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Blumhouse's latest strategy to scare the hell out of you: video games

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Blumhouse's latest strategy to scare the hell out of you: video games

Over the last 15 years, Blumhouse has built a reputation for success by producing low-cost, original indie horror films. Now, the studio best known for such movies as the “Paranormal Activity” franchise and “M3gan” is looking to do the same in video games.

The Los Angeles-based film and TV production company recently announced its first slate of games, starting with an homage to ’90s teen horror films called “Fear the Spotlight,” a third-person, puzzle-solving adventure that’s expected to come out in the fall on desktop and consoles.

The studio saw an especially relevant opportunity — not only was the games industry growing, particularly among young people, but Blumhouse’s own fans frequently identified as gamers, Blumhouse President Abhijay Prakash said in an interview.

“I don’t think you can be in the entertainment space and not notice or be aware of gaming,” Prakash said. “The market is growing globally and diversifying its audience, it’s super relevant to the audience we’re already in touch with, and there was a business opportunity for us to do what we did in movies and apply it to games.”

Blumhouse is the latest studio entrant to the massive video game market. Megan Ellison’s indie firm, Annapurna, has a gaming division, as do brother David Ellison’s Skydance Media and J.J. Abrams’ Bad Robot. Warner Bros. Discovery’s gaming unit has long churned out big franchise titles, including last year’s Harry Potter-themed hit, “Hogwarts Legacy.”

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“It’s not just potential revenue,” said Danny Bilson, director of USC Games, a joint program with the university’s engineering school. “It’s culture. It’s fishing where the fish are.”

Gaming is big business. More than 190 million Americans play video games at least once a week. U.S. consumer games spending last year totaled $57.2 billion, according to the Entertainment Software Assn., an industry trade group.

Globally, revenue last year from the games industry was estimated at $183.9 billion, a slight increase compared with 2022, according to a report updated in May by Amsterdam-based gaming research firm Newzoo.

Moreover, the amount of time people spend gaming — and importantly, how much money they spend — has remained resilient through recessions. (The industry, however, has recently experienced a pullback after a pandemic-fueled boom in hiring and production, resulting in thousands of layoffs.)

“Gaming continues to be a much more interactive and exciting way to enjoy entertainment,” said Josh Chapman, co-founder and managing partner at Konvoy Ventures, a Denver-based venture capital firm that focuses on gaming investments. “It’s no surprise that Hollywood studios are looking to games as additional revenue. … It’s a way to get their IP [intellectual property] in front of a new fan base.”

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The pipeline also has run the opposite direction, sometimes to great success. Postapocalyptic video game franchise “The Last of Us” spawned the wildly popular HBO series of the same name, starring Pedro Pascal. Bethesda’s “Fallout” games became the basis of a show for Amazon’s Prime Video.

Blumhouse executives began thinking about expanding into games about three years ago. Chief Financial Officer Josh Small, who previously helped Annapurna get into gaming, was a key driver of those discussions, Prakash said.

The company hired veteran video game producer Zach Wood and former PlayStation executive Don Sechler to run the gaming division, which launched last year.

Games can be expensive to produce. But as with its low-budget horror films, Blumhouse is taking what executives describe as a “lean and mean” approach to the sector. The division is targeting indie-level budgets, mostly under $5 million per title.

Blumhouse Games, which has a handful of employees, serves as a publisher, partnering with indie developers to finance and make the games, then taking the final product to platforms like online gaming marketplace Steam, as well as Xbox, PlayStation and Switch, where consumers can pay per game.

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So far, the games slate has hewed closely to the horror content of Blumhouse’s roots.

“Fear the Spotlight,” developed by L.A.-based Cozy Game Pals, centers on two teen girls who venture into an abandoned school to conduct a seance, an undertaking that inevitably goes wrong. “Crisol: Theater of Idols,” from Madrid-based developer Vermila Studios, combines religion with horror and requires the player to use their avatar’s own blood as ammunition. The slate will include a mix of desktop and console games, as well as mobile games.

Perhaps surprisingly, one thing the current slate doesn’t include is any game related to Blumhouse movies. That means players won’t find games that expand the universe of “The Purge” or allow them to dance with M3gan. The current separation between the games and Blumhouse studio stories was intentional, said Wood, who serves as president of Blumhouse Games.

“It’s a games-first approach,” he said. Though the team knew fans would expect to see games based on Blumhouse‘s films, they wanted to focus first on originals, “similar to how Jason [Blum] built the film business,” he said.

