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What platforms know — but don’t tell us — about the war on Ukraine

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What platforms know — but don’t tell us — about the war on Ukraine

Brandon Silverman is aware of extra about how tales unfold on Fb than nearly anybody. As co-founder and CEO of CrowdTangle, he helped to construct programs that immediately understood which tales had been going viral: useful information for publishers at a time when Fb and different social networks accounted for an enormous portion of their visitors. It was so useful, in truth, that in 2016 Fb purchased the corporate, saying it could assist the establishments of journalism establish tales of curiosity to assist their very own protection plans.

However a humorous factor occurred alongside the best way to CrowdTangle turning into simply one other instrument in a writer’s analytics toolkit. Fb’s worth to publishers declined after the corporate determined to de-emphasize information posts in 2018, making CrowdTangle’s authentic perform much less very important. However on the identical time, within the wake of the 2016 US presidential election, Fb itself was of large curiosity to researchers, lawmakers, and journalists in search of to grasp the platform. CrowdTangle provided a novel, real-time window into what was spreading on the positioning, and observers have relied upon it ever since.

As Kevin Roose has documented at The New York Instances, this has been a persistent supply of frustration for Fb, which discovered {that a} instrument it had as soon as purchased to courtroom publishers was now used primarily as a cudgel with which to beat its homeowners. Final 12 months, the corporate broke up the CrowdTangle staff in what it has described, unconvincingly, as a “reorganization.” The instrument stays energetic, however seems to be getting little funding from its father or mother firm. In October, Silverman left the corporate.

Since then, he has been working to additional what had turn into his mission at CrowdTangle exterior Fb’s partitions: working with a bipartisan group of senators on laws that will legally require Fb proprietor Meta and different platform corporations to publicly disclose the sort of data you’ll be able to nonetheless discover on CrowdTangle, together with way more.

I’ve been making an attempt to persuade Silverman to speak to me for months. He’s essential of his previous employer, however solely ever constructively, and he’s cautious to notice each when Fb is best than its friends and the place your entire {industry} has failed us.

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However with Russia’s invasion of Ukraine — and the many questions on the position of social networks that it has posed — Silverman agreed to an electronic mail Q&A.

What I appreciated about our dialog is how Silverman focuses relentlessly on options: the interview beneath is a sort of handbook for the way platforms (or their regulators) may assist us perceive them each by making new varieties of information obtainable, and by making current information a lot simpler to parse.

It’s a dialog that reveals how a lot remains to be attainable right here, and the way low a lot of that fruit hangs to the bottom.

Our dialog has been edited for readability and size.

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Casey Newton: What position is social media taking part in in how information in regards to the warfare is being understood to this point?

Brandon Silverman: This is without doubt one of the single most outstanding examples of a serious occasion in world historical past unfolding earlier than our eyes on social media. And in plenty of methods, platforms are stepping as much as the problem.

However we’re additionally seeing precisely how necessary it’s to have platforms working alongside the remainder of civil society to answer moments like this.

As an example, we’re seeing the open-source intelligence neighborhood, in addition to visible forensics groups at information shops, do unbelievable work utilizing social media information to assist confirm posts from on the bottom in Ukraine. We’re additionally seeing journalists and researchers do their greatest to uncover misinformation and disinformation on social media. They’re commonly discovering examples which were seen by thousands and thousands of individuals, together with repurposed online game footage pretending to be actual, coordinated Russian disinformation amongst TikTok influencers, and faux fact-checks on social media that make their method onto tv.

That work has been essential to what we all know in regards to the disaster, and it highlights precisely why it’s so necessary that social media corporations make it simpler for civil society to have the ability to see what’s occurring on their platforms.

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Proper now, the established order isn’t adequate.

To date, the dialogue about misinformation within the Russia-Ukraine warfare principally facilities on anecdotes about movies that bought plenty of views. What sort of information can be extra useful right here, and do platforms even have it?

The quick reply is completely. Platforms have plenty of privacy-safe information they might make obtainable. However possibly extra importantly, they might additionally take information that’s already obtainable and easily make it simpler to entry.

