Rising up, I longed for video video games to be taken as severely as books, movie and tv. The video games “Monkey Island” and “King’s Quest” had been as essential to my early growth because the Tolkien books I learn alone and the Dickens books I learn in class. For these pivotal interactive texts merged narrative with a participatory curiosity.
In the end, they instilled a lifelong love of play.
“It offers a unique sort of sense reminiscence, and it offers a unique means that your mind thinks and your coronary heart beats,” says Diana Williams, CEO/co-founder of Kinetic Vitality Leisure and a former artistic govt at Lucasfilm, of the significance of play. The act of play, says Williams, is consistently partaking “the eyes, the center and the thoughts” because of the want for an lively dedication on the a part of the participant.
Williams can be the chairwoman of the brand new Peabody Interactive Board. Over its 80-plus years, the Peabody Awards have targeted on honoring considerate work in quite a lot of mediums spanning TV, radio and journalism, however has arguably lengthy been most intently related to tv. On Thursday, the Peabody Awards unveiled its first crop of winners for digital and interactive storytelling, which targeted on quite a lot of foundational texts launched previous to 2019, an acknowledgement that the sector has lengthy been missed by our institutionalized awards our bodies.
Within the sport house, honorees embrace “Journey,” “Papers, Please” and “By no means Alone.” Taken collectively, the works emphasize video games at their most approachable, every taking dangers to develop the viewers of gamers.
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“Journey,” as an illustration, ignited the unbiased sport motion when it was launched a decade in the past, all whereas proving to a mass viewers {that a} sport might be constructed on compassion. “Journey” requires us to collaborate, with out phrases, with a stranger as we float in an summary world.
“So many individuals say avid gamers are poisonous and no person needs to speak to them on-line,” says “Journey” creator Jenova Chen, who describes the sport as a “belief train” via the journey of 1’s life. “I felt that’s not the case. It’s not the gamer’s fault. We’re all able to being imply and a jerk, however we even have kindness in us. It’s the designer’s job to convey out the intense facet of humanity. So ‘Journey’ is that sport, the place we imagine folks can actually bond with one other.”
“Papers, Please” turned immigration politics right into a sport.
(Lucas Pope)
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“Papers, Please,” first launched in 2013, turned easy puzzles right into a sport of geopolitical chess, asking gamers to think about life as an underpaid, overstressed immigration officer in an Jap Bloc nation. It’s a sport that explores the stress between responsibility and empathy for humanity. “By no means Alone,” which got here out in 2014, launched gamers to little-known tales of native Alaskan tradition, all whereas utilizing easy run-and-jump mechanics to remodel gamers into digital vacationers.
“I feel individuals are realizing that video games aren’t simply trivial amusements,” says Amy Hennig, the president of latest media at Skydance Media and a veteran sport developer who was one of many architects of the “Uncharted” franchise. Hennig was on the board of Peabody jurors who selected the inaugural interactive winners.
“These experiences have the capability to make us really feel the implications of selection, the implications of our actions,” Hennig says. “You may really feel in a really visceral means companionship, loss, battle and liberation. These are elevated experiences. Video games can get a foul rap — they’re toys or they solely give attention to the visceral side of the expertise — however video games could make you are feeling and cry. I feel ‘Journey’ was the primary sport that really made me cry. If I had watched that in a passive context, I wouldn’t have had that.”
The Peabody recognition is arriving at a time when video games are extra overtly turning into leisure IP. This week sees the discharge of a “Halo” sequence on Paramount+, “Sonic the Hedgehog” is now a movie franchise, “Uncharted” has change into a field workplace success and Netflix’s “League of Legends” sequence “Arcane” was a prime winner on the animation business’s Annie Awards. It’s a sign that interactive content material is coming into the mainstream enviornment in a extra overt means than it has up to now.
“We’re in a unique cultural house,” says Jeffrey Jones, govt director of Peabody, when requested why now concerning the Peabody’s interactive awards.