Wood added that Blumhouse Games doesn’t evaluate pitches from developers with an eye toward film or TV partnerships. Though the games subsidiary does talk with the studio side — and the door is open to future collaborations — the focus is on “building trust with fans” to expect creative, unique horror games, he said.

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It’s a strategy similar to that of Bad Robot Games, which started as a small subsidiary and evolved into a larger game developer and publisher. Bad Robot Games now focuses on a mix of existing intellectual property and new stories, Chief Executive Anna Sweet said in a statement.

“Gameplay always comes first,” she said. “Once we find the fun, we then look at how we can build a world and story that complements it.”

Developing games based on existing movies is often a way for studios to expand a film’s popularity and increase longevity — and monetization — among fans. Netflix has expanded its mobile-only game offerings with new titles based on its hit reality shows, such as “Too Hot to Handle,” to reduce subscriber churn and increase the time viewers spend on its service. But betting on existing movies doesn’t always work.

Warner Bros. Discovery took a $200-million hit to its profit in the first fiscal quarter this year due to poor sales of its game “Suicide Squad: Kill the Justice League.” (Company Chief Executive David Zaslav called the release “disappointing” in a May call with financial analysts.)

Walt Disney Co., too, has had its ups and downs with games. After years of struggling as a game developer and publisher, the company adopted a licensing model in 2016 that allowed it to work with outside entities to make games based on Disney characters and stories.

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In February, Disney leaned harder into that strategy by announcing a $1.5-billion deal with “Fortnite” developer Epic Games for a minority stake in the company and the creation of a “games and entertainment universe” involving Disney brands.

“The best media companies in Hollywood will figure out gaming as a tool,” said Konvoy’s Chapman. “If they launch into games, opening weekend remains important but less important. It’s more about, how do you monetize this over time?”

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Movie Reviews

Boneyard (2024) – Review | Crime Thriller | Heaven of Horror

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Boneyard (2024) – Review | Crime Thriller | Heaven of Horror

The True Story Behind Boneyard

Boneyard is inspired by (and fairly closely based on) the true crime case of West Mesa in Albuquerque, New Mexico, just like in the movie. The film is also dedicated to the victims of that unsolved case.

While the West Mesa case remains unsolved, we do know that the remains discovered in 2009 belonged to girls and women. Also, we know that they disappeared between 2001 and 2005.

The 11 victims in the true case are:

Jamie Barela, age 15
Monica Candelaria, age 22
Victoria Chavez, age 26
Virginia Cloven, age 24
Syllannia Edwards, age 15
Cinnamon Elks, age 32
Doreen Marquez, age 24
Julie Nieto, age 24
Veronica Romero, age 28
Evelyn Salazar, age 27
Michelle Valdez, age 22

At one point, the unknown serial killer is called the “Bone Collector” which threw me off. However, this was one of the names used for the suspected serial killer. The complete name used for him was “West Mesa Bone Collector“.

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Barry Diller expresses interest in Redstone family firm (and Paramount controlling shareholder)

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Barry Diller expresses interest in Redstone family firm (and Paramount controlling shareholder)

Thirty years after getting squeezed out in an epic battle for control of Paramount Pictures, Barry Diller appears to be trying again.

The 82-year-old media titan is among the suitors who have expressed interest in buying the Redstone family’s Massachusetts-based holding firm, National Amusements Inc., which controls the voting shares of media company Paramount Global, according to two knowledgeable people who were not authorized to comment publicly.

Paramount Global includes the historic Hollywood studio, broadcast network CBS and a collection of cable TV channels such as MTV and Nickelodeon.

Back in 1994, media mogul Sumner Redstone famously triumphed over Diller in a hard-fought bidding war for control of the Melrose Avenue film studio. Redstone ultimately paid $10 billion for the asset, which many in the industry (including some of Redstone’s own executives) believed was way too steep.

Redstone’s media company, then known as Viacom, then bought Blockbuster video chain for its cash flow that the company needed to service the debt on the Paramount purchase.

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Diller, who had run Paramount in the 1970s — overseeing a period of growth and acclaimed movies — withdrew from the bidding with a characteristic shrug. The mogul went on to run Universal, before making a fortune by building a formidable digital media businesses, IAC.

The New York Times first reported Diller’s interest in National Amusements.

Other potential buyers have also surfaced in recent months, making overtures to mogul Shari Redstone who oversees the family’s empire since her father began dealing with health issues eight years ago. Sumner Redstone died in 2020.

