Lifestyle
Are you oblivious to L.A. earthquakes? Here's why you might be a 'never-feeler'
Joy Lee has lived in the L.A. area for her entire life, but the 48-year-old says she hasn’t felt an earthquake in almost two decades. “Sometimes I will be on social media and suddenly my friends will start commenting on the earthquake, and I will realize I felt nothing,” she said.
One time she thought an earthquake may have happened after seeing a strange ripple in the tank of her 5-gallon water dispenser. It was “like the scene where the glass of water vibrates in ‘Jurassic Park.’”
As usual, she went to social media to confirm her suspicions. Indeed, there’d been a quake that, once again, she didn’t feel.
Lee is what we’ve dubbed a “never-feeler,” someone who never — or very, very rarely — registers the rumblings of the earth beneath their feet.
After two early January SoCal quakes (a 4.1 magnitude on New Year’s Day and a 4.2 four days later), The Times conducted an informal survey to find out more about the chronically earthquake-oblivious. Lee was among the readers to share their feelings — or lack thereof.
On Tuesday, a 2.8 magnitude quake was reported in View Park-Windsor Hills at 8:19 a.m. While this one would be considered a “light” earthquake — too low to trigger the shake alert app — more than 170 people shared did-you-feel-it reports within 30 minutes, according to the U.S. Geological Survey.
Of 116 Times questionnaire respondents, about a quarter described themselves as avowed never-feelers; people who, despite living in the L.A. area for between two and 42 years, had never felt even the slightest quiver no matter the magnitude. Meanwhile, 61% reported that, while they had indeed felt the earth tremble at some point — especially if the quake was on the bigger side — they haven’t felt one in a very long time.
Julian Lozos, an associate professor of geophysics at Cal State Northridge, said there is solid earthquake science behind why some folks feel quakes while others don’t in any given situation.
“In general, you’re more likely to feel earthquakes if you’re sitting still [instead of] moving around, you’re more likely to feel them if you’re awake [instead of] asleep — obviously — but it also depends on where you are. There have been earthquakes in the San Fernando Valley, for example, that I’ve felt while people just on the other side of the Santa Monica [Mountains] haven’t.
“And it would definitely depend on where you live in terms of there being a constant source of noise or movement, like living in an apartment building where there’s constantly other stuff going on versus a single-family home. In that case you’re more likely to either think that’s what it is or, more likely, to just have developed the ability to tune it out.”
Indeed, Lee thinks her location may play a role in her earthquake ignorance. “[I] only have been quake-oblivious since moving into our home in Mt. Washington 17 years ago,” she said. “I think it has to do with the geology that our house sits on.” Linnea Stanley, a four-year Angeleno who lives in Bel-Air but used to live in Beachwood Canyon by the Hollywood sign, wondered if she never feels earthquakes because “maybe I live far enough [away] from them?” Isabel Corazon, a 37-year-resident born and raised in L.A. and currently residing in downtown’s Historic Core, believes she may have grown immune.
“I do find it strange since I’m hypersensitive to how others are feeling at any given moment in addition to how I’m feeling at any given moment,” Corazon said. “I’m highly intuitive and perceptive. So I’m honestly confused as to why I never feel earthquakes. … Maybe when you have generational time spent in L.A., you become like one with the earthquake?”
Lozos, whose area of expertise is computer simulations (“I make fake earthquakes on my computer”) has a keen interest in the never-feeler phenomenon, having observed it firsthand in the classroom.
“I always ask my students if they’ve felt an earthquake, and most of them say they have — but some of them say they haven’t,” Lozos said. “And I think some of that has to do with how much are they even thinking about it? I’m thinking about earthquakes most of the time, because it’s my job, right? So I’m more likely to feel something and go, ‘OK, was that an earthquake? Or was that my neighbors, or was that the fire station across the street?’ Whereas people who aren’t necessarily thinking about it all the time … chances are they probably have felt earthquakes and just never thought to look into it. It’s like how much does it come to your mind to begin with?”