As an example, one information level that’s already public however extremely arduous to make use of is round “labels”. A label is when a platform provides their very own data to a chunk of content material — whether or not a chunk of content material has been fact-checked, if the supply of the content material is a state-controlled media outlet, and many others. And so they’re turning into an more and more well-liked method for platforms to assist form the move of data throughout main crises like this.

Nonetheless, even if the labels are public and don’t comprise any privacy-sensitive materials, proper now there aren’t any programmatic methods for researchers or journalists or human rights activists to have the ability to kind by means of and examine all these labels. So, if a newsroom or a researcher needs to kind by means of all of the fact-checked articles on a specific platform and see what the largest myths in regards to the warfare had been on any given day, they’ll’t. In the event that they need to see what narratives all of the state-controlled media shops had been pushing, they’ll’t do this both.

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It was one thing we tried to get added to CrowdTangle, however couldn’t get it over the end line. I feel it’s a easy piece of information that needs to be extra accessible for any platform that makes use of them.

That makes plenty of sense to me. What else may platforms do right here?

A giant a part of all this kind of work isn’t all the time about making extra information obtainable —it’s oftentimes about making current information extra helpful.

Can a journalist or a researcher shortly and simply see which accounts have gotten probably the most engagement across the Ukrainian scenario? Can anybody shortly and simply see who the primary particular person to make use of the phrase “Ghost of Kyiv” was? Can anybody shortly and simply see the historical past of all of the state-controlled media shops which were banned and what they had been saying about Ukraine within the lead-up to the warfare?

All of that information is technically publicly obtainable, but it surely’s extremely arduous to entry and manage.

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That’s why an enormous a part of efficient transparency is just about making information simple to make use of. It’s additionally an enormous piece of what we had been all the time making an attempt to do at CrowdTangle.

How would you charge the varied platforms’ efficiency on these things to this point?

Nicely, not all platforms are equal.

We’ve seen some platforms turn into actually essential public boards for discussing the warfare, however they’re making nearly no effort to assist civil society in making sense of what’s occurring. I’m speaking particularly about TikTok and Telegram, and to a lesser extent YouTube as nicely.

There are researchers who’re making an attempt to observe these boards, however they should get extremely artistic and scrappy about the way to do it. For all of the criticism Fb will get, together with plenty of very reasonable criticism, it does nonetheless make CrowdTangle obtainable (no less than for the second). It additionally has an Advert Library and an extremely strong community of fact-checkers that they’ve funded, educated and actively assist.

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However TikTok, Telegram and YouTube are all method behind even these efforts. I hope this second is a wake-up name for tactics during which they’ll do higher.

One blind spot we’ve is that no matter platforms take away content material, researchers can’t examine it. How would we profit from, say, platforms letting teachers examine a Russian disinformation marketing campaign that bought faraway from Twitter or Fb or YouTube or TikTok?

I feel unlocking the potential of impartial analysis on eliminated content material accomplishes no less than three actually necessary issues. First, it helps construct a way more strong and highly effective neighborhood of researchers that may examine and perceive the phenomenon, and assist your entire {industry} make progress on it. (The choice is leaving it fully as much as the platforms to determine by themselves). Second, it helps maintain the platforms accountable for whether or not they made the fitting selections — and a few of these selections are very consequential. Third, it could assist be a deterrent for unhealthy actors as nicely.

The only largest blind spot in insurance policies round eliminated content material is that there aren’t any industry-wide norms or regulatory necessities for archiving or discovering methods to share it with choose researchers after it’s eliminated. And within the locations the place platforms have voluntarily chosen to do a few of this, it’s not practically as complete or strong appropriately.

The truth is that plenty of the eliminated content material is completely deleted and gone eternally.

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We all know that plenty of content material is being faraway from platforms round Ukraine. We all know that YouTube has eliminated a whole bunch of channels and hundreds of movies, and that each Twitter and Meta have introduced networks of accounts they’ve every eliminated. And that’s to say nothing of all of the content material that’s being mechanically eliminated for graphic violence, which may characterize necessary proof of warfare crimes.