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“There’s a recognition, even amongst the outdated TV varieties, that the world is totally different,” Jones says. “I feel for me, broader than simply the business, you’re seeing this in every single place. Nonprofits are embracing new types of storytelling. You see it in gaming. You see it in interactive documentaries. If one is conscious of what’s on the market, it simply turned, as an establishment, the time.”
In “By no means Alone,” gamers explored native Alaskan folklore.
(E-Line Media)
Past video games, the preliminary interactive Peabody crop additionally acknowledged an assortment of game-related content material.
Among the many honorees: Cultural criticism website Feminist Frequency, which transcended video games media by specializing in the content material of video games and deeply addressed gender in media; “All the time in Season Island,” a multimedia venture that utilized sport instruments to intimately discover problems with race and violence; “Star Wars Uncut,” an online-driven venture wherein followers re-created the famed house fantasy; and “Notes on Blindness: Into Darkness,” a 360-film venture accessible in digital actuality that examines how the blind can see the world. The complete listing of winners is offered on the Peabody website.
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For Chen, founding father of thatgamecompany and who started creating “Journey” whereas he was nonetheless a pupil at USC, he’s hopeful that the Peabody embrace of video games will proceed to extend respect for the medium. His thatgamecompany studio, which adopted “Journey” with the cellular hit “Sky,” has devoted itself to creating approachable video games primarily based on collaboration and kindness.
Interactive media, argues Chen, encompasses all the pieces from video video games to web sites to theme parks, however even in the present day he fears the language surrounding video games is one which views the medium with much less seriousness than movie and tv. In the end, although, it’s the sport designers, says Chen, who’re accountable for shifting any perceived narratives.
“Pushing the boundary of the medium is the one means you may assist the medium develop past its present viewers,” says Chen. “That’s my private dream, to see video games exchange movie as the best medium of all time, inside my lifetime. Each sport we make we’re pondering of how can our sport assist the medium, assist the business.”
2025, NR, 180 min. Directed by Mukesh Kumar Singh. Starring Vishnu Manchu, Akshay Kumar, Mohanlal, Prabhas Raju, Mohan Babu.
Not reviewed at press time. The movie depicts the folk tale of Kannappa, an atheist hunter who became a devotee of Lord Shiva and plucked out his eyes in an act of devotion.
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Denis Villeneuve will direct the next James Bond film, the 26th official entry in the historic franchise. Villeneuve will also serve as executive producer, alongside Tanya Lapointe.
Amy Pascal and David Heyman are producing the project, as had been previously announced. The pair came onto the film after the series’ longtime producers, Barbara Broccoli and Michael G. Wilson, made a deal to give up creative control to Amazon MGM Studios earlier this year.
In a statement, Villeneuve, a four-time Academy Award nominee, said, “Some of my earliest movie-going memories are connected to 007. I grew up watching James Bond films with my father, ever since ‘Dr. No’ with Sean Connery. I’m a die-hard Bond fan. To me, he’s sacred territory. I intend to honor the tradition and open the path for many new missions to come. This is a massive responsibility, but also, incredibly exciting for me and a huge honor. Amy, David, and I are absolutely thrilled to bring him back to the screen.”
Also in a statement, Pascal and Heyman commented, “Denis Villeneuve has been in love with James Bond movies since he was a little boy. It was always his dream to make this movie, and now it’s ours, too. We are lucky to be in the hands of this extraordinary filmmaker.”
Villeneuve’s last film, “Dune: Part Two,” earned more than $700 million worldwide. He is preparing to begin shooting the third “Dune” movie this summer with a scheduled release date of Dec. 16, 2026.
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Daniel Craig and Ana de Armas in “No Time to Die,” which marked Craig’s final film in the James Bond franchise.
