Connect with us

Entertainment

The Disneyland experiments that influenced Star Wars: Galactic Starcruiser

Published

on

Earlier than Walt Disney World’s Star Wars: Galactic Starcruiser, there was chaos in Disneyland’s Frontierland.

The Galactic Starcruiser is an immersive, two-day, live-in theme park expertise by which company study to wield a lightsaber and have one-on-one interactions with characters resembling Captain Keevan and Sammie the engineer. In the meantime, the short-lived Legends of Frontierland, which ran at Disneyland in the summertime of 2014, had Coyote Chris, Willum and Crimson, amongst different Wild West characters.

It was one in every of Disney’s extra notable LARPs — a reside motion role-playing recreation — and it helped inform the participatory expertise that’s the Galactic Starcruiser.

So whereas California’s Disney theme park followers should journey throughout the nation to expertise the expensive Galactic Starcruiser — a cabin for 2 begins at roughly $5,000 — Anaheim regulars over time have been a few of the major playtesters for what would turn into one of many firm’s most activity-driven points of interest. The Galactic Starcruiser, generally known as the “‘Star Wars’ lodge,” is a full two-day LARP by which vacationers are inspired to comply with a number of storylines. Suppose the immersive theater of New York’s “Sleep No Extra” or a full-scale, all-encompassing role-playing recreation, solely stretched to 40-plus hours.

Legends of Frontierland tried to remodel the unique Disney “land” right into a recreation board of its personal. It was one in every of quite a few playtests that pulled on Disney’s giant SoCal client base, with the purpose of seeing how far Walt Disney Imagineering — the corporate’s arm dedicated to theme park experiences — may push company into game-inspired endeavors. It was successful, a lot in order that it has primarily been re-imagined by Knott’s Berry Farm and continues to reside as Ghost City Alive, proving that mainstream audiences are, in actual fact, able to LARP.

Advertisement

But when Legends of Frontierland was a profitable playtest for the Imagineers, it left one thing to be desired as an expertise, in line with Scott Trowbridge, who led the groups that created the Galactic Starcruiser and the Disneyland and Walt Disney World land Star Wars: Galaxy’s Edge.

The sport of Legends of Frontierland was comparatively obscure. Company tried to accrue little picket tokens often called “bits,” which have been used to purchase land or bribe others. The purpose was to be on the group with probably the most land. However a number of storylines and subplots developed. One may get thrown in jail and even buy a Frontierland landmark such because the Golden Horseshoe.

In a single sense, the sport harked again to Frontierland’s starting, earlier than the park constructed Mine Practice By Nature’s Wonderland and its alternative, Large Thunder Mountain Railroad, when the land was largely populated with costumed Wild West “merchants, trappers, cow palms, ‘two-gun males,’ dudes and dance corridor ladies,” as described in a few of the park’s promotional descriptions of Frontierland from 1955.

For twenty first century Imagineers, it offered a key lesson for the Galactic Starcruiser: no “bits.”

Disneyland’s Jennifer Bascom, left, offers a telegram to Disneyland visitor Keith Kocienski of Fullerton, proper, whereas enjoying the short-lived 2014 LARP (live-action position play) recreation Legends of Frontierland. The sport was an affect on Walt Disney World’s Galactic Starcruiser.

Advertisement

(Christina Home)

“It didn’t work as an expertise,” Trowbridge says. Requested to broaden, Trowbridge cites the dearth of guardrails and says the thought of a fictional monetary forex just isn’t one thing that interprets to a Disney park or resort. In brief, it resulted in some company having an excessive amount of perceived energy and the corporate continuously making an attempt to reset the sport.

“Lesson No. 1: In-game economies are laborious,” Trowbridge says. “That was one factor we discovered instantly. It’s laborious to steadiness. We constructed a bit of little bit of recreation that was a territory forwards and backwards, and we didn’t steadiness that recreation successfully sufficient. Hopefully that was invisible to our contributors, however you need that rock to be balancing on prime of the hill, and what we discovered was the rock stored rolling down the hill, and behind the scenes we needed to maintain pushing it up the hill.”