The never-feelers’ theories
Generally, the survey respondents who don’t feel earthquakes had three main reasons. A third of them, including Lee, cited their physical location.
Lozos explained that differing locations — even within the same building — can make a huge difference in how a quake is felt. He used his personal experience at a 2014 earthquake conference in Japan as an example. “It was lunchtime and they had half of us at a fourth-floor restaurant and half of us at an 18th-floor restaurant in the same hotel when a magnitude 4.9 earthquake hit,” he said. “The people on the fourth floor felt a very sort of abrupt shaking — a jolty shaking — and the people on the 18th floor felt a lot more swaying. … [which] one might perceive as the wind versus an earthquake.”
Others theorized they had become desensitized to the jolts, jiggles and sways of the earth, due to medical conditions (from ADHD-induced wiggling legs to frequent seizures), previous earthquakes or even where they grew up. “As a native Seattleite, I have spent A LOT of my life on boats (rowboats, ferry boats, speed boats, crew shells, kayaks, canoes, etc.),” wrote Colleen Davis. “Therefore, I am very used to the feeling of having sea legs and having water rolling under me. Who knows if there is a connection? But it makes as much sense as any other theory, I guess.”
Lozos said most earthquakes are small and last for a very short period of time — a second or less. “And there are so many other things that can cause movement like that, that it might not even be something you think to check. So, later on, when the earthquake is on the news, or is exploding on [X] or BlueSky or Mastodon or wherever you are, you have to step back and think, ‘Did I feel something earlier? What time was that?’ There’s probably a lot of that.”
A surprising number of respondents (to me at least) simply copped to being too distracted to notice. “I honestly feel like I just don’t pay attention,” explained Tess Steplyk of her six-year streak of quake obliviousness. “But most the time I am quietly working from home. So I think it’s a skill!”
Not paying attention is what Lozos thinks is probably at work for people who haven’t experienced a single shaker. “I’d be willing to bet that if they’re adults who have lived in California their whole lives,” he said, “they probably have [felt an earthquake] and just didn’t realize what it was. Also, if you haven’t felt one before, you probably have this mental image, like it’s going to be this big obvious thing. And, most of the time, they’re not.”
Didn’t feel it? Don’t be surprised.
Since 1999, the USGS has been running a postquake questionnaire called “Did You Feel It?” It asks people to detail the intensity of shaking and report damage. According to Vince Quitoriano, the program’s developer, of the more than 450,000 Los Angeles County responses since launch, about 96% reported having felt a quake. Using its questionnaire data, the USGS has found that fewer than 10% of people are likely to feel a quake with moderate shaking if they are outside and in motion (say, walking or driving) while roughly 85% of people at rest and located on the higher floor of a building will feel the same intensity quake.
However, the survey wasn’t designed to gather granular data from those who didn’t feel anything, says survey geophysicist David Wald, the scientist behind and manager of the Did You Feel It? system (who created it in the aftermath of the 1994 Northridge quake). “What’s really unfortunate is that to answer the questionnaire to say you didn’t feel it just takes one answer,” Wald said. “And then you’re done. … We get their location, we get the actual intensity [of the quake] where they are based on other people’s reports and we typically know what story [of a building] they were in. But we haven’t put a lot of effort into [exploring] the boundaries of the have-not-felt because that’s such a small fraction.”
Even so, Wald isn’t surprised that some people who have lived in the L.A. area for decades would say they have never felt a single earthquake.
“On the scientific level, I would say that there are definitely so many circumstances that it would absolutely make sense that they didn’t,” he said. “It could have been that [during] one they should have felt they were in a car or in a small building and far enough away where only half the people would have felt it and they were watching TV loudly or whatever. … So even if you lived in L.A., in the early ’90s, you might be in the situation where you wouldn’t have felt an earthquake.”
