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The Lord of the Rings: The War of the Rohirrim Movie Review

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The Lord of the Rings: The War of the Rohirrim Movie Review

In 2024, do I even need to explain what The Lord of the Rings (henceforth LotR) is? J.R.R. Tolkien‘s deeply iconic and highly influential masterpiece is widely considered among the all-time greatest works of fantasy. And even if you haven’t read the books, there’s a pretty good chance you’ve seen Peter Jackson‘s beloved film adaptations from 2001–2003, or at the very least seen any number of the almost cartoonishly long list of memes it’s spawned. Indeed, the world of these books has been retold and added to with varying levels of success time and time again in the seventy years since The Fellowship of the Ring was first published. And the latest such addition to this club is the franchise‘s first anime (but not first animated) movie, The Lord of the Rings: The War of the Rohirrim (henceforth WotR).

Admittedly, there’s not a lot tying WotR to the rest of LotR. One could go into this movie with little or no LotR knowledge at all and be just fine—you’d miss a few winks and nods to LotR, but nothing so huge that you couldn’t understand and appreciate what was going on. They both take place in the same universe, and LotR fans will hear a few familiar names throughout the movie (and get a special cameo at the end), but WotR takes place roughly ~200 years before Frodo ever set his bare feet outside The Shire. Furthermore, WotR is centered on humans first and foremost—in fact, there are barely any non-human characters in the movie at all. Its primary connection and contribution to the world Tolkien built is a specific history on why Helm’s Deep is called, well, Helm’s Deep; a question that, admittedly, I don’t think many (if any at all) LotR fans were actively curious to learn more about, but at the same time, thorough worldbuilding has always been a hallmark of Tolkien, so I don’t necessarily mind that.

If there is anything I mind in this movie, it would probably (and surprisingly) be the animation, which is so gorgeous at times. But then, at others, the mouth flap movements are just off enough that they become noticeable, and when you notice it even once, you can’t really unnotice it. At other moments, too, it’s really apparent that the backgrounds and the people or horses aren’t exactly on the same plane, if that makes sense—the people and horses look very obviously overlaid on the backgrounds, which, stylistically and visually, don’t quite match. Finally, the animation gets a bit rough when something particularly dynamic or high-movement is going on (which, to be clear, is often—there’s a lot of fighting, horse riding, and so on). Director Kenji Kamiyama is no stranger to anime or fast-paced action, so I was shocked that this animation often fell as short of the mark as it does.

Meanwhile, this movie’s greatest strength is one of its main characters: none other than the force of nature that is Helm Hammerhand, who’s brought to life by the legendary Brian Cox—whom ANN recently got to interview, alongside Gaia Wise. He’s exactly the kind of bombastic powerhouse that you love to run into in anime, and Cox—still relatively fresh off the heels of playing screamy-old-man Logan Roy in Succession—can (predictably) match that energy perfectly. As for everyone else, it’s hard to shine your brightest when you have to share a stage with a character who exudes as much hot-bloodedness and charisma as Helm Hammerhand. Not even the other central protagonist of the film, Héra (voiced by Gaia Wise), can quite measure up. Still, both she and Wulf are compelling enough characters—neither commanding the spotlight in the same way that Helm so often does, but also never fully allowing themselves to be swallowed up by Helm’s gravitational pull.

And falling somewhere in the middle is this movie’s story, which feels like a pretty standard-issue revenge affair. Fundamentally, it’s nothing you haven’t already seen played out a million times before—you just haven’t seen it with Helm Hammerhand. But even so, WotR doesn’t exactly reinvent the wheel. It’s a story that opts to do what it’s doing well rather than to do it in a unique way, which is fine; it just makes it err on the side of forgettability.

