With FBC: Firebreak, Remedy Entertainment has entered the world of the first-person co-op shooter. Set in its Control universe — specifically the site of the first game, the brutalist nightmare office called the Oldest House — players control a member of the titular three-person team of the Federal Bureau of Control (FBC), tasked with addressing various containment breaches. Unfortunately, all the aspects that make Remedy’s worlds so intriguing are completely absent in this bare-bones co-op shooter, which offers nothing for either longtime fans or those invested in existing shooters.
Technology
FBC: Firebreak is missing Control’s weird charm
Players in Firebreak are like firefighters or disaster responders, with each member occupying a different role: mechanic, water carrier, electrician. Across five recurring levels, teams must work to stop the spread of corruption, called the Hiss (a mysterious red entity that turns people into raging zombies and other types of creatures). Objectives vary from destroying Post-it notes to fixing fans, all while being assailed by swarms of various nightmare monsters.
Control, the central foundation of Remedy’s wider connected universe that also includes Alan Wake, is at its core weird. It’s how Remedy developers have described it — to me and others — allowing for fluctuations between the terrifying, the quirky, the odd, and the hilarious. The Bureau itself is a government agency tasked with containing bizarre items and reacting to huge and strange world events: for example, a traffic light that, when it flashes red, sends people to different locations, or a fridge that eats people if you stop looking at it.
In Remedy’s universe, FBC workers document, monitor, and research these sorts of items with the gray-faced enthusiasm of every bored researcher. The number of times the toy duck teleports needs to be logged as much as how many coffee filters need to be replaced in the break room.
That stone-faced reaction to the weird is only mildly present in Firebreak, with brief interactions with mission provider Hank Wilder, the security chief, detailing bizarre tasks in a slight monotone. Even player character barks demonstrate this. One of the player voice options is called “Pencil Pusher,” who, when receiving friendly fire, screams that such actions “violate office policy.” Health restoration involves characters huddling in a shower together; you can fix equipment by hitting it with a wrench.
As someone obsessed with Control, I was eagerly anticipating a return — particularly in the shoes of ordinary personnel, rather than the almost godlike head of the agency, Jesse Faden (who you play in Control). But that sense of unease that plays off the quirkiness is not here. The Oldest House and its enemies feel like little more than an aesthetic, or even a kind of mod, for a generic co-op shooter. There is no sense of progression, no overarching goal to which you are working. Levels and tasks repeat. There aren’t even creepy big-level bosses, like the terrors in Control, except in one area.
You will have seen all the game has to offer within a few hours, since each level has only three or four stages (with each successive stage in the same level taking you further in), and some stages can be completed within three to four minutes. As an example, one stage involves destroying replicating Post-it notes. Once you have destroyed a sufficient number, you rush back to the elevator as a horde descends. The second stage requires the same objective, only this time you gain access to a second area to destroy more notes. The third stage repeats this, only you go further in and face a boss. All end with rushing back.
While the game offers modifiers — such as harder enemies and corrupting anomalies that can slightly keep you on your toes — the core aspect wears out quickly. I do not feel I am making any headway in clearing out an entire level, since once cleared, there’s no indicator our team made any difference. The only incentive is to obtain better gear. At least the game doesn’t push microtransactions and is quite generous in its rewards, especially on harder difficulties.
Image: Remedy Entertainment
You also level up various roles independently: playing mainly as the mechanic, you will have to start from scratch if you switch to, for example, the electrician role. These roles do feel distinct, as you are given different gear and abilities. The mechanic can almost instantly repair broken equipment, a very useful skill given how many broken machines there are. But the game is filled with various hazards, such as fire and gunk, which the water soaker character — with their water cannon — can negate.
Shooting feels good, but guns are standard: shotguns, machine guns, pistols. Don’t expect weird weapons like the Service Weapon from Control. This is meat-and-potatoes destruction.
