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FBC: Firebreak is missing Control’s weird charm

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FBC: Firebreak is missing Control’s weird charm

With FBC: Firebreak, Remedy Entertainment has entered the world of the first-person co-op shooter. Set in its Control universe — specifically the site of the first game, the brutalist nightmare office called the Oldest House — players control a member of the titular three-person team of the Federal Bureau of Control (FBC), tasked with addressing various containment breaches. Unfortunately, all the aspects that make Remedy’s worlds so intriguing are completely absent in this bare-bones co-op shooter, which offers nothing for either longtime fans or those invested in existing shooters.

Players in Firebreak are like firefighters or disaster responders, with each member occupying a different role: mechanic, water carrier, electrician. Across five recurring levels, teams must work to stop the spread of corruption, called the Hiss (a mysterious red entity that turns people into raging zombies and other types of creatures). Objectives vary from destroying Post-it notes to fixing fans, all while being assailed by swarms of various nightmare monsters.

Control, the central foundation of Remedy’s wider connected universe that also includes Alan Wake, is at its core weird. It’s how Remedy developers have described it — to me and others — allowing for fluctuations between the terrifying, the quirky, the odd, and the hilarious. The Bureau itself is a government agency tasked with containing bizarre items and reacting to huge and strange world events: for example, a traffic light that, when it flashes red, sends people to different locations, or a fridge that eats people if you stop looking at it.

In Remedy’s universe, FBC workers document, monitor, and research these sorts of items with the gray-faced enthusiasm of every bored researcher. The number of times the toy duck teleports needs to be logged as much as how many coffee filters need to be replaced in the break room.

That stone-faced reaction to the weird is only mildly present in Firebreak, with brief interactions with mission provider Hank Wilder, the security chief, detailing bizarre tasks in a slight monotone. Even player character barks demonstrate this. One of the player voice options is called “Pencil Pusher,” who, when receiving friendly fire, screams that such actions “violate office policy.” Health restoration involves characters huddling in a shower together; you can fix equipment by hitting it with a wrench.

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As someone obsessed with Control, I was eagerly anticipating a return — particularly in the shoes of ordinary personnel, rather than the almost godlike head of the agency, Jesse Faden (who you play in Control). But that sense of unease that plays off the quirkiness is not here. The Oldest House and its enemies feel like little more than an aesthetic, or even a kind of mod, for a generic co-op shooter. There is no sense of progression, no overarching goal to which you are working. Levels and tasks repeat. There aren’t even creepy big-level bosses, like the terrors in Control, except in one area.

You will have seen all the game has to offer within a few hours, since each level has only three or four stages (with each successive stage in the same level taking you further in), and some stages can be completed within three to four minutes. As an example, one stage involves destroying replicating Post-it notes. Once you have destroyed a sufficient number, you rush back to the elevator as a horde descends. The second stage requires the same objective, only this time you gain access to a second area to destroy more notes. The third stage repeats this, only you go further in and face a boss. All end with rushing back.

While the game offers modifiers — such as harder enemies and corrupting anomalies that can slightly keep you on your toes — the core aspect wears out quickly. I do not feel I am making any headway in clearing out an entire level, since once cleared, there’s no indicator our team made any difference. The only incentive is to obtain better gear. At least the game doesn’t push microtransactions and is quite generous in its rewards, especially on harder difficulties.

Image: Remedy Entertainment

You also level up various roles independently: playing mainly as the mechanic, you will have to start from scratch if you switch to, for example, the electrician role. These roles do feel distinct, as you are given different gear and abilities. The mechanic can almost instantly repair broken equipment, a very useful skill given how many broken machines there are. But the game is filled with various hazards, such as fire and gunk, which the water soaker character — with their water cannon — can negate.

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Shooting feels good, but guns are standard: shotguns, machine guns, pistols. Don’t expect weird weapons like the Service Weapon from Control. This is meat-and-potatoes destruction.

That’s precisely what disappointed me: ordinary workers in a world where fridges eat people is what made me love Control, and the idea of being able to play one of the lowly workers was exciting. Yet that charm is largely absent. I barely felt part of the FBC and it didn’t seem like I was containing anything.