Hacks for the never-feeler
Given how much where you are, what you’re doing and what you’ve previously experienced can affect your ability to feel any given earthquake, what’s an on-edge Angeleno to do? And can the never-feelers somehow train themselves to become more quake-conscious? When I put that question to Lozos, his (half-joking) response was: “I think the easy answer is to become an earthquake scientist!”
Since that’s not exactly a workable option for most (and even if it were, it certainly couldn’t happen overnight), here are some of the life hacks sent along in the responses to The Times survey. While I can’t personally vouch for them (well, except for the chandelier one — a delicate oyster-shell chandelier in the bedroom serves as the earthquake early-warning system in my home) and nothing should take the place of actual earthquake preparedness, below are some of the clever cues folks rely on to clue them in when they aren’t personally noticing the earth move.
- “We have a chandelier that sways when we have an earthquake. I’ll look up at that if I think we are having one.” — Maribel Diaz
- “I have wind chimes.” — Bonnie Howard
- “[I rely on an] under-the-cabinet wine glass rack. And the best life hack of all — my three cats! All three will perk up, usually meerkat-style, and all look the same direction.” — Lyndsi Gutierrez
- “I use a bobblehead from a sports team, because why not?!” — Lakshmivallabh Pandalapalli
- “I have hanging plants in many rooms of my house, and if the plants are moving that’s my sign that something went down.” — Amanda Rodriguez
- “Mini-blinds and the pool water are clues for the larger ones further away. Twitter and Facebook are helpful for the smaller ones nearby.” — Angel Zobel-Rodriguez
- “In San Francisco, I had a dresser in our bedroom with handles that lay against the drawer face. If I heard them start to rattle, I knew there was an earthquake happening.” — R.W. Ziegler
- “[My] USGS auto alerts [are] set to a low threshold, like a 3.0 on the scale, in a large radius around L.A. They’re sent instantly! Never fails.” — Jackson Finnerman
- “Dogs. My dogs know when one is coming. So they let me know.” — Eileen O’Farrell
Lifestyle
‘Selling the OC’ Star Tyler Stanaland Passes on Planned Podcast With Alex Hall
‘Selling the OC’ Tyler Stanaland
Backs Out of Alex Hall’s Podcast …
Out of Respect for New Relationship
Published
Alex Hall from “Selling the OC” extended the olive branch to ex-boyfriend and costar Tyler Stanaland by inviting him on her podcast … but it turned out Tyler canceled last minute out of respect for his blossoming new relationship.
Sources familiar with the situation tell TMZ … Alex tried to hash it out with Tyler one-on-one for all to see … but we’re told he got cold feet at the last minute in light of his new relationship with Hannah Morrissey.
Here’s the sitch … Alex asked Tyler to be on her podcast ‘Pretty Dirty’ before Season 4 of “Selling the OC” aired, and we’re told her pitch to him was to sit down publicly and have a conversation about what their “relationship” entails.
If you’re not familiar with the real estate reality drama … Alex and Tyler’s relationship had a lot of muckiness about what really went on between them during the series — and Alex wanted to break it down once and for all, considering fans online have been wondering where their relationship stands today.
Our sources tell us Tyler loved the idea and was down for the appearance with her at first … adding Tyler even said he was excited and thought it would be fun.
However, things took a turn once the latest season aired — and Tyler rescinded his agreement. Alex followed up to lock in a date, and he responded saying after careful consideration, he opted out … because he wants to focus on his current relationship … adding he wanted to keep his chapter with Alex in the past.
Sources say Alex wasn’t surprised he pulled out of his appearance — this is how he rolls — but she respected his decision to back out, and the two haven’t spoken since.
This news comes after Tyler’s shocking elopement with Hannah. Tyler announced his marriage to her just 6 weeks after the news of their engagement.
We’ve reached out to both Tyler and Alex for comment … so far, no word back.
Lifestyle
Clair Obscur: Expedition 33 sweeps The Game Awards — analysis and full winners list
Performers onstage at The Game Awards 2025 at the Peacock Theater on December 11, 2025 in Los Angeles, California.