That led to a few key classes for constructing the behind-the-scenes recreation of the Galactic Starcruiser. On one easy stage, the Starcruiser depends closely on the Play Disney Parks app, which helps give it the construction that Legends of Frontierland lacked. That’s as a result of the app can create the notion of getting conversations with the actors that populate the sport, which in flip informs the improv that happens. However Legends of Frontierland additionally led to some conceptual concepts that drive the Starcruiser, which, at its highest stage, is about selecting a facet between the great guys of the Resistance or the evil forces of the First Order.

Advertisement

“We modified the forex. In Legends of Frontierland, the forex was actually bits,” Trowbridge says. “On this [Starcruiser] expertise, the forex is belief and knowledge. What have you learnt? Do I belief it? That makes it sound tremendous cynical, however I don’t suppose it’s.”

Gaya on the Galactic Starcruiser

Singer, songwriter and galactic celebrity Gaya performs as passengers expertise the two-day Star Wars: Galactic Starcruiser.

(Allen J. Schaben/Los Angeles Occasions)

“It’s an expertise about constructing relationships,” says Sara Thacher, one of many architects of the Galactic Starcruiser recreation.

What it means to modify the forex from bits to data is that gamers advance by way of the Galactic Starcruiser by studying. It’s curiosity and never the need to amass pretend cash that’s rewarded aboard the cruise-inspired expertise.

Advertisement

Thacher jokes that she’s executed extra LARPs than cruises, and one of many classes of the previous — in addition to Legends of Frontierland — is to make sure that the setting is spectacular sufficient that company will fortunately discover it. This, mixed with the reliance on the Play Disney Parks app, may help keep away from one of many hiccups in immersive theater, by which contributors will crowd round an actor.

In different phrases, ensure that the surroundings can deal with some heavy lifting, a lot in order that gamers will need to merely dangle within the lounge, as an illustration, and play a card recreation.

“That motive to be there implies that wonderful issues are going to only wander in,” Thacher says. “I’m enjoying Sabacc within the lounge, and that provides me a motive to only dwell there and really feel part of the world. I can have my Han Solo second and put all my chips within the middle of the desk. That’s not the massive story, however it permits the massive story to come back and discover me, reasonably than the opposite means round. That’s truly actually necessary — these causes to dwell and simply be part of the world.”

Earlier than becoming a member of Imagineering, Thacher specialised within the creation of alternate actuality video games, maybe most notably because the co-creator of the Jejune Institute, which impressed the AMC sequence “Dispatches From Elsewhere.” When she began eight years in the past, the Galactic Starcruiser was nonetheless a number of months away from its early conceptualization, however Thacher’s position from the start was to acknowledge that right this moment’s company are already enjoying within the Disney parks by way of fan meetups and themed days, and to see how rather more attendees could also be prepared to take part.

Los Angeles Times game critic Todd Martens checks out the scene in the bar aboard the Galactic Starcruiser

Occasions recreation critic Todd Martens checks out the scene within the bar aboard the Galactic Starcruiser, the place company can dangle and benefit from the card recreation Sabacc.

(Allen J. Schaben/Los Angeles Occasions)

Advertisement

“We have been within the enterprise of, ‘What are the experiences that may broaden the palette of visitor experiences?’” Thacher says. “How can we push on what the length of these experiences will be? What sorts and methods can company turn into concerned, and the way rather more can they be a part of the story? That was an enormous piece of why I got here on board.”

Thacher developed two main guest-facing experiences that helped inform the Starcruiser. One was the alternate actuality recreation hooked up to the 2015 movie “Tomorrowland” that was known as “The Optimist.” It tied into Disneyland and Walt Disney historical past and ran for a set six-week interval. One other was the 2016 challenge Ghost Publish, by which three puzzle packing containers and one epilogue envelope can be despatched to contributors who purchased in. It was restricted to only 999 gamers.

The Ghost Publish was integral, in that it utilized an app that would set off reactions at Disneyland, however each have been necessary in determining how fluid a recreation may very well be with time. An early lesson discovered was that gamers wanted to have the ability to enter at any second within the story. Having one thing run purely on an “event-based nature,” Thacher says, can exclude individuals, for the reason that narrative could transfer quicker than they’re enjoying.