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WotR probably won’t become a must-watch addition to your LotR marathon any time soon, but it’s still an enjoyable—if a bit underwhelming—adventure movie. Comparing it to other pieces of LotR media feels somewhat like a pitfall, because few franchises simultaneously have as monumental highs and astronomical lows as LotR does. Falling somewhere in the middle of this feels almost inevitable, but “somewhere in the middle” could mean anything when the distance between LotR‘s peaks and valleys is so vast. But at the same time, the fact remains that it is a piece of LotR media—one that pales in comparison to the best entries but is still far from the worst we’ve seen from Tolkien’s world. And even as a standalone piece, it’s a solid adventure movie, but lacks a certain wow-factor—a wow-factor, one can’t help but feel reminded, that’s often present in LotR‘s better entries.

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Movie Review: A Home Invasion turns into a “Relentless” Grudge Match

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Movie Review: A Home Invasion turns into a “Relentless” Grudge Match

I’d call the title “Relentless” truth in advertising, althought “Pitiless,” “Endless” and “Senseless” work just as well.

This new thriller from the sarcastically surnamed writer-director Tom Botchii (real name Tom Botchii Skowronski of “Artik” fame) begins in uninteresting mystery, strains to become a revenge thriller “about something” and never gets out of its own way.

So bloody that everything else — logic, reason, rationale and “Who do we root for?” quandary is throughly botched — its 93 minutes pass by like bleeding out from screwdriver puncture wounds — excruciatingly.

But hey, they shot it in Lewiston, Idaho, so good on them for not filming overfilmed Greater LA, even if the locations are as generically North American as one could imagine.

Career bit player and Lewiston native Jeffrey Decker stars as a homeless man we meet in his car, bearded, shivering and listening over and over again to a voice mail from his significant other.

He has no enthusiasm for the sign-spinning work he does to feed himself and gas up his ’80s Chevy. But if woman, man or child among us ever relishes anything as much as this character loves his cigarettes — long, theatrical, stair-at-the-stars drags of ecstacy — we can count ourselves blessed.

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There’s this Asian techie (Shuhei Kinoshita) pounding away at his laptop, doing something we assume is sketchy just by the “ACCESS DENIED” screens he keeps bumping into and the frantic calls he takes suggesting urgency of some sort or other.

That man-bunned stranger, seen in smoky silhoutte through the opaque window on his door, ringing the bell of his designer McMansion makes him wary. And not just because the guy’s smoking and seems to be making up his “How we can help cut your energy bill” pitch on the fly.

Next thing our techie knows, shotgun blasts are knocking out the lock (Not the, uh GLASS) and a crazed, dirty beardo homeless guy has stormed in, firing away at him as he flees and cries “STOP! Why are you doing this?”

Jun, as the credits name him, fights for his PC and his life. He wins one and loses the other. But tracking his laptop and homeless thug “Teddy” with his phone turns out to be a mistake.

He’s caught, beaten and bloodied some more. And that’s how Jun learns the beef this crazed, wronged man has with him — identity theft, financial fraud, etc.

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Threats and torture over access to that laptop ensue, along with one man listing the wrongs he’s been done as he puts his hostage through all this.

Wait’ll you get a load of what the writer-director thinks is the card our hostage would play.

The dialogue isn’t much, and the logic — fleeing a fight you’ve just won with a killer rather than finishing him off or calling the cops, etc. — doesn’t stand up to any scrutiny.

The set-piece fights, which involve Kinoshita screaming and charging his tormentor and the tormentor played by Decker stalking him with wounded, bloody-minded resolve are visceral enough to come off. Decker and Kinoshita are better than the screenplay.

A throw-down at a gas-station climaxes with a brutal brawl on the hood of a bystander’s car going through an automatic car wash. Amusingly, the car-wash owners feel the need to do an Idaho do-si-do video (“Roggers (sic) Car Wash”) that plays in front of the car being washed and behind all the mayhem the antagonists and the bystander/car owner go through. Not bad.

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The rest? Not good.

Perhaps the good folks at Rogers Motors and Car Wash read the script and opted to get their name misspelled. Smart move.