(Nicola Dove / MGM)
The prior film in the Bond franchise, 2021’s “No Time to Die,” finished off Daniel Craig’s five-film run in the role, which began with 2006’s “Casino Royale.” After American-born “No Time to Die” director Cary Joji Fukunaga, the French-Canadian Villeneuve will be only the second non-British director in the history of the Bond franchise.
A screenwriter hasn’t yet been named and no announcement has been made as to who will take over playing the famed British secret agent.
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Mike Hopkins, head of Prime Video and Amazon MGM Studios, said in a statement, “We are honored that Denis has agreed to direct James Bond’s next chapter. He is a cinematic master, whose filmography speaks for itself. From ‘Blade Runner 2049’ to ‘Arrival’ to the ‘Dune’ films, he has delivered compelling worlds, dynamic visuals, complex characters, and — most importantly — the immersive storytelling that global audiences yearn to experience in theaters. James Bond is in the hands of one of today’s greatest filmmakers and we cannot wait to get started on 007’s next adventure.”
Story: When activists seize a skyscraper gala, ex-soldier-turned-window-cleaner Joey (Daisy Ridley) finds herself stranded outside. With her brother among the hostages, she must scale the building and outwit the attackers to save him and everyone inside.Review: In
Cleaner
, director Martin Campbell returns to familiar territory: the taut, high-concept action thriller. But while the film showcases his well-known flair for vertical spectacle and tension-filled set pieces, it never fully transcends its genre roots or narrative implausibilities. Anchored by a committed Daisy Ridley, the film is a functional but uneven ride—elevated by direction, hindered by writing. Set in a gleaming London skyscraper,
Cleaner
introduces Joey Locke (Ridley), an apathetic ex-soldier turned window cleaner with a tragic past and a climbing habit rooted in childhood trauma. As her precarious job takes her to the building’s upper floors, eco-terrorists storm an executive gala inside, triggering a hostage crisis. Joey—stranded on the outside—becomes the only person capable of intervening, especially with her younger brother Michael (Matthew Tuck) trapped within. The setup is, admittedly, far-fetched. A former military operative conveniently moonlighting as a skyscraper window washer is the kind of pulpy premise that only works if the film embraces its absurdity.
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Cleaner
does, to an extent. Screenwriters Simon Uttley, Paul Andrew Williams and Matthew Orton leans heavily on genre nostalgia, drawing clear inspiration from
Die Hard
and even
The Towering Inferno
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, borrowing not only their structure but also their sense of contained chaos. Campbell’s direction brings polish to the proceedings, and his eye for height-induced anxiety is sharp as ever. The film’s best moments come when it forgets its dialogue and lets Ridley dangle, climb, and fight against gravity and odds. But for all its kinetic energy,
Cleaner
falters in the writing. The dialogue is often unnecessarily heavy and sluggish, flattening emotional beats and undercutting tension. Joey’s competence verges on implausible, removing real stakes from what should feel like a desperate, near-impossible mission. The film wants to paint her as vulnerable yet unstoppable—but in making her too capable, it strips the story of suspense. That said, Ridley carries the film with quiet intensity. Unlike the usual action heroes, she stays serious and determined. Her scenes with Tuck bring surprising emotional weight, offering glimpses of tenderness in a film otherwise propelled by gunfire and grappling hooks. Their sibling dynamic is one of the film’s few grounded elements, even if it occasionally feels underwritten. The antagonists, led by Taz Skylar’s Noah, provide chaotic opposition but lack ideological nuance. The film hints at internal divisions within the eco-terrorist group—between moral protest and violent extremism—but ultimately sidesteps the ethical debate in favor of more explosions. Clive Owen, in a blink-and-miss role, is underutilized and fails to inject the gravitas his presence promises. In the end,
Cleaner
is a serviceable action movie. It’s well-directed, competently acted, and delivers enough suspense to keep you watching. But weak writing and surface-level themes stop it from being more than just another decent thriller. For fans of the genre, it’s worth a watch—but don’t expect it to leave a lasting impression.