Technology
The Xiaomi 14 and 14 Ultra are going global — minus the US
Xiaomi is using MWC to launch two of its flagships for a global audience — though not including the US, as usual. The Xiaomi 14 and 14 Ultra have already been announced in China, and today they’re on center stage with tweaked designs and camera-forward feature sets. They’re available to order starting today; the 14 Ultra will cost €1,499 (about $1624) and the 14 starts at €999 (about $1082).
The Xiaomi 14 covers the flagship basics, with a smaller 6.36-inch screen — now an LTPO 120Hz panel for smooth scrolling and power efficiency — and comes with more modest camera specs, at least by comparison to the 14 Ultra’s a 6.73-inch, 120Hz 1440p panel and 1-inch-type main camera. Go big or go all out, I guess.
The 14 Ultra was officially unveiled in China just a few days ago, but at its global launch event we’ve gathered a few more details about what will surely be a contender for the best camera phone of 2024. The main camera uses the new 1-inch-type Sony LYT-900 sensor also seen on the Oppo Find X7 Ultra, and includes the variable aperture system introduced on the Xiaomi 14 Pro (which launched alongside the 14 in China back in October, but isn’t part of today’s announcement).
Rather than the fixed aperture most smartphone cameras use, the 14 Ultra’s can open up or close down with 1,024 stops between f/1.63 and f/4.0. We got a demo at a pre-launch event just outside of Barcelona, and sure, you can see the tiny aperture stopping up and down. Use cases for this feature seem to be very slim — even at its widest setting, the lens behaves more like an f/4.0 on a full-frame camera in terms of depth of field. Stopping it down even further seems like a pointless exercise, but I witnessed the aperture moving and can confirm it works.
The Ultra follows Samsung Galaxy S24 Ultra’s lead and includes not one but two telephoto lenses: a 3.2x and a 5x, both of which are stabilized. And on the video side it takes a cue from the iPhone 15 Pro and incorporates log recording. That’s a very useful feature for a tiny percentage of people — it means you can use the phone in a multi-camera filming setup and color grade the results to match all the rest. You can also shoot 10-bit HDR in log for some additional post-processing flexibility.
I witnessed the aperture moving
The Xiaomi 14 Ultra moves away from the curved edges of last year and embracing 2014’s 2024’s hottest trend: flat edges. They’re easier to grip and there’s a gentle curve into the straight edge on both the front and back panels that keeps it comfy in your hand. You love to see it. Also in the what’s-old-is-new-again category? Xiaomi’s camera kit for the Ultra, which has been updated so the grip can act as an external battery for the phone. I love an accessory that does more than one job.
The Xiaomi 14 comes with a trio of 50-megapixel sensors in its main, wide, and 3.2x telephoto cameras — upgrading the 10-megapixel chip in last year’s telephoto camera. The square-shaped camera bump looks a little different this time around, losing the lines that divided it into four quadrants on the 13.
The Leica branding has been rotated 90 degrees so it looks at home in landscape orientation — the same way it appears on the Ultra. The back panel’s glass features a matte finish that feels sleek without being too slick, or maybe those flat edges make it feel more secure in my hand. Whatever it is, I like it.
As usual, Xiaomi’s Ultra flagship camera phone looks like an absolute unit, and as usual it’s disappointing that we’ll miss out on it in the US. While Samsung and Google have been leaning into AI camera features for their most recent updates, the most interesting hardware upgrades have come from Chinese phone makers, lead by Oppo and Xiaomi. If these things operate in cycles — like the return of flat edges — maybe the smartphones we see in the US are due for some serious hardware innovation in the near future, too.
Photography by Allison Johnson / The Verge
Technology
Even Trump’s chief of staff was ‘aghast’ at Elon Musk’s deadly USAID cuts
Wiles says she called Musk on the carpet. “You can’t just lock people out of their offices,” she recalls telling him. At first, Wiles didn’t grasp the effect that slashing USAID programs would have on humanitarian aid. “I didn’t know a lot about the extent of their grant making.” But with immunizations halted in Africa, lives would be lost. Soon she was getting frantic calls from relief agency heads and former government officials with a dire message: Thousands of lives were in the balance.
Wiles continued: “So Marco is on his way to Panama. We call him and say, ‘You’re Senate-confirmed. You’re going to have to be the custodian, essentially, of [USAID].’ ‘Okay,’ he says.” But Musk forged ahead—all throttle, no brake. “Elon’s attitude is you have to get it done fast. If you’re an incrementalist, you just won’t get your rocket to the moon,” Wiles said. “And so with that attitude, you’re going to break some china. But no rational person could think the USAID process was a good one. Nobody.”
Technology
OpenAI announces upgrades for ChatGPT Images with ‘4x faster generation speed’
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OpenAI announced an update for ChatGPT Images that it says drastically improves both the generation speed and instruction-following capability of its image generator.
A blog post from the company Tuesday says the update will make it much easier to make precise edits to AI-generated images. Previous iterations of the program have struggled to follow instructions and often make unasked-for changes.
“The update includes much stronger instruction following, highly precise editing, and up to 4x faster generation speed, making image creation and iteration much more usable,” the company wrote.