That’s precisely what disappointed me: ordinary workers in a world where fridges eat people is what made me love Control, and the idea of being able to play one of the lowly workers was exciting. Yet that charm is largely absent. I barely felt part of the FBC and it didn’t seem like I was containing anything.
In Control, you would clear rooms and see the game world change permanently. Obviously a co-op shooter can’t do things in the exact same way. But why not tie something like this to the host player? If I have to see the same level three times, progressing further each level, why not show some permanent change from a previous run? There’s no indication the world is reacting to the Firebreak team’s efforts.
In reality, Firebreak feels like one of the multiplayer modes that used to be tacked on to big-budget single-player games (think Mass Effect 3, for example). If players don’t feel like they’re making a difference as part of a team trying to stop an outbreak, why should we bother? The levels are akin to hero-shooter arenas, devoid of the deep lore of a Remedy game. At least with hero shooters, playing against other people keeps play constantly fresh. This felt like it was stale within a few hours, an avocado of a game.
I genuinely don’t know who Firebreak is for. Longtime fans of Control won’t find collectibles, environmental storytelling, or anything to even read. And those looking for meaningful multiplayer shooters have plenty of options already. This is a strange dim light for a studio that usually produces brilliance.
FBC: Firebreak is available now on the PC, PS5, and Xbox Series X / S. It’s also available for Game Pass and PlayStation Plus subscribers.
Technology
I’ve been waiting years for Animal Crossing’s best new features
I never felt done with my Animal Crossing: New Horizons island. Despite playing every day for two years, and racking up 1,700 hours of playtime, I somehow never finished decorating. I had plenty of ideas for my island, sure, but actually implementing them was another story: The decorating and terraforming systems that helped make New Horizons a huge success are also slow, manual, and cumbersome, and my patience for decorating and redecorating had finally worn thin.
Fast-forward a few years, and a very much unexpected update is coming to finally fix some of those pain points. Update 3.0 is launching on January 15th, 2026, alongside the Switch 2 Edition of New Horizons. And while the paid Switch 2 upgrade has some nice-to-haves (like Joy-Con 2 mouse controls for indoor decorating), it’s the free update that brings all the key new features.
I recently attended a virtual preview for the New Horizons upgrade and update, and there are two caveats: I have not yet played either the Switch 2 version or the new free content myself, and it’s hard to gauge the quality of the Switch 2 version’s visual and performance improvements over a Zoom call. (I still have some unanswered questions about the biggest performance issues on the original Switch, like the choppy frame rate on more densely decorated islands.) But seeing the 3.0 additions in action, it was easy to imagine myself finishing my island — or at least an island.
As shown in the October announcement trailer, update 3.0 makes much-needed quality-of-life fixes. You’ll finally be able to craft multiple items at once, and crafting will pull materials from your overall storage instead of your pockets, meaning you won’t have to do a bunch of inventory management just to craft some decor. Then there’s Resetti’s Reset Service, which can help you clean up entire sections of your island instantly so you don’t have to pick everything up individually in order to redecorate. Some players also noticed a very subtle but potentially impactful change to movement while terraforming that should hopefully make it a smoother process. And then, as if to show off those decorating improvements, Nintendo also added Slumber Islands.
Not to be confused with dreams, New Horizons’ online island-sharing feature, Slumber Islands are extra sandboxes for you to decorate and play with, where you can set the time of day and the weather and magically conjure up any item you have in your in-game catalog to decorate with, similar to the Happy Home Paradise DLC. You can build bridges and inclines instantly by talking to Lloid, rather than going through Tom Nook and waiting (or time traveling) a day. And while it seems like terraforming works the same on Slumber Islands, the apparent addition of strafing while terraforming — instead of having to constantly reorient yourself manually — should help at least a little bit. (It’s the first thing I’m going to test on January 15th, that’s for sure.)