I feel not having a greater resolution to that whole downside is a large missed alternative, and one we’ll all in the end remorse not having solved sooner.

I feel platforms ought to launch all this information and extra. However I can even think about them taking a look at Fb’s expertise with CrowdTangle and say hmm, it looks like the first impact of releasing this information is that everybody makes enjoyable of you. Platforms ought to have thicker skins, in fact. However in case you had been to make this case internally to YouTube or TikTok — what’s in it for them?

Nicely, first, I’d pause a bit in your first level. They’re going to get product of enjoyable regardless — and in some methods, I truly assume that’s wholesome. These platforms are enormously highly effective, and they need to be getting scrutinized. On the whole, historical past hasn’t been significantly variety to corporations that resolve they need to disguise information from the surface world.

I additionally need to level out that there’s plenty of laws being drafted world wide to easily require extra of this — together with the Platform Accountability and Transparency Act within the U.S. Senate and Article 31 and the Code of Follow within the Digital Companies Act in Europe. Not all the laws goes to turn into legislation, however a few of it should. And so your query is a crucial one, but it surely’s additionally not the one one which issues anymore.

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That being mentioned, given every little thing that occurred to our staff during the last 12 months, your query is one I’ve considered lots.

There have been occasions over the previous few years the place I attempted to argue that transparency is without doubt one of the few methods for platforms to construct legitimacy and belief with exterior stakeholders. Or that transparency is a helpful type of accountability that may act as a helpful counterweight to different competing incentives inside huge corporations, particularly round progress. Or that the reply to irritating evaluation isn’t much less evaluation, it’s extra evaluation.

I additionally noticed first-hand how arduous it’s to be goal about these points from the within. There have been completely factors the place it felt like executives weren’t all the time being goal about among the criticism they had been getting, or at worst didn’t have an actual understanding of among the gaps within the programs. And that’s not an indictment of anybody specifically, I feel that’s only a actuality of being human and dealing on one thing this difficult and emotional and with this a lot scrutiny. It’s arduous not to get defensive. However I feel that’s another excuse why you could construct out extra programs that contain the exterior neighborhood, merely as a test on our personal pure biases.

Ultimately, although, I feel the true cause you do it since you assume it’s only a duty you’ve given what you’ve constructed.

However what’s the sensible impact of sharing information like this? How does it assist?

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I can join you to human rights activists in locations like Myanmar, Sri Lanka and Ethiopia who would inform you that once you give them instruments like CrowdTangle, it may be instrumental in serving to stop real-world violence and defending the integrity of elections. This 12 months’s Nobel Peace Prize Winner, Maria Ressa, and her staff at Rappler have used CrowdTangle for years to try to stem the tide of disinformation and hate speech within the Philippines.

That work doesn’t all the time generate headlines, but it surely issues.

So how can we advance the reason for platforms sharing extra information with us?

As a substitute of leaving it up platforms to do fully by themselves, and with a single algorithm for your entire planet, the following evolution in fascinated by managing massive platforms safely needs to be about empowering extra of civil society, from journalists to researchers to nonprofits to fact-checkers to human rights organizations, with the chance to assist.

And that’s to not defer duty from the platforms round any of this. But it surely’s additionally recognizing that they’ll’t do it alone — and pushing them, or just legislating, methods during which they should collaborate extra and open up extra.

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Each platform ought to have instruments like CrowdTangle to make it simple to look and monitor necessary natural content material in actual time. But it surely must also be far more highly effective, and we must always maintain Meta accountable in the event that they attempt to shut it down. It signifies that each platform ought to have Advert Libraries — but in addition the present Advert Libraries needs to be method higher.

It means we needs to be encouraging the {industry} to each do their very own analysis and share it extra commonly, together with calling out platforms that aren’t doing any analysis in any respect. It means we must always create extra methods for researchers to check privacy-sensitive information units inside clear rooms to allow them to do extra quantitative social science.