The trick is to keep away from one thing feeling like a “reside radio broadcast” — that’s, in the event that they miss a part of the story, then they’re misplaced — and to make sure there is sufficient to do over 40-plus hours. The Ghost Publish, as an illustration, took most gamers between 10 and 16 hours to finish, Thacher estimates, and that was with out actors. Add within the classes of the LARP that was Legends of Frontierland, and one begins to have the constructing blocks for the Starcruiser, the place there are actors to work together with, card video games to play, rooms to discover and ship controls that may be hacked.

Advertisement

“I’ll say that each one of those experiences gave us the boldness of how a lot construction was needed,” Thacher says. “We checked out one another all through the event course of and mentioned, ‘How? We’re making a 45-hour expertise! How a lot story is that?’ And we have been making a 45-hour expertise by which not everyone experiences the identical factor. So having issues in our again pocket, whether or not it’s Frontierland or the Ghost Publish, was about beginning to perceive how a lot stuff we wanted to construct to have sufficient to do.”

It’s all additional proof that it doesn’t matter what theme park expertise is created, it should doubtless have roots that may be traced again to Disneyland.

Continue Reading
Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Movie Reviews

My Sunshine: Jesus director returns with poetic ice-dancing drama

Published

on

My Sunshine: Jesus director returns with poetic ice-dancing drama

4/5 stars

Rarely has figure skating been shown as so pure, poetic and sensual than in My Sunshine, Hiroshi Okuyama’s feature about two young ice dancers and their coach over one winter in a small town in Hokkaido, in Japan.

Following his award-winning 2018 debut Jesus, which revolves around the way a series of absurd apparitions changed a lonely boy’s life, the 29-year-old filmmaker has again made a simple premise go a very long way through an understated screenplay and intriguing mise-en-scène and by drawing heartfelt performances from his young cast.

Filmed in the classic four-by-three screen ratio and boasting a desaturated colour palette which gives everything a dreamy quality, My Sunshine revolves around Takuya (Keitatsu Koshiyama), a stammering boy who is as awkward at sport as he is with his speech.

Keitatsu Koshiyama as main character Takuya in a still from My Sunshine.

Bad at school in both baseball and ice hockey, the boy finds himself captivated by figure skating – or, specifically, the elegant star skater Sakura (Kiara Nakanishi). His perseverance in trying out pirouettes is noted by the girl’s coach Arakawa (Sosuke Ikematsu), who gives the boy proper skates and then private lessons.

Sensing a prodigy in the waiting, Arakawa begins to train Takuya alongside Sakura to compete in a pairs skating competition. Through this, the man rediscovers the joie de vivre he seems to have left behind after his retirement and relocation to the rural hinterlands.

Advertisement

Teasing natural and dynamic turns from his cast – with Sosuke looking very much the part with his smooth moves on the ice – Okuyama delivers scenes that ooze youthful energy and human warmth.

In the film’s pièce de resistance, a scene depicting Takuya and Sakura’s full routine, the duo glide gracefully across the ice, their breathing and the crisp glissando produced by their skates saying much more about their emotions than words ever could, whether about their dedication to the sport or the unarticulated feelings bubbling within each of them.

(From left) Sosuke Ikematsu as coach Arakawa, Kiara Nakanishi as skater Sakura and Keitatsu Koshiyama as Takuya in a still from My Sunshine.

But My Sunshine is not all sweetness and light. Its descent towards tragedy is perhaps prefigured by Okuyama’s frequent positioning of his characters as small dots in vast spaces – an allusion, perhaps, to how their fates are somehow shaped by unspoken social forces they could not control.

And it is exactly such tacit norms which will eventually snap the trio’s growing bond.

Eschewing melodrama, Okuyama simply hints at the prevalent conservative attitudes in the town, the disapproval of Arakawa’s private life never really breaking into the open beyond one single word Sakura throws at her erstwhile mentor.

It is an altercation that is as brief as it is heartbreaking, and it speaks volumes about Okuyama’s deftness in evoking such emotions through his very economical storytelling and stylistic rigour.