Rating: R, graphic violence, smoking, profanity

Cast: Jeffrey Decker, Shuhei Kinoshita

Credits:Scripted and directed by Tom Botchii.. A Saban Entertainment release.

Running time: 1:34

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About Roger Moore

Movie Critic, formerly with McClatchy-Tribune News Service, Orlando Sentinel, published in Spin Magazine, The World and now published here, Orlando Magazine, Autoweek Magazine

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UNTIL DAWN Review

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UNTIL DAWN Review
UNTIL DAWN is a horror movie based on a video game about a group of friends who find themselves trapped in a time loop, reliving the same night repeatedly with increasingly terrifying, fatal threats. One year after her sister Melanie vanished without a trace, Clover and her friends look to find more information about her disappearance. Clues lead them to an abandoned mining town implied to be in Pennsylvania. This place of unimaginable horrors traps them all in a horrifying time loop where they’re murdered again and again. They must work together to survive without losing themselves in the never-ending time loop of gruesome murder.

UNTIL DAWN is nicely shot and paced well, with believable performances. However, the movie has a strong humanist worldview featuring gruesome violence, lots of strong foul language, and excessive gore. The violence includes psychopathic killers, people spontaneously exploding, stabbings, kidnapping, demonic possession, and more. The frequent dying over and over in the plot of UNTIL DAWN puts the sanctity of life into question. It forces the characters to conduct abhorrent and unacceptable immoral actions for survival.

(HH, Pa, C, O, Ho, LLL, VVV, S, M):

Dominant Worldview and Other Worldview Content/Elements:

Strong humanist worldview that twists the concept of modern psychology into a supernatural hellscape with unexplained time loops and reoccurring nightmarish horror filled with excessive violence and gore, but with unexplained pagan supernatural elements (such as a storm circling a house, the appearance of more buildings, the time loop itself, and many more), the time loop perverts the laws of mortality and implies that the consequences of violence, murder, suicide, etc., don’t apply, the psychologist controlling the time loop discusses the situation with modern psychology in vague circles meant to confuse and disorient the nature of the reality in which the victims are trapped, religion or God is not explicitly discussed, but there’s an unexplained cross in front of a house that isn’t explained and a character references the belief that a possessed person cannot become possessed through contact but rather weakness of faith, and some occult content where one woman is a self-described psychic and is into “woo-woo” stuff as another character describes it, she tries to amplify her psychic abilities with help from the others by holding hands and meditation, and she often has strong feelings and seems to have a sense the others do not have, but no worship or symbols are shown, plus a girl dating a guy is said to have previously dated a girl as well as other men;

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Foul Language:

At least 101 obscenities (including 62 “f” words), two strong profanities mentioning the name of Jesus, and four light profanities;

Violence:

Very severe violence and gratuitous blood and gore throughout including but not limited to dead bodies, monsters, scarred masked psychopath, stabbing, beating, and people spontaneously exploding;

Sex:

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No sex shown, but a person puts on a VHS tape and a pornographic movie is heard playing briefly but not shown, and a woman is said to date a lot of people and one time dated another woman;

Nudity:

No nudity;

Alcohol Use:

No alcohol use;

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Smoking and/or Drug Use and Abuse:

No smoking or drugs; and,

Miscellaneous Immorality:

A psychologist is a callous antagonist whose motives are relatively unknown beyond having a morbid curiosity that led to awful experiments and playing games with other people, he purposely keeps people trapped for no known reason other than his sick and twisted observations that end in gruesome murder and unnecessary torture.

UNTIL DAWN is a horror movie based on a video game about a group of friends who find themselves trapped in a time loop, reliving the same night repeatedly with increasingly terrifying, fatal threats.
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One year after her sister Melanie vanished without a trace, Clover and her friends look to find more information about her disappearance. Clues lead them to an abandoned mining town. This place of unimaginable horrors traps them all in a horrifying time loop where they will be murdered again and again.