The list of potential suitors includes former top Seagram and Warner Music executive Edgar Bronfman Jr., as well as Hollywood producer Steven Paul (“Ghost in the Shell,” “Baby Geniuses”). Any deal is contingent on due diligence and coming up with enough cash to entice the Redstone family to leave a business where they’ve been major players for decades.

Media mogul Barry Diller, pictured here in 2023, has expressed some interest in the Redstone family holding company National Amusements Inc.

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(Charles Sykes / Invision / AP)

Bronfman, the former entertainment executive and liquor scion, pushed his family to acquire Universal Studios Inc. before selling it to France’s Vivendi more than two decades ago. He is backed by Bain Capital and has suggested paying more than $2 billion for the Redstone firm.

It’s unclear whether Diller will submit an offer to NAI, one of the knowledgeable people said.

“IAC does not comment on rumors or speculation,” a company spokesperson said late Monday.

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NAI is struggling under a mound of debt. For months, Shari Redstone worked behind the scenes to sell NAI to tech scion David Ellison in a two-phase, nearly $8-billion deal that would have seen him eventually merge his production company Skydance Media with Paramount.

But in June, after months of high drama and boardroom tension, Redstone reversed course and Paramount Global’s proposed sale to Ellison’s Skydance Media collapsed.

The Ellison deal would have provided about $2.2 billion for NAI, or about $1.7 billion for the Redstone heirs once NAI’s debts had been paid.

National Amusements said it supports Paramount’s recently installed triumvirate of executives serving in an “office of the CEO”: division heads George Cheeks, Chris McCarthy and Brian Robbins. It also backed their business plan, which includes $500 million in cost-cutting, and the board’s efforts “to explore opportunities to drive value creation for all Paramount shareholders.”

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Karan Johar, Guneet Monga’s Kill Movie Review: The ‘kill’ never slows down

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Karan Johar, Guneet Monga’s Kill Movie Review: The ‘kill’ never slows down

Nikhil Nagesh Bhat’s high energy action film Kill is not for the faint hearted.
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Language: Hindi

Director: Nikhil Nagesh Bhat

Cast: Lakshya, Raghav Juyal, Tanya Maniktala, Abhishek Chauhan, Ashish Vidyarthi, Adrija Sinha, Harsh Chhaya

 It’s true that we don’t really need stars to make a successful film. Nikhil Nagesh Bhat’s Kill has totally killed it with all its energy.  It is fresh, bold and a unique story that not many have thought about and that’s what makes it different. Violent no doubt, but don’t most movies have an element of violence?

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I believe Kill is a path breaking Indian action film, but definitely not for the faint heart. It is true that I am not too fond of extreme bloodshed, murder and also not to forget the smashing of head scenes. But keeping my choices aside, I would say Kill is a well-made film and the action sequences are simply mind-blowing. Having watched the movie at the
Red Sea International Film Festival
last year for the first time, I wonder, why did it take so long for the film to be released in India?

It’s insanely violent. What works for Kill is the simple storyline and no beating around the bush. Not much twist and turns and most importantly hitting the hammer right on the nail and sometimes on the people too. The action takes place inside the train with no unnecessary drama, dancing and singing. The concept is daring and fresh for the Indian audience and that makes 
Kill
 stand out. No flying cars, choppers and superman stunts and most importantly actors like Lakshya, Raghav Juyal and the battalion of dacoits are relatable to the Indian audience. They look like ordinary guys and that’s what makes them special. Lakshya plays the role of an army man, Amrit who is a great boyfriend to Tulika played by Tanya Maniktala.

Lakshya has done a brilliant job, but the actor to look out for is Raghav Juyal. He has a promising career ahead of him. He is one evil character you can’t stop hating. Raghav’s performance is intense and the dialogue delivery, expressions, and every action is absolutely compelling. I must say that this man truly knows his craft. The best thing that the movie brings out is that murderers too have emotions.

If you are looking for a high energy action film 
Kill
 is one such must watch. Nikhil Nagesh Bhat’ has no doubt done a brilliant job as a director, but without cinematographer Rafey Mehmood probably this film wouldn’t have been such a hit. The best part about the film Kill is that not even once will you get bored. No matter how much at times I hated the gory action scenes and tried closing my eyes, the more I got interested in what’s happening next. The discomfort of the blood splatter, the punching, kicking, stabbing and smashing of head all in a train will surely make you think twice before booking a train ticket next time!

Rating: 4 out of 5

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WATCH the trailer of Kill here: 

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