Advertisement
Want more articles like this? Follow SCMP Film on Facebook
Continue Reading

Entertainment

At a Cannes Film Festival of big swings and faceplants, real life takes a back seat

Published

on

At a Cannes Film Festival of big swings and faceplants, real life takes a back seat

“Is it too real for ya?” snarls the Gang of Four-soundalike punk band Fontaines D.C. over a thrumming bass line on the soundtrack to “Bird” as we cruise the streets of Gravesend, Kent, east of London. How’s this for too real? Piloting an e-scooter is the shirtless, much-tatted Bug, played by Barry Keoghan, last seen in “Saltburn” wearing significantly less. Hanging onto him is 12-year-old Bailey (Nykiya Adams), his daughter from a previous relationship (something of a stretch, age-wise, but sure).

Ever the optimist, Bug is planning to sell the hallucinogenic slime he skims off the back of a toad he’s imported from Colorado to fund his imminent wedding to a fling of three months. And despite having an elaborate, curling centipede inked on his face and neck, he’s crestfallen that Bailey would let a friend cut off her locks before the big day. She’s entering surly adolescence like a hot comet and not thrilled to have a new stepmother.

It’s all in keeping with the studied miserablism of British director and Cannes darling Andrea Arnold (“American Honey”). Every interior in “Bird” is more squalid than the last; every door seems designed to be busted down by a violent boyfriend.

Nykiya Adams in the movie “Bird.”

Advertisement

(Atsushi Nishijima)

Is it too real for ya?

Actually, no, not really. And that’s before Arnold introduces us to Bailey’s creepy Boo Radley-ish friend, the mysterious title character (Franz Rogowski of “Passages,” deepening his brand of bug-eyed strangeness), who, in a long-telegraphed moment of protective vengeance, sprouts huge CGI wings that were already painfully suggested.

“Bird” is part of what might be described as Cannes’ reality problem. Or so it seems — it’s only the halfway mark — as we ping-pong between screenings of revered directors leaping off the deep end, their former penchants for verisimilitude tossed aside. Emerging from the raves for George Miller’s “Furiosa: A Mad Max Saga” came the admission, shared by many, that it just wasn’t convincing physically: too lacquered and digitally finessed, the grungy tactility of “The Road Warrior” long gone. Any hope of Francis Ford Coppola reproducing the warmth of his best films was dashed by the sprawling “Megalopolis,” a Rome-as-New-York urban fantasia that, for all its delightful looniness, could have used some subway grit.

Advertisement

Maybe realness is overrated. It’s tempting (but too easy) to impose a coordinated aesthetic on any one edition of a film festival, the early responders hoping to collate their scattered experience of seeing multiple movies a day into a larger sense of coherence. Still, this was restless work. Many of Cannes’ first-week offerings felt like products of the pandemic and, as such, exuded an air of desperation.

A man and a woman listen to a suggestion.

Richard Gere and Uma Thurman in the movie “Oh, Canada.”

(Festival de Cannes)

Paul Schrader’s flashback-heavy “Oh, Canada” — sluggish even at 95 minutes — is expressly about notions of reputational realness unraveling. A Hollywood lion in a fascinating winter, the always-watchable Richard Gere plays Leonard Fife, a celebrated Errol Morris-like lefty documentarian, who, though suffering through the final stages of cancer, agrees to a filmed interrogation by some of his most devoted students. Already you anticipate that some of these interviews aren’t going to go Leonard’s way as Schrader’s métier, the language of self-excoriating doubt, finds voice.

Was he a draft dodger who fled to Canada on principle to escape military service? Was he a faithful family man? No points for guessing correctly on those two. Meanwhile, a deeper truth emerges, more about the inexorable march of time than integrity. Gere, reuniting with Schrader for their first collaboration since the exuberant strut of 1980’s “American Gigolo,” is a fragile, vulnerable presence here, playing up Leonard’s thickened voice and dimmed virility. “I have a Genie and a Gemini!” he sputters, clinging to his awards while the rest of his life tips into fabrication.

Advertisement

Please, Yorgos Lanthimos, show us how it’s done: If we’re going to have a Cannes overrun with fantasy, let one come from the maker of “Poor Things” and “The Lobster.” The Greek director has chosen an unfortunate moment to do a faceplant. “Kinds of Kindness,” though it gets its audience pumped with opening credits set to Eurythmics’ snaky, pounding “Sweet Dreams (Are Made of This),” slackens into a tiresome trio of subpar mini-films lacking the emotive weirdness that Lanthimos usually serves on tap.