That signifies that each platform ought to have fact-checking applications just like Meta’s. However Meta’s must also be a lot greater, far more strong, and embrace extra consultants from round civil society. It means we must always continue to learn from Twitter’s Birdwatch — and if it really works, use it as a possible mannequin for the remainder of the {industry}.

We needs to be constructing out extra options that allow civil society to assist be part of managing the general public areas we’ve all discovered ourselves in. We should always lean on the concept that thriving public areas solely prosper when everybody feels some sense of possession and duty for them.

We should always act like we actually imagine an open web is best than a closed one.

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2024’s best games channeled the heart and soul of the ‘90s

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2024’s best games channeled the heart and soul of the ‘90s

In 2024, we gamed like it was 1997. Games like Metaphor: ReFantazio, Astro Bot, and the solo-developed Balatro remixed genres of console generations past (or, in Balatro’s case, remixed the very old game of poker itself) to critical and commercial success, while Capcom was one of the most successful companies of the year supported by a healthy mix of titles across different genres. With the industry’s biggest publishers increasingly chasing massive, broadly appealing games meant to be played forever, it was heartening to see old formats come back with some new tricks. And these successes could provide the blueprint needed to pull the video game industry out of its current tailspin.

Persona developer Atlus has once again innovated on the turn-based RPG with Metaphor: ReFantazio. What makes Metaphor’s combat interesting in a way that’s hard to replicate with traditional turn-based RPGs is that Atlus has built a unique ability system powered by anticipation and anxiety. Characters have access to powerful summons, each with their own abilities, along with strengths and weaknesses that enemies also share. Hitting an enemy’s weakness or having your own exploited results in monumental shifts in the momentum of battle. Every attack becomes consequential, as you don’t know what will work against your foes or what they have to work against you.

Atlus has built a unique ability system powered by anticipation and anxiety.

Despite dominating with games like Final Fantasy in the late ’80s and through the ’90s, turn-based RPGs have largely been left behind. (With the notable exception of the Dragon Quest series, which consistently sells beaucoup copies in Japan.) Modern tastes have evolved to prefer the active, frenetic, and combo-dependent combat of the action RPG over the passive, implied action of turn-based games. But through the Persona series, and now with Metaphor, Atlus has proven it is uniquely equipped to make turn-based RPGs feel just as kinetic and engaging as their action-based cousins.

The poker roguelike Balatro is perhaps the game that best represents the success that can be had by melding old genres with new features. Roguelikes can be a difficult sell, especially to players unfamiliar with the genre. To get them to stick, players not only have to be okay with the idea of failure as progression but also have to be invested enough in the game’s wider world to want to keep playing through it multiple times. For every Hades, there are hundreds of games on digital storefronts that blur together into smears of generic fantasy dungeon crawlers. 

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[Balatro is] catnip for the players who can’t resist “number go up.”

One of the reasons Balatro became an instant success was because it didn’t have that hurdle. Poker is known all over the world and hasn’t really changed much in the centuries since its invention. Balatro took advantage of that familiarity and combined it with great humor and an ingenious progression system that made it catnip for the players who can’t resist “number go up.” More than that, Balatro feels more permissive than its roguelike cousins. The best runs in Hades are typically the result of lucking into specific boons or items, whereas Balatro is lousy with jokers, card modifiers, perks, and more that make scores get stupid fast. Balatro took home a slew of Game Awards, and it probably would have won Game of the Year if not for that one meddling robot.

Speaking of… perhaps the biggest example of 2024’s Return trend is Astro Bot. Developed by Team Asobi, Astro Bot is a full-sized, standalone expansion of the PS5 pack-in game Astro’s Playroom that takes the little robot’s adventures beyond the confines of the PS5 console and into the wider universe. At its core, though, Astro Bot is a mascot platformer reminiscent of the games from PlayStation’s earliest days like Crash Bandicoot and Spyro the Dragon. Indeed, Astro Bot pays homage to those very characters, featuring them as robots to rescue along with other characters from PlayStation’s 30-year history. 