For me, the worst part of decorating in New Horizons was having an idea, ordering all the furniture I’d need for it over the course of days, testing out the design, realizing it did not look the way I envisioned, and facing the tedious process of breaking it all down and starting over again brick by brick — or, at the very least, having to push and pull objects around for a while to see if I could make it work. The design process I saw on Nintendo’s Slumber Island during the preview, meanwhile, seemed quicker and smoother. Trying out an idea or aesthetic in that environment doesn’t sound like such a tall order.
Without any hands-on time, I can’t say if it will actually be noticeably easier to design and decorate with the 3.0 update. But I’m excited by the idea that I can go to my Slumber Island scratch pad and try out my designs before committing to them (and the cost in bells to get it all done) on my main island. And maybe, if I really like how it feels to decorate, I’ll make an entire Halloween-themed Slumber Island — the kind of island I’ve wanted to make for years but never did on my main island, where the seasons continue to change and actively ruin the vibe.
Technology
Password manager fined after major data breach
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Any data breach affecting 1.6 million people is serious. It draws even more attention when it involves a company trusted to guard passwords. That is exactly what happened to LastPass.
The UK Information Commissioner’s Office has fined LastPass about $1.6 million for security failures tied to its 2022 breach. Regulators say those failures allowed a hacker to access a backup database and put users at risk.
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CHECK IF YOUR PASSWORDS WERE STOLEN IN HUGE LEAK
Why the LastPass breach still matters
LastPass is one of the most widely used password managers in the world. It serves more than 20 million individual users and around 100,000 businesses. That popularity also makes it an attractive target for cybercriminals.
The UK Information Commissioner’s Office fined LastPass for security failures tied to its 2022 breach. (LaylaBird/Getty Images)
In 2022, LastPass confirmed that an unauthorized party accessed parts of its customer information through a third-party cloud storage service. While the incident initially raised alarms, the long-term impact has taken time to fully surface.
The ICO now says the breach affected about 1.6 million UK users alone. That scope played a major role in the size of the fine.
What regulators say went wrong
According to the ICO, LastPass failed to put strong enough technical and security controls in place. Those gaps made it possible for attackers to reach a backup database that should have been better protected.
The regulator added that LastPass promises to help people improve security, but failed to meet that expectation. As a result, users were left exposed even if their passwords were not directly cracked.
Were passwords exposed or decrypted?
There is still no evidence that attackers decrypted customer passwords. That point matters.
Despite the breach, security experts continue to recommend password managers for most people. Storing unique, strong passwords in an encrypted vault is still far safer than reusing weak passwords across accounts.
As one expert noted, modern breaches often succeed after identity access rather than password cracking alone. Once attackers get a foothold, the damage can spread quickly.
Although attackers accessed a backup database, there is no evidence that customer passwords were decrypted. (Kurt “CyberGuy” Knutsson)
Why the LastPass fine is a wake-up call for cybersecurity
The ICO called the LastPass fine a turning point. It reinforces the idea that security is about governance, staff training and supplier risk as much as software.
Users have a right to expect that companies handling sensitive data take every reasonable step to protect it.
Breaches may be inevitable, but weak safeguards are not.
LastPass on the UK data breach
We reached out to LastPass for comment on the UK fine, and a spokesperson provided CyberGuy with the following statement:
“We have been cooperating with the UK ICO since we first reported this incident to them back in 2022. While we are disappointed with the outcome, we are pleased to see that the ICO’s decision has recognized many of the efforts we have already taken to further strengthen our platform and enhance our data security measures. Our focus remains on delivering the best possible service to the 100,000 businesses and millions of individual consumers who continue to rely on LastPass.”
MASSIVE DATA BREACH EXPOSES 184 MILLION PASSWORDS AND LOGINS
How to protect yourself after a password manager breach
Breaches like this are a reminder that security requires layers. No single tool can protect everything on its own.
1) Use a strong password manager correctly
Keep using a reputable password manager. Set a long, unique master password and enable two-factor authentication. Avoid reusing your master password anywhere else.
