Oregon
Oregon Health Authority’s slowness to respond to drug crisis stymies expansion of care – Oregon Capital Chronicle
Last August, the Oregon Health Authority asked residential addiction treatment providers to identify “shovel ready” projects to increase the state’s ability to care for adults and youth.
Within weeks, providers submitted details on 16 projects that the state could fund. Many providers had already purchased or identified buildings, secured some funding from other sources and hired contractors or obtained cost estimates to renovate or expand existing facilities.
But they all are still waiting for a funding decision, according to interviews and records obtained by the Capital Chronicle.
Providers need state money to respond to the crisis, with overdose numbers skyrocketing, hundreds dying every year and streets awash with fentanyl. Construction costs alone require a mix of funding sources, including from foundations and the community. State money is a critical part of most behavioral health and addiction projects – it can increase the size and the ability to treat more people – and nonprofits need quick responses to obtain permits, hire contractors and finalize plans.
Yet the health authority makes providers wait for decisions for months. Officials are slow to respond to requests; they cancel meetings and are slow to reschedule even when providers are ready to go and even though state lawmakers have earmarked millions of dollars to the Oregon Health Authority for more residential treatment facilities.
“What I hear from my members is the slow response and lack of clarity and untimely payment processes is very concerning to all of our members,” said Heather Jefferis, executive director of the Oregon Council for Behavioral Health, which represents providers. “They are at the point where they have to start thinking about: Can I proceed with the project that OHA has to offer because of these timeliness issues?”
A Capital Chronicle analysis of public records and interviews with behavioral health providers with potential expansions reveal an agency that’s slow to respond to the crisis, forcing providers to wait to finalize plans or move forward with scaled-down projects.
Oregon lawmakers have stepped up: In the 2023 session, with backing from Gov. Tina Kotek, legislators approved $158 million in behavioral health money for new projects and programs. Of that, $15 million was earmarked for construction and expansion of residential addiction treatment facilities.
And again this session, lawmakers have made the addiction crisis – along with housing – a priority, with wide-ranging proposals that include increasing treatment capacity.
Just this month, the health authority released a report saying the state lacks nearly 3,000 beds to care for adults who need addiction or mental health care. Yet the Oregon Health Authority plods along at a frustratingly slow pace for behavioral health providers trying to move forward on expanding treatment services.
We don’t need another blue ribbon task force. We need to get our shovels out, get our development going.
– Tim Murphy, CEO of Bridgeway Recovery Services in Salem The agency’s slowness is not new, but the stakes are higher than ever, with turmoil visible on the streets, while the available funding has rarely been higher. In the 2023 session, Oregon lawmakers, with backing from Gov. Tina Kotek, approved $158 million in behavioral health money for new projects and programs. Of that, $15 million was earmarked for construction and expansion of residential addiction treatment facilities.
Yet today, not one penny of that $15 million has been distributed, even as lawmakers look for ways to fund more projects this short session.
In 2022, the Oregon Health Authority also was flush with money to address the crisis. It had several hundred million in cannabis revenue to fund a range of services statewide under Measure 110, yet it was slow to act. Critics also were angered by the agency’s chaotic approach to awarding the first round of Measure 110 grants for addiction-related services and programs. A Secretary of State audit even said the rollout was burdened by administrative requirements and a lack of clarity around how to dole out money.
Advocates and local officials also raised concerns about the health authority’s pace at rolling out an historic $1 billion in new behavioral health investments that lawmakers allocated in the 2021 session.
Industry leaders and state government insiders who closely follow the state’s behavioral health system are growing weary of the red tape and task forces that often slow down the pace of meaningful action.
“We don’t need another blue ribbon task force,” said Tim Murphy, CEO of Bridgeway Recovery Services, which provides residential addiction treatment and other health services in Salem. “We need to get our shovels out, get our development going.”
Oregon Health Authority officials insist they are moving forward with urgency, and a spokesperson said the state plans to award money to projects this spring. But when asked, Tim Heider, an agency spokesperson, offered no examples of any changes the authority is making to get money to providers sooner.