Astro Bot is stuffed with so many items and secrets to collect. That kind of mechanic can get tedious in games suited to “modern” tastes like Assassin’s Creed, as finding things feels no better than ticking off a box in the slow march to 100 percent completion. But each of Astro’s powers — like the dog jetpack or the shrinking mouse — inject whimsy into the act of collecting. And when I do find a secret, I’m rewarded with a little celebration of cheering bots that somehow never gets old.

Mascot platformers fell out of favor, especially with PlayStation studios, despite initial success. Naughty Dog and Sucker Punch have transitioned away from the lightheartedness of Crash Bandicoot and Sly Cooper to make “serious” games for “mature” audiences, and PlayStation’s recent catalog reflects that overall trend. Astro Bot is an outlier in form and tone and parlayed that uniqueness into a shower of accolades. It would be such a missed opportunity if Sony didn’t respond to that success with similar projects.

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When I do find a secret, I’m rewarded with a little celebration of cheering bots that somehow never gets old.

Over the last two years, prolific layoffs and studio closures have left tens of thousands of developers unemployed, in large part because companies spent too much money on getting bigger or developing huge, expensive games that may have made sense years ago but no longer do. Companies dumped hundreds of millions of dollars and considerable development resources into the next live-service shooter in hopes of replicating Fortnite and Call of Duty’s runaway success and profits. But as those games continue to top the monthly video game spending charts, refreshed by a steady cadence of new content, the idea that a newcomer like XDefiant could compete at that same level becomes increasingly remote. This leaves studios with an expensive product nobody wants to play, along with a pipeline of upcoming games too sparse to make up the difference.

But the way out of this precipitous (and avoidable) decline doesn’t necessarily mean giving up on the big multiplayer or open-world projects. Capcom, for example, has proven that “por qué no los dos” can be a winning strategy. The company has boasted record profits the last seven years with a diverse catalog composed of heavy hitters like Monster Hunter, Resident Evil remakes, and Street Fighter, along with smaller, weirder games like Dragon’s Dogma 2 and Kunitsu-gami: Path of The Goddess. Contrast that with Square Enix reporting less-than-expected profits after it failed to make Foamstars happen on top of releasing three different AAA Final Fantasy titles in a 12-month period. Capcom has the right idea and is doubling down on it, stating that it plans on “re-activating dormant IPs that haven’t had a new title launch recently” after revealing new entries in its Okami and Onimusha series.

But more than just appealing to gamer nostalgia, these success stories — which also extend to survival horror and Metroidvanias — offer a healthier alternative to the trends the big publishers and studios are pursuing. (Nintendo, of course, is always exempt from these generalizations.) While there will always be an appetite for big online shooters or bespoke open-world games with hours of Hollywood-acted voice and motion performance, these breakout releases of 2024 prove (or should at least remind decision-makers) that there is so much worth to also be found in smaller, quirkier, and most importantly, cheaper projects. If the big publishers want to staunch the bleeding of the last two miserable years, they could take the lessons Capcom, Balatro, Metaphor, and Astro Bot provide.

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AI-powered robot sinks seemingly impossible basketball hoops

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AI-powered robot sinks seemingly impossible basketball hoops

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While you were busy watching your favorite NBA stars sink three-pointers, a robot was quietly perfecting its game-winning shot in Nagakute, Japan. 

That’s right, a humanoid robot named CUE6 just stepped onto the court and made jaws drop faster than a Steph Curry buzzer-beater. 

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CUE6, Toyota’s basketball-playing robot, claimed a Guinness World Record for the longest shot by a humanoid robot, proving that AI can play basketball with the best of them.

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Toyota’s basketball-playing robot (Guinness World Record)

The journey of CUE

The story of CUE began in 2017 as a passion project for a small group of Toyota engineers. Inspired by the challenge of replicating human-like precision in physical tasks, the team embarked on a journey to build a basketball-playing robot. Early prototypes were rudimentary, cobbled together from LEGO components. Yet, each iteration brought new advancements, transforming CUE from a simple mechanical shooter into a sophisticated humanoid robot.

