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The new Tomodachi Life is made to be shared — even if Nintendo doesn’t want you to

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The new Tomodachi Life is made to be shared — even if Nintendo doesn’t want you to

Tomodachi Life: Living the Dream is hard to explain. The best way to understand is to see it in action; a screenshot of Handsome Squidward and Bob Belcher falling in love over their shared appreciation of cannibalism makes it clear that, while it’s a life sim, the game is really a joke-generating machine. Living the Dream on the Nintendo Switch gives you more tools and fewer restrictions to make those jokes stranger and funnier. But while Living the Dream provides more freedom for creativity, it also has big restrictions on sharing those creations, and the game seems content with inside jokes staying within its virtual walls.

Living the Dream is the sequel to a 3DS game that, a decade ago, I called “the weirdest thing Nintendo has ever made.” It’s sort of like The Sims or Animal Crossing, and it’s also a little like a Tamagotchi. You play as an omniscient overseer of a small island that’s populated with Miis, Nintendo’s delightfully lo-fi avatar characters, and you have to feed them and make them happy by fostering relationships and playing games. As you do that, the island will expand with more residents and more things to interact with, so that eventually you’ll have a Ferris wheel, a restaurant, and a TV news station.

What makes the sequel interesting is that it really opens up what you’re able to do. The creation tools in particular are much more robust. There are lots of options for designing Miis such that, even though I am decidedly not artistically inclined, I was able to make very recognizable cartoon characters without too much effort. Notably, unlike its predecessor, Living the Dream has options for things like same-sex relationships and nonbinary characters, making it much more inclusive and open. The island itself similarly has a lot of customization options, though these slowly unlock over time.

The real meat of the experience is setting up situations and watching how things unfold. You can make characters become friends or romantic partners by literally picking them up and putting them next to each other. The game will even frequently ask you for topics that they might want to talk about, Mad Libs style. It’s an acquired taste, but for the right kind of person it can also be hilarious.

Perhaps the most remarkable thing about Living the Dream is that, at least as far as I can tell, there are no restrictions for what you can name characters or what you can make them say. To really test this, I let my 13-year-old kid run wild, tasking her with creating the most messed-up island her teenage brain could think of. Now my Switch is home to the cast of The Owl House, who love to chat to each other about Hitler, summoning Satan, and human trafficking. Nothing that she threw at the game was off-limits. (Also, I’m a little worried about her.)

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That’s all very surprising for a Nintendo game, particularly given the company’s squeaky-clean image and family-friendly fare. And it’s almost certainly the reason why Nintendo has made it so that you can’t share screenshots and videos using the Switch’s built-in sharing features. Without getting into specifics, Nintendo wrote on a support page that the Living the Dream’s freedom can “sometimes lead to humorous, surprising, or unpredictable moments during gameplay,” but also said that “we recognize that out-of-context scenes may be misunderstood or may not reflect the spirit in which the game is intended to be enjoyed.”

Given the problems Nintendo has run into with online sharing in the past, it’s an understandable position to take. It’s also not impossible to share things; you can get around the limitation with a capture card or by simply taking photos of the Switch’s screen. Players already started doing that when Living the Dream’s demo came out.

Since much of the fun of Tomodachi Life is pushing the game to its limits to see what you can make your little Miis do, maybe Nintendo understood that there probably wasn’t any kind of filter it could put in the game that inventive players wouldn’t be able to bypass. Perhaps a full-scale sharing ban was the only option. But that decision also runs counter to the spirit of Living the Dream. Whenever I land on a really good joke, I immediately take a screenshot because I want to show it to people. My kid and I have been comparing stupid images all week trying to one-up each other.

Nintendo’s restrictions aren’t going to stop the really dedicated players. TikTok will almost certainly be flooded with even more phone camera videos of cute little Miis talking about sex and violence. Because those kinds of players are exactly who this game is for.

Tomodachi Life: Living the Dream launches on the Nintendo Switch on April 16th.

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Govee’s new LED Lightwall comes with its own self-standing frame

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Govee’s new LED Lightwall comes with its own self-standing frame

Govee has announced an upgraded version of its hanging Curtain Lights Pro that can instead be used nearly anywhere you have access to an outlet or large battery. At $449.99, Govee’s new Lightwall is more than twice as expensive as the $199.99 Curtain Lights Pro, but comes with more LEDs in a denser array and a self-standing aluminum frame that can be assembled in 10 to 15 minutes without the need for any tools.

When hung from its stand the Lightwall measures 7.9 feet wide and 5.3 feet tall and features 1,536 color-changing LEDs spaced about 1.96 inches apart in a 48 x 32 grid. It’s water-resistant, and with the ability to refresh at up to 35fps the Lightwall almost sounds like it could be used as a personal backyard Jumbotron, but it’s not designed for watching TV or movies.

The Lightwall instead connects to Govee’s Home app where you can select from over 200 preset scenes and simple animations, choose from 10 different music modes that generate lighting patterns matched to beats, or synchronize its colors to other Govee lighting products to create a cohesive mood.

The app can also use AI to create custom animated GIFs from simple text prompts, or you can take matters into your own hands and create custom designs by sketching in the app with your finger and stacking up to 30 layers of doodles. The Lightwall is smart home compatible and supports Matter, too, so in addition to managing it through Govee’s app you can control it using voice commands through smart devices with Google Assistant or Amazon Alexa.