Frank Micelotta/Picturegroup
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The first minutes of The Game Awards set the mold for the next three hours. Clair Obscur: Expedition 33 won best independent game during the preshow, beating out acclaimed sequels like Hades 2 and Hollow Knight: Silksong. Moments after, the main stage opened with operatic singers and a full orchestra (plus the obligatory electric guitar!) belting out music from the game.

Clair Obscur was already the favorite to win the grand prize — but kicking off the show with the game front-and-center felt like an anointing. It triumphed in nearly every category it competed in, picking up nine awards in total. By the time it won “Game of the Year,” Clair Obscur had surpassed The Last of Us: Part 2 to become the most decorated game in the Awards history.
As predictable as the night became, the game it honored was anything but. Clair Obscur came from an independent French studio composed of developers who had worked for the French gaming behemoth Ubisoft. Instead of chasing trendy genres like battle royales or open-world action games, Clair Obscur drew inspiration from turn-based role-playing games like the classic Final Fantasy titles. It paired an intimate and existential story with a setting that was both whimsical and epic. And it cast motion-capture icon Andy Serkis alongside game actor veterans like Ben Starr and Jennifer English, who delivered the night’s most rousing speech when she accepted the award for best performance.
“I just want to say to every neurodivergent person watching in this room, because I know there’s probably quite a lot of you,” English said. “To all of you that feel like life is stuck on hard mode, this is for you, and thank you so much to the games community and industry for giving us, so many of us, a home.”
Jennifer English, also known for her leading role in 2023 Game of the Year winner Baldur’s Gate 3, accepts her best performance award onstage at the Peacock Theater on December 11, 2025.
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Clair Obscur’s victories fit with two themes of the night: the rise of independent studios and the internationalization of the awards themselves. Half of the “Game of the Year” nominees were indie games, even as the term has stretched to include titles with sizable budgets and publisher partnerships.
This semantic squishiness is a result of The Game Awards’ outsourced voting process, which polls over 150 international media outlets (including NPR) to determine a list of nominees. These outlets decide for themselves how to define categories like an “independent game” or “action adventure game.” After the shortlist is tallied, they’ll pick their favorites in each category, which are weighted against an open online voting system that makes up a 10th of the total score. As the jury has expanded outside of the U.S., which now only represents roughly 15% of outlets, award winners have become both more global and more mainstream.
Still, Clair Obscur’s ubiquity speaks volumes. Even as it swept other deserving indies aside, the game demonstrates the outsized impact a small team can have on the broader market. No longer seen as just a niche, prestige title, Clair Obscur rose to prominence thanks to strong word-of-mouth and its inclusion on the Xbox Game Pass Service, which allowed regular gamers and critics alike to try the game out without committing to a full purchase.
Guillaume Broche, Tom Guillermin, Nicholas Maxon-Framcombe, and François Meurisse accept the Game of the Year award for Clair Obscur: Expedition 33.
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Big companies still took home prizes, however. After being completely shut out last year, Nintendo earned a few awards for Switch 2 exclusives, with Donkey Kong Bananza winning best family and Mario Kart World winning best sports/racing. Grand Theft Auto 6 won most anticipated game for the second year in a row. Wuthering Waves, a Chinese game with a huge mobile audience, won the Players’ Voice award, the only category completely determined by public online votes.