Next, see if your email has been exposed in past breaches. Our No. 1 password manager pick includes a built-in breach scanner that checks whether your email address or passwords have appeared in known leaks. If you discover a match, immediately change any reused passwords and secure those accounts with new, unique credentials.
Check out the best expert-reviewed password managers of 2025 at Cyberguy.com.
2) Rotate sensitive passwords
Change passwords for financial accounts, email accounts and work logins. Focus on services that could cause real damage if compromised.
3) Lock down your email
Your email account is the key to password resets. Use a strong password, two-factor authentication and recovery options you control.
4) Reduce your exposed personal data
Data brokers collect and sell personal information that criminals use for targeting. A data removal service can help reduce what is publicly available about you. While no service can guarantee the complete removal of your data from the internet, a data removal service is really a smart choice. They aren’t cheap, and neither is your privacy. These services do all the work for you by actively monitoring and systematically erasing your personal information from hundreds of websites. It’s what gives me peace of mind and has proven to be the most effective way to erase your personal data from the internet. By limiting the information available, you reduce the risk of scammers cross-referencing data from breaches with information they might find on the dark web, making it harder for them to target you.
Check out my top picks for data removal services and get a free scan to find out if your personal information is already out on the web by visiting Cyberguy.com.
Get a free scan to find out if your personal information is already out on the web: Cyberguy.com.
The fine sends a warning to the entire cybersecurity industry. Companies that handle sensitive data must protect it with strong safeguards and oversight. (REUTERS/Andrew Kelly)
5) Watch for phishing attempts and use strong antivirus software
After major breaches, scammers follow. Be cautious of emails claiming urgent account problems or asking for verification details. The best way to safeguard yourself from malicious links that install malware, potentially accessing your private information, is to have strong antivirus software installed on all your devices. This protection can also alert you to phishing emails and ransomware scams, keeping your personal information and digital assets safe.
Get my picks for the best 2025 antivirus protection winners for your Windows, Mac, Android and iOS devices at Cyberguy.com.
6) Keep devices updated
Install updates for your operating system, browser and security tools. Many attacks rely on known vulnerabilities that updates already fix.
Kurt’s key takeaways
The fine against LastPass is about more than one company. It highlights how much trust we place in tools that manage our digital lives. Password managers remain a smart security choice. Still, this case shows why you should stay alert even when using trusted brands. Strong settings, regular reviews and layered protection matter more than ever. In the end, security works best when companies and we share the responsibility. Tools help, but habits and awareness finish the job.
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Do you believe companies are doing enough to protect user data, or should regulators step in more often? Let us know by writing to us at Cyberguy.com.
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Technology
Silksong is getting a free expansion next year
It’s still hard to believe that Hollow Knight: Silksong actually came out this year, but now, we all have a new thing to wait for: the game is getting a free expansion in 2026, titled Sea of Sorrow. Team Cherry calls it the game’s “first big expansion.”
“New areas, bosses, tools, and more!” Team Cherry says in a blog post. “Hornet’s adventures continue in our nautically themed expansion, coming free for all players next year. We’ll keep further details a secret for now, but expect additional info shortly before Hollow Knight: Silksong – Sea of Sorrow releases.”
More than 7 million people bought Silksong, according to Team Cherry, and “millions more” played on Xbox Game Pass.
The original Hollow Knight is getting updated, too. Team Cherry is working on a Nintendo Switch 2 Edition of the game that “incorporates all the updates and enhancements that Silksong received on the platform: High frame-rate modes, higher resolutions, and many additional graphical effects.” Players who own the Switch version of the game will get the Nintendo Switch 2 Edition as a free update when it’s available in 2026.
Ahead of that launch, Team Cherry says it will be “updating all versions of the original game for current platforms, adding features and fixing bugs.” Those changes include “full 16:10 and 21:9 aspect ratio support for those of you with Steam Decks or ultrawide monitors,” and PC players can try the new updates in public beta.
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