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Roblox adds age-based accounts for kids and teens

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Roblox adds age-based accounts for kids and teens

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If your child plays Roblox, they are part of a massive global audience. Roblox has reported more than 144 million daily active users, with a large share made up of kids and teens who log in to play games, create content and connect with friends. That reach is exactly why a new change rolling out in early June matters.

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Roblox is introducing two new account types designed to better match what kids play and who they can talk to based on age. The shift centers on structure. Instead of one shared experience with layered controls, Roblox is building separate environments for different age groups. As a result, content, chat and parental controls will adjust automatically as a child grows.

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OPENAI TIGHTENS AI RULES FOR TEENS BUT CONCERNS REMAIN

Roblox rolls out a new AI system that analyzes entire scenes in real time to detect harmful content across its platform. (Brent Lewin/Bloomberg via Getty Images)

 

What are Roblox Kids and Roblox Select accounts?

Roblox is dividing younger users into two groups, each with its own rules and experience.

Roblox Kids (ages 5 to 8)

This is the most restricted environment. It is designed for younger children who need tighter guardrails.

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  • Access limited to games rated Minimal or Mild
  • Only games that pass a three-step review process
  • Chat is turned off by default
  • A distinct visual design so parents can easily recognize the account

The idea here is simple. Kids see a limited version of Roblox that removes riskier content and disables communication.

Roblox Select (ages 9 to 15)

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This group gets more flexibility, but still within limits.

  • Access to games rated up to Moderate
  • Same multi-step game screening process
  • Chat settings remain on by default in most regions
  • Visual indicators show the account type

At this stage, Roblox assumes users can handle a broader range of experiences, but still keeps filters in place.

How Roblox decides what games kids can play

Not every game makes the cut. Roblox is adding a continuous evaluation system that runs behind the scenes. Here’s how it works:

1) Developer verification

Creators must verify their identity, enable two-step security and maintain a Roblox Plus subscription.

2) Real-time evaluation

Older users, age 16 and up, effectively test new games first. Roblox studies how they interact and reviews reports before exposing those games to younger players.

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3) Content eligibility check

Games receive maturity ratings such as Minimal, Mild or Moderate. Certain categories, like social hangouts or free-form drawing, are excluded by default for younger users. This layered approach combines AI moderation, human review and real-world gameplay signals.

Age checks now control the entire experience

Roblox is expanding the same age-check system it introduced earlier this year for chat.

  • Users under 9 Roblox Kids
  • Users 9 to 15 Roblox Select
  • Users 16 and older standard with Roblox account

If a user does not complete an age check, they face stricter limits. They can only access lower-rated games and cannot use chat. Once verified, the system automatically moves them into the correct account type.

Roblox officials say the new system aims to proactively protect children while maintaining gameplay for compliant users. (Riccardo Milani/Hans Lucas/AFP via Getty Images)

 

Accounts evolve as kids grow

There is no need to manually switch settings over time.

  • At age 9, users move from Kids to Select
  • At age 16, they move to a standard account

This automatic progression is designed to simplify things for families while keeping protections in place at each stage.

Parental controls get more precise

Roblox is also expanding what parents can do.

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  • Block specific games through age 15
  • Manage direct chat settings until age 15
  • Approve access to individual games outside default limits
  • View what games kids play and who they interact with

These tools give parents more direct control instead of relying only on broad content filters.

A move toward global content ratings

Later this year, Roblox plans to align with the International Age Rating Coalition framework. That includes familiar systems like ESRB in the U.S. and PEGI in Europe. The goal is to make ratings clearer and more consistent across regions. 

Why this matters to families

This update changes how Roblox works at a fundamental level. Instead of asking parents to constantly adjust settings, the platform builds age-appropriate experiences from the start. It also reflects a broader shift in tech. Platforms are under pressure to design safety into the product, not tack it on later.

As Larry Magid, CEO of ConnectSafely, an organization focused on helping families navigate digital safety, put it:

“By combining age assurance, stronger creator accountability, and parental controls, Roblox is helping set a higher standard for how platforms can better protect younger users while preserving positive online experiences.”

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Kurt’s key takeaways

Roblox targets nuanced rule-breaking by analyzing avatars, text and environments together instead of in isolation. (JasonDoiy/Getty Images)

Roblox is not removing risk entirely. No platform can. What it is doing is tightening the structure around how kids interact with content and other players. For parents, this could make things simpler. For kids, the experience will feel more tailored to where they are in life. The bigger question is whether this becomes the norm across gaming and social platforms.

If platforms start shaping experiences based on age by default, does that improve safety or limit how kids explore and learn online? Let us know by writing to us at Cyberguy.com.

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YouTube now lets you turn off Shorts

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YouTube now lets you turn off Shorts

YouTube’s time management settings now have an option to put a zero-minute time limit on Shorts, effectively removing them from your app in Android and iOS. The option is an update to the Shorts timer YouTube originally announced in October; the lowest previous option was 15 minutes.

The feature was expanded in January to give parents some control over how long their kids spend scrolling through Shorts, with an option for zero minutes “coming soon.” According to YouTube spokesperson Makenzie Spiller, the option to set the timer to zero is now “live for all parents, and is currently being rolled out to everyone,” including users with regular adult accounts.

Regardless of age, it can be a handy tool for anyone who wants to spend a little less time scrolling. The Shorts tab won’t show any videos once you hit your limit, just a notification that you’ve “reached your Shorts feed limit.” In our tests, hitting the time limit also removes Shorts from the Home screen, so by setting the timer to zero you can ignore Shorts entirely if you want. To turn on the timer, go to the settings in the YouTube app and select “time management” then toggle on the Shorts feed limit and select a time for it.

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