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7 cool indie games from GDC 2025

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7 cool indie games from GDC 2025

The Game Developers Conference, an annual gathering that brings thousands of game developers to San Francisco, has just wrapped up. While most of the event is about networking and interesting talks about game design and technology, there were also a bunch of unreleased indie games that we got to check out. Yes, much of video games in 2025 will probably be defined by the Nintendo Switch 2 and Grand Theft Auto VI. But based on the games we played, there might be some really fun smaller titles that could be huge hits this year, too.

Here are a few of our favorites that we’re looking forward to.

Dreams of Another is a shooter, but you use your gun to create the world around you instead of destroying it. The game’s graphics have a dreamy, deconstructed quality to them, and when you shoot things, the colorful, unfocused scenes you see will solidify into things like buildings and people. Unexpectedly, my brief demo ended with a more traditional shootout against a sentient manhole cover. (I even lobbed a couple grenades to try and destroy it.) But I’m intrigued by the overall concept, and I look forward to seeing what developer Q-Games does with it in the final version of the game.—JP

In Faraway, you play as a shooting star and try to make constellations. The game requires just pressing and holding one button to spin around other stars, create a trail, and essentially play a celestial game of connect the dots. It’s a simple concept, but I was impressed by it immediately. In just a 10-minute demo, I was really starting to get the hang of using my shooting star’s momentum to perfectly swing around a star to make elaborate and high-scoring constellations. That’s all the time it took to make Faraway far and away my favorite game of the show.—JP

Haste: Broken Worlds is kind of like a 3D version of the classic mobile game Tiny Wings. You play as Zoe, a girl who runs forward at blinding speed through procedurally generated levels. Like with Tiny Wings, there are rolling hills you can launch from for added height, and if you time your fall right into the curve of another hill, you’ll get a satisfying “perfect” message and a boost to a meter that lets you pull out a hoverboard. The game has a roguelike structure, so you’ll get to pick and choose different types of levels to tackle as you make your way through a run. On the show floor, I was awful, dying within the first few levels before I had to hand the controller to the next person in line. But as soon as I got back to my hotel room, I downloaded the game’s free demo on Steam.—JP

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Herdling tasks you with herding mysterious, fluffy beasts. In my demo, the character starts in a dark city before quickly coming upon three adorable beasts that reminded me of a big goat mixed with Sesame Street’s Mr. Snuffleupagus. Your goal is to get them out of the city and out to wilder pastures. You coax the animals forward from behind with a magic stick, and while they generally follow your directions, they are sometimes difficult to direct. More than once, my herd of three walked right into a wall. By the end of the demo, however, I really started to care for my fluffy friends, especially since you can name them — though I can only imagine the cruel ways the developers will pull on my heartstrings over the course of the full adventure.—JP

This is sort of the video game equivalent of a supergroup. Goichi “Suda51” Suda (best known for off-kilter games like Killer 7 and No More Heroes) has teamed up with Hidetaka “Swery65” Suehiro (the writer and director behind Deadly Premonition and, more recently, The Good Life) on an extremely challenging and roguelike game set in a world inspired by slasher movies. In the short time I had with the game, I died multiple times, but the twitchy action felt very satisfying, especially once I got the hang of the controls. There’s a neat feature where you can fight alongside a ghost image of your previous run, which seems like it will come in handy. What I didn’t get to experience was the inevitable surreal twist the two creators have put on the horror setting, but the core is solid.—AW

Slapstick comedy games are really coming into their own of late. And if you loved Untitled Goose Game or Thank Goodness You’re Here, this is definitely one to keep an eye on. The name really says it all: you control an unseemly long and stretchy arm and attempt to… do things, most of which are illegal. The level I played took place on a moving train, and you were tasked with stealing items from passengers while remaining undetected (probably because of how terrifying the arm is). There’s a puzzle element to it; at one point, I needed to take a briefcase from a sleeping businessman, only to find it was chained to his wrist. It’s absurd, of course, but that’s exactly the appeal.—AW

To a T is a delightful game about a teenager permanently stuck in a T pose. The game is from Katamari series creator Keita Takahashi, so, of course, it’s wacky and silly. My demo featured an elaborate tooth-brushing sequence, musical numbers, and a talking giraffe. But the demo also hinted at the character’s fear of school and bullying over their T-pose condition. I was surprised how much that made me care for the character, and if the story sticks the landing, it could make a game that might have been pure silliness something more thoughtful. It’s out on May 28th.—JP

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Netflix is raising prices again

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Netflix is raising prices again

Netflix’s prices just went up, with its cheapest, ad-supported tier now reaching $8.99 / month (up from $7.99 / month), according to an updated support page spotted earlier by Android Authority. The standard and premium plans are also getting a hike, going from $17.99 to $19.99 / month and $24.99 to $26.99 / month, respectively.