In Control, you would clear rooms and see the game world change permanently. Obviously a co-op shooter can’t do things in the exact same way. But why not tie something like this to the host player? If I have to see the same level three times, progressing further each level, why not show some permanent change from a previous run? There’s no indication the world is reacting to the Firebreak team’s efforts.

In reality, Firebreak feels like one of the multiplayer modes that used to be tacked on to big-budget single-player games (think Mass Effect 3, for example). If players don’t feel like they’re making a difference as part of a team trying to stop an outbreak, why should we bother? The levels are akin to hero-shooter arenas, devoid of the deep lore of a Remedy game. At least with hero shooters, playing against other people keeps play constantly fresh. This felt like it was stale within a few hours, an avocado of a game.

I genuinely don’t know who Firebreak is for. Longtime fans of Control won’t find collectibles, environmental storytelling, or anything to even read. And those looking for meaningful multiplayer shooters have plenty of options already. This is a strange dim light for a studio that usually produces brilliance.

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FBC: Firebreak is available now on the PC, PS5, and Xbox Series X / S. It’s also available for Game Pass and PlayStation Plus subscribers.

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The US government just banned consumer routers made outside the US

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The US government just banned consumer routers made outside the US

In December, the Federal Communications Commission banned all future drones made in foreign countries from being imported into the United States, unless or until their maker gets an exemption. Now, the FCC has done the exact same for consumer networking gear, citing “an unacceptable risk to the national security of the United States and to the safety and security of U.S. persons.”

If you already have a Wi-Fi or wired router, you can keep on using it — and companies that have already gotten FCC radio authorization for a specific foreign-made product can continue to import that product.

But since the vast majority — if not all — consumer routers are manufactured outside the United States, the vast majority of future consumer routers are now banned. By adding all foreign-made consumer routers to its Covered List, the FCC is saying it will no longer authorize their radios, which de facto bans new devices from import into the country.

Now, router makers need to A) secure a “conditional approval” that lets them keep getting new products cleared for US entry while they work to convince the government that they’ll open up manufacturing in the US, or B) make the decision to skip selling future products in the US, like dronemaker DJI already did.

Like with the foreign drone ban, the FCC has a National Security Determination that it says justifies these actions, one which claims that “Allowing routers produced abroad to dominate the U.S. market creates unacceptable economic, national security, and cybersecurity risks,” and that “routers produced abroad were directly implicated in the Volt, Flax, and Salt Typhoon cyberattacks which targeted critical American communications, energy, transportation, and water infrastructure.”

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“Given the criticality of routers to the successful functioning of our nation’s economy and defense, the United States can no longer depend on foreign nations for router manufacturing,” reads another passage.

It is true that a great many router vulnerabilities have surfaced over the years, which make them a popular target for hackers and botnets. It is also true that one China-founded company, TP-Link, is dominant in the US consumer market; US authorities had previously considered a specific TP-Link ban due to that dominance and national security concerns. (TP-Link has been attempting to distance itself from China, splitting off from the Chinese entity in 2022, establishing a global headquarters in California in 2024, and suing Netgear in 2025 for suggesting that TP-Link had been infiltrated by the Chinese government.)

It is not clear how simply moving production of routers domestically would make them safer. In the Volt Typhoon hack, Chinese state-sponsored hackers primarily targeted Cisco and Netgear routers, routers designed by US companies, according to the Department of Justice. They were vulnerable because those US companies had stopped providing security updates to the specific targeted routers, which had been discontinued by those companies.

While the FCC’s Covered List makes it sound like the US is banning all “routers produced in a foreign country,” it’s defined a bit more narrowly than that. It’s specifically banning “consumer-grade routers” as defined in NIST Internal Report 8425A, which refers to ones “intended for residential use and can be installed by the customer.”

“Virtually all routers are made outside the United States, including those produced by U.S.-based companies like TP-Link, which manufactures its products in Vietnam,” reads part of a statement from TP-Link via third-party spokesperson Ricca Silverio. “It appears that the entire router industry will be impacted by the FCC’s announcement concerning new devices not previously authorized by the FCC.”