Here are the full nominees and winners for the 2025 Game Awards (winners in bold):
Game of the year
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
Donkey Kong Bananza (Nintendo EPD/Nintendo)
Hades II (Supergiant Games)
Hollow Knight: Silksong (Team Cherry)
Kingdom Come: Deliverance II (Warhorse Studios/Deep Silver)
Best game direction
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Hades II (Supergiant Games)
Split Fiction (Hazelight Studios/EA)
Best narrative
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Kingdom Come: Deliverance II (Warhorse Studios/Deep Silver)
Silent Hill f (NeoBards Entertainment/KONAMI)
Best art direction
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Hades II (Supergiant Games)
Hollow Knight: Silksong (Team Cherry)
Best score and music, leveled up by Spotify
Christopher Larkin, Hollow Knight: Silksong
Lorien Testard, Clair Obscur: Expedition 33
Darren Korb, Hades II
Toma Otowa, Ghost of Yōtei
Woodkid and Ludvig Forssell, Death Stranding 2: On The Beach
Best audio design
Battlefield 6 (Battlefield Studios/EA)
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Death Stranding 2: On the Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Silent Hill f (NeoBards Entertainment/KONAMI)
Best performance
Ben Starr, Clair Obscur: Expedition 33
Charlie Cox, Clair Obscur: Expedition 33
Erika Ishii, Ghost of Yōtei
Jennifer English, Clair Obscur: Expedition 33
Konatsu Kato, Silent Hill f
Troy Baker, Indiana Jones and the Great Circle
Innovation in accessibility
Assassin’s Creed Shadows (Ubisoft)
Atomfall (Rebellion)
Doom: The Dark Ages (id Software/Bethesda Softworks)
EA Sports FC 26 (EA Canada/EA Romania/EA)
South of Midnight (Compulsion Games/Xbox Game Studios)
Games for impact
Consume Me (Jenny Jiao Hsia/AP Thomson/Hexacutable)
Despelote (Julián Cordero/Sebastián Valbuena/Panic)
Lost Records: Bloom & Rage (Don’t Nod Montreal/Don’t Nod)
South of Midnight (Compulsion Games/Xbox Game Studios)
Wanderstop (Ivy Road/Annapurna Interactive)
Best ongoing
Final Fantasy XIV (Square Enix)
Fortnite (Epic Games)
Helldivers 2 (Arrowhead Game Studios/Sony Interactive Entertainment)
Marvel Rivals (NetEase Games)
No Man’s Sky (Hello Games)
Best community support
Baldur’s Gate 3 (Larian Studios)
Final Fantasy XIV (Square Enix)
Fortnite (Epic Games)
Helldivers 2 (Arrowhead Game Studios/Sony Interactive Entertainment)
No Man’s Sky (Hello Games)
Best independent game
Absolum (Guard Crush Games/Supamonks/Dotemu)
Ball x Pit (Kenny Sun/Devolver Digital)
Blue Prince (Dogubomb/Raw Fury)
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Hades II (Supergiant Games)
Hollow Knight: Silksong (Team Cherry)
Best debut indie game
Blue Prince (Dogubomb/Raw Fury)
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Despelote (Julián Cordero/Sebastián Valbuena/Panic)
Dispatch (AdHoc Studio)
Megabonk (Vedinad)
Best mobile game
Destiny: Rising (NetEase Games)
Persona 5: The Phantom X (Black Wings Game Studio/Sega)
Sonic Rumble (Rovio Entertainment/Sega)
Umamusume: Pretty Derby (Cygames Inc.)