Netflix didn’t share its reasoning for the price hike this time around, as it last cited delivering “more value for our customers.” It’s also unclear when the price hike will go into effect for existing subscribers. The Verge reached out to Netflix with a request for comment but didn’t immediately hear back.

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Roblox is changing online safety with AI

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Roblox is changing online safety with AI

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If you’ve ever wondered how platforms keep up with millions of users at once, this is where things get real. Roblox has over 144 million daily users. That scale creates a massive challenge. Harmful content does not always show up in obvious ways. Sometimes, it is the combination of things that creates the problem. Now, the company is rolling out a new system designed to catch exactly that. But first, it helps to understand what Roblox actually is.

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MEXICAN ILLEGAL ALIEN ALLEGEDLY USED ROBLOX CURRENCY TO SOLICIT EXPLICIT CONTENT FROM KIDS UNDER 10
 

Roblox rolls out a new AI system that analyzes entire scenes in real time to detect harmful content across its platform. (Brent Lewin/Bloomberg via Getty Images)

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What is Roblox

Roblox is an online platform where people can create, share and play games built by other users. Instead of being a single game, it is a massive ecosystem of user-generated experiences that range from simple obstacle courses to complex virtual worlds.

What makes Roblox different is how much control users have. Players are not just consuming content. They are constantly creating it in real time through avatars, text and interactive environments. That constant creation is exactly what makes moderation more complex.

A smarter way to spot harmful content

Most moderation tools look at one thing at a time. A message. An image. An avatar. That approach can miss the bigger picture. Speaking exclusively with CyberGuy, Matt Kaufman, Roblox’s chief safety officer, explained the shift clearly:

“We already moderate all of the objects in a virtual world, but how they come together and interact has long been a challenge. Our new real-time multimodal moderation system looks at an entire scene simultaneously from the user’s point of view – including 3D objects, avatars, and text – capturing all of these elements together in a specific moment to assess whether the combination of content types breaks our rules.”

This is called multimodal moderation. Instead of analyzing pieces in isolation, it looks at everything together in real time.

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Why older systems were missing the problem

Here is the issue platforms have faced for years. Something can look harmless on its own. But when combined with other elements, it can become harmful or violate rules.

Kaufman puts it this way: “Traditional AI moderation systems, which moderate one object at a time, can lack context and miss combinations that could be problematic in ways that the individual items are not. This model understands the relationship between different objects and how they come together to catch nuanced violations that standard filters may miss.”

That missing context is exactly what bad actors have been exploiting.

What this new AI actually catches

This system focuses on scenarios that previously slipped through. Think about games where users can draw freely or customize avatars. A drawing alone might seem fine. An avatar alone might seem fine. But together, they could create something inappropriate.

Kaufman explains how the system handles that: “The system can detect combinations of objects that may violate our community standards. For example, some games allow free-form drawing. This real-time multimodal moderation system would look at the drawing, avatar, and 3D setting together and assess it holistically, in order to catch and shut down servers with violating content.” 

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Right now, the rollout is already targeting problematic avatars and inappropriate drawings.

LOUISIANA SUES ONLINE GAMING PLATFORM ROBLOX FOR ALLEGEDLY ENABLING CHILD PREDATORS
 

Roblox officials say the new system aims to proactively protect children while maintaining gameplay for compliant users. (Riccardo Milani/Hans Lucas/AFP via Getty Images)

The scale is bigger than you think

This is not a small tweak. It is operating at a massive scale. Roblox says it is already shutting down about 5,000 servers per day for violations.

Kaufman says that reflects the reality of the platform: “With 144 million users connecting and creating on Roblox every single day, our safety systems must be as agile and dynamic as our creators themselves.”

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He also adds an important reality check: “No system is foolproof against bad actors, so we are committed to doing our best to stay ahead of those attempting to bypass safety protocols, and we are working to scale this new multimodal system to capture and monitor 100% of playtime.”

What changes for everyday Roblox users

If you or your kids use Roblox, this system will likely work in the background without you noticing. But it changes how quickly harmful behavior gets stopped.

“When problematic behavior repeatedly occurs in a single game instance, this new system is designed to automatically detect and shut down those specific servers in real time, greatly reducing the number of users who might be exposed to that behavior.”

That last part matters. Instead of shutting down an entire game, it targets only the problem.

“By targeting only the violating server rather than the entire experience, we can help prevent violations from reaching more users while allowing well-intentioned players to continue their sessions uninterrupted.” 

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What this means for parents

For parents, this is a big shift toward proactive safety. Instead of waiting for reports, the system acts in real time.

Kaufman explains: “We want parents to know that we aren’t just reacting to reports – we are proactively building some of the most sophisticated AI moderation systems in the world to help protect their children in real time.”

There is also an important layer of protection during gameplay: “We can now evaluate a combination of problematic text, 3D drawings, or avatar movements in real-time and shut down that specific server immediately – often before a child ever encounters it.”