In an interview, Dr. Sejal Hathi, the Oregon Health Authority’s new director, said the agency has identified about $87 million in funds that are “immediately available” to help projects. But she also said the needs are much higher and years of work are ahead to erase the state’s deficit of beds.
“We’ve identified a series of shovel ready projects to begin to chip away at that behavioral health providers are poised to break ground for with funding that we have received,” Hathi said. “But right-sizing that system of care is going to take more than five years and likely going to require additional investments from the Legislature of more than $500 million. And so this is a marathon. It’s not a sprint.”
Elisabeth Shepard, a spokesperson for Kotek’s office, said the OHA’s new leadership is focused on accountability and improvements. Hathi, hired from New Jersey, started in mid-January. Last year, Kotek recruited Ebony Clarke, the authority’s behavioral health director, from Multnomah County.
“She is never satisfied if things take longer than they need to,” Shepard said when asked if Kotek is satisfied with the pace of the agency’s work getting money to providers. “Her administration inherited an agency exhausted by a global pandemic and significantly lacking internal systems and leadership on behavioral health.”
Parrott Creek’s slog
A children’s services provider’s struggle offers just one example of the difficulty providers face trying to get funding from the agency.
Last year, Parrott Creek Child & Family Services in Oregon City was in the midst of planning a new youth residential facility to treat teenagers for addiction to fentanyl and other drugs. Managers at the Clackamas County-based organization recognized the growing threat of fentanyl – and the need for more young people to access treatment.
In June, they were optimistic. Annaliese Dolph, the governor’s behavioral health initiatives director at the time, connected Parrott Creek managers with Clarke. In an email on June 28, 2023, Dolph told health authority officials the group was planning a project to serve youth in addiction and needed funding.
“This project should be on the radar for you and your team,” wrote Dolph, now director of the Oregon Alcohol and Drug Policy Commission.
Parrott Creek is a well known provider in Oregon and works with children with mental health and addiction challenges who sometimes have been in the child welfare or juvenile justice systems. It opened in 1968 and has worked with tens of thousands of children, youth and families over the years. But even after an introduction from the governor’s office and months of lobbying health authority officials, Parrott Creek officials have received no money from the agency.
Records show Parrott Creek officials repeatedly stressed the urgency of the crisis and the implications of a delayed decision.
With $8 million, they told state officials they could finish Parrott Creek’s planned two-part expansion and open 40 beds by the end of 2024. Without state money, Parrott Creek only has enough funding to complete a smaller expansion of 28 beds scheduled to be open by the end of this year.
Agency officials visited the site in August, and Parrott creek submitted project details in September. On Oct. 26, Parrott Creek officials asked the health authority for a response to its request.
“We are asking for an investment of $8M from the state so that we can ensure our 40 new beds come online by November 2024 as opposed to 2025 or, most likely, 2026,” Fulford wrote in the email.
Parrott Creek managers made follow-up calls and persisted, to the point of apologizing for their repeated check-ins.
“I REALLY apologize if any of that has been annoying but I hope it shows you that we are committed to delivering this much needed additional capacity for Oregon’s kids,” Fulford wrote in October.
On Nov. 2, his team met with agency officials. But a follow-up meeting on Nov. 7 was canceled.
“Unfortunately due to the demands of legislative presentations it looks as though we will need to reschedule today’s call,” Robert Lee, the agency’s senior policy advisor, emailed the group.
Fulford tried again.
“I will continue to stress the urgency on our side to know of funding commitments so that we can plan effectively to (hopefully!) bring our 40 new beds online for Oregon youth in 12 months as opposed to 24 or 36,” Fulford wrote on Nov. 7.
Later that month, Fulford again pushed health authority officials to meet, reminding them of the state’s lack of youth residential programs. Between 2018 to 2022, nearly 300 Oregonians aged 15 to 24 died from a drug overdose, according to federal data that also shows the state has the fastest-growing rate of teen drug deaths in the country.
I’d argue that kids in Oregon can’t wait until 2026 to address their growing acute mental health and addiction needs.