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Update, March 23rd: Clarified how TP-Link has distanced itself from China, and added company statement.

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ATM jackpotting attacks surge across the US

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ATM jackpotting attacks surge across the US

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You swipe your card and enter your PIN. You grab your cash and head out the door. It feels routine and secure. Most of us never give it a second thought. However, some ATMs are quietly being turned into cash machines for criminals.

The Federal Bureau of Investigation recently issued a cybersecurity alert about a rise in malware attacks targeting ATMs. These incidents are known as jackpotting attacks. In simple terms, hackers force machines to spit out money on command.

The numbers are growing. Since 2020, nearly 1,900 attacks have been reported. More than a third occurred just last year. In 2025 alone, losses have already exceeded $20 million. So what is really happening inside these machines, and why is the threat accelerating now?

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HOW DEBIT CARD FRAUD CAN HAPPEN WITHOUT USING THE CARD
 

The FBI warns of rising ATM “jackpotting” attacks, where hackers force machines to dispense cash using malware. (TIM SLOAN/AFP via Getty Images)

How ATM jackpotting attacks work

This is not a Hollywood hacking scene. In many cases, attackers use generic keys to open the ATM’s maintenance cabinet. Once inside, they remove the storage drive. Then they load malware onto it or swap it with a compromised one.

After rebooting the machine, the malicious software takes control. One of the most widely used tools is a malware strain called Ploutus. It targets software known as XFS, which ATMs use to communicate with bank networks and authorize transactions.

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Instead of asking the bank for permission, the malware overrides that process. It sends its own commands to the machine. The result? The ATM dispenses cash without a card, without an account and without a legitimate transaction. That is jackpotting.

Why are so many ATMs vulnerable?

Here is the uncomfortable truth. Many ATMs run on aging versions of Windows. Some machines have even displayed Windows 7 login screens. That operating system was released in 2009 and officially discontinued years ago.

Outdated software creates opportunity. If attackers find a vulnerability in the Windows operating system, they can exploit it across different ATM brands and financial networks. The FBI says these attacks are not tied to one specific bank or ATM manufacturer. Instead, they target common weaknesses shared across systems.

That makes the problem much bigger. And with hundreds of thousands of ATMs deployed across the U.S., upgrading and securing every machine will take time.

FEDS CHARGE 87 INDIVIDUALS IN MASSIVE ATM ‘JACKPOTTING’ OPERATION LINKED TO TREN DE ARAGUA GANG
 

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Nearly 1,900 ATM jackpotting attacks have been reported since 2020, with losses topping $20 million in 2025 alone. (Robert Alexander/Getty Images)

What banks are being told to do

The FBI has outlined several defensive steps for financial institutions:

  • Monitor ATMs for unauthorized files and suspicious executables
  • Disable USB ports to prevent malware loading
  • Replace generic locks with keypad systems
  • Add secondary alarms and enhanced physical security

These are practical fixes. But rolling them out nationwide is a slow process. Meanwhile, attackers continue to look for weak targets.

Why this still matters to you

You might be thinking this sounds like a bank problem, not a personal one. Technically, consumers are not the direct victims in these cases. Unlike Bitcoin ATM scams that have cost individuals hundreds of millions, jackpotting attacks hit financial institutions. However, there is a ripple effect.

When banks lose money, insurance companies pay claims. Eventually, those costs show up somewhere. Higher fees. Increased service charges. Stricter policies. In the end, everyday customers absorb the impact. Cybercrime rarely stays contained.

HOW TO SAFELY VIEW YOUR BANK AND RETIREMENT ACCOUNTS ONLINE
 

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Cybercriminals are exploiting outdated ATM software to override bank controls and trigger unauthorized cash withdrawals. (Justin Sullivan/Getty Images)

How to protect yourself when using ATMs

While ATM jackpotting attacks primarily target banks, you can still take smart steps to protect yourself when using cash machines.

1) Use ATMs in well-lit, secure locations

Choose machines inside bank branches or in busy areas with foot traffic. These locations are more likely to be monitored and maintained.