Still, Roblox stresses that technology alone is not enough. “No system is perfect, and we encourage parents to talk to their children about online safety.”

Ways parents can help keep kids safe

Even with advanced AI moderation, a few simple steps can help you stay one step ahead and keep your child safer online.

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1) Talk about what your child is doing online

Ask what games they play and who they interact with so you stay involved.

2) Encourage reporting anything that feels off

Remind your child to report behavior that seems inappropriate or uncomfortable.

3) Check privacy and safety settings together

Review account settings to limit who can chat or interact with your child.

4) Set clear boundaries for gameplay

Agree on rules around screen time and which types of experiences are allowed.

ROBLOX CEO RESPONDS TO SCRUTINY OVER CHILD SAFETY: ESTABLISHING THE ‘GOLD STANDARD’ FOR SAFETY
 

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Roblox targets nuanced rule-breaking by analyzing avatars, text and environments together instead of in isolation. (JasonDoiy/Getty Images)

How Roblox avoids false positives

One concern with any AI system is getting it wrong. Roblox says it is actively working to improve accuracy over time.

“We have a continuous evaluation loop set up to measure false positives from the multimodal moderation system, and we are training the system with that feedback to help it catch those types of examples in the future.”

User feedback also plays a role. “Our creators and users are often the ones to spot new trends emerging… This type of reporting is the most effective way for users to help protect the community.”

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AI plus human oversight still matters

Even with automation, humans are still involved.”We already use a combination of AI and a team of safety experts to review content uploaded to the platform before it is ever shown to users.”

The new system adds another layer, not a replacement. “This real-time multimodal moderation system is an additional layer and is fully automated in its evaluation of the entire scene.”

What about privacy and fairness?

Any system this powerful raises questions about privacy and overreach. Roblox says it is limiting how data is used: “Our systems and processes are designed so that data collected for safety is used only for safety purposes.”

On fairness, the company points to ongoing training and transparency: “We are focused on ensuring our safety systems are both highly effective and fair.”

They are also giving creators more visibility: “We have introduced a new chart in the creator dashboard that allows developers to see exactly how many of their game’s servers have been shut down.”

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Where this is heading next

This system is just getting started. One future focus is detecting recreations of real-world events that may cross the line.

Kaufman explains why context matters here: “Standard filters might see a specific building or a line of text in isolation and not recognize a violation. However, real-time multimodal moderation can understand the relationship between an environment, the way avatars are interacting within it, and the accompanying chat.”

There is also a push to go beyond shutting down servers: “We’re working on ways to identify specific bad actors so we can remove them without disrupting the experience for the vast majority of our well-intentioned players.”

Kurt’s key takeaways

This is a major shift in how online platforms approach safety. Instead of reacting after something goes wrong, Roblox is trying to stop harmful behavior before most users ever see it. That is a big promise, especially at this scale. At the same time, it highlights a deeper question about the future of online spaces. As AI becomes more involved in moderating behavior, the balance between safety, fairness and freedom will only get more complicated.

So here is the question worth thinking about: If AI is now deciding what crosses the line in real time, how much control are we comfortable handing over to it?  Let us know by writing to us at Cyberguy.com

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Intel and LG Display may have beaten Apple and Qualcomm with the best laptop battery life ever

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Intel and LG Display may have beaten Apple and Qualcomm with the best laptop battery life ever

Just how little power might it consume? Notebookcheck has tested a version of the laptop with that LG Display screen and a new Intel Panther Lake chip — and it appears to be the most efficient laptop that’s ever gone through its Wi-Fi web browsing test. At idle, the Core Ultra 325 laptop drew as little as 1.5 watts, and lasted nearly 27 hours of web browsing despite only housing a 70 watt-hour pack. That’s well shy of the 99.5Wh Dell has sometimes crammed into its 16-inch models.

That’s more battery life than Notebookcheck has gotten out of any MacBook or MacBook Pro, and apparently more than all but two other laptops since it started running this test in 2014. And of those two laptops, one relied on a Qualcomm Snapdragon X Plus chip, a larger 84Wh battery, and a mere 60Hz screen — while the other had two batteries for a total of 149Wh and a 60Hz screen as well.

I should caution you that we typically see much less battery life in an actual workday than we do in fixed battery life tests. But compared to other laptops, this Dell + Intel + LG Display combo seems like the new battery life champ. Note that Dell also sells it with a higher-res tandem OLED screen, though. To get the best battery life, you’ll need to settle for 1920 x 1200, no OLED, and no touchscreen.

While Dell may deserve a lot of credit as the system integrator, this tech may not be exclusive to Dell for long. LG Display announced that it’s become the first in the world to mass-produce a 1–120Hz laptop LCD panel (which it’s branding as Oxide 1Hz), and plans to mass-produce an OLED version in 2027. Intel, too, isn’t just working with one display vendor: last October, it announced it was working with Chinese panel maker BOE on 1Hz refresh rate computers too.

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