– Simon Fulford, executive director of Parrott Creek Child and Family Services email to the Oregon Health Authority
“I’d argue that kids in Oregon can’t wait until 2026 to address their growing acute mental health and addiction needs,” Fulford wrote on Nov. 20.
Health authority officials scheduled another meeting for Dec. 7. About three hours before it started, health authority officials canceled it, citing “other pressing issues.”
Later that month, state officials did meet with Parrott Creek managers. Fulford is still not sure what to expect.
“We feel like we’ve become a bit of an annoyance by continuing to ask them sort of the status of that decision making,” he said in an interview. “We feel like we’re in a bit of a holding pattern with OHA.”
For now, he’s hoping that lawmakers will fund the $8 million. But now that they’ve started the first phase of the project, completion of any additional beds won’t happen until 2025 at the earliest, he said.
“If we had secured that money by the end of 2023, we would have been able to guarantee the full completion by the end of 2024,” Fulford said.
Providers in Redmond, Salem wait, too
Fulford is not alone in his frustrations.
Rick Treleaven, CEO of BestCare Treatment Services in Redmond, which provides addiction treatment to people in central Oregon, is also waiting for answers. He’s been trying to get funding for two projects. One request is for about $506,000 that would help him add 10 more beds. The other is a 16-bed residential facility to serve Latinos.
“I’ve written that and sent that in maybe six times at this point,” he said. “Somehow it gets garbled. And so we’ll see what comes out of that.”
His organization contracts with the state to provide residential addiction treatment services for Latino men. But they currently lack the space to house Latinas in residential programs. This means Latinas have no options for residential treatment, even though the population of Latinos has continued to grow, he said.
“We have 13 male beds and that’s it,” he said. “That’s a classic example of institutional racism.”
Treleaven speculated that the slowness stems from an exodus of senior staffers during the pandemic.
“My sense is that during the pandemic, most of the senior staff who had been there a long time and knew how to do these things retired out,” he said, leaving a handful of experienced top managers.
In September, Salem-based Bridgeway Recovery Services, which provides residential and outpatient behavioral health care and addiction treatment services, requested funding to purchase two-six bedroom houses that would add 10 to 14 beds to its existing 24 beds, records show.
Bridgeway officials hope lawmakers will approve about $10 million for a 34-bed detox project to help people manage their withdrawal symptoms.
Bridgeway has about $6 million of Measure 110 funding, which is enough for it to break ground, but $10 million more is necessary to complete it, Murphy said.
Murphy said he understands the state needs to be careful making funding decisions, but said officials need to move more quickly. For example, he said, it’s typical for agency officials to acknowledge a request and say they’ll respond in 30 days.
“Why can’t they get back to me within 10 days?” he said. “That would make things work a little faster.”
The need is urgent, he said.
“Because of the high need we have in the state, because of the high overdose rates, because of the homeless population, we really need to expedite the services and try to develop an easier path for providers like Bridgeway and others,” Murphy said.
‘Let’s move’
State lawmakers again this session plan to allocate money to “shovel ready” projects, and providers have submitted a list, including some submitted to the health authority last year.
Providers are seeking money for about 40 projects across the state, from rural eastern Oregon to the coast, according to a list obtained by the Capital Chronicle. Not all of them will be funded. Even if they were, the state would still have a shortage of beds. But the quicker some of them are funded, the more quickly the state can address the addiction crisis.
“I would just like to see less talk – more action,” Murphy said. “Let’s move. We’ve got people ready to go.”
GET THE MORNING HEADLINES DELIVERED TO YOUR INBOX
Oregon
Oregon State Women’s Basketball: Beavers Beat Western Kentucky 80-58
It’s been an up and down season for the Oregon State women, but Thursday night at the Maui Classic things swung back to the up column, with the Beavers beating the Western Kentucky Hilltoppers 80-58 to move to 4-7 on the season.