2) Avoid late-night or isolated ATMs

Criminals need physical access to tamper with machines. High traffic areas during regular business hours reduce that risk.

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3) Watch for unusual ATM behavior

If a machine suddenly reboots, freezes or behaves strangely, stop immediately. Do not insert your card. Report the issue to the bank right away.

4) Look for signs of tampering

Check for loose panels, exposed wiring or unusual attachments near the card slot or keypad. If something looks off, use a different machine.

5) Cover the keypad when entering your PIN

Shield your PIN with your hand as you type. This protects you from hidden cameras and shoulder surfers who may try to capture your code.

6) Set up real-time transaction alerts

Enable text or app notifications for withdrawals and account activity. Instant alerts help you act quickly if anything unexpected appears.

7) Check your bank statements regularly

Even though jackpotting bypasses customer accounts, fraud tactics evolve. Review your transactions often so you can catch unauthorized charges early.

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8) Consider identity theft monitoring

Identity theft protection services can provide alerts about unusual financial activity across your accounts. Think of it as an added layer of awareness rather than a fix for ATM malware. See my tips and best picks on Best Identity Theft Protection at Cyberguy.com.

9) Use contactless or in-app ATM withdrawals

Many banks offer cardless access through secure mobile apps. This reduces exposure to skimming devices and physical tampering.

10) Keep your banking app updated

Install updates promptly to ensure you have the latest security patches and protections.

Staying alert lowers your risk and reinforces good habits, even when attackers are targeting financial institutions rather than individual customers.

Kurt’s key takeaways

ATM jackpotting attacks reveal something important. Even familiar machines can hide modern vulnerabilities. Most of us rarely think about the software running inside a cash dispenser. Yet those systems rely on the same operating foundations as home and office computers. When they fall behind on updates, criminals notice. The FBI alert is not a reason to panic. It is a reminder that digital security touches nearly every part of daily life, even the simple act of withdrawing cash.

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How much trust do you place in the technology you use every day without ever seeing how it works? Let us know by writing to us at Cyberguy.com.

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Two of my favorite color e-book readers are the cheapest they’ve been in months

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Two of my favorite color e-book readers are the cheapest they’ve been in months

Color isn’t essential in an e-reader, but let’s be honest, it’s a nice perk that can bring digital books, magazines, comics, cookbooks, and other publications to life. The catch is that color ebook readers tend to be substantially pricier, which makes today’s deals stand out. Right now, the Kindle Colorsoft (16GB) and Kobo Libra Colour are matching their lowest prices to date, with the Amazon e-reader going for $169.99 ($80 off) at Amazon and Best Buy, and the Libra Colour going for $199.99 ($30 off) via Rakuten’s online storefront.

At their core, both are excellent e-readers with 7-inch, 300ppi E Ink displays, which drop to 150ppi when viewing color. The Colorsoft’s display is slightly more vibrant in most instances, but the difference isn’t dramatic. Each also offers IPX8 water resistance, so you don’t need to worry about spills and can comfortably read in the bath or by the pool.

Which one makes more sense for you largely depends on where you buy your books, how much storage you need, and whether you like to take notes. The Colorsoft is great if you’re heavily embedded in Amazon’s ecosystem, as buying and accessing Kindle books is intuitive and doesn’t require any sideloading. As the more affordable option in Amazon’s lineup, the standard Colorsoft delivers a nearly identical reading experience to the Signature Edition, and it supports Amazon’s “Send to Alexa Plus” feature, which lets you send notes or documents to Amazon’s AI-powered assistant for summaries, to-do lists, reminders, and more. The downside is that it lacks wireless charging and an auto-adjusting front light — which are standard on the step-up model — and comes with 16GB of storage instead of 32GB.

That said, if I didn’t already own so many Kindle books, the Libra Colour would be my pick. It offers double the storage at 32GB and includes intuitive physical page-turn buttons. You can also write notes while reading, given that it offers stylus support, and it includes built-in notebook templates, as well as the ability to convert handwriting to typed text. It also supports EPUB and a wider range of file formats, and lets you save articles for offline reading with Instapaper. And it also offers adjustable warm lighting, which makes reading at night a little easier on the eyes.

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