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By 2019, CUE’s third generation broke its first Guinness World Record, achieving 2,020 consecutive basketball free throws. This milestone showcased the robot’s ability to adapt and learn, using artificial intelligence to analyze and refine its shooting mechanics. Later versions introduced groundbreaking features, such as autonomous movement, ball handling, and even dribbling—a skill that required the robot to adjust to the subtle variations of each bounce.

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Early prototypes using LEGO components (Toyota)

WHAT IS ARTIFICIAL INTELLIGENCE (AI)?

Setting the latest record

CUE6’s latest achievement was no small feat. The robot’s AI had to account for multiple variables: the ball’s weight, the trajectory, and even the atmospheric conditions of the court. Despite missing its first attempt, CUE6 recalibrated and succeeded on its second shot, showcasing its capacity for real-time learning and adaptation.

The project leader, Tomohiro Nomi, expressed pride in the accomplishment, emphasizing that the robot’s AI was designed to develop its own optimal throwing style. “We wanted to surprise the world and demonstrate the power of craftsmanship and technology,” he said.

robot hoops 3

Toyota’s basketball-playing robot (Guinness World Record)

CHINESE HUMANOID ROBOT COULD BE THE FUTURE OF AFFORDABLE IN-HOME CARE 

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Beyond the basketball court

CUE’s journey isn’t just about sinking hoops. It represents a broader exploration into how robots can mimic human behaviors and adapt to dynamic environments. While a basketball-playing robot might seem like a novelty, the underlying technology has far-reaching implications. From industrial automation to healthcare, the principles of adaptive AI and robotics developed through projects like CUE could revolutionize countless fields.

Toyota’s ultimate goal is ambitious: to create a humanoid robot that can dunk like Michael Jordan. While that day might be years away, the progress made by the CUE project serves as an inspiring example of what’s possible when human ingenuity and cutting-edge technology converge.

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robot hoops 4

Toyota engineers perfecting humanoid robot (Toyota)

THE CREEPY YET HELPFUL HUMANOID ROBOT READY TO MOVE INTO YOUR HOME

Kurt’s key takeaways

The journey from a LEGO prototype to a world-record-holding humanoid robot is nothing short of amazing. CUE6’s story is a great reminder of what can be achieved with a bit of innovation and a lot of perseverance. Whether it’s on the basketball court or in other arenas, CUE6’s record-breaking shot stands as a testament to the power of dreaming big and pushing boundaries.

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Do you think having robots like CUE6 shoot hoops is a cool tech advancement, or are we taking things too far? Let us know by writing us at Cyberguy.com/Contact.

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Here’s how many people tuned into Netflix’s Christmas Day NFL games

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Here’s how many people tuned into Netflix’s Christmas Day NFL games

Netflix says it had a big audience for its live NFL games on Christmas Day, with Nielsen ratings designating them “the most-streamed NFL games in US history.” The Kansas City Chiefs and the Pittsburgh Steelers notched a 24.1M AMA (average minute audience), while the Houston Texans and Baltimore Ravens hit 24.3M AMA, totaling nearly 65 million total viewers.

Though Netflix buckled under the weight of the more than 60 million households that tuned into the boxing match between Mike Tyson and Jake Paul last month, its systems mostly held up during the two NFL games and star-studded performances from Mariah Carey and Beyoncé.

The NBA, which has traditionally aired basketball without competition from the NFL on the holiday, said that despite the competing Netflix broadcasts, its slate of games delivered the “most-watched Christmas Day in five years, averaging 5.25 million viewers per game in the U.S.” All five games up year-over-year, with viewership overall up 84 percent from 2023.

On Wednesday, the NFL offered a preliminary glimpse at viewership, saying the game between the Kansas City Chiefs and Pittsburgh Steelers had already become the second most popular live title on Netflix and that one-third of Netflix’s viewers at the time were watching that game.

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