Three adults hug in bed.

From left, Margaret Qualley, Jesse Plemons and Willem Dafoe in the movie “Kinds of Kindness.”

(Atsushi Nishijima / Searchlight Pictures)

It’s not the actors’ fault, many of whom take on triple duty in three brittle, gruesome tales about, sequentially, murderous micromanagement, cannibalistic survival and obsessive cultdom. The cast launches gamely into the flat-toned violence: Jesse Plemons, Emma Stone, Willem Dafoe, Hong Chau and a particularly committed Margaret Qualley (who hopefully filed for worker’s comp). The weak link, however, is the script by Lanthimos and Efthimis Filippou, who, despite the hope they’d steer back to their darkly suggestive “Dogtooth” days, can’t seem to link their customary meanness to any kind of profundity.

Lanthimos has never made a movie this gratuitously brutal (brace for a fried thumb served on a dinner plate), nor has he made one this dumbly obvious, relying on that ominous, pinging piano note from “Eyes Wide Shut” and a frisky cast to sock it over. He’s clearing his throat. It’s more a collection of memes than a sustained piece of thinking.

Advertisement

One filmmaker, though, has nailed the free-floating dreaminess that Cannes seems to be lost in, the Zambia-born Rungano Nyoni, whose confidence summoning a mood clarifies in the exquisitely haunting “On Becoming a Guinea Fowl.” (Playing in the Un Certain Regard section, her drama runs circles around several others in the official competition.) It begins in the middle of the night — a sequence you’ll never want to end — as Shula (Susan Chardy), driving home from a party, pulls over. There’s a dead body on the road. Turns out it’s her uncle Fred. A garrulous, drunk cousin, Nsansa (Elizabeth Chisela), shows up, lending her some unwanted company.

The movie then eases into the rituals of mourning: mounting a funeral, cooking for the bereaved, grieving performatively, so much of it conducted in a state of shock. Nyoni’s debut, the surreal 2017 comic satire “I Am Not a Witch,” poked a sharp stick in the eye of African mysticism, drafting a solemn girl into unwanted witchery while other women remained tethered to traditional roles. Here, the connection is cooler and more disturbing. As Shula steps into rooms flooded with water, the film pivots to a trance-like menace, echoed by Lucrecia Dalt’s scraping experimental synth score.

We also learn more about guinea fowl than ever imagined, including how the plump species warns the rest of the herd of danger. Shula, lost in her stubbornly vague half-memories, can’t quite shake free of her uncle’s past. And when a final showdown arrives — several women and girls chirping out an animalistic warning — the hair on the back of your neck pricks up.

Suddenly, Cannes was too real after all.

Advertisement
Continue Reading

Movie Reviews

‘The Substance’ Review: An Excellent Demi Moore Helps Sustain Coralie Fargeat’s Stylish but Redundant Body Horror

Published

on

‘The Substance’ Review: An Excellent Demi Moore Helps Sustain Coralie Fargeat’s Stylish but Redundant Body Horror

Not long into Coralie Fargeat’s campy body horror The Substance, Elisabeth Sparkle (Demi Moore) is unceremoniously fired from her gig as the celebrity host of a daytime exercise program. The former actress’ credentials — an Academy Award, a prominent place on the Hollywood Walk of Fame — aren’t enough to save her Zumba-meets-Jillian-Michaels-style show, fittingly called Sparkle Your Life. Her producer, an oily personality conspicuously named Harvey (Dennis Quaid), wants to replace Elisabeth with a younger, more beautiful star. In his words: “This is network TV, not charity.” 

The Substance, which premiered at Cannes in competition, is Fargeat’s second feature. It builds on the director’s interest in the disposability of women in a sexist society, a theme she first explored in her hyper-stylized and gory 2017 thriller Revenge. She gave that film a subversive feminist bent by turning the trophy girlfriend — a sunny blonde who is raped and murdered — into a vengeance-seeking hunter.

The Substance

The Bottom Line

Uneven genre offering boosted by formal ambition and Demi Moore.