“This marks a shift from novelty image generation to practical, high-fidelity visual creation — turning ChatGPT into a fast, flexible creative studio for everyday edits, expressive transformations, and real-world use.”
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The OpenAI GPT-5 logo appears on a smartphone screen and as a background on a laptop screen in this photo illustration in Athens, Greece. (Nikolas Kokovlis/NurPhoto via Getty Images)
The announcement comes just weeks after OpenAI CEO Sam Altman declared a “code red” in a memo within his company to improve the quality of ChatGPT.
In the document, Altman said OpenAI has more work to do on enhancing the day-to-day experience of its chatbot, such as allowing it to answer a wider range of questions and improving its speed, reliability and personalization features for users, according to The Wall Street Journal.
The reported company-wide memo from Altman comes as competitors have narrowed OpenAI’s lead in the AI race. Google last month released a new version of its Gemini model that surpassed OpenAI on industry benchmark tests.
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The OpenAI logo Feb. 16, 2025 (Reuters/Dado Ruvic)
To focus on the “code red” effort to improve ChatGPT, OpenAI will be pushing back work on other initiatives, such as a personal assistant called Pulse, advertising and AI agents for health and shopping, Altman said in the memo, according to the Journal.
Altman also said the company would have a daily call among those responsible for enhancing ChatGPT, the newspaper added.
“Our focus now is to keep making ChatGPT more capable, continue growing, and expand access around the world — while making it feel even more intuitive and personal,” Nick Turley, the head of ChatGPT, wrote on X Monday night.
OpenAI CEO Sam Altman speaks during the Federal Reserve’s Integrated Review of the Capital Framework for Large Banks Conference in Washington, D.C., July 22, 2025. (Reuters/Ken Cedeno)
OpenAI currently isn’t profitable and has to raise funding to survive compared to competitors like Google, which can fund investments in their AI ventures through revenue, the Journal reported.
Technology
I’ve been waiting years for Animal Crossing’s best new features
I never felt done with my Animal Crossing: New Horizons island. Despite playing every day for two years, and racking up 1,700 hours of playtime, I somehow never finished decorating. I had plenty of ideas for my island, sure, but actually implementing them was another story: The decorating and terraforming systems that helped make New Horizons a huge success are also slow, manual, and cumbersome, and my patience for decorating and redecorating had finally worn thin.
Fast-forward a few years, and a very much unexpected update is coming to finally fix some of those pain points. Update 3.0 is launching on January 15th, 2026, alongside the Switch 2 Edition of New Horizons. And while the paid Switch 2 upgrade has some nice-to-haves (like Joy-Con 2 mouse controls for indoor decorating), it’s the free update that brings all the key new features.
I recently attended a virtual preview for the New Horizons upgrade and update, and there are two caveats: I have not yet played either the Switch 2 version or the new free content myself, and it’s hard to gauge the quality of the Switch 2 version’s visual and performance improvements over a Zoom call. (I still have some unanswered questions about the biggest performance issues on the original Switch, like the choppy frame rate on more densely decorated islands.) But seeing the 3.0 additions in action, it was easy to imagine myself finishing my island — or at least an island.
As shown in the October announcement trailer, update 3.0 makes much-needed quality-of-life fixes. You’ll finally be able to craft multiple items at once, and crafting will pull materials from your overall storage instead of your pockets, meaning you won’t have to do a bunch of inventory management just to craft some decor. Then there’s Resetti’s Reset Service, which can help you clean up entire sections of your island instantly so you don’t have to pick everything up individually in order to redecorate. Some players also noticed a very subtle but potentially impactful change to movement while terraforming that should hopefully make it a smoother process. And then, as if to show off those decorating improvements, Nintendo also added Slumber Islands.
Not to be confused with dreams, New Horizons’ online island-sharing feature, Slumber Islands are extra sandboxes for you to decorate and play with, where you can set the time of day and the weather and magically conjure up any item you have in your in-game catalog to decorate with, similar to the Happy Home Paradise DLC. You can build bridges and inclines instantly by talking to Lloid, rather than going through Tom Nook and waiting (or time traveling) a day. And while it seems like terraforming works the same on Slumber Islands, the apparent addition of strafing while terraforming — instead of having to constantly reorient yourself manually — should help at least a little bit. (It’s the first thing I’m going to test on January 15th, that’s for sure.)
For me, the worst part of decorating in New Horizons was having an idea, ordering all the furniture I’d need for it over the course of days, testing out the design, realizing it did not look the way I envisioned, and facing the tedious process of breaking it all down and starting over again brick by brick — or, at the very least, having to push and pull objects around for a while to see if I could make it work. The design process I saw on Nintendo’s Slumber Island during the preview, meanwhile, seemed quicker and smoother. Trying out an idea or aesthetic in that environment doesn’t sound like such a tall order.
Without any hands-on time, I can’t say if it will actually be noticeably easier to design and decorate with the 3.0 update. But I’m excited by the idea that I can go to my Slumber Island scratch pad and try out my designs before committing to them (and the cost in bells to get it all done) on my main island. And maybe, if I really like how it feels to decorate, I’ll make an entire Halloween-themed Slumber Island — the kind of island I’ve wanted to make for years but never did on my main island, where the seasons continue to change and actively ruin the vibe.
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