Oregon State Women’s Basketball: Beavers Fall to UC Irvine 60-48
The 80 points the offense put up is going to catch a lot of attention, but Thursday night was also a standout performance from the Oregon State defense. Western Kentucky struggled to find an open shot right from the jump. While Sela Heide was limited, Kelsey Rees will still able to lock Western Kentucky out of the post, and unlike other opponents the Beavers have faced this season WKU wasn’t able to respond with heavy perimeter shooting. The Hilltoppers only went 10 out of 28 from the three point line. Not terrible, but not enough to catch the Beavers.
Oregon State Women’s Basketball: Beavers Beat Grambling State 63-56
Two Beavers in particular fueled the Beavers’ offensive explosion. The first was Catalina Ferreira, who had one of her best games as a Beaver. Ferreira led the Beavers in scoring with 26 points, and her 11 rebounds were a big part of why OSU won the rebounding battle 43-28, another key to the Beavers victory.
Oregon State Women’s Basketball: Beavers Fall to Pacifc 66-63 in First West Coast Conference Game
The other Beaver who broke out offensively was Tiara Bolden. Early threes from Bolden helped Oregon State build an early lead that Western Kentucky struggled to catch up with. Bolden finished the night wit h23 points, 7 rebounds and 3 assists.
The Beavers have one more game in Hawaii before they break for the holidays. They’ll take on Miami tonight, with tip off set for 8 PM PT. The game will be streamed on Oregon State’s youtube channel.
Oregon
50 years of The Oregon Trail: The hidden controversies of a video game that defined the US
The Oregon Trail was once the most widely distributed software in US schools. It gripped a generation and changed gaming forever, but debates rage on about the history it depicts.
In the autumn of 1997, I fired up my school computer and set out across the United States. I loaded my covered wagon, harnessed my video-game-oxen and followed a 2,000-mile (3,219km) route stretching from Independence, Missouri, to Oregon City, Oregon. The journey nearly killed me, but by the end, it forever changed my understanding of the world.
Some 400,000 settlers took the same path in the 19th Century, only they traversed the real world instead of a glowing screen. Their gruelling trek became known as The Oregon Trail. It made for one of the most significant chapters in US history, a colonisation project that helped cement the country’s domination of the land, its resources and the indigenous people who called it home. In 1974, an educational software company released a video game called The Oregon Trail that put players in the shoes of these immigrants. The game was specifically intended to be used in schools across the US, where it became a decades-long fixture. Bringing computer games to the classroom was a semi-radical idea, but the bet paid off.
You may not know the game if you grew up outside the US, but you’ve felt its impact. Some say The Oregon Trail launched the entire category of educational gaming. Its innovations became video games staples. If you’ve ever named a character in your gaming party, for example, you can thank The Oregon Trail, which popularised the very idea that you might name companions. But its biggest effects extend far beyond games. The Oregon Trail shaped entire generations’ understanding of the US. Although many educators celebrate the game for getting children excited about history, it’s also faced sharp criticism for taking a colonialist perspective, and ignoring those whose land was stolen by settlers. Developers have worked to include the stories of oppressed people in more recent iterations, but the debate continues over whether there is a more fundamental problem with turning the violence of westward expansion into a playful quest.
Fifty years after it was created, The Oregon Trail’s legacy remains powerful and, in many ways, surprising. Hundreds of millions of players have attempted the journey – though most never make it to Oregon. The phrase “You have died of dysentery”, a common end for voyagers, has spawned t-shirts and countless memes in its wake. The quote is even referenced in a bestselling 2022 novel, Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin, about an age bracket of Americans she calls “The Oregon Trail Generation“. The game has also seen dozens of sequels, spinoffs and parodies, and now an upcoming live-action movie.
“The lasting fame of the game is a fascinating puzzle,” says R Philip Bouchard, team leader and designer of the classic 1985 version of The Oregon Trail, released on the Apple II computer. But on a basic level, it’s simple, he adds. “Most kids played The Oregon Trail at school,” Bouchard says. “How often do you get to do really fun things at school?”