UNTIL DAWN is nicely shot and paced well, with believable performances, but it has a strong humanist worldview overall with some occult elements is filled with gruesome violence, gore, lots of strong foul language, and a time loop that leads to an increasing amount of horrific murder and unacceptable immoral actions for survival.

The movie begins with a woman named Melanie clawing her way through the dirt with an unknown monster chasing after her. Digging her way out, she looks up to a masked psychopath standing over her with a scythe. She begs him, “No! Please not again. I can’t!” He fatally stabs her without a thought. It cuts to the main title, and an hourglass is shown with a ticking clock sound and unsettling music.

Cut to a group pf people in a red car driving up a winding mountain, an obvious nod to THE SHINING. It’s been one year after Clover’s sister Melanie vanished without a trace. The group consists of Max, Nina, Megan, Abe, and Clover. Shortly after their mother died, Melanie had decided to start a new life in New York. Clover decided to stay, which created tension between the sisters before Melanie left.

Clover and her friends are looking for more information about her disappearance. Their last stop is the last place she was seen in a video message taken in front of a middle-of-nowhere gas station. Megan, a proclaimed psychic, wants to join hands outside and see if they can feel any mystical energy regarding Melanie. Their attempt is cut short when an RV blares its horn and almost hits them, scaring them all.

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Clover goes inside the gas station for a cup of coffee while the others talk outside. Clover asks the man behind the register if he worked here last year. After confirming he’s been working there for years, she shows him a picture of Melanie from the video. He asks if she was missing and clarifies saying that Clover is not the first to come asking. When she asks if many people around here go missing, he says people “get in trouble” in Glore Valley. As their only lead, the group decides to go there and stick together.

Nervously driving to the valley in an increasingly dangerous storm, the group begins to question what they are doing. Suddenly the storm stops but is still raging behind them. They park in front of a house with a “Welcome Center” sign, with the storm circling around the area but leaving the house dry. Confused, they get out of the car and look around. Nina decides to see if there’s anyone inside so they can come up with a plan. Everyone goes in except Clover, who walks up to the strange rain wall.

Inside the house, they find a dated and dusty interior. The power and water don’t work, and they conclude that they are the first people to come there in years. There is a strange hourglass with a skull on the wall. Checking the guest book, Nina finds Melanie’s name signed multiple times, with increasingly shaky handwriting. In another room, Abe finds many missing posters with faces on a bulletin board and finds poster with Melanie’s face.

Outside, Clover thinks she sees a person in the rain. She also hears Melanie’s voice and runs after it. Concerned, Max calls after her and he pulls her back in. As Nina signs the guestbook, the sun suddenly sets and the clock starts ticking.

Inside the house now with the hourglass turned over, they try to understand what’s happening. The car is out in the rain now with someone revving the engine threateningly. Some of them go to the dark basement, where the lights don’t work. There is an eerie sense of dread as Abe goes to check out a noise, and Nina finds a scarred and masked psychopath standing in a room as the top half of Abe’s body falls to the ground.

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Hearing the commotion upstairs, the others go to see what happened and Max spots the killer. They run to hide, and the apparently invincible psychopath horrifically stabs each of them as they try to fight back. The sand in the hourglass runs back, as each character returns to where they were when Nina originally signed the book (she now signs it a second time). They remember what had just taken place, and how they were all murdered. Clearly stuck in this time loop escape room situation, they will now have to figure out how to escape this terrifying hellscape as the situations get worse with every loop.

UNTIL DAWN is nicely shot and paced well, with believable performances. However, the movie has a strong humanist worldview featuring gruesome violence, lots of strong foul language, and excessive gore. The violence includes psychopathic killers, people spontaneously exploding, stabbings, kidnapping, demonic possession, and more. The frequent dying over and over in the plot puts the sanctity of life into question. It forces the characters to conduct abhorrent and unacceptable immoral actions for survival.

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