Advertisement

Venue: Cannes Film Festival (Competition)
Cast: Demi Moore, Dennis Quaid, Margaret Qualley
Director-screenwriter: Coralie Fargeat

2 hours 20 minutes

In The Substance, a woman also takes fate into her own hands and combats underestimation, only this time she’s at war with herself, too. Fargeat combines sci-fi elements (as in her early short Reality+) with body horror and satire to show how women are trapped by the dual forces of sexism and ageism. Beauty and youth are the targets at the heart of this film, but the director also takes aim at Hollywood’s ghoulish machinations and the compulsive physical and psychological intrusiveness of cisgender heterosexual men. 

Fargeat flaunts an exciting hyperactive style. Ultra wide-angle shots, close-ups and a bubble-gum color palette contribute to the film’s surreal — and at times uncanny — visual language. The British composer Raffertie’s thunderous score adds an appropriately ominous touch, especially during moments of corporeal mutilation. 

Advertisement

There’s a lot going on in The Substance, and while the ambition is admirable, not everything works. The thin plotting strains under the weight of its 2 hour 20 minute runtime; there are scenes, especially in the middle of the film, that land as leaden repetition instead of clever mirroring. But strong performances — especially from Moore and Quaid — help sustain momentum through the film’s triumphantly amusing end.

During his final meeting with Elisabeth, Harvey doubles down on his offensiveness. By the time women reach the age of 50, he suggests to Elisabeth while stuffing his mouth with shrimp, it’s over for them. Fargeat heightens the perversity of Harvey’s blunt assessment with shots of his mouth masticating on shellfish bits. As he crushes the coral-colored creatures with his molars, Elisabeth stares at him with a faint disgust bordering on hatred. Quaid’s character lives in the more satirical notes of The Substance, and the actor responds with an appropriately mocking performance.

Harvey’s words, coupled with the blank stares Elisabeth now receives from passersby, drive the actress to seek a solution. She reaches out to the anonymous purveyors of The Substance, a program that allows people to essentially clone a younger version of themselves. While Fargeat’s screenplay leaves much to be desired when it comes to conveying the company’s scale of operations or how they function in her version of Los Angeles, the rules of the experiment are straightforward. After individuals spawn their duplicates, it’s critical they maintain a balanced life. Every 7 days one of them enters a coma, kept alive through a feeding tube, while the other roams free. Then they switch. The catch, of course, is the addiction of youth. 

Elisabeth and her younger self (Margaret Qualley), Sue, follow the program rules for a bit. The middle of The Substance is packed with scenes underscoring the difference in treatment they receive. While Sue blossoms, winning the affection of Harvey and getting her own exercise show, Elisabeth languishes in the shadow of her invisibility.

Moore imbues her character with a visceral desperation, one that enriches the unsettling undercurrents of Fargeat’s film. She plays a woman who can’t quit the addiction of having youth at her fingertips despite its lacerating effect on her psyche. In one particularly strong scene, Elisabeth, haunted by a giant billboard of Sue outside her window, struggles to leave the house for a date. She tirelessly redoes her makeup and each attempt reveals the layers of anguish behind the actress’s pristine facade. 

Advertisement

Moore leans into the physical requirements of her role later in the film. Elisabeth eventually learns that upsetting the balance of the experiment reduces her vitality. Sue, greedier for more time outside the coma, becomes a kind of vampire, and Elisabeth wilts. Moore’s slow walk and hunched shoulders add to the sense of her character’s suffering. Special makeup effects by Pierre-Olivier Persin render Elisabeth’s withering even more startling and persuasive.  

Qualley does not have as meaty a role as Moore. Her character functions as Elisabeth’s foil, seeming to exist only to help us understand the perversion of Hollywood’s gaze on the starlet. That’s a shame, because The Substance’s smart premise and direction promise more revelatory confrontations between Elisabeth and Sue than the one we are offered.

The reality of this experiment is that it traps both characters in the same toxic, self-hating cycle as the standards imposed by society. The most compelling parts of The Substance deal with how social conventions turn women against themselves. A stronger version of the film might have dug into the complexities of that truth, instead of simply arranging itself around it. 

Advertisement
Continue Reading

Trending