The road to Oregon
The Oregon Trail was first developed by a team of three teachers from Minnesota, US in 1971. The earliest iteration ran on a computer that didn’t even have a screen. Students would read their progress on sheets of paper the computer printed out after every move.
The game was eventually picked up by the Minnesota Educational Computing Consortium, and received its first wide release in 1974, when it was made available to educators across the state. The Oregon Trail was an immediate hit, but it wasn’t until Bouchard’s sequel for the Apple II that it became a sensation.
“At one time, The Oregon Trail was the most widely distributed piece of software in North American schools,” Bouchard says. An affordable licensing program made it easy for teachers and administrators to adopt the game, and it spread like wildfire shortly after its release, he says. “Most kids of a certain era had a chance to play and enjoy the game at school. Consequently, the experience of playing The Oregon Trail is shared by an entire generation of people.”
Players start in Missouri, a Midwestern state that marked the beginning of the American frontier in the early 19th Century. You select travel companions and choose supplies before facing obstacles on the trail, including broken wagon wheels, weather, snake bites and more. Activities along the way keep things interesting, including a hunting mini-game and managing the health of the party.
Back in the mid 1980s, many people believed the role of educational computer programs was to serve in lieu of a lecture or a textbook, according to Bouchard. “It was about as boring as anything could possibly be,” he says. Instead, he wanted to design a programme that was a game first, but one that worked alongside traditional classroom instruction.
“The game itself was a memorable experience that planted a range of concepts in the mind of the student, including perceptions of geography and details of the historical experience,” Bouchard says. “Most students would be quite curious to learn more. A good teacher would intuitively know how to build upon that curiosity.”
Bouchard was interested in expanding the game from schools to a home audience and worked to include a variety of options to appeal to different groups. “The Oregon Trail appeals to a wide variety of players – those that are mostly like to hunt, those that love the challenge of managing resources, those that are fascinated by the sudden misfortunes that occur along the way.”
The Oregon Trail helped demonstrate the commercial viability of video games in general, says Artur Plociennik, regional publishing director of World of Warships, a smash hit naval battle simulation game. “[The game] very likely influenced the first generation of serious developers of video games as entertainment products… [and] left an impact that’s reverberating even now through the modern gaming community.”
Blazing the trail for historical video games
If you’ve spent time playing video games, you likely have experience with some of the mechanics popularised by The Oregon Trail.
“It was built on a few distinct design choices, and those choices were prominently present in many games that came after. Some of those choices even became foundations of whole subgenres or categories,” Plociennik says. That includes everything from managing your inventory to the very idea that you can name your characters, or that those characters might die – permanently – and never come back. In modern games like Fallout, players expect random encounters when they’re charting a course through the map, a feature he says The Oregon Trail helped cement.
But one of the biggest influences of The Oregon Trail comes down to something far simpler. “It did a great deal to make sure that history would play a central role in video game settings of the years to come,” says Tore Olsson, an associate professor at the University of Tennessee, Knoxville, who’s studied depictions of history in video games.
The first video games didn’t include a lot of story. Pong was a game of table tennis; that was all the context you got. Later, sci-fi and fantasy became common fodder, but The Oregon Trail was among the first to prove history can make for great gaming.
“The underlying concept of The Oregon Trail – surviving a 2,000-mile journey across difficult terrain to a promised land – is perfectly suited to development as a game,” Bouchard says. Westward migration is deeply embedded in American culture, he says, and putting players in the shoes of one of the people who made the journey added to its inherent appeal.
History is a primary focus in gaming, and echoes of The Oregon Trail ring through many of the titles that dominated computer games in the 1990s, Olsson says, such as Civilisation and Age of Empires. But some of the biggest parallels might be the 2018 blockbuster Red Dead Redemption II, which focuses on an outlaw cowboy in the American west of 1899.
Olsson, author of a book on the game called Red Dead’s History, often calls Red Dead Redemption II “this generation’s Oregon Trail”. Though the games are very different, they have certain commonalities, he says. “They are both, at heart, survival games, showcasing the demanding task of achieving subsistence in an unforgiving landscape. And they are games about migration – about movement across space in pursuit of an ideology. And they have both been wildly influential in shaping people’s understanding of the past.”