Wuthering Waves (Kuro Games)
Best VR/AR
Alien: Rogue Incursion (Survios)
Arken Age (VitruviusVR)
Ghost Town (Fireproof Games)
Marvel’s Deadpool VR (Twisted Pixel Games/Oculus Studios)
The Midnight Walk (MoonHood/Fast Travel Games)
Best action
Battlefield 6 (Battlefield Studios/EA)
Doom: The Dark Ages (id Software/Bethesda Softworks)
Hades II (Supergiant Games)
Ninja Gaiden 4 (Platinum Games/Team Ninja/Xbox Game Studios)
Shinobi: Art of Vengeance (Lizardcube/Sega)
Best action/adventure
Death Stranding 2: On the Beach (Kojima Productions/Sony Interactive Entertainment)
Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
Indiana Jones and the Great Circle (MachineGames/Bethesda Softworks)
Hollow Knight: Silksong (Team Cherry)
Split Fiction (Hazelight Studios/EA)
Best RPG
Avowed (Obsidian Entertainment/Xbox Game Studios)
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Kingdom Come: Deliverance II (Warhorse Studios/Deep SIlver)
The Outer Worlds 2 (Obsidian Entertainment/Xbox Game Studios)
Monster Hunter Wilds (Capcom)
Best fighting
2XKO (Riot Games)
Capcom Fighting Collection 2 (Capcom)
Fatal Fury: City of the Wolves (SNK Corporation)
Mortal Kombat: Legacy Kollection (Digital Eclipse/Atari)
Virtua Fighter 5 R.E.V.O. World Stage (Ryu Ga Gotoku Studio/Sega)
Best family
Donkey Kong Bananza (Nintendo EPD/Nintendo)
LEGO Party! (SMG Studio/Fictions)
LEGO Voyagers (Light Brick Studios/Annapurna Interactive)
Mario Kart World (Nintendo EPD/Nintendo)
Sonic Racing: CrossWorlds (Sonic Team/Sega)
Split Fiction (Hazelight Studios/EA)
Best Sim/Strategy
The Alters (11 Bit Studios)
FINAL FANTASY TACTICS – The Ivalice Chronicles (Square Enix)
Jurassic World Evolution 3 (Frontier Developments)
Sid Meier’s Civilization VII (Firaxis Games/2K)
Tempest Rising (Slipgate Ironworks/3D Realms)
Two Point Museum (Two Point Studios/Sega)
Best sports/racing
EA Sports FC 26 (EA Canada/EA Romania/EA)
F1 25 (Codemasters/EA)
Mario Kart World (Nintendo EPD/Nintendo)
Rematch (Sloclap/Kepler Interactive)
Sonic Racing: CrossWorlds (Sonic Team/Sega)
Best multiplayer
Arc Raiders (Embark Studios)
Battlefield 6 (Electronic Arts)
Elden Ring Nightreign (FromSoftware/Bandai Namco Entertainment)
Peak (Aggro Crab/Landfall)
Split Fiction (Hazelight/EA)
Best adaptation
A Minecraft Movie (Legendary Pictures/Mojang/Warner Bros)
Devil May Cry (Studio Mir/Capcom/Netflix)
The Last of Us: Season 2 (HBO/PlayStation Productions)
Splinter Cell: Deathwatch (FOST Studio/Ubisoft/Netflix)
Until Dawn (Screen Gems/PlayStation Productions)
Most anticipated game
007 First Light (IO Interactive)
Grand Theft Auto VI (Rockstar Games)
Marvel’s Wolverine (Insomniac Games/Sony Interactive Entertainment)
Resident Evil Requiem (Capcom)
The Witcher IV (CD Projekt Red)
Content creator of the year
Caedrel
Kai Cenat
MoistCr1TiKaL
Sakura Miko
The Burnt Peanut
Best Esports game
Counter-Strike 2 (Valve)
DOTA 2 (Valve)
League of Legends (Riot)
Mobile Legends: Bang Bang (Moonton)
Valorant (Riot)
Best Esports athlete
brawk – Brock Somerhalder (Valorant)
Chovy – Jeong Ji-hoon (League of Legends)
f0rsakeN – Jason Susanto (Valorant)
Kakeru – Kakeru Watanabe (Street Fighter)
MenaRD – Saul Leonardo (Street Fighter)
Zyw0o – Mathieu Herbaut (Counter-Strike 2)
Best Esports team
Gen.G – League of Legends
NRG – Valorant
Team Falcons – DOTA 2
Team Liquid PH – Mobile Legends: Bang Bang
Team Vitality – Counter-Strike 2
Players’ voice
Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
Dispatch (AdHoc Studio)
Genshin Impact (HoYoverse)
Hollow Knight: Silksong (Team Cherry)
Wuthering Waves (Kuro Games)
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