Even Larian Studios, beloved for games like Baldur’s Gate 3, isn’t immune to backlash.
- Steam requires that developers disclose when their games use generative AI to generate content, but in a recent change, developers don’t have to disclose if they used “AI powered tools” in their game development environments.
- Some games, like the text-based Hidden Door and Amazon’s Snoop Dogg game on its Luna cloud gaming service, are embracing generative AI as a core aspect of the game.
- NYU games professor Joost van Dreunen has a take on the situation around Project Genie.
- Scientific American has a great explanation of how world models work.
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