According to Bouchard, building The Oregon Trail involved detailed study of history and geography, something future versions of the game included with increasing vigour. Developers say it helped set a standard for research in historical gaming.
“I myself played The Oregon Trail in my teens in the 90s, but I only learned to appreciate its impact much later, after joining the industry,” Plociennik says. His team centres historical accuracy in their projects, partnering with experts and historians about everything down to the last rivet on their in-game ships.
‘An uncritical celebration of eastern white settlers’
The Oregon Trail was created as a teaching tool and accuracy was a primary goal for developers in every iteration that followed. But over the years, many have criticised the game for failing to represent the stories of Native Americans, people of colour and other marginalised groups.
“When we were kids, these games were presented as ‘history’, and no one bothered to tell us that people in The Oregon Trail were charting lands that had been charted by others first,” says Alan Henry, managing editor of PC Magazine and a journalist who’s spent years covering video games.
The original iterations of the game were “an uncritical celebration of eastern white settlers and their mission”, where western migration is an adventure, not an invasion, Olsson says.
In the launch screen for a 1990s update to the game, Native American tipis sit in the background of a prairie landscape, alongside a rattlesnake and buffalo skull. “Native people are represented as an obstacle like snake bites and the landscape itself, and that land is emptied of any actual Indigenous people,” says Margaret Huettl, an associate professor who focuses on Native American history at the University of Wisconsin, Oshkosh, US. She consulted on the most recent version of The Oregon Trail.
“The 1990s and early-2000s versions of the games didn’t do any more to include Native perspectives or complicate the triumphant narrative of westward expansion,” Huettl says. It wasn’t until the 90s sequels that developers added black people to the game, she says, but even then they only appeared as non-playable characters.
The people managing the game today readily acknowledge The Oregon Trail’s failings. “The original game focused too heavily on one perspective only, the white Americans who were travelling west, looking for a new life in a new land,” says Caroline Fraser, head of HarperCollins Productions, which now runs The Oregon Trail franchise.
Fraser says the company was focused on a stronger Native American perspective when they relaunched The Oregon Trail and worked with a team of Native American scholars including Huettl to review all aspects of the game.
“They helped us get the dialogue right, the music right, the clothing right, the names right,” Fraser says. “They also helped us write playable stories within the game where you’re travelling as Native American characters, with their own aspirations and challenges.”
Huettl acknowledges that the game has tried at various times to update the representation of Native Americans and other marginalised groups, and says she hopes the relaunch of the game does better.
“I am proud of the work that we did on this game,” she says.”There are mini-games that feature Indigenous-centred stories, and the dialogue in the game includes moments of critique on topics from slavery to the destruction of the environment and how that impacted Native people like the Pawnee.” But Huettl also points out that ultimately, there are limits to how much the original, central storyline about settlers claiming land can be updated and made more inclusive. In her view, it remains a game that’s made by non-Natives for a mostly non-Native audience.
“There are ways that the game continues to perpetuate myths about westward expansion,” she says. “The driving motivation of the main storyline is to claim a plot of that Indigenous land for yourself. Winning means participating in Indigenous dispossession. No single game can dismantle all the problematic narratives of US expansion, but my hope is that we have created an experience that at least sparks conversations.”
In October 2024, 50 years after The Oregon Trail’s first wide release, news broke that HarperCollins has partnered with Apple to develop a live-action movie based on the game, complete with musical numbers in the vein of Barbie. “The re-launch of The Oregon Trail game has been incredibly successful, proving that this iconic game still has a massive fan base,” says Fraser. Paired with the movie, it’s part of a renewed effort to introduce the game and its story to the next generation of children.
Despite the promising updates, some expect that The Oregon Trail is destined to become history itself. In the 1970s through the 1990s, The Oregon Trail was special in part because video games were still a novelty, but now, “The Oregon Trail has basically become legacy media – a household name from a different technological order,” Olsson says.
“It will likely fade into nostalgic memories of childhood, and that’s OK – because the cultural context is changing,” he says. “Given that Oregon Trail was never very good history – it was too one-sided, too uncritical, and too simplistic – I’m all for replacing it with more dynamic and thoughtful representations of the past.”
* Editing and additional reporting by Thomas Germain.
For timely, trusted tech news from global correspondents to your inbox, sign up to the Tech Decoded newsletter, while The Essential List delivers a handpicked selection of features and insights twice a week.
For more science, technology, environment and health stories from the BBC, follow us on Facebook, X and Instagram.
Oregon
Oregon women’s basketball locks down UC Irvine for second straight win
To wrap up non-conference play, Oregon women’s basketball picked up its second straight win with a 71-43 victory over UC Irvine on Thursday night at Matthew Knight Arena.
The Ducks (9-3, 0-1 Big Ten) were led by freshman guard Katie Fiso with 11 points. Fiso was recently away from the team for a stretch due to the sudden passing of her father, and she put in a complete performance for Oregon in the blowout win Thursday.
Supplementing Fiso in the scoring department was Alexis Whitfield (10 points) and Peyton Scott (nine points). 10 different Ducks scored on a night when they held UC Irvine to just 25% shooting.
It was an ugly start from the field for both teams, as the Anteaters and Ducks combined to shoot 0-11 to begin the night. Oregon scored the first basket of the game nearly five minutes in, a layup by Sarah Rambus.
A 14-0 run by the Ducks broke the game open, however, with a three-pointer by Scott making it 15-3 Oregon.
Midway through the second quarter, spreading the ball around and getting quality looks, Oregon extended its lead to 27-7 with a 9-0 run. At that point, the Ducks’ shooting percentage ticked up to 44% while the Anteaters were shooting just 6%.
In the process, Scott surpassed 2,000 points for her collegiate career, stretching between her time at Miami (Ohio) and Oregon. She became the eighth active player to reach that mark.
The Ducks relented slightly in the late second quarter, allowing a 7-0 run to cut their lead down to 34-18. They led at the half, 36-20.
Scott got right back to work in the second half, nailing a three-pointer on the opening possession to give Oregon a 39-20 lead.
The Ducks went cold, though, going more than five minutes without a basket as the quarter waned on. But a 12-0 run over a four-minute span to end the third quarter gave Oregon a 55-29 lead heading into the fourth.
Fiso controlled the fourth quarter with mostly substitutes in the game for both teams, hitting her fifth basket to get into double-digit scoring on the night. The Ducks maintained a significant advantage down the stretch and walked away with another lop-sided home win.
It was a holiday sendoff for the Ducks as well, with head coach Kelly Graves rocking a Christmas sweater that featured a rubber ducky wearing a Santa hat.
Next game: Oregon (9-3, 0-1 Big Ten) at Illinois (9-2, 0-1)
- When: Saturday, Dec. 28
- Time: 12 p.m. PT
- Where: State Farm Center — Champaign, Illinois
- TV: B1G+
- Radio: Oregon Sports Network
— Ryan Clarke covers the Oregon Ducks and Big Ten Conference. Listen to the Ducks Confidential podcast or subscribe to the Ducks Roundup newsletter.
-
Politics1 week ago
Canadian premier threatens to cut off energy imports to US if Trump imposes tariff on country
-
Technology1 week ago
Inside the launch — and future — of ChatGPT
-
Technology7 days ago
OpenAI cofounder Ilya Sutskever says the way AI is built is about to change
-
Politics7 days ago
U.S. Supreme Court will decide if oil industry may sue to block California's zero-emissions goal
-
Technology1 week ago
Meta asks the US government to block OpenAI’s switch to a for-profit
-
Politics1 week ago
Conservative group debuts major ad buy in key senators' states as 'soft appeal' for Hegseth, Gabbard, Patel
-
Business5 days ago
Freddie Freeman's World Series walk-off grand slam baseball sells at auction for $1.56 million
-
Technology5 days ago
Meta’s Instagram boss: who posted